Results for 'Virtual reality Philosophy.'

966 found
Order:
  1.  36
    Virtual Reality: The Last Human Narrative?Thorsten Botz-Bornstein - 2015 - Boston: Brill | Rodopi.
    Is virtual reality the latest grand narrative that humanity has produced? This book attempts to disentangle the common characteristics of human reality and posthuman virtual reality by examining discourses on psychoanalysis, gene-technology, globalization, and contemporary art.
    Direct download  
     
    Export citation  
     
    Bookmark   1 citation  
  2.  46
    Virtual Reality.Derek Stanovsky - 2003 - In Luciano Floridi (ed.), The Blackwell guide to the philosophy of computing and information. Blackwell. pp. 167–177.
    The prelims comprise: Introduction Virtual Reality Virtual Metaphysics Virtual Identity Economic Reality.
    Direct download  
     
    Export citation  
     
    Bookmark   4 citations  
  3.  43
    From virtual reality to phantomatics and back.Paisley Nathan Livingston - unknown
    Paisley Livingston on Stanislaw Lem and the history and philosophy of Virtual Reality. The technologies and speculations associated with “virtual reality” and cognate terms have recently made it possible for scores of journalists and academics to develop variations on a favorite theme - the newness of the new, and more specifically, the newness of that new and wildly different world-historical epoch, era, or Zeitgeist into which we are supposedly entering with the creation of powerful new machines (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  4.  92
    The Aesthetics of Virtual Reality.Grant Tavinor - 2021 - New York: Routledge.
    This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, (...)
  5. Virtual Reality Thought Experiments Module Package (includes VR Training Room).Erick Ramirez, Scott LaBarge, Miles Elliott & Carl Maggio - manuscript
    A virtual reality module that incorporates a training room (for subjects to become accommodated to virtual environments) and VR translations of Philippa Foot's Trolley Problem and Judith Thomson's Violinist thought experiment. -/- These modules are free to use for classroom or research/x-phi purposes. This set of modules is optimized for the HTC Vive. If you have an Oculus Rift, please see our VR modules optimized for the rift. -/- *Requires an HTC Vive and VR capable computer. To (...)
    Direct download  
     
    Export citation  
     
    Bookmark  
  6. Virtual Reality Translation of Philippa Foot's Trolley Problem.Erick Ramirez, Scott LaBarge, Miles Elliott & Carl Maggio - manuscript
    A virtual reality translation of Philippa Foot's original "Trolley Problem." These modules are free to download and use in the classroom and for research/x-phi purposes. -/- *Requires an Oculus Rift or HTC Vive and VR capable computer. To open the files, uncompress the downloaded .zip folder and run the executable (.exe) file.
    Direct download  
     
    Export citation  
     
    Bookmark  
  7. Virtual Reality Interview (Metaphysics and Epistemology): "Welcome Back!".Erick Jose Ramirez & Miles Elliott - manuscript
    This is a virtual reality simulation that imagines its subject as emerging from a long stint in Robert Nozick's "Experience Machine." The simulation is an interview (with many branching paths) meant to gauge the subject's views on the metaphysics of virtual objects and the ethics of virtual actions. It draws heavily from the published work of David Chalmers, Mark Silcox, Jon Cogburn, Morgan Luck, and Nick Bostrom. *Requires an Oculus Rift (or Rift-S) or HTC Vive and (...)
    Direct download  
     
