Results for 'Immersivity'

978 found
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  1.  34
    Immersions, recyclage et singularités.Fabiane Borges & Marc Etlin - 2008 - Multitudes 33 (2):215.
    Immersion is an availability, a submersion, a diving and, in case of distraction/inattention, a downright drowning. It is about perceiving a certain fortuitous or yielded space-time, an either individual or collective tendency in order to create situations of resistance to environmental, political and social contemporaries paradigms. The creation of new network combinations in space-time immersing are devices that spark new forms of politics making as well as new ways to be in the world. The events « interference STD/AIDS », « (...)
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  2. Imaginative immersion, regulation, and doxastic mediation.Alon Chasid - 2021 - Synthese 199 (3-4): 1-43.
    This paper puts forward an account of imaginative immersion. Elaborating on Kendall Walton’s thesis that imagining aims at the fictional truth, it first argues that imaginings are inherently rule- or norm-governed: they are ‘regulated’ by that which is presented as fictionally true. It then shows that an imaginer can follow the rule or norm mandating her to imagine the propositions presented as fictional truths either by acquiring explicit beliefs about how the rule (norm) is to be followed, or directly, without (...)
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  3.  7
    Immersive: A Violent Interruption to a Visual Silence.Brad Evans & Chantal Meza - 2022 - Washington University Review of Philosophy 2:219-235.
    This essay addresses the violence of the digital world through its relationship to the visuality of noise and how it shapes the image of thought. Noting how deep and contemplative silence is integral to any creative and critical process, it fleshes out the ways the hyper-technologization of life is throwing us into an immersive abyss. This represents another indicator in the digital colonization of the human condition, through which the poetic is being completely appropriated by a technological vision for species (...)
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  4. Immersive Experience and Virtual Reality.Magdalena Balcerak Jackson & Brendan Balcerak Jackson - 2024 - Philosophy and Technology 37 (1):1-24.
    Much of the excitement about virtual reality and its potential for things like entertainment, art, education, and activism is its ability to generate experiences that are powerfully immersive. However, discussions of VR tend to invoke the notion of immersive experience without subjecting it to closer scrutiny; and discussions often take it for granted that immersive experience is a single unified phenomenon. Against this, we argue that there are four distinct types or aspects of immersive experience that should be distinguished: representational (...)
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  5.  21
    Immersion and Invariance Adaptive Control for Spacecraft Pose Tracking via Dual Quaternions.Xiaoping Shi, Xuan Peng & Yupeng Gong - 2021 - Complexity 2021:1-18.
    This paper addresses the simultaneous attitude and position tracking of a target spacecraft in the presence of general unknown bounded disturbances in the framework of dual quaternions, which provides a concise and integrated description of the coupled rotational and translational motions. By virtue of the newly introduced dual direction cosine matrix, the dimension of the dual quaternion-based relative motion dynamics written in vector/matrix form can be lowered to six. Treating the disturbances as unknown parameters, a modular adaptive pose tracking control (...)
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  6. Immersion is Attention / Becoming Immersed.Shen-yi Liao - manuscript
    Children sometimes lose themselves in make-believe games. Actors sometimes lose themselves in their roles. Readers sometimes lose themselves in their books. From people's introspective self-reports and phenomenological experiences, these immersive experiences appear to differ from ordinary experiences of simply playing a game, simply acting out a role, and simply reading a book. What explains the difference? My answer: attention. -/- [Unpublishable 2007-2017. This paper was referenced in Liao and Doggett (2014).].
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  7.  42
    The immersive dome environment (IDE): Old concept in a new light or a new hybrid medium to enhance human cognitive faculty?Isabella Buczek - 2012 - Technoetic Arts 10 (2-3):247-254.
    The 360° medium, an immersive dome-based video projection environment (immersive dome environment (IDE)) also called ‘fulldome’, is often seen as an old concept of a traditional planetarium setting. This article invites the reader to look at it as a unique, hybrid media format, which opens new ways of perception.
