Are you (relevantly) experienced? A moral argument for video games

In Laura D'Olimpio, Panos Paris & Aidan P. Thompson, Educating Character Through the Arts. Routledge (2022)
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Abstract

Many have offered moral objections to video games, with various critics contending that they depict and promote morally dubious attitudes and behaviour. However, few have offered moral arguments in favour of video games. In this chapter, we develop one such positive moral argument. Specifically, we argue that video games offer one of the only morally acceptable methods for acquiring some ethical knowledge. Consequently, we have (defeasible) moral reasons for creating, distributing, and playing certain morally educating video games.

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Author Profiles

Amanda Cawston
Tilburg University
Nathan Wildman
Tilburg University

Citations of this work

Knowing What It Is Like.Yuri Cath - 2024 - Cambridge: Cambridge University Press.

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References found in this work

Epiphenomenal qualia.Frank Jackson - 1982 - Philosophical Quarterly 32 (127):127-136.
Transformative Experience.Laurie Paul - 2014 - Oxford, GB: Oxford University Press.
Attitudes de dicto and de se.David Lewis - 1979 - Philosophical Review 88 (4):513-543.
How to Be a Pessimist about Aesthetic Testimony.Robert Hopkins - 2011 - Journal of Philosophy 108 (3):138-157.

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