Results for 'multiplicidade virtual'

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  1.  15
    El Progreso Moral Del Espacio Virtual: Del Otro Significante Al Otro Generalizado.Jose Felipe Alarcón González - 2023 - Endoxa 51.
    El uso del espacio virtual invita a una reflexión ética sobre su impacto moral. Sociólogos, psicólogos y filósofos son incapaces acordar sus implicaciones éticas. El presente artículo examina el espacio virtual a través de la teoría de La Construcción Social de la Realidad de Peter L. Berger y Thomas Luckmann, que sostiene que el otro significante conforma el carácter del individuo. Se argumenta que el ciberespacio produce un progreso moral. Por un lado, la multiplicidad de otros significantes representa (...)
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  2. A imanência, apresentação de um roteiro de estudo sobre Gilles Deleuze.Jairo Dias Carvalho - 2005 - Trans/Form/Ação 28 (1):119-132.
    O texto pretende mostrar um tipo de abordagem e de entrada no texto deleuziano. A partir do problema do fato da não existência de consenso no mundo da vida sentiu-se a necessidade de começar a pensar e formular um conceito de formas de vida. Escolheu-se, para isto, a idéia de plano de imanência e o conceito de multiplicidade virtual de Deleuze. Apresentamos, então, uma espécie de roteiro desse percurso. É o conceito de formas de vida, articulado e pensado (...)
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  3.  41
    (1 other version)Gilles Deleuze e a Questão da Técnica.Eladio Craia - 2011 - Doispontos 8 (2).
    Normal 0 21 false false false PT-BR X-NONE X-NONE MicrosoftInternetExplorer4 O texto aborda em termos gerais a problemática da técnica contemporânea, tomando como ponto de partida o diagnóstico de Martin Heidegger. O horizonte principal da análise será aberto pela pergunta entorno do estatuto ontológico da Técnica, a partir dos conceitos oferecidos pela ontologia do "virtual" de Gilles Deleuze, expondo por esta via o deslocamento decisivo que o filósofo francês opera com relação à leitura heideggeriana. Neste sentido, a questão nevrálgica (...)
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  4.  33
    (1 other version)Plano de Imanência e Univocidade do Ser em Deleuze.Jairo Dias Carvalho - 2011 - Doispontos 8 (2).
    The text intends to show that, despite of Deleuze's affirmation that the univocity has three great moments in the history of philosophy, Duns Scoto, Spinoza and Nietzsche, his philosophy constitutes a contemporary moment of this history. The idea of Plane of Immanence will be the personal Deleuze's answer to the problem of the opposition between the analogy of proportion and the univocity of being on the history of philosophy.
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  5. A “sagrada” família E os direitos lgbt: Apontamentos sobre O discurso da comissão de direitos humanos E minorias no brasil.Késia Maria Maximiano de Melo - 2017 - Saberes Em Perspectiva 7 (17):29-38.
    O presente artigo tem como principal objetivo compreender de que modo as concepções de família, levantada por deputados religiosos, tem influenciado nos debates acerca das propostas de ação da Comissão de Direitos Humanos no Brasil. Para tal, parte da análise discursiva das falas proferidas pelo então presidente da Comissão de Direitos Humanos e Minorias, no período de março a julho de 2014, publicados pela mídia virtual. Os resultados demonstram que nos discursos proferidos pelo então presidente da Comissão são sustentados (...)
     
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  6.  51
    Modos e formas: dimensões filosóficas da crítica marxiana da economia política.Antônio José Lopes Alves - 2013 - Kriterion: Journal of Philosophy 54 (127):125-140.
    O presente artigo se refere a uma parte integrante do projeto de pesquisa intitulado "A Cientificidade na Obra Marxiana de Maturidade" e pretende explicitar o estatuto categorial, determinativo, de dois dos principais conceitos que integram a crítica marxiana da economia política em sua versão madura: formas de ser e modos de produção. Tomados na linguagem corrente como praticamente sinônimos, as duas noções ganham no corpus científico-filosófico construído pela reflexão marxiana, cada qual, uma significação bastante precisa. Propomo-nos a esclarecer o conteúdo (...)