    Export citation  
     
    Bookmark  
  8.  64
    Virtual Reality, Empathy and Ethics.Matthew Cotton - 2021 - Springer Verlag.
    This book examines the ethics of virtual reality technologies. New forms of virtual reality are emerging in society, not just from low-cost gaming headsets, or augmented reality apps on phones, but from simulated “deep fake” images and videos on social media. This book subjects the new VR technological landscape to ethical scrutiny: assessing the benefits, risks and regulatory practices that shape it. Though often associated with gaming, education and therapy, VR can also be used for (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  9. The Virtual Reality of Homo Economicus.Philip Pettit - 1995 - The Monist 78 (3):308-329.
    The economic explanation of individual behaviour, even behaviour outside the traditional province of the market, projects a distinctively economic image on the minds of the agents involved. It suggests that, in regard to motivation and rationality, they conform to the profile of homo economicus. But this suggestion, by many lights, flies in the face of common sense; it conflicts with our ordinary assumptions about how we each feel and think in most situations, certainly most non-market situations, and about how that (...)
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark   45 citations  
  10.  9
    Surviving the Age of Virtual Reality.Thomas Langan - 2000 - University of Missouri.
    As the technological phenomenon known as the worldwide web permeates civilization, it creates some cultures and destroys others. In this pioneering book, philosopher Thomas Langan explores "virtual reality"Can inherently contradictory phrase"and the effects of technology on our very being. In our present-day high- technology environment, making simple, everyday decisions is difficult because the virtual world we've created doesn't necessarily operate according to the old "common sense." To retain our intellectual fitness, we must, Langan argues, consider these essential (...)
    Direct download  
     
    Export citation  
     
    Bookmark   3 citations  
  11. Virtual reality as a path to self-knowledge.Lukas Schwengerer - 2023 - Synthese 202 (87):1-21.
    I discuss how virtual reality can be used to acquire self-knowledge. Lawlor (Philos Phenomenol Res 79(1):47–75, 2009) and Cassam (Vices of the mind: from the intellectual to the political. OUP, Oxford, 2014) develop inferential accounts of self-knowledge in which one can use imagination to acquire self-knowledge. This is done by actively prompting imaginary scenarios and observing one’s reactions to those scenarios. These reactions are then used as the inferential basis for acquiring self-knowledge. I suggest that the imaginary scenarios (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  12.  10
    Virtual reality as a transformed form.С. А Смирнов - 2023 - Philosophy Journal 16 (1):21-38.
    The article provides an analysis of one problem related to the discussion of the ontologi­cal status of virtual reality. The author proposes to discuss the problem of the reality of virtual worlds in terms of transformed forms. In this regard, an analysis is given of how this concept was introduced by K. Marx and how it was discussed further in the scientific literature. It is proposed to perceive the transformed form not as a perverted or false (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  13.  53
    Virtual Reality as Experiential Learning.Daniel Collette - 2019 - Teaching Philosophy 42 (1):29-39.
    While the pedagogical benefits of experiential learning are well known, classroom technology is a more contentious topic. In my experience, philosophy instructors are hesitant to embrace technology in their pedagogy. A great deal of this trepidation is justified: when technology serves only to replicate existing methods without contributing to course objectives, it unnecessarily adds extra work for the instructor and can even be a distraction from learning. However, I believe, if applied appropriately, technology can be used to positively enhance the (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  14.  97
    Virtual Reality, Embodiment, and Allusion: an Ecological-Enactive Approach.Giovanni Rolla, Guilherme Vasconcelos & Nara M. Figueiredo - 2022 - Philosophy and Technology 35 (4):1-23.
    It is common in the cognitive and computational sciences to regard virtual reality (VR) as composed of illusory experiences, given its immersive character. In this paper, we adopt an ecological-enactive perspective on cognition (Sect. 3) to evaluate the nature of VR and one’s engagement with it. Based on a post-cognitivist conception of illusion, we reject the commonly held assumption that virtual reality experiences (VREs) are illusory (Sect. 4). Our positive take on this issue is that VR (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   4 citations  
  15.  20
    Virtual Reality from the Standpoint of Complexity Science.Helena Knyazeva - 2021 - Filosofiya-Philosophy 30 (3):244-260.
    An extended approach to the comprehension of virtual reality is developed in the article. Virtual reality is understood not only as a logically possible or cybernetically constructed reality but also as continuous turbulence of potencies of the complex natural and social world we live in, the wandering of complex systems and organizations over a field of possibilities, such a realization of forms and structures in which many formations remain in latent, potential forms, and are in (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  16.  30
    "Virtual reality" as a tool for global manipulation of socio-cultural identity.Pavel Gennadievich Bylevskiy - forthcoming - Philosophy and Culture (Russian Journal).
    The subject of the article is the philosophical and cultural methodology of digital "virtual reality", comparing the declarations of developers with the practical possibilities and social consequences of using such technologies. The developers presented projects of online digital content services for all five senses using special equipment (glasses, headphones, interactive gloves, joysticks, costumes, printers of smells and tastes, etc.). It was assumed that virtual reality would surpass the reliability of previous multimedia content and interactive computer games, (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  17. Emotion and Ethics in Virtual Reality.Alex Fisher - forthcoming - Australasian Journal of Philosophy.
    It is controversial whether virtual reality should be considered fictional or real. Virtual fictionalists claim that objects and events within virtual reality are merely fictional: they are imagined and do not exist. Virtual realists argue that virtual objects and events really exist. This metaphysical debate might appear important for some of the practical questions that arise regarding how to morally evaluate and legally regulate virtual reality. For instance, one advantage claimed of (...)
    Direct download  
     