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  8.  23
    Immersive Nature-Experiences as Health Promotion Interventions for Healthy, Vulnerable, and Sick Populations? A Systematic Review and Appraisal of Controlled Studies.Lærke Mygind, Eva Kjeldsted, Rikke Dalgaard Hartmeyer, Erik Mygind, Mads Bølling & Peter Bentsen - 2019 - Frontiers in Psychology 10:432229.
    In this systematic review, we summarized and evaluated the evidence for effects of, and associations between, immersive nature-experience on mental, physical and social health promotion outcomes. Immersive nature-experience was operationalized as non-competitive activities, both sedentary and active, occurring in natural environments removed from everyday environments. We defined health according to the World Health Organization’s holistic and positive definition of health and included steady-state, intermediate, and health promotion outcomes. An electronic search was performed for Danish, English, German, Norwegian, and Swedish articles (...)
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  9. Narrative immersion as an attentional phenomenon.Paloma Atencia-Linares & Miguel Ángel Sebastián - forthcoming - Inquiry: An Interdisciplinary Journal of Philosophy.
    Some stories generate in us a peculiar experience of intense narrative engagement. This common experience, which we call narrative immersion, has been the object of a vast literature in psychology and other disciplines. Philosophers, however, have only recently engaged with this topic and the tendency has been to explain it by postulating specific kinds of mental states. We propose a different approach, explaining narrative immersion by means of a particular distribution of attention over the content of ordinary mental states. First, (...)
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  10. The immersive spatiotemporal hallucination model of dreaming.Jennifer M. Windt - 2010 - Phenomenology and the Cognitive Sciences 9 (2):295-316.
    The paper proposes a minimal definition of dreaming in terms of immersive spatiotemporal hallucination (ISTH) occurring in sleep or during sleep–wake transitions and under the assumption of reportability. I take these conditions to be both necessary and sufficient for dreaming to arise. While empirical research results may, in the future, allow for an extension of the concept of dreaming beyond sleep and possibly even independently of reportability, ISTH is part of any possible extension of this definition and thus is a (...)
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  11. Immersing oneself into one’s past: Subjective presence can be part of the experience of episodic remembering.Denis Perrin & Michael Barkasi - 2024 - Philosophy and the Mind Sciences 5.
    A common view about the phenomenology of episodic remembering has it that when we remember a perceptual experience, we can relive or re-experience many of its features, but not its characteristic presence. In this paper, we challenge this common view. We first say that presence in perception divides into temporal and locative presence, with locative having two sides, an objective and a subjective one. While we agree with the common view that temporal and objective locative presence cannot be relived in (...)
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  12.  20
    Immersive Technology for Cognitive-Motor Training in Parkinson’s Disease.Justin Lau, Claude Regis, Christina Burke, MaryJo Kaleda, Raymond McKenna & Lisa M. Muratori - 2022 - Frontiers in Human Neuroscience 16.
    Background: Parkinson’s disease is a neurodegenerative disease in which the progressive loss of dopaminergic neurons leads to initially sporadic and eventually widespread damage of the nervous system resulting in significant musculoskeletal and cognitive deterioration. Loss of motor function alongside increasing cognitive impairment is part of the natural disease progression. Gait is often considered an automatic activity; however, walking is the result of a delicate balance of multiple systems which maintain the body’s center of mass over an ever-changing base of support. (...)
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  13.  70
    Immersive Nature of Art.Michał Ostrowicki - 2009 - Dialogue and Universalism 19 (1-2):129-141.
    The phenomenon of immersion mainly appears and relates to human existence in the interactive electronic environment. Immersion can produce an experience of electronically generated reality, which consists of feelings similar to those known from the experience of the physical world and can influence our sensuous and intentional attitude. A person enters the electronic world, frequently finding there the value of being and a sphere for her/his own activity, which can release personality and produce the kind of emotional attitude which sometimes (...)
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  14.  11
    Cultivating Civic Competencies Through Immersive Inquiry: A Digital-age Approach to Fourth Grader’s Disciplinary Thinking and Argumentation.Haeun Park, Kevin Fulton, Adriana I. Martinez Calvit, Ziye Wen, Yue Sheng, Saetbyul Kim, Tzu-Jung Lin, Michael Glassman & Eric M. Anderman - 2025 - Journal of Social Studies Research 49 (2):136-162.