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  7. Height and damage.Virtual Reality - 2022 - In Jonah Siegel (ed.), Overlooking damage: art, display, and loss in a time of crisis. Stanford, California: Stanford University Press.
     
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  8. The gamer’s dilemma: An analysis of the arguments for the moral distinction between virtual murder and virtual paedophilia.Morgan Luck - 2009 - Ethics and Information Technology 11 (1):31-36.
    Most people agree that murder is wrong. Yet, within computer games virtual murder scarcely raises an eyebrow. In one respect this is hardly surprising, as no one is actually murdered within a computer game. A virtual murder, some might argue, is no more unethical than taking a pawn in a game of chess. However, if no actual children are abused in acts of virtual paedophilia (life-like simulations of the actual practice), does that mean we should disregard these (...)
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  9.  49
    (1 other version)Does a Combination of Virtual Reality, Neuromodulation and Neuroimaging Provide a Comprehensive Platform for Neurorehabilitation? – A Narrative Review of the Literature.Wei-Peng Teo, Makii Muthalib, Sami Yamin, Ashlee M. Hendy, Kelly Bramstedt, Eleftheria Kotsopoulos, Stephane Perrey & Hasan Ayaz - 2016 - Frontiers in Human Neuroscience 10.
  10. Being together, worlds apart: a virtual-worldly phenomenology.Rebecca A. Hardesty & Ben Sheredos - 2019 - Human Studies (3):1-28.
    Previous work in Game Studies has centered on several loci of investigation in seeking to understand virtual gameworlds. First, researchers have scrutinized the concept of the virtual world itself and how it relates to the idea of “the magic circle”. Second, the field has outlined various forms of experienced “presence”. Third, scholarship has noted that the boundaries between the world of everyday life and virtual worlds are porous, and that this fosters a multiplicity of identities as players (...)
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  11. Learning Motivation and Utilization of Virtual Media in Learning Mathematics.Almighty Tabuena & Jupeth Pentang - 2021 - Asia-Africa Journal of Recent Scientific Research 1 (1):65-75.
    This study aims to describe the learning motivation of students using virtual media when they are learning mathematics in grade 5. The research design applied in this research is classroom action research. The research is conducted in two phases which involve planning, action and observation and reflection. The results of the study revealed that intrinsic motivation to learn is most prevalent in the form of fun to learn mathematics with virtual media. Other forms of intrinsic motivation include curiosity, (...)
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  12. The Design and Analysis of Virtual Network Configuration for a Wireless Mobile Atm Network.Stephen F. Bush - 1999 - Dissertation,
    This research concentrates on the design and analysis of an algorithm referred to as Virtual Network Configuration (VNC) which uses predicted future states of a system for faster network configuration and management. VNC is applied to the configuration of a wireless mobile ATM network. VNC is built on techniques from parallel discrete event simulation merged with constraints from real-time systems and applied to mobile ATM configuration and handoff. Configuration in a mobile network is a dynamic and continuous process. Factors (...)
     
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  13.  28
    The Internet of Bodies—alive, connected and collective: the virtual physical future of our bodies and our senses.Ghislaine Boddington - 2023 - AI and Society 38 (5):1897-1913.
    This paper is going to discuss, what will be called, ‘The Internet of Bodies’. Our physical and virtual worlds are blending and shifting our understanding of three key areas: (1) our identities are diversifying, as they become hyper-enhanced and multi-sensory; (2) our collaborations are co-created, immersive and connected; (3) our innovations are diverse and inclusive. It is proposed that our bodies have finally become the interface.
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  14.  45
    The Metaverse: Surveillant Physics, Virtual Realist Governance, and the Missing Commons.Andrew McStay - 2023 - Philosophy and Technology 36 (1):1-26.
    This paper argues that there are value and design-based problems in current ambitions for the Metaverse. With the Metaverse deepening longstanding commercial surveillance practices, the paper focuses on data protection harms from biometric and emotion data, the gauging of first-person perspectives, and sensitivities around profiling of avatars. The paper advances two notions to address harms and data protection: _surveillant physics_ and _virtual realist governance_. _Surveillant physics_ refers to surveillance informing the laws of how that reality operates: this is a useful (...)
