Results for ' war games'

968 found
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  1.  28
    War Games as Child's Play.Matthew Brophy - 2013 - In Kevin S. Decker, Ender's Game and Philosophy. Malden, MA: Wiley. pp. 66–77.
    Only by presenting war as a game was the I.F. able to get brilliant children— Ender in particular—to accomplish its military tasks. Representing war as a game is a common, effective misrepresentation that allows otherwise moral human beings to commit the inhumane violence war requires. This chapter explores the masquerade of war as a game and how it manipulates human psychology to effectively accomplish destructive goals. It looks at philosophy, psychology, and sociology to illuminate the I.F. High Command's strategy of (...)
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  2.  83
    War games and operations research.Walter E. Cushen - 1955 - Philosophy of Science 22 (4):309-320.
    SummaryThe problems of operations research, optimized at the tactical and strategic level, have a domain of interest much broader than many of its earlier suboptimization problems. Its appeal to scientific method requires the construction of a model from which predictions can be made. This model must have the comprehensive character of those proposed by philosophy and the sciences. Such a model is available in the form of war gaming, a traditional military training vehicle transformed in such a way as to (...)
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  3.  62
    Networks Actual and Potential: Think Tanks, War Games and the Creation of Contemporary American Politics.Richard Baxstrom, Naveeda Khan, Deborah Poole & Bhrigupati Singh - 2005 - Theory and Event 8 (4).
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  4.  93
    The Moral Difference or Equivalence Between Continuous Sedation Until Death and Physician-Assisted Death: Word Games or War Games?: A Qualitative Content Analysis of Opinion Pieces in the Indexed Medical and Nursing Literature. [REVIEW]Sam Rys, Reginald Deschepper, Freddy Mortier, Luc Deliens, Douglas Atkinson & Johan Bilsen - 2012 - Journal of Bioethical Inquiry 9 (2):171-183.
    Continuous sedation until death (CSD), the act of reducing or removing the consciousness of an incurably ill patient until death, often provokes medical–ethical discussions in the opinion sections of medical and nursing journals. Some argue that CSD is morally equivalent to physician-assisted death (PAD), that it is a form of “slow euthanasia.” A qualitative thematic content analysis of opinion pieces was conducted to describe and classify arguments that support or reject a moral difference between CSD and PAD. Arguments pro and (...)
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  5. Game theory modeling for the Cold War on both sides of the Iron Curtain.Harald Hagemann, Vadim Kufenko & Danila Raskov - 2016 - History of the Human Sciences 29 (4-5):99-124.
    The bi-polar confrontation between the Soviet Union and the USA involved many leading game theorists from both sides of the Iron Curtain: Oskar Morgenstern, John von Neumann, Michael Intriligator, John Nash, Thomas Schelling and Steven Brams from the United States and Nikolay Vorob’ev, Leon A. Petrosyan, Elena B. Yanovskaya and Olga N. Bondareva from the Soviet Union. The formalization of game theory (GT) took place prior to the Cold War but the geopolitical confrontation hastened and shaped its evolution. In our (...)
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  6.  27
    Games, civil war and mutiny: metaphors of conflict for the nurse–doctor relationship in medical television programmes.Roslyn Weaver - 2013 - Nursing Inquiry 20 (4):280-292.
    Metaphors of medicine are common, such as war, which is evident in much of our language about health‐care where patients and healthcare professionals fight disease, or the game, which is one way to frame the nurse–doctor professional relationship. This study analyses six pilot episodes of American (Grey's Anatomy, Hawthorne, Mercy, Nurse Jackie) and Australian (All Saints, RAN) medical television programmes premiering between 1998 and 2009 to assess one way that our contemporary culture understands and constructs professional relationships between nurses and (...)
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  7.  21
    War Is Not a Game: The New Antiwar Soldiers and the Movement They Built.Siniša Malešević - 2016 - Common Knowledge 22 (3):505-505.
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  8.  29
    "ARGUMENT IS WAR"-Or is it a Game of Chess? Multiple Meanings in the Analysis of Implicit Metaphors.David Ritchie - 2003 - Metaphor and Symbol 18 (2):125-146.