    This mixed-methods study examined Grade 4 students’ growth in two types of civic competencies—argumentation skills and disciplinary thinking, and how civic competencies interweave and co-develop over an academic year in the context of an interdisciplinary social studies curriculum called Digital Civic Learning (DCL). A total of 106 fourth-grade students (38.7% girls) and 6 social studies teachers participated in the study. Quantitative evidence indicates that students in the DCL curriculum significantly improved in their argumentation skills (argument-counterargument integration, claim-evidence integration) and disciplinary (...)
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  15.  14
    Immersion Education in the Early Years.Tina Hickey & Anne-Marie de Mejía (eds.) - 2015 - Routledge.
    Worldwide, more parents are opting for immersion pre-schooling for their children in order to benefit from its linguistic, educational, and cultural benefits. This immersion can be either bilingual or monolingual, aimed at early second language learning, or at language maintenance – offering minority language children mother-tongue support and enrichment. This book examines some of the key issues and policy concerns relating to immersion education in the early years. The term itself can be difficult in some political contexts, as can the (...)
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  16.  40
    Immersive Interactive Technologies for Positive Change: A Scoping Review and Design Considerations.Alexandra Kitson, Mirjana Prpa & Bernhard E. Riecke - 2018 - Frontiers in Psychology 9:370199.
    Practices such as mindfulness, introspection, and self-reflection are known to have positive short and long-term effects on health and well-being. However, in today's modern, fast-paced, technological world tempted by distractions these practices are often hard to access and relate to a broader audience. Consequently, technologies have emerged that mediate personal experiences, which is reflected in the high number of available applications designed to elicit positive changes. These technologies elicit positive changes by bringing users' attention to the self—from technologies that show (...)
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  17.  9
    Immersive Art and Urban Heritage: An Interdisciplinary Study of Socio-Environmental Justice in Houston and Amsterdam.Asma Mehan & Sina Mostafavi - 2024 - In Fernando Moral-Andrés, Elena Merino-Gómez & Pedro Reviriego, Decoding Cultural Heritage: A Critical Dissection and Taxonomy of Human Creativity through Digital Tools. Cham, Switzerland: Springer. pp. 439–456.
    This chapter navigates the confluence of immersive design, critical mapping, urban heritage, and socio-environmental justice. It elucidates the potential of these intersecting domains to engender inclusivity, bolster urban resilience, and challenge prevailing power dynamics within urban spaces. Initially, the chapter illuminates the nuances of critical mapping, emphasizing its pivotal role in understanding and advocating for socio-environmental justice within the tapestry of urban heritage. By taking Amsterdam and Houston as primary case studies, the exploration accentuates the power of immersive art and (...)
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  18.  63
    Immersive Excess in the Apse of Lascaux.Joseph Nechvatal - 2005 - Technoetic Arts 3 (3):181-192.
    This paper will investigate the anonymous collective of skilled artists which created an immersive work of art of a high order in the Abside (Apse) of the Grotte de Lascaux. The Apse is a roundish, semi-spherical, penumbra-like chamber (like those adjacent to romanesque basiliques) approximately 4.5 metres in diameter (about 5 yards) covered on every wall surface (including the ceiling) with thousands of entangled, overlapping, engraved drawings (Leroi-Gourhan, 1968, p. 315) for which, on request, I received a very unique privilege (...)
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  19. Spatial justice through immersive art: an interdisciplinary approach.Asma Mehan & Sina Mostafavi - 2024 - In C. Gray, E. Ciliotta Chehade, P. Hekkert, L. Forlano, P. Ciuccarelli & P. Lloyd, DRS2024: Boston. Boston, USA: DRS2024: Boston. pp. 1-15.
    This paper explores spatial justice in urban environments through immersive art and design, focusing on Amsterdam and Houston. It presents a case study from the Venice Biennale 2023, showcasing art's potential in fostering inclusive urban spaces. The study delves into the socio-political complexities of urban areas, highlighting often-ignored liminal spaces and their tensions and possibilities. Immersive art emerges as a transformative medium, capable of challenging and reshaping perceptions of space, and addressing systemic socio-economic disparities. Adopting a transdisciplinary approach, the research (...)