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  15. Natural language and virtual belief.Keith Frankish - 1998 - In Peter Carruthers & Jill Boucher (eds.), Language and Thought: Interdisciplinary Themes. New York: Cambridge University Press. pp. 248.
    This chapter outlines a new argument for the view that language has a cognitive role. I suggest that humans exhibit two distinct kinds of belief state, one passively formed, the other actively formed. I argue that actively formed beliefs (_virtual beliefs_, as I call them) can be identified with _premising policies_, and that forming them typically involves certain linguistic operations. I conclude that natural language has at least a limited cognitive role in the formation and manipulation of virtual beliefs.
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  16. Human Decisions in Moral Dilemmas are Largely Described by Utilitarianism: Virtual Car Driving Study Provides Guidelines for Autonomous Driving Vehicles.Anja K. Faulhaber, Anke Dittmer, Felix Blind, Maximilian A. Wächter, Silja Timm, Leon R. Sütfeld, Achim Stephan, Gordon Pipa & Peter König - 2019 - Science and Engineering Ethics 25 (2):399-418.
    Ethical thought experiments such as the trolley dilemma have been investigated extensively in the past, showing that humans act in utilitarian ways, trying to cause as little overall damage as possible. These trolley dilemmas have gained renewed attention over the past few years, especially due to the necessity of implementing moral decisions in autonomous driving vehicles. We conducted a set of experiments in which participants experienced modified trolley dilemmas as drivers in virtual reality environments. Participants had to make decisions (...)
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  17.  14
    Analysis on the Influence Path of User Knowledge Withholding in Virtual Academic Community – Based on Structural Equation Method-Artificial Neural Network Model.Chengyi Le & Wenxin Li - 2022 - Frontiers in Psychology 13.
    The phenomenon of knowledge withholding is a vital issue that undermines knowledge sharing and innovation, hinders the development of offline and online organizations. Clarifying the relationship between influencing factors and knowledge withholding is significant to improve the phenomenon of knowledge withholding in offline and online organizations. Few types of research focus on the online virtual academic community and integrate the three factors of knowledge, individual, and environment to research knowledge withholding. To solve the limitation, this research is based on (...)
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  18. Misplacing memories? An enactive approach to the virtual memory palace.Anco Peeters & Miguel Segundo-Ortin - 2019 - Consciousness and Cognition 76 (C):102834.
    In this paper, we evaluate the pragmatic turn towards embodied, enactive thinking in cognitive science, in the context of recent empirical research on the memory palace technique. The memory palace is a powerful method for remembering yet it faces two problems. First, cognitive scientists are currently unable to clarify its efficacy. Second, the technique faces significant practical challenges to its users. Virtual reality devices are sometimes presented as a way to solve these practical challenges, but currently fall short of (...)
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  19. How shall i compare thee? Comparing the prudential value of actual virtual friendship.Johnny Hartz Søraker - 2012 - Ethics and Information Technology 14 (3):209-219.
    It has become commonplace to hold the view that virtual surrogates for the things that are good in life are inferior to their actual, authentic counterparts, including virtual education, virtual skill-demanding activities and virtual acts of creativity. Virtual friendship has also been argued to be inferior to traditional, embodied forms of friendship. Coupled with the view that virtual friendships threaten to replace actual ones, the conclusion is often made that we ought to concentrate our (...)
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  20. The Law and Ethics of Virtual Sexual Assault.John Danaher - forthcoming - In Barfield Enter Author Name Without Selecting A. Profile: Woodrow & Blitz Enter Author Name Without Selecting A. Profile: Marc (eds.), The Law of Virtual and Augmented Reality. Edward Elgar Press.
    This chapter provides a general overview and introduction to the law and ethics of virtual sexual assault. It offers a definition of the phenomenon and argues that there are six interesting types. It then asks and answers three questions: (i) should we criminalise virtual sexual assault? (ii) can you be held responsible for virtual sexual assault? and (iii) are there issues with 'consent' to virtual sexual activity that might make it difficult to prosecute or punish (...) sexual assault? (shrink)
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  21. Why be Moral in a Virtual World.John McMillan & Mike King - 2017 - Journal of Practical Ethics 5 (2):30-48.