    Export citation  
     
    Bookmark  
  18.  33
    Computational Models and Virtual Reality. New Perspectives of Research in Chemistry.Klaus Mainzer - 1999 - Hyle 5 (2):135 - 144.
    Molecular models are typical topics of chemical research depending on the technical standards of observation, computation, and representation. Mathematically, molecular structures have been represented by means of graph theory, topology, differential equations, and numerical procedures. With the increasing capabilities of computer networks, computational models and computer-assisted visualization become an essential part of chemical research. Object-oriented programming languages create a virtual reality of chemical structures opening new avenues of exploration and collaboration in chemistry. From an epistemic point of view, (...)
    Direct download  
     
    Export citation  
     
    Bookmark  
  19. Immersive Experience and Virtual Reality.Magdalena Balcerak Jackson & Brendan Balcerak Jackson - 2024 - Philosophy and Technology 37 (1):1-24.
    Much of the excitement about virtual reality and its potential for things like entertainment, art, education, and activism is its ability to generate experiences that are powerfully immersive. However, discussions of VR tend to invoke the notion of immersive experience without subjecting it to closer scrutiny; and discussions often take it for granted that immersive experience is a single unified phenomenon. Against this, we argue that there are four distinct types or aspects of immersive experience that should be (...)
    No categories
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  20.  22
    Sex, Lies, and Virtual Reality.Matthew Brophy - 2010 - In Dave Monroe (ed.), Porn: Philosophy for Everyone. Wiley-Blackwell. pp. 204–218.
    This chapter contains sections titled: Virtual Reality: Immersive Pornography Welcome to the Hyperreal World The Future Obsolescence of Real Women Hyper‐Romance is Porn Too Down the Rabbit Hole: Sexual Deviancy Flourishes in Unbounded Realities Conditioned to be Sexually Deviant Indulging in Forbidden Fruits Online User Malfunction: Virtue Theory for a Virtual World The Pornographic Singularity: A Bleak Prophecy Notes.
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark  
  21. Against Brain-in-a-Vatism: On the Value of Virtual Reality.Jon Cogburn & Mark Silcox - 2014 - Philosophy and Technology 27 (4):561-579.
    The term “virtual reality” was first coined by Antonin Artaud to describe a value-adding characteristic of certain types of theatrical performances. The expression has more recently come to refer to a broad range of incipient digital technologies that many current philosophers regard as a serious threat to human autonomy and well-being. Their concerns, which are formulated most succinctly in “brain in a vat”-type thought experiments and in Robert Nozick's famous “experience machine” argument, reflect a fundamental misunderstanding of the (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   12 citations  
  22. Virtual Reality and Dreams.Thorsten Botz-Borstein - 2004 - Philosophy in the Contemporary World 11 (2):1-10.
    The virtual annuls all suspension of time that could, through its tragic or stylistic character, confer to time an existential value. This condition is contrasted with time as it functions in dreams. On the grounds of these observations it is shown that there are resemblances between “autistic” symptoms and the virtual world.
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  23. Virtual reality and technologically mediated love.Emma C. Gordon - unknown
    An emerging line of research in bioethics questions whether enhanced love is less significant or valuable than otherwise, where "enhanced love" generally refers to cases where drugs (e.g., oxytocin, etc.) are relied on to maintain romantic relationships. Separate from these debates is a recent body of literature on the philosophy and psychology of "Virtual Reality (VR) dating," where romantic relationships are developed and sustained in a way that is mediated by VR. Interestingly, these discussions have proceeded largely independently (...)
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark  
  24.  87
    Virtual Reality and Aesthetic Experience.Roberto Diodato - 2022 - Philosophies 7 (2):29.
    The problem of aesthetic experience in a virtual environment could be reformulated as: what can we learn about aesthetics from the perspective of ‘aesthetic experience in virtual environments’, given the specific nature of such an environment? The discourse goes in circles, because it is always from theories elaborated in the field of the so-called ‘real’ that we develop the difference, but it is a process typically philosophical, that, on the other hand, can make sense only if it can (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  25. Video Games and Virtual Reality.Robert Seddon - 2017 - In Anthony F. Beavers (ed.), Macmillan Interdisciplinary Handbooks: Philosophy: Technology. Macmillan Reference USA. pp. 191-216.
  26. Ground truth and virtual reality: Hacking vs. Van Fraassen.William Seager - 1995 - Philosophy of Science 62 (3):459-478.
    Hacking argues against van Fraassen's constructive empiricism by appeal to features of microscopic imaging. Hacking relies on both our practices involving imaging instruments and the structure of the images produced by these micropractices. Van Fraassen's reply is formally correct yet fundamentally unsatisfying. I aim to strengthen van Fraassen's reply, but must then extend constructive empiricism, specifically the central notion of "theoretical immersion." I argue that immersion is more analogous to entering a virtual reality than to learning a language. (...)
    Direct download (8 more)  
     