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  20. Immersion, Absorption, and Spiritual Experience: Some Preliminary Findings.Joseph Glicksohn & Tal Dotan Ben-Soussan - 2020 - Frontiers in Psychology 11:543892.
    Many traditions have utilized silent environments to induce altered states of consciousness and spiritual experiences. Neurocognitive explorations of spiritual experience can aid in understanding the underlying mechanism, but these are surprisingly rare. We present the verbal report and the electroencephalographic (EEG) alpha profile of a female participant scoring a maximal 34 on the Absorption Scale, recorded before and while she was immersed in a whole-body perceptual deprivation (WBPD) tank. We analyze her trancelike experience in terms of the imagery reported: a (...)
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  21.  2
    Virtual Immersion in STEM Education: A MICMAC Study on How Virtual Reality Impacts the Understanding and Application of Scientific Concepts.Piedad Mary Martelo Gómez, Raúl José Martelo Gómez & David Antonio Franco Borré - forthcoming - Evolutionary Studies in Imaginative Culture:162-173.
    The integration of virtual reality into STEM education has generated growing interest in how this technology impacts the understanding and application of scientific concepts. This study focuses on investigating this relationship by using the MICMAC technique to identify key variables and their interactions in virtual educational environments. It was found that variables such as the design of educational content, the quality of the virtual experience, and the interactivity of the environment are key to the learning process in STEM. In addition, (...)
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  22. Facing Immersive “Post-Truth” in AIVR?Nadisha-Marie Aliman & Leon Kester - 2020 - Philosophies 5 (4):45.
    In recent years, prevalent global societal issues related to fake news, fakery, misinformation, and disinformation were brought to the fore, leading to the construction of descriptive labels such as “post-truth” to refer to the supposedly new emerging era. Thereby, the (mis-)use of technologies such as AI and VR has been argued to potentially fuel this new loss of “ground-truth”, for instance, via the ethically relevant deepfakes phenomena and the creation of realistic fake worlds, presumably undermining experiential veracity. Indeed, _unethical_ and (...)
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  23.  27
    Immersed in an Illusion: Realism, Language and the Actions and Passions of the Body.Dorothea E. Olkowski - 2003 - Journal of the British Society for Phenomenology 34 (1):4-21.
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  24.  56
    Immersed subjectivity and engaged narratives: clinical epistemology and normative intricacy.Per Nortvedt - 2003 - Nursing Philosophy 4 (2):129-136.
    Gadow's understanding of nursing as a relational narrative anchored in a dialectic between the fundamental subjectivity of the individual client and the objectification of his illness poses some interesting questions for nursing ethics and care. For Gadow, nursing is an encounter with the immediate vulnerability of the client and also lends it responsibilities to the medical objectification of illness aiming at disease treatment and control. Hence, nursing agency is divided between its responsibilities induced by the personal vulnerability of the patient (...)
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  25.  7
    Immersing in the Concrete: Maurice Merleau-Ponty in the Japanese Perspective.Anna-Teresa Tymieniecka & S. Matsuba - 1998 - Springer Verlag.
    The world was first introduced to the expertise and originality of Japanese scholars in phenomenology in Analecta Husserliana Vol. IX (1979). The third generation of Japanese scholars, belonging to the newly-founded Merleau-Ponty Japanese Circle, are now presented. Following Merleau-Ponty's tendency, the studies collected here seem to make a fresh phenomenological start in relation to classical Husserlian phenomenology, turning deliberately towards the `concrete', `the wild world', `flesh', `embodiment', `natural signs', `primal nature'. The rule of intentionality, natural language is thereby devalued. The (...)
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  26.  23
    Culturally Immersed Legal Terminology on the Example of Forest Regulations in Poland, The United Kingdom, The United States of America and Germany.Paula Trzaskawka & Joanna Kic-Drgas - 2021 - International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique 34 (5):1483-1513.
    The importance of forests is reflected in the national forest legislation which has been developed and implemented in European countries over recent years. Due to regional and national specificities, forest regulations include culturally immersed terms specific to the described area. The aim of this paper is to analyses the culturally driven legal terms existing in specific legal regulations concerning forestry in Germany, the United Kingdom, the United States of America and Poland, and identify possible ways of translating them. In order (...)