    This article considers two related and fundamental issues about morality in a virtual world. The first is whether the anonymity that is a feature of virtual worlds can shed light upon whether people are moral when they can act with impunity. The second issue is whether there are any moral obligations in a virtual world and if so what they might be. -/- Our reasons for being good are fundamental to understanding what it is that makes us (...)
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  22. The Problem of Evil in Virtual Worlds.Brendan Shea - 2017 - In Mark Silcox (ed.), Experience Machines: The Philosophy of Virtual Worlds. London: Rowman & Littlefield. pp. 137-155.
    In its original form, Nozick’s experience machine serves as a potent counterexample to a simplistic form of hedonism. The pleasurable life offered by the experience machine, its seems safe to say, lacks the requisite depth that many of us find necessary to lead a genuinely worthwhile life. Among other things, the experience machine offers no opportunities to establish meaningful relationships, or to engage in long-term artistic, intellectual, or political projects that survive one’s death. This intuitive objection finds some support in (...)
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  23.  13
    Age-Related Performance in Using a Fully Immersive and Automated Virtual Reality System to Assess Cognitive Function.Ngiap Chuan Tan, Jie En Lim, John Carson Allen, Wei Teen Wong, Joanne Hui Min Quah, Paulpandi Muthulakshmi, Tuan Ann Teh, Soon Huat Lim & Rahul Malhotra - 2022 - Frontiers in Psychology 13.
    IntroductionCognition generally declines gradually over time due to progressive degeneration of the brain, leading to dementia and eventual loss of independent functions. The rate of regression varies among the six cognitive domains. Current modality of cognitive assessment using neuropsychological paper-and-pencil screening tools for cognitive impairment such as the Montreal Cognitive Assessment has limitations and is influenced by age. Virtual reality is considered as a potential alternative tool to assess cognition. A novel, fully immersive automated VR system has been developed (...)
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  24.  36
    Utopias: A Brief History from Ancient Writings to Virtual Communities by Howard P. Segal.Nicole Pohl - 2015 - Utopian Studies 26 (2):402-404.
    Howard P. Segal is well known to the utopian scholarly community, particularly with his excellent work on technology and utopianism in publications such as Technological Utopianism in American Culture, Future Imperfect: The Mixed Blessings of Technology in America, Technology in America: A Brief History, and Recasting the Machine Age: Henry Ford’s Village Industries. His most recent book, Utopias: A Brief History from Ancient Writings to Virtual Communities, is part of the Wiley-Blackwell Brief Histories of Religion Series and serves as (...)
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  25.  60
    Working Memory in Wayfinding—A Dual Task Experiment in a Virtual City.Tobias Meilinger, Markus Knauff & Heinrich H. Bülthoff - 2008 - Cognitive Science 32 (4):755-770.
    This study examines the working memory systems involved in human wayfinding. In the learning phase, 24 participants learned two routes in a novel photorealistic virtual environment displayed on a 220° screen while they were disrupted by a visual, a spatial, a verbal, or—in a control group—no secondary task. In the following wayfinding phase, the participants had to find and to “virtually walk” the two routes again. During this wayfinding phase, a number of dependent measures were recorded. This research shows (...)
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  26.  32
    Social Media as a Form of Virtual Whistleblowing: Empirical Evidence for Elements of the Diamond Model.Hengky Latan, Charbel Jose Chiappetta Jabbour & Ana Beatriz Lopes de Sousa Jabbour - 2020 - Journal of Business Ethics 174 (3):529-548.
    This article originally advances the field of organizational whistleblowing by empirically investigating the suitability of the four elements of the fraud diamond as a means to understand the intention to disclose wrongdoing through virtual channels. This article also makes a contribution on the theme of whistleblowing as it relates to customers, an under-studied, however, relevant stakeholder in this field. The main findings of the article are as follows: the four elements of the fraud diamond as they relate to whistleblowing—a (...)
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  27. Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts.Stefano Gualeni - 2016 - G.A.M.E. - The Italian Journal of Game Studies 5 (1).