    Both Lakoff and Johnson (1980) and Vervaeke and Kennedy (1996), in their critique of Lakoff and Johnson, drew narrowly from a broad range of reasonable interpretations of the metaphors they analyzed. Expanding the interpretations vitiates many of Vervaeke and Kennedy's criticisms, but it supports their call for an open interpretation of groups of metaphors and points toward a more complex elaboration of the theories put forth by Lakoff and Johnson. The results of applying this approach to "ARGUMENT IS WAR" suggest (...)
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  9.  27
    The Game of War: The Life and Death of Guy Debord.Greil Marcus - 2002 - Common Knowledge 8 (2):419-419.
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  10. Game Design and Development-Model Searching Algorithm Based on Response Order and Access Order in War-Came Simulation Grid.Yunxiang Ling, Miao Zhang, Xiaojun Lu, Wenyuan Wang & Songyang Lao - 2006 - In O. Stock & M. Schaerf, Lecture Notes In Computer Science. Springer Verlag. pp. 627-637.
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  11.  35
    (1 other version)A cricket game, a train ticket and a vacuum to be filled: Ayer’s logical positivism as a focal point for post-war British cultural struggles.Adam Tamas Tuboly - 2020 - Tandf: British Journal for the History of Philosophy 28 (6):1134-1150.
    In 1948, A.J. Ayer was attacked on the pages of The New Statesman and Nation magazine where it was claimed that his views were partly responsible for increasingly Fascist attitudes at Oxford. Ayer...
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  12.  37
    Pragmatism, Language Games, and the Philippine Drug War.Tracy Llanera - 2022 - Philosophy and Global Affairs 2 (1):69-90.
    This article explores the claim that how we talk can inspire how we reason and act. Contemporary research suggests that the words militant Christian leaders in the Philippines use shape how they rationalize President Rodrigo Duterte’s war on drugs. Describing drug users as “sinners,” a trope in religious language, is particularly lethal. Using work on pragmatism and philosophy of language by Richard Rorty, Robert Brandom, and Lynne Tirrell, the author examines how the term “sinner” generates pernicious claims in the drug (...)
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  13.  17
    A Game-theoretic Model Of The War In Chechnya.Lucian Kern - 1998 - Vienna Circle Institute Yearbook 5:337-347.
    The end of the East-West confrontation has by no means put an end to the possibility of war in Central Europe. The outbreak of ethno-religious hostilities in former Yugoslavia made it clear that the previous formation of the Eastern and Western blocks contained a Pandora’s box of ethno-religious conflicts which opened up after the end of the Cold War.
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  14.  17
    (Meta-)Ground Viewpoint Space and structurally-framed irony: A case study of the mobile game Liyla and the Shadows of War.Eunsong Kim & Iksoo Kwon - 2021 - Cognitive Linguistics 32 (1):1-33.
    Within the framework of Viewpoint Spaces (Dancygier, Barbara. 2012. The language of stories: A cognitive approach. Cambridge: Cambridge University Press), this paper investigates viewpoint interactions in a mobile game’s plot to show how the game’s structural framing leads to meaning construction, specifically the construal of irony. The notion of (meta-)Ground Viewpoint Space is proposed not only to provide a generalized account of a global mental space where local spaces and viewpoints relate to one another, but also to elucidate how the (...)
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  15.  84
    Preventive War and the Epistemological Dimension of the Morality of War.Randall R. Dipert - 2006 - Journal of Military Ethics 5 (1):32-54.
    This essay makes three claims about preventive war, which is demarcated from preemptive war and is part of a broader class of ?anticipatory? wars. Anticipatory wars, but especially preventive war, are ?hard cases? for traditional Just War theory; other puzzles for this tradition include nuclear deterrence, humanitarian intervention, and provability a priori of the success of Tit-for-Tat. First, and despite strong assertions to the contrary, it is far from clear that preventive war is absolutely prohibited in traditional Just War Theory, (...)
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  16.  25
    Rationalizing Capitalist Democracy: Cold War Origins of Rational Choice Liberalism.S. M. Amadae - 2003 - Chicago, IL, USA: University of Chicago Press.