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  27. The Immersion in Transcendence of Man from Nature.Mary Rose Barral - 1983 - Analecta Husserliana 14:257.
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  28.  17
    The Effect of Non-immersive Virtual Reality Exergames Versus Band Stretching on Cardiovascular and Cerebral Hemodynamic Response: A Functional Near-Infrared Spectroscopy Study.Yuxin Zheng, Tingting You, Rongwei Du, Jiahui Zhang, Tingting Peng, Junjie Liang, Biyi Zhao, Haining Ou, Yongchun Jiang, Huiping Feng, Anniwaer Yilifate & Qiang Lin - 2022 - Frontiers in Human Neuroscience 16.
    BackgroundExercise is one of the effective ways to improve cognition. Different forms of exercises, such as aerobic exercise, resistance exercise, and coordination exercise, have different effects on the improvement of cognitive impairment. In recent years, exergames based on Non-Immersive Virtual Reality have been widely used in entertainment and have gradually been applied to clinical rehabilitation. However, the mechanism of NIVR-Exergames on improving motor cognition has not been clarified. Therefore, the aim of this study is to find whether NIVR-Exergames result in (...)
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  29.  27
    Immersive practices in the modern cultural space(world and domestic experience).Воронова Н.И Никифорова А.А. - 2023 - Philosophy and Culture (Russian Journal) 5:60-73.
    The subject of this research is the immersive artistic environments that exist in the modern cultural space. Immersive technologies are used today in educational processes, historical reconstruction, various forms of socialization, in visual arts; immersion is implemented as a special scientific approach in anthropological, ethnographic, art history studies. Interactivity and immersiveness are considered here as complex predictable processes whose algorithms are embedded in the very basis of an artistic work or cultural environment. They make it possible to intensify the entire (...)
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  30.  25
    Flow Immersive: A Multiuser, Multidimensional, Multiplatform Interactive Covid-19 Data Visualization Tool.Michael DiBenigno, Mehmet Kosa & Mina C. Johnson-Glenberg - 2021 - Frontiers in Psychology 12.
    Covid-19 has prompted a surge of data visualizations that have been published for public consumption, yet, many have not had broad appeal or may have not been well-understood by laypeople. A data storytelling platform called Flow Immersive has been created to successfully engage both laypeople and experts in understanding complex information. This tool integrates emerging technologies [e.g., augmented reality and virtual reality ] with a multiplatform, multiuser publishing approach. From October 2020 to December 2020, Flow’s Covid-19 AR videos captured 9 (...)
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  31. Immersive Urban Narratives: Public Urban Exhibit and Mapping Socio-Environmental Justice.Asma Mehan & Sina Mostafavi - 2023 - European Journal of Creative Practices in Cities and Landscapes 6 (2):117–138.
    This research project and exhibit, delves into the complex relationship between public exhibition, urban spaces, and socio-political norms in shaping urban thresholds within the two American and European metropolitan cities of Houston and Amsterdam. This study also investigates the transformative power of new media and emerging technologies in the production, circulation, and consumption of design, offering fresh perspectives on the influence of these technologies on urban design studies and digitally augmented physical spaces. By merging interdisciplinary research areas, including Design Computation (...)
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  32.  17
    Medical Students Immersed in a Hyper-Realistic Surgical Training Environment Leads to Improved Measures of Emotional Resiliency by Both Hardiness and Emotional Intelligence Evaluation.Allana White, Isain Zapata, Alissa Lenz, Rebecca Ryznar, Natalie Nevins, Tuan N. Hoang, Reginald Franciose, Marian Safaoui, David Clegg & Anthony J. LaPorta - 2020 - Frontiers in Psychology 11.
    BackgroundBurnout is being experienced by medical students, residents, and practicing physicians at significant rates. Higher levels of Hardiness and Emotional Intelligence may protect individuals against burnout symptoms. Previous studies have shown both Hardiness and Emotional IntelIigence protect against detrimental effects of stress and can be adapted through training; however, there is limited research on how training programs affect both simultaneously. Therefore, the objective of this study was to define the association of Hardiness and Emotional Intelligence and their potential improvement through (...)