    Export citation  
     
    Bookmark   9 citations  
  27.  65
    The Triumph of Virtual Reality.Glenn McLaren - 2012 - Cosmos and History 8 (1):383-411.
    Where will the philosophers of the future come from and can we have civilization without them? In this paper I argue that there is a co-dependent relationship between philosophy and civilization, one that has emerged and developed in relation to the emergence of information technologies, particularly writing and print and conditions for deep and prolonged concentration. The internet, however, today’s powerful information technology which is increasingly mediating humanities relationships, is proving to be a technology which threatens this relationship. The internet (...)
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark  
  28.  91
    The Virtual Reality of Fact vs. Value.William C. Frederick - 1994 - Business Ethics Quarterly 4 (2):171-173.
  29.  11
    Virtual Reality: Eine medienphilosophische Erörterung.Stefan Münker - 2009 - In Philosophie Nach Dem »Medial Turn«: Beiträge Zur Theorie der Mediengesellschaft. Transcript Verlag. pp. 141-158.
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark  
  30.  62
    Synthetic Vision in Virtual Reality Documentaries.Jihoon Kim - 2021 - Film-Philosophy 25 (3):321-345.
    Based on a nuanced understanding of immersion and sense of presence as two key aesthetic effects that the application of virtual reality to cinema is believed to innovate, this paper develops the concept of synthetic vision as fundamental to understanding the visual experience of VR media, particularly VR documentaries. The concept contends that viewers’ experience in VR is based on two visions that seemingly contradict each other: first, a disembodied vision that transports them to a simulated world, and (...)
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark  
  31.  38
    Virtual reality and body as mixed reality.Lee Eun ah - 2018 - Environmental Philosophy 25:125-146.
  32. Immersive ideals / critical distances : study of the affinity between artistic ideologies in virtual Reality and previous immersive idioms.Joseph Nechvatal (ed.) - 2010 - Berlin: LAP Lambert Academic Publishing AG & Co KG.
    My research into Virtual Reality technology and its central property of immersion has indicated that immersion in Virtual Reality (VR) electronic systems is a significant key to the understanding of contemporary culture as well as considerable aspects of previous culture as detected in the histories of philosophy and the visual arts. The fundamental change in aesthetic perception engendered by immersion, a perception which is connected to the ideal of total-immersion in virtual space, identifies certain shifts (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  33.  19
    Playtest and the Power of Virtual Reality.Claire Benn - 2020 - In William Irwin & David Kyle Johnson (eds.), Black Mirror and Philosophy. Wiley. pp. 92–100.
    In Playtest, our thrill‐seeking protagonist Cooper tests SaitoGemu's “interactive augmented reality system.” As the fears he must face in “the most personal survival horror game in history” ramp up, Cooper begins to lose the ability to tell what's real and what isn't and decides he wants out, only to find that isn't so simple. But will virtual reality really be that scary? Perhaps no more than books, films and traditional video games, especially when the novelty wears off. (...)
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark  
  34.  90
    Virtual Reality and the Metaphysics of Self, Community and Nature.Wes Cooper - 1995 - International Journal of Applied Philosophy 9 (2):1-14.
  35.  92
    Reality+: Virtual Worlds and the Problems of Philosophy by David J. Chalmers (review).Anand Jayprakash Vaidya - 2023 - Philosophy East and West 73 (1):1-6.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Reality+: Virtual Worlds and the Problems of Philosophy by David J. ChalmersAnand Jayprakash Vaidya (bio)Reality+: Virtual Worlds and the Problems of Philosophy. By David J. Chalmers. New York, NY: W.W Norton & Company, 2022. Pp. xi + 520. Hardcover $22.49, isbn 978-0-393635-80-5.It isn't uncommon to think that virtual worlds, the worlds we engage with in video games, for example, are not real or (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  36.  33