    This book discusses how rational choice theory grew out of RAND's work for the US Air Force. It concentrates on the work of William J. Riker, Kenneth J. Arrow, James M. Buchanan, Russel Hardin, and John Rawls. It argues that within the context of the US Cold War with its intensive anti-communist and anti-collectivist sentiment, the foundations of capitalist democracy were grounded in the hyper individualist theory of non-cooperative games.
  17. Taking War Seriously.Charles Blattberg - 2019 - Philosophy 94 (1):139-60.
    Just war theory − as advanced by Michael Walzer, among others − fails to take war seriously enough. This is because it proposes that we regulate war with systematic rules that are comparable to those of a game. Three types of claims are advanced. The first is phenomenological: that the theory's abstract nature interferes with our judgment of what is, and should be, going on. The second is meta-ethical: that the theory's rules are not, in fact, systematic after all, there (...)
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  18. Game Theory Meets Threshold Analysis: Reappraising the Paradoxes of Anarchy and Revolution.Peter Vanderschraaf - 2008 - British Journal for the Philosophy of Science 59 (4):579-617.
    I resolve a previously unnoticed anomaly in the analysis of collective action problems. Some political theorists apply game theory to analyze the paradox of anarchy: War is apparently inevitable in anarchy even though all warring parties prefer peace over war. Others apply tipping threshold analysis to resolve the paradox of revolution: Joining a revolution is apparently always irrational even when an overwhelming majority of the population wish to replace their regime. The usual game theoretic analysis of anarchy yields the conclusion (...)
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  19.  24
    What War Narratives Tell About the Psychology and Coalitional Dynamics of Ethnic Violence.Michael Moncrieff & Pierre Lienard - 2019 - Journal of Cognition and Culture 19 (1-2):1-38.
    Models of ethnic violence have primarily been descriptive in nature, advancing broad or particular social and political reasons as explanations, and neglecting the contributions of individuals as decision-makers. Game theoretic and rational choice models recognize the role of individual decision-making in ethnic violence. However, such models embrace a classical economic theory view of unbounded rationality as utility-maximization, with its exacting assumption of full informational access, rather than a model of bounded rationality, modeling individuals as satisficing agents endowed with evolved domain-specific (...)
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  20.  18
    God of War as Philosophy: Prophecy, Fate, and Freedom.Charles Joshua Horn - 2022 - In David Kyle Johnson, The Palgrave Handbook of Popular Culture as Philosophy. Palgrave-Macmillan. pp. 1929-1945.
    Prophecies and fate are heavily thematized throughout the God of War video game series. In the original trilogy, prophecies are given to Kratos, Zeus, Kronos, and others by a range of beings with purported foreknowledge including the Fates and Oracles In the Norse duology, the Norns, Giants, and others also provide prophecies. In line with the common trope of Greek tragedies, Kratos, Zeus, and Kronos’ actions, in trying to avoid their fates, created the very conditions by which those fates came (...)
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  21.  5
    Ego: the game of life.Frank Schirrmacher - 2015 - Malden, MA: Polity Press.
    Twenty-five years after the end of the Cold War, a new Cold War is being waged in our societies. During the Cold War a theoretical model of man was developed by economists and the military, an egotistical being interested only in his own benefit and in duping his opponents to achieve his ends: a modern homo oeconomicus. After his career in the Cold War ended, he was not scrapped but adapted to the needs of the twenty-first century. He became the (...)
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  22.  15
    A game of raids: Expanding on a game theoretical approach utilising the prisoner's dilemma and ethnography in situ.Emily M. L. Jeffries, Sarah E. Wright & Sheina Lew-Levy - 2024 - Behavioral and Brain Sciences 47:e14.
    In this commentary, we set out the specifics of how Glowacki's game theoretical framework for the evolution of peace could be incorporated within broader cultural evolutionary approaches. We outline a formal proposal for prisoner's dilemma games investigating raid-based conflict. We also centre an ethnographic lens to understand the norms surrounding war and peace in intergroup interactions in small-scale communities.