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  33.  17
    Liturgical Immersion.Terence Cuneo - 2014 - Journal of Analytic Theology 2:117-139.
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  34.  26
    Sculpture immersive.Jonathan Chauveau - 2011 - Rue Descartes 71 (1):15.
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  35.  18
    (1 other version)Immersion, Immigration, Immutability: Regimes of Learning and Politics of Labeling in Study Abroad.Neriko Musha Doerr & Richard Suarez - 2018 - Educational Studies 54 (2):183-197.
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  36. From immersive body swap to the apprehension of the other's emotions : perspective-taking and levels of empathy in embodied virtual reality.Íngrid Vendrell Ferran - 2024 - In Marco Cavallaro & Nicolas De Warren, Phenomenologies of the digital age: the virtual, the fictional, the magical. New York, NY: Routledge.
     
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  37.  16
    L'immersion fictionnelle dans le jeu vidéo.Fanny Georges - 2013 - Nouvelle Revue D’Esthétique 11 (1):51.
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  38.  31
    CortexVR: Immersive analysis and training of cognitive executive functions of soccer players using virtual reality and machine learning.Christian Krupitzer, Jens Naber, Jan-Philipp Stauffert, Jan Mayer, Jan Spielmann, Paul Ehmann, Noel Boci, Maurice Bürkle, André Ho, Clemens Komorek, Felix Heinickel, Samuel Kounev, Christian Becker & Marc Erich Latoschik - 2022 - Frontiers in Psychology 13.
    GoalThis paper presents an immersive Virtual Reality system to analyze and train Executive Functions of soccer players. EFs are important cognitive functions for athletes. They are a relevant quality that distinguishes amateurs from professionals.MethodThe system is based on immersive technology, hence, the user interacts naturally and experiences a training session in a virtual world. The proposed system has a modular design supporting the extension of various so-called game modes. Game modes combine selected game mechanics with specific simulation content to target (...)
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  39.  22
    Immersive Media Presentation and Preschoolers’ Prosocial Behaviors: The Mediating Role of Theory of Mind.Ting Chen & Chenglin Jin - 2022 - Frontiers in Psychology 13.
    Although scholars have asserted that it is necessary to explore the effect of immersive media presentation on preschoolers’ prosocial behaviors, the empirical research, as well as the moderating roles of this link, remained limited. One hundred and twenty preschoolers were involved in three experiments of four waves. This study empirically examined the effect of media presentation, including immersive media presentation and traditional media presentation, on preschoolers’ prosocial behaviors and the moderating effect of theory of mind on such links. After the (...)
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  40.  73
    Applying Mathematics: Immersion, Inference, Interpretation.Otávio Bueno & Steven French - 2018 - Oxford, England: Oxford University Press. Edited by Steven French.
    How is that when scientists need some piece of mathematics through which to frame their theory, it is there to hand? What has been called 'the unreasonable effectiveness of mathematics' sets a challenge for philosophers. Some have responded to that challenge by arguing that mathematics is essentially anthropocentric in character, whereas others have pointed to the range of structures that mathematics offers. Otavio Bueno and Steven French offer a middle way, which focuses on the moves that have to be made (...)
  41.  36
    Immersive movies: the effect of point of view on narrative engagement.Alberto Cannavò, Antonio Castiello, F. Gabriele Pratticò, Tatiana Mazali & Fabrizio Lamberti - forthcoming - AI and Society:1-15.
    Cinematic virtual reality (CVR) offers filmmakers a wide range of possibilities to explore new techniques regarding movie scripting, shooting and editing. Despite the many experiments performed so far both with both live action and computer-generated movies, just a few studies focused on analyzing how the various techniques actually affect the viewers’ experience. Like in traditional cinema, a key step for CVR screenwriters and directors is to choose from which perspective the viewers will see the scene, the so-called point of view (...)
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  42.  11
    Between immersion and detachment. Does every landscape have its own atmosphere?Bruce Bégout - 2024 - Lebenswelt: Aesthetics and Philosophy of Experience 23.