    Self-reflexive videogames are videogames designed to materialize critical and/or satirical perspectives on the ways in which videogames themselves are designed, played, sold, manipulated, experienced, and understood as social objects. This essay focuses on the use of virtual worlds as mediators, and in particular on the use of videogames to guide and encourage reflections on technical, interactive, and thematic conventions in videogame design and development. Structurally, it is composed of two interconnected parts: -/- 1) In the first part of this (...)
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  28. Agency and Embodiment: Groups, Human–Machine Interactions, and Virtual Realities.Johannes Himmelreich - 2018 - Ratio 31 (2):197-213.
    This paper develops a taxonomy of kinds of actions that can be seen in group agency, human–machine interactions, and virtual realities. These kinds of actions are special in that they are not embodied in the ordinary sense. I begin by analysing the notion of embodiment into three separate assumptions that together comprise what I call the Embodiment View. Although this view may find support in paradigmatic cases of agency, I suggest that each of its assumptions can be relaxed. With (...)
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  29.  18
    Emotional intelligence and the second language acquisition in virtual learning environment.N. V. Bhatti - forthcoming - Philosophical Problems of IT and Cyberspace (PhilIT&C).
    Gardner’s theory of multiple intelligences has been further developed to focus on the research of human cognitive activities. Thus, the concept of emotional intelligence, which is the topic of the current paper, was introduced by John D. Mayer, Peter Salovey and ‎Daniel Goleman. General intelligence can be defined as the capacity to carry out abstract reasoning to understand meanings, to recognize the similarities and differences between two concepts and to make generalizations. Emotional intelligence is not a part of general intelligence. (...)
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  30.  27
    Long-lasting virtual motorcycle-riding trainer effectiveness.Giulio Vidotto, Mariaelena Tagliabue & Michael D. Tira - 2015 - Frontiers in Psychology 6.
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  31. Combined Cognitive-Motor Rehabilitation in Virtual Reality Improves Motor Outcomes in Chronic Stroke – A Pilot Study.Ana L. Faria, Mónica S. Cameirão, Joana F. Couras, Joana R. O. Aguiar, Gabriel M. Costa & Sergi Bermúdez I. Badia - 2018 - Frontiers in Psychology 9:309844.
    Stroke is one of the most common causes of acquired disability, leaving numerous adults with cognitive and motor impairments, and affecting patients’ capability to live independently. Virtual Reality (VR) based methods for stroke rehabilitation have mainly focused on motor rehabilitation but there is increasing interest toward the integration of cognitive training for providing more effective solutions. Here we investigate the feasibility for stroke recovery of a virtual cognitive-motor task, the Reh@Task, which combines adapted arm reaching, and attention and (...)
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  32.  20
    Leverage Points in Business Ethics Education: A Virtual Symposium.Cristina Neesham - 2015 - Journal of Business Ethics 131 (3):509-510.
    A recent virtual symposium in search for leverage points in business ethics education, organized by the Teaching Business Ethics section of the Journal of Business Ethics, has yielded a number of suggestions that we would like to share with our readers and, in particular, with educators and researchers who are passionate about andragogic innovations. This is not intended as a comprehensive research manifesto, but rather as a collegial conversation around matters that have preoccupied us for a long time.
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  33.  74
    (1 other version)Dufrenne and the Virtual as an Aesthetic Category in Phenomenology.Janos Bekesi - 1999 - Bulletin de la Société Américaine de Philosophie de Langue Française 11 (1):56-71.
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  34.  19
    «Filosofar»: Entorno virtual para el aprendizaje en el filosofar.Germán Vargas Guillén - 2004 - Cuadernos de Filosofía Latinoamericana 25 (91):7.
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  35.  7
    SIMS and digital simulacra: is it moral to have sex with virtual copies (created by us)?Maurizio Balistreri & Roberto Manzocco - forthcoming - AI and Society:1-9.
    The development of digital technologies has opened the door to surprising possibilities for the future of humanity. The idea of creating a ‘Metaverse’ in which it is possible to build and interact with digital avatars of real deceased people raises a number of complex ethical and moral questions. The prospect of transferring memories and experiences into digital avatars or creating exact copies of the brain structures of real individuals raises questions regarding the nature of identity and consciousness. These virtual (...)