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  23.  22
    US War-Culture, Sacrifice and Salvation by Kelly Denton-Borhaug.Stephen M. Vantassel - 2015 - Journal of the Society of Christian Ethics 35 (2):201-202.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:US War-Culture, Sacrifice and Salvation by Kelly Denton-BorhaugStephen M. VantasselUS War-Culture, Sacrifice and Salvation Kelly Denton-Borhaug oakville, ct: equinox, 2011. 279 pp. $34.95In US War-Culture, Sacrifice and Salvation, Kelly Denton-Borhaug uses cultural and linguistic analysis in order to understand the place of war in American culture and discourse. She begins by noting that war culture is so deeply embedded in America’s ethos that its citizens are generally unaware (...)
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  24.  8
    The Problem of War: Darwinism, Christianity, and Their Battle to Understand Human Conflict.Michael Ruse - 2018 - Oup Usa.
    The Problem of War argues that the different perspectives of Christians and Darwinians on the nature and causes of warfare reveal them to be playing the same game, offering not so much scientific or empirical explanations but rival value-laden analyses, suggesting we have less a science-religion conflict and more one between two rival religious visions - Christianity and a form of secular Darwinian humanism.
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  25. Stable Games.Josef Hofbauer - unknown
    We introduce a new class of population games called stable games. These games are characterized by self-defeating externalities: when agents revise their strategies, the improvements in the payoffs of strategies to which revising players are switching are always exceeded by the improvements in the payoffs of strategies which revising players are abandoning. We show that stable games subsume many well-known classes of examples, including zero-sum games, games with an interior ESS, wars of attrition, and (...)
     
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  26.  22
    The golden rule of ethics: a dynamic game-theoretic framework based on berge equilibrium.Vladislav Iosifovich Zhukovskiĭ - 2021 - Boca Raton: CRC Press. Edited by M. E. Salukvadze.
    This book synthesizes the game-theoretic modeling of decision-making processes and an ancient moral requirement, called the Golden Rule of ethics (GR). This rule states, "Behave to others as you would like them to behave to you." The GR is one of the oldest, most widespread and specific moral requirements that appear in Christianity, Islam, Judaism, Buddhism, and Confucianism. The book constructs and justifies mathematical models of dynamic socio-economic processes and phenomena that reveal the mechanism of the GR and are based (...)
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  27. Anselm Jappe, Guy Debord Andrew Hussey, The Game of War: The Life and Death of Guy Debord.E. Leslie - forthcoming - Radical Philosophy.
     
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  28. Reviewing Games of Empire: Global Capitalism and Video Games.Simon Ferrari & Ian Bogost - 2013 - Continent 3 (1):50-52.
    Nick Dyer-Witheford and Greig de Peuter. Games of Empire: Global Capitalism and Video Games . Minneapolis: University of Minnesota Press. 2009. 320pp. pbk. $19.95 ISBN-13: 978-0816666119. In Games of Empire , Nick Dyer-Witheford and Greig de Peuter expand an earlier study of “the video game industry as an aspect of an emerging postindustrial, post-Fordist capitalism” (xxix) to argue that videogames are “exemplary media of Empire” (xxix). Their notion of “Empire” is based on Michael Hardt and Antonio Negri’s (...)
     
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  29.  17
    Playing Ludomotor Activities in Lleida During the Spanish Civil War: An Ethnomotor Approach.Enric Ormo-Ribes, Pere Lavega-Burgués, Rosa Rodríguez-Arregi, Rafael Luchoro-Parrilla, Aaron Rillo-Albert & Miguel Pic - 2021 - Frontiers in Psychology 11.
    The traditional ludomotor activities (LA) are recognized by UNESCO as an intangible piece of cultural heritage. The ethnomotricity analyzes LA in its sociocultural context, taking into account the proprieties of rules or motor conditions (internal logic) and the link with local culture (external logic). The aim of this research was to identify and reveal the distinctive ethnomotor features of LA in order to understand the adaptations that occurred in the social scenario of the Spanish Civil War (1936–1939) in Lleida. The (...)
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  30.  26
    Is Nuclear Deterrence Rational, and Will Star Wars Help?Steven J. Brams & D. Marc Kilgour - 1987 - Analyse & Kritik 9 (1-2):62-74.