    A Merleau-Pontian Account of Embodied Coping in Virtual Reality.Dakota Root - 2022 - Techné Research in Philosophy and Technology 26 (3):374-394.
    Virtual reality (VR) offers a simulated environment where users can interact directly with their surroundings and provokes questions about embodiment and disconnection. This article will demonstrate how VR’s unique embodiment features differentiate it from the experience of non-VR online and video games and allow the transfer of movement and first-person perspective into the ‘gamespace.’ Drawing upon Merleau-Ponty’s concept of embodiment, I will argue that 1) VR is a coping experience, and 2) the VR environment becomes the world of (...)
    No categories
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark  
  37.  67
    Aesthetics of Virtual Reality.Nicholas Whittaker - 2023 - British Journal of Aesthetics 63 (2):293-297.
    Over a decade ago, Grant Tavinor’s first book, The Art of Videogames (2009), brought academic philosophy face to face with a seemingly alien artform. With The A.
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  38.  56
    Surviving the Age of Virtual Reality[REVIEW]Robert Burch - 2001 - Review of Metaphysics 55 (1):147-148.
    The tone of its title notwithstanding, this book is not a self-help tract hawking glib recipes for success in the Cyber Age, nor even a contribution specifically to the philosophy of technology. Although Langan hopes for a broadly literate readership, his task is to understand “the Being of the epoch in which we are trying to survive” as requisite to deciding how best we should live. The problem of surviving the age of virtual reality thus rejoins the perennial (...)
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark  
  39.  39
    Process and (Virtual) Reality.Peter Limper - 2002 - Process Studies 31 (1):130-145.
  40.  30
    On the possible phenomenological autonomy of virtual realities.Mathias Kofoed-Ottesen - 2020 - Indo-Pacific Journal of Phenomenology 20 (1):e1857945.
    ABSTRACT In the following article, I examine Martin Heidegger’s philosophy of dwelling with a view to its importance for the concept of ‘place’. It is my interest to show how a phenomenological concept of place can elucidate the phenomenology of virtual reality. I begin by contextualising the investigation through a presentation of Jeff Malpas’ concept of the non-autonomy of the virtual, and argue for a clearer understanding of the notion of causal non-autonomy. Furthermore, I argue that the (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  41.  99
    Thinking through Virtual Reality.Richard Coyne - 2007 - Techné: Research in Philosophy and Technology 10 (3):26-38.
    Critics and researchers apply various criteria to evaluate the efficacy of VR, including the conformity of VR environments to the character of place. I wish to add a further test: do VR environments enable thought? The paper thus applies to VR the controversial proposition advanced by Clark and others that thinking, i.e. human cognitive processes, are situated and spatial. As a further term in this mix I introduce the concept of non-place, as elucidated by Augé and propose that non-places can (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  42.  7
    The Acceleration of Intimacy. Representations of Love, Sexuality and Relationships in Virtual Reality.Niya Neykova - 2024 - Filosofiya-Philosophy 33 (3S):134-145.
    The text examines the representations of relationships, intimacy and love in virtual reality, based on a thematic analysis of a corpus of keyword-selected YouTube videos. The interest in this topic is driven by its status as a new phenomenon that challenges the very boundaries of our cultural understanding. These boundaries are situated at the nexus of real and virtual, identity and belonging, trust and infidelity. Given that virtual reality is not yet a mainstream phenomenon, the (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  43.  43