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  36.  83
    The effect of distributive justice climate on virtual team performance: A moderated mediation model.Xuan Yu, Bin He, Meilin Liu, Ai Wang & Yue Yuan - 2022 - Frontiers in Psychology 13.
    Based on the social interdependence theory, we proposed that the distributive justice climate affects virtual team performance via high-quality relationships, and then we investigated the boundary effect of team proactive personality. The data used in this study were collected in China, including 327 virtual team members that belonged to 75 teams. The following results are obtained: Distributive justice climate and high-quality relationships have significant positive effects on virtual team performance. High-quality relationships mediate the relationship between the distributive (...)
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  37.  46
    Demonstrating Ethical Leadership in a Virtual World: Accessibility, Community, and Identity.Nate Olson & Kallee McCullough - 2021 - Teaching Ethics 21 (2):213-224.
    During the COVID-19 pandemic, ethics centers were forced to reimagine program delivery. In a tumultuous time with rampant social isolation, the need for ethics education and dialogue was also critical. The authors, members of the directorship team of the Kegley Institute of Ethics, discuss how KIE met these challenges through organizing over fifty online events during the pandemic, including webinars, pedagogy workshops, ethics bowls, intercollegiate student conversations, colloquia, film viewings, and podcasts. The article describes both the opportunities and challenges that (...)
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  38.  12
    Multiplicidad, acontecimiento y ontología en Badiou y Deleuze.Eduardo Alberto León - 2023 - Eikasia Revista de Filosofía 90:53-77.
    Para explorar las diferencias significativas entre estos dos pensadores, la primera parte de este articulo considerará sus ideas ontológicas. Comenzando con su preocupación común por la multiplicidad, exploraremos el movimiento fundacional de Deleuze hacia diferentes tipos de multiplicidad. La crítica de Badiou a este enfoque estará relacionada con su defensa de los recursos abstractos de la teoría de conjuntos en oposición a las síntesis concretas con las que Deleuze busca comenzar. La segunda parte de este documento explorará las consecuencias de (...)
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  39.  18
    Physical Activity Levels of Adult Virtual Football Players.Ana M. Pereira, Evert Verhagen, Pedro Figueiredo, André Seabra, António Martins & João Brito - 2021 - Frontiers in Psychology 12.
    Esports, including virtual football, are a worldwide phenomenon. Yet, little is known about the physical activity levels of individuals engaged in virtual football game play. Therefore, we aimed to perform a preliminary evaluation of the levels of physical activity, sedentarism, and habits of physical training of adults engaged with virtual football in Portugal. This was a cross-sectional investigation based on a structured online survey using the International Physical Activity Questionnaire and a set of questions regarding habits of (...)
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  40.  7
    From knowledge to information : Virtual classrooms or automated diploma Mills?Michael A. Peters - 2006 - In John R. Dakers (ed.), Defining Technological Literacy: Towards an Epistemological Framework. Palgrave-Macmillan. pp. 297.
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  41.  24
    Review essay / virtual justice, violence, and ethics.Peter K. Manning - 2000 - Criminal Justice Ethics 19 (1):44-54.
    Lou Cannon, Official Negligence: How Rodney King and the Riots Changed Los Angeles and the NYPD New York: Times Books/Random House, 1997, xi + 679 pp.
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  42.  7
    The Acceleration of Intimacy. Representations of Love, Sexuality and Relationships in Virtual Reality.Niya Neykova - 2024 - Filosofiya-Philosophy 33 (3S):134-145.
    The text examines the representations of relationships, intimacy and love in virtual reality, based on a thematic analysis of a corpus of keyword-selected YouTube videos. The interest in this topic is driven by its status as a new phenomenon that challenges the very boundaries of our cultural understanding. These boundaries are situated at the nexus of real and virtual, identity and belonging, trust and infidelity. Given that virtual reality is not yet a mainstream phenomenon, the analysis is (...)
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  43.  10
    Inhabiting Or Occupying the Web?: Virtual Communities and Feminist Cyberactivism in Online Spanish Feminist Theory and Praxis.Antonio García Jiménez & Sonia Núñez Puente - 2011 - Feminist Review 99 (1):39-54.