    Deterrence means threatening to retaliate against an attack in order to deter it in the first place. The central problem with a policy of deterrence is that the threat of retaliation may not be credible if retaliation leads to a worse outcome - perhaps a nuclear holocaust - than a side would suffer from absorbing a limited first strike and not retaliating. - The optimality of deterrence is analyzed by means of a Deterrence Game based on Chicken, in which each (...)
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  31.  10
    Through the Crosshairs: War, Visual Culture, and the Weaponized Gaze.Roger Stahl - 2018 - Rutgers University Press.
    Now that it has become so commonplace, we rarely blink an eye at camera footage framed by the crosshairs of a sniper’s gun or from the perspective of a descending smart bomb. But how did this weaponized gaze become the norm for depicting war, and how has it influenced public perceptions? _Through the Crosshairs _traces the genealogy of this weapon’s-eye view across a wide range of genres, including news reports, military public relations images, action movies, video games, and social (...)
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  32. Are you (relevantly) experienced? A moral argument for video games.Amanda Cawston & Nathan Wildman - 2022 - In Laura D'Olimpio, Panos Paris & Aidan P. Thompson, Educating Character Through the Arts. Routledge.
    Many have offered moral objections to video games, with various critics contending that they depict and promote morally dubious attitudes and behaviour. However, few have offered moral arguments in favour of video games. In this chapter, we develop one such positive moral argument. Specifically, we argue that video games offer one of the only morally acceptable methods for acquiring some ethical knowledge. Consequently, we have (defeasible) moral reasons for creating, distributing, and playing certain morally educating video (...). (shrink)
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  33.  29
    Playing with race: the ethics of racialized representations in e-games.Dean Chan - 2005 - International Review of Information Ethics 4 (12):24-30.
    Questions about the meanings of racialized representations must be included as part of developing an ethical game design practice. This paper examines the various ways in which race and racial contexts are repre-sented in a selected range of commercially available e-games, namely war, sports and action-adventure games. The analysis focuses on the use of racial slurs and the contingencies of historical re-representation in war games; the limited representation of black masculinity in sports games and the romanticization (...)
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  34.  13
    The Science of Virtual Culture Wars.William Sims Bainbridge - 2022 - Journal of Ethics and Emerging Technologies 32 (1):1-19.
    Much of today’s geopolitical conflict is taking place online, carried out in significant measure by volunteers, even as governments seek to emphasize information technology cooperation. Computational social scientists have discovered multiple online environments in which to collect relevant statistical data, including Wikipedia pageviews, archives of government research grant abstracts, and behavior in massively multiplayer online war games. Three very different examples of the dynamics of collaboration and conflict provide alternative perspectives: (1) the Pirate Parties that seem to have been (...)
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  35.  19
    (1 other version)The Ultimate Star Wars and Philosophy: You Must Unlearn What You Have Learned.Jason T. Eberl & Kevin S. Decker (eds.) - 2015 - Malden, MA: Wiley-Blackwell.
    Does it take faith to be a Jedi? Are droids capable of thought? Should Jar Jar Binks be held responsible for the rise of the Empire? Presenting entirely new essays, no aspect of the myth and magic of George Lucas’s creation is left philosophically unexamined in The Ultimate Star Wars and Philosophy. The editors of the original Star Wars and Philosophy strike back in this Ultimate volume that encompasses the complete Star Wars universe Presents the most far-reaching examination of the (...)
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  36. Towards a resolution of terrorism using game theory.C. Maria Keet - 2003 - In Luke Ashworth & Maura Adshead, Limerick Papers in Politics and Public Administration.
    Both terrorism and game theory are contested concepts within the social sciences, but in this paper, I will show that a rational approach (game theory) towards the emotion-laden idea and practice of terrorism does aid understanding of the “terrorist theatre”. First, an outline will be provided on the type of actors (game players) that are, or may be, involved to a more or lesser extend in (supporting) terrorism. Then several game models will be assessed on their applicability. This includes averting (...)
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  37.  58
    Ender's Game and Philosophy: Genocide Is Child's Play.Tim Blackmore, Jenifer Swanson, Shawn Mckinney, Joan Grassbaugh Forry, Yochai Ataria & Paul Neiman - 2013 - Open Court.