    (2 other versions)Discovering Ethics through Virtual Reality.Mellissa Henry - 2013 - Questions: Philosophy for Young People 13:18-20.
  44.  15
    The Experience of Virtual Reality in RPG(Role Playing Game). 최지연 - 2008 - The Journal of Indian Philosophy 24 (24):27-50.
    본 논문의 목적은 롤플레잉게임이라는 가상세계에 대해 인도 이원론의 관점에서 이해하고자 하는 것이다. 인도 이원론은 순수정신인 푸루샤와 순수물질인 프라크리티라는 두 원리를 완전히 다른 영역으로 분리하고 이 둘은 절대 혼합될 수 없다고 하면서도 푸루샤는 붓디라는 물질을 매개로 물질세계를 경험할 수 있다고 설명한다. 이러한 이론은 컴퓨터 속 가상세계와 현상적 물질세계가 완전히 다름에도 불구하고 현실세계의 인간이 가상세계의 게임캐릭터를 경험하는 것과 유사하다고 보인다. 현실세계의 게임 플레이어는 캐릭터에게 지성을 조명하는 푸루샤이자 직접 인식과 판단을 행하는 붓디이다. 플레이어는 캐릭터에게 지성을 부여하고 그 행위 결과를 감수한다. 그리고 그는 이 (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  45. Spirit of Place and Sense of Place in Virtual Realities.Edward Relph - 2007 - Techné: Research in Philosophy and Technology 10 (3):17-25.
    About forty years ago, when print media were still in their ascendancy, Marshall McLuhan argued that all media are extensions of the senses and that the rational view of the world associated with print is being replaced by a world-view associated with electronic media that stresses feelings and emotions. In 2003 researchers from the School of Information Management Sciences at Berkeley estimated that five exabytes of information had been generated in the previous year, equivalent to 37,000 times the holdings of (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  46.  62
    The Simulated Body: A Preliminary Investigation into the Relationship Between Neuroscientific Studies, Phenomenology and Virtual Reality.Damiano Cantone - 2023 - Foundations of Science 28 (4):1011-1020.
    The author of this paper discusses the theme of the "simulated body", that is the sense of "being there” in a body that is not one's own, or that does not exist in the way one perceives it. He addresses this issue by comparing Immersive Virtual Reality technology, the phenomenological approach, and Gerald Edelman's theory of Neural Darwinism. Virtual Reality has been used to throw light on some phenomena that cannot be studied experimentally in real life, (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  47.  62
    Virtuality and Reality—Toward a Representation Ontology.László Ropolyi - 2015 - Philosophies 1 (1):40--54.
    Based on a brief overview of the history of ontology and on some philosophical problems of virtual reality, a new approach to virtuality is proposed. To characterize the representational technologies in the Internet age, I suggest that Aristotle’s dualistic ontological system be complemented with a third form of being: virtuality. In the virtual form of being actuality and potentiality are inseparably intertwined. Virtuality is potentiality considered together with its actualization. In this view, virtuality is reality with (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   7 citations  
  48.  57
    Kant on the Limits and Prospects of Philosophy — Kant, Pragmatism, and the Metaphysics of Virtual Reality.Nicholas Rescher - 2000 - Kant Studien 91 (3):283-328.
  49.  33
    Perspective and the Past: Modeling Historical Representation from Camera Obscura to Virtual Reality.Rūta Kazlauskaitė - 2021 - Journal of the Philosophy of History 16 (2):159-178.
    This article examines the concept of “perspective” as an embodied metaphor with ontological and epistemological implications for the modeling of historical understanding of contested pasts. The metaphors employed in modeling past reality shape how we make sense of the controversial past. In particular, I explore how perspectival metaphorical models conjure the notions of presence/proximity/engagement and absence/distance/detachment. To open this up, the paper juxtaposes two distinct models of seeing and knowing as sources of embodied metaphor: 1) static and distancing optical (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  50. Michael Heim, The Metaphysics of Virtual Reality.D. Procida - forthcoming - Radical Philosophy.
1 — 50 / 966