Abstract
Only by presenting war as a game was the I.F. able to get brilliant children— Ender in particular—to accomplish its military tasks. Representing war as a game is a common, effective misrepresentation that allows otherwise moral human beings to commit the inhumane violence war requires. This chapter explores the masquerade of war as a game and how it manipulates human psychology to effectively accomplish destructive goals. It looks at philosophy, psychology, and sociology to illuminate the I.F. High Command's strategy of using child's play to destroy an alien race, and thereby save humanity. To save the human race, Ender deceives himself into believing war games are but child's play, that starships are mere points of light, and that an entire alien planet is mere pixels.