    Ender’s Game, Orson Scott Card’s award-winning 1985 novel, has been discovered and rediscovered by generations of science fiction fans, even being adopted as reading by the U.S. Marine Corps. Ender's Game and its sequels explore rich themes — the violence and cruelty of children, the role of empathy in war, and the balance of individual dignity and the social good — with compelling elements of a coming-of-age story. Ender’s Game and Philosophy brings together over 30 philosophers to engage in wide-ranging (...)
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  38.  14
    Ender's Game and Philosophy: Genocide is Child's Play.Lucinda Rush & D. E. Wittkower (eds.) - 2013 - Open Court.
    Ender’s Game, Orson Scott Card’s award-winning 1985 novel, has been discovered and rediscovered by generations of science fiction fans, even being adopted as reading by the U.S. Marine Corps. Ender's Game and its sequels explore rich themes — the violence and cruelty of children, the role of empathy in war, and the balance of individual dignity and the social good — with compelling elements of a coming-of-age story. Ender’s Game and Philosophy brings together over 30 philosophers to engage in wide-ranging (...)
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  39. Hobbes and game theory revisited: Zero-sum games in the state of nature.Daniel Eggers - 2011 - Southern Journal of Philosophy 49 (3):193-226.
    The aim of this paper is to critically review the game-theoretic discussion of Hobbes and to develop a game-theoretic interpretation that gives due attention both to Hobbes's distinction between “moderates” and “dominators” and to what actually initiates conflict in the state of nature, namely, the competition for vital goods. As can be shown, Hobbes's state of nature contains differently structured situations of choice, the game-theoretic representation of which requires the prisoner's dilemma and the assurance game and the so-called assurance dilemma. (...)
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  40. Will AI and Humanity Go to War?Simon Goldstein - manuscript
    This paper offers the first careful analysis of the possibility that AI and humanity will go to war. The paper focuses on the case of artificial general intelligence, AI with broadly human capabilities. The paper uses a bargaining model of war to apply standard causes of war to the special case of AI/human conflict. The paper argues that information failures and commitment problems are especially likely in AI/human conflict. Information failures would be driven by the difficulty of measuring AI capabilities, (...)
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  41. Llenaremos de sal vuestros campos. Reflexiones en torno a la guerra y el nihilismo / We will fill your fields with salt. Reflections on war and nihilism.Fernando Gilabert - 2023 - Teoria. Rivista di Filosofia. Issn: 1122-1259 43 (2):79-96.
    Friedrich Nietzsche proclama el avance el nihilismo en Also sprach Zarathustra con la frase “El desierto crece (die Wüste wächst)” y con ello pone en jaque a toda la tradición metafísica, pues el nihilismo no es fruto de los movimientos políticos, sociales y culturales, sino que pertenece a Occidente desde su propia alba griega. El nihilismo está imbricado en la historia del olvido del ser, pero sólo se hace visible cuando se produce una transmutación de valores. La guerra, por su (...)
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  42. Hobbes’s State of Nature: A Modern Bayesian Game-Theoretic Analysis.hun CHung - 2015 - Journal of the American Philosophical Association 1 (3):485--508.
    Hobbes’s own justification for the existence of governments relies on the assumption that, without a government, our lives in the state of nature would result in a state of war of every man against every man. Many contemporary scholars have tried to explain why universal war is unavoidable in Hobbes’s state of nature by utilizing modern game theory. However, most game-theoretic models that have been presented so far do not accurately capture what Hobbes deems to be the primary cause of (...)
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  43.  19
    (1 other version)Ender's Game and Philosophy: The Logic Gate is Down.Kevin S. Decker & William Irwin (eds.) - 2013 - Malden, MA: Wiley.
    A threat to humanity portending the end of our species lurks in the cold recesses of space. Our only hope is an eleven-year-old boy. Celebrating the long-awaited release of the movie adaptation of Orson Scott Card’s novel about highly trained child geniuses fighting a race of invading aliens, this collection of original essays probes key philosophical questions raised in the narrative, including the ethics of child soldiers, politics on the internet, and the morality of war and genocide. Original essays dissect (...)