    This article examines the relationships between gender and technology in Spanish feminist praxis online and argues that different perspectives on online feminist community-building offer distinct responses to cyberactivism, which is considered central to sustaining efforts for social change. To ascertain whether Spanish virtual communities and cyberactivism have the potential to address the challenges posed by the relations between gender and technology, we analyse feminist scholar Remedios Zafra's theoretical proposals, and the different ways in which this theory intersects with the (...)
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  44.  76
    The Theatre of the Virtual. How to Stage Potentialities with Merleau-Ponty.Emmanuel Alloa - 2014 - In Laura Cull & Alice Lagaay (eds.), Encounters in Performance Philosophy. PalgraveMacmillan. pp. 147-170.
  45. Where am I? The Problem of Bilocation in Virtual Environments.Geert Gooskens - 2010 - Postgraduate Journal of Aesthetics 7 (3):13-24.
    In this paper, I deal with a striking phenomenon that often occurs when we explore the virtual environment of, for example, a video game. Suppose a friend sees me playing a video game and asks ‘Where are you?’ There are two possible answers to this question. I can either refer to my actual location (‘I am in my room’), but I can also refer to my location in the virtual world (‘I am in a space-ship’). Although my friend (...)
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  46.  44
    (2 other versions)Discovering Ethics through Virtual Reality.Mellissa Henry - 2013 - Questions: Philosophy for Young People 13:18-20.
  47.  54
    Hair matters: The psychoanalytical significance of the virtual absence of hair in the Book of Job in an African context.Pieter van der Zwan - 2022 - HTS Theological Studies 78 (4):1–8.
    Compared with other biblical books that are named after its main protagonist, Job mentions many (at least 72) body parts. Yet hair is explicitly referred to only once, even when it plays a relatively significant role in other books in the Hebrew Bible. This virtual absence of hair in the book can at first glance be explained by the shaving of Job's 'head' as early as 1:20, using a different verb, •••, from the one in Leviticus 13:33 and 14:8.9, (...)
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  48.  14
    Franciscan Pilgrimage Guides to Real and Virtual Jerusalem: The Holy Land versus San Vivaldo.Yvonne Friedman & Shulamit Furstenberg-Levi - 2021 - Franciscan Studies 79 (1):197-224.
    …Not without a providential design, the historical events of the thirteenth century led to the Holy Land, the Order of Friars Minor. The Sons of St. Francis have since then remained in the land of Jesus … to continuously serve the local Church and to preserve, restore, protect the holy places, and their loyalty to the wishes of the Founder and the mandate of the Holy See was often sealed by acts of extraordinary virtue and generosity…Holy Land guides mediate between (...)
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    User Responses to a Humanoid Robot Observed in Real Life, Virtual Reality, 3D and 2D.Martina Mara, Jan-Philipp Stein, Marc Erich Latoschik, Birgit Lugrin, Constanze Schreiner, Rafael Hostettler & Markus Appel - 2021 - Frontiers in Psychology 12.
    Humanoid robots are projected to be mass marketed in the future in several fields of application. Today, however, user evaluations of humanoid robots are often based on mediated depictions rather than actual observations or interactions with a robot, which holds true not least for scientific user studies. People can be confronted with robots in various modes of presentation, among them 2D videos, 3D, i.e., stereoscopic videos, immersive Virtual Reality, or live on site. A systematic investigation into how such differential (...)
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    Reliability of the triangle completion test in the real-world and in virtual reality.Ruth McLaren, Shikha Chaudhary, Usman Rashid, Shobika Ravindran & Denise Taylor - 2022 - Frontiers in Human Neuroscience 16.
    BackgroundThe triangle completion test has been used to assess egocentric wayfinding for decades, yet there is little information on its reliability. We developed a virtual reality based test and investigated whether either test of spatial navigation was reliable.ObjectiveTo examine test-retest reliability of the real-world and VR triangle completion tests. A secondary objective was to examine the usability of the VR based test.Materials and methodsThirty healthy adults aged 18–45 years were recruited to this block randomized study. Participants completed two sessions (...)
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