    In this article, we’ll be looking to see if any landscape has an ambience. In doing so, we first highlight what in the landscape is opposed to ambience, namely detachment and distance, and then indicate that it is thanks to this detachment that the viewer’s participation in the landscape is possible as ambience. In this way, we attempt to show that any landscape, taken in an narrow aesthetic sense, implies a complementary double operation of withdrawal and fusion, contemplation and atmosphere, (...)
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  43. Immersion culturelle et linguistique dans le paysage audiovisuel européen: pour une stratégie publique de bouquet.M. Jacobs - 1995 - Cahiers Internationaux de Symbolisme 80:213-217.
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  44.  58
    Immerse yourself.Michael Ruse - 2005 - The Philosophers' Magazine 31 (31):64-67.
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  45.  25
    An immersive, comparative approach to experiential learning in food studies education.Nadine Lehrer - 2023 - Agriculture and Human Values 41 (1):61-73.
    Experiential learning in food and agricultural higher education takes many different forms. This paper highlights an immersive, comparative approach to a graduate food studies course in the dairy sector. It explores how students in this class experience a particular combination of field trips, culinary workshops, hands-on activities, and classroom discussions, and explores how the structure and combination of these course elements contributes to reflection, critical thought, and a more nuanced and complex understanding of food systems (or not). Results suggest that (...)
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  46.  67
    Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge.Lazaros Michailidis, Emili Balaguer-Ballester & Xun He - 2018 - Frontiers in Psychology 9:393107.
    One of the most pleasurable aspects of video games is their ability to induce immersive experiences. However, there appears to be a tentative conceptualization of what an immersive experience is. In this short review, we specifically focus on the terms of flow and immersion, as they are the most widely used and applied definitions in the video game literature, whilst their differences remain disputable. We critically review the concepts separately and proceed with a comparison on their proposed differences. We conclude (...)
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  47.  15
    Aristotle: a quick immersion.C. D. C. Reeve - 2019 - New York: Tibidabo Publishing.
    This book shows you what it is like to think along with Aristotle and helps you to see the universe and our place in it as he thought they had to be seen to be scientifically intelligible. As a portrait is composed of colors and shapes that collectively represent someone, so Aristotles works are composed of arguments that collectively represent the causal structure of the universe, from the stones, plants, and animals around us to the starry heavens above and the (...)
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  48. Immersive communication between Human and Robot.Michita Imai - 2006 - In D. Andler, M. Okada & I. Watanabe, Reasoning and Cognition. pp. 2--235.
     
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  49.  52
    Immersive Virtual Reality Reminiscence Reduces Anxiety in the Oldest-Old Without Causing Serious Side Effects: A Single-Center, Pilot, and Randomized Crossover Study.Kazuyuki Niki, Megumi Yahara, Michiya Inagaki, Nana Takahashi, Akira Watanabe, Takeshi Okuda, Mikiko Ueda, Daisuke Iwai, Kosuke Sato & Toshinori Ito - 2021 - Frontiers in Human Neuroscience 14.
    Background: Dementia is one the major problems of aging societies, and, novel and effective non-drug therapies are required as interventions in the oldest-old to prevent cognitive decline.Objective: This study aims to examine the efficacy and safety of reminiscence using immersive virtual reality focusing on anxiety that often appears with cognitive decline. The secondary objective is to reveal the preference for VR image types for reminiscence: live-action or computer graphics.Methods: This was a pilot, open-label, and randomized crossover study which was conducted (...)
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  50. Immersive ideals / critical distances : study of the affinity between artistic ideologies in virtual Reality and previous immersive idioms.Joseph Nechvatal (ed.) - 2010 - Berlin: LAP Lambert Academic Publishing AG & Co KG.
    My research into Virtual Reality technology and its central property of immersion has indicated that immersion in Virtual Reality (VR) electronic systems is a significant key to the understanding of contemporary culture as well as considerable aspects of previous culture as detected in the histories of philosophy and the visual arts. The fundamental change in aesthetic perception engendered by immersion, a perception which is connected to the ideal of total-immersion in virtual space, identifies certain shifts in ontology which are relevant (...)
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