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  44.  56
    Locke’s state of nature and its epistemic deficit: a game-theoretic analysis.Hun Chung - 2022 - Synthese 200 (2):1-35.
    Locke rejected anarchism. Locke defended the universal necessity of political governments on the grounds that the state of nature will occasionally generate the inconveniences of war. The standard interpretation of Locke identifies three main causes of war in the state of nature: the lack of a common judge, moral disagreement over the law of nature, and self-love. In this paper, I argue that the combination of these three factors does not guarantee that war will occur in every plausible scenarios of (...)
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  45.  51
    No Fun and Games Until Someone Loses an Eye: Transgression and Masculinity in Bataille and Foucault.Judith Surkis - 1996 - Diacritics 26 (2):18-30.
    In lieu of an abstract, here is a brief excerpt of the content:No Fun and Games Until Someone Loses an Eye: Transgression and Masculinity in Bataille and FoucaultJudith Surkis (bio)In August 1963 Critique published an “Hommage à Georges Bataille,” a special issue commemorating the death of its founder. How did the volume’s contributors go about the seemingly tricky business of pledging fealty to the philosopher of sovereignty? How did they profess loyalty to, in effect recognize, the sovereign subject known (...)
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  46.  3
    Asian histories and heritages in video games.Yowei Kang, Kenneth C. C. Yang, Michal Mochocki, Jakub Majewski & Paweł Schreiber (eds.) - 2025 - New York, NY: Routledge.
    This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia. The volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical (...)- from postcolonialism to identity politics to heritage studies. It demonstrates various methodological approaches to historical/regional game studies: case studies of nationally produced historical games that deal with local history, studies of media reception of history/heritage-themed games, text-mining methods studying attitudes expressed by players of such games, and educational perspectives on games in teaching cultural heritage. Through the lens of videogames, the authors explore how nations struggle with the legacies of war, colonialism and religious strife that have been a part of nationbuilding - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies. (shrink)
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  47.  4
    Central and Eastern European histories and heritages in video games.Michał Mochocki, Paweł Schreiber, Jakub Majewski & Yaraslau I. Kot (eds.) - 2025 - New York: Routledge.
    This book explores the representations of Central and Eastern European histories in digital games. Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, the volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games - from postcolonialism to identity politics to heritage studies. The book (...)
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  48.  19
    Ender's Beginning and the Just War.James L. Cook - 2013 - In Kevin S. Decker, Ender's Game and Philosophy. Malden, MA: Wiley. pp. 151–162.
    Given the portion of his life spent at military schools, it is striking that Ender and his peers apparently never study military ethics. The ethical lessons Ender and his peers might have learned are so obviously relevant to operations against the buggers that you cannot help but ask how the I.F.'s leadership could have failed to teach military ethics at all. This chapter presents some highlights of Western thinking on the ethics of war and analyzes Ender's education and actions in (...)
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  49.  10
    Theatre of War.Meredith Davenport (ed.) - 2014 - Intellect.
    For the past 5 years I have been photographing and interviewing men who play games based on contemporary conflicts. The games attempt to re-create scenarios that the US military is engaged in around the world like the "Hunt for Osama Bin Laden" that took place three years ago on a campground in Northern, Virginia. On a sociological level, the work speaks about the way that trauma and conflict penetrate a culture sheltered from the horrors of war. Many of (...)
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  50.  34
    Governance and Dissidence in Online Culture in China: The Case of Anti-CNN and Online Gaming.Tao Zhang - 2013 - Theory, Culture and Society 30 (5):70-93.
    The article explores two different articulations of the attitudes of young Chinese netizens towards the state: the neo-nationalist web community, ‘Anti-CNN.com’/‘April Youth’, and the online ‘machinema’ film, ‘Online Gaming Addicts’ War’. Both of these online practices are associated with the post-’80 s generation, which I argue is a key constituency in contemporary Chinese internet discourse. Through these case studies, the article explores the viability of recent attempts to apply Foucauldian theories of governmentality to the case of China. It identifies a (...)
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