Results for 'virtual embodiment'

973 found
Order:
  1.  20
    The virtual embodied: presence/practice/technology.John Wood (ed.) - 1998 - New York: Routledge.
    The Virtual Embodied is intended to inform and provoke. It juxtaposes cutting-edge theories, polemics, and creative practices to uncover ethical, aesthetic and ecological implications of why, how and in particular where, human actions, observations and insights take place. It refuses simply to hold a euphoric view of technology yet equally resists the apocalyptic scorn which surrounds the new. The contributors use a range of interdisciplinary strategies to point to a re-worked aesthetic for embodying knowledge and explore such areas as (...)
    Direct download  
     
    Export citation  
     
    Bookmark  
  2.  29
    Re-place: The Embodiment of Virtual Space.Embodied Interfaces & Legible City - 2011 - In Thomas Bartscherer & Roderick Coover (eds.), Switching Codes: Thinking Through Digital Technology in the Humanities and the Arts. University of Chicago Press. pp. 218.
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark  
  3.  41
    Virtual Embodiment.Andrea Giomi - 2020 - Chiasmi International 22:297-315.
    Although Merleau-Ponty never directly addressed the question of technics, over the past three decades, some of the core concepts of his philosophy have profoundly informed digital media discourse, especially in the field of media arts. The problem of embodiment, in particular, represents a keystone for the understanding of the relationship between bodies and technology. This paper seeks to examine the ways in which some of the French philosopher’s key concepts– embodiment, body schema, presence, intertwining, and flesh – have (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  4.  23
    Virtual Embodiment Using 180° Stereoscopic Video.Daniel H. Landau, Béatrice S. Hasler & Doron Friedman - 2020 - Frontiers in Psychology 11.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  5.  34
    Girl, Pixelated – Narrative Identity, Virtual Embodiment, and Second Life.Anna Gotlib - 2014 - Humana Mente 7 (26).
    This paper focuses on the reasons for, and consequences of, expanding our notions of human embodiment to virtual worlds. Increasingly, it is within virtual environments that we seek to extend, and enhance, who we are. Yet, philosophical worries persist about what sorts of selves count as moral agents, and the extent to which self-enhancements affect personal identity and agency. This paper critiques and expands the discourse on embodiment and personal identity by locating it within the (...) environments of Second Life, challenging the prevailing limitations of what counts as identity-constituting embodiment. I argue that more inclusive notions of embodiment make possible a deeper understanding of its moral and epistemic force that constitutes and locates our identities in a universe of shared moral understandings. Thus, by including enhanced virtual embodiments alongside the non-virtual, not only do we expand our ideas of what it might mean to be embodied, but we also deepen our moral vocabularies of the self. (shrink)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  6.  99
    Immersive Virtual Reality and Virtual Embodiment for Pain Relief.Marta Matamala-Gomez, Tony Donegan, Sara Bottiroli, Giorgio Sandrini, Maria V. Sanchez-Vives & Cristina Tassorelli - 2019 - Frontiers in Human Neuroscience 13.
  7.  22
    The Paradox of Virtual Embodiment: The Body Schema in Virtual Reality Aesthetic Experience.Sara Incao & Carlo Mazzola - 2021 - Studia Universitatis Babeş-Bolyai Philosophia 66 (2 supplement):131-139.
    New technologies implied in art creation and exhibition are modifying the traditional landmarks on which aesthetics has always focused. In particular, Virtual Reality artworks call the body into question when it comes to living a bodily experience within exhibitions accessible through technological tools that expand the human body’s capabilities and motor potential. The body's status is challenged in its traditional unity, that of a subject of experience living in a world where the spatial configuration is relatively constant. Conversely, in (...)
    No categories
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  8.  18
    ‘Who is this body?’ – A qualitative user study on ‘The Machine to be Another’ as a virtual embodiment system.Jonathan Harth, Maximilian Brücher, Nele Kost, Ann-Danielle Hartwig, Bernhard Schäfermeyer, Erwin Holkin & Hanna Gottschalk - 2020 - Indo-Pacific Journal of Phenomenology 20 (1):e1857953.
    ABSTRACT Like no other medium, virtual reality (VR) offers new possibilities to alter the perception of reality. These possibilities are mainly related to the feeling of presence in a virtual environment. With the VR performance ‘The Machine to be Another’ (TMTBA), we find an innovative embodiment system that enables a virtual body swap between two users. Hence, we conceptualise the performance as some kind of breaching experiment in order to alter self- and body perception. With the (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  9. The Body Technology. The Sensuality of Low Frequency Sound / Cat Hope ; Cynosuric Bodies / Susan E. Green-Mateu and Margaret Schedel ; The Violining Body in Anthèmes II by Pierre Boulez / Irine Røsnes ; 'Try to walk with the sound of my footsteps so that we can stay together' : Sonic Presence and Virtual Embodiment in Janet Cardiff and Georges Bures Miller's Audio and Video Walks / Sophie Knezic ; Breathing (as Listening) : An Emotional Bridge for Telepresence / Ximena Alarcón-Díaz ; Foley Performance and Sonic Implicit Interactions : How Foley Artists Might Hold the Secret for the Design of Sonic Implicit Interactions.Sandra Pauletto - 2022 - In Linda O'Keeffe & Isabel Nogueira (eds.), The body in sound, music and performance: studies in audio and sonic arts. New York: Routledge, Taylor & Francis Group.
     
    Export citation  
     
    Bookmark  
  10.  36
    Neurons Embodied in a Virtual World: Evidence for Organoid Ethics?Brett J. Kagan, Daniela Duc, Ian Stevens & Frederic Gilbert - 2022 - American Journal of Bioethics Neuroscience 13 (2):114-117.
  11. Embodied involvement in virtual worlds: the case of eSports practitioners.David Ekdahl & Susanne Ravn - 2019 - Sport, Ethics and Philosophy 13 (2):132-144.
    eSports practice designates a unique set of activities tethered to competitive, virtual environments, or worlds. This correlation between eSports practitioner and virtual world, we argue, is inadequately accounted for solely in terms of something physical or intellectual. Instead, we favor a perspective on eSports practice to be analyzed as a perceptual and embodied phenomenon. In this article, we present the phenomenological approach and focus on the embodied sensations of eSports practitioners as they cope with and perceive within their (...)
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark   8 citations  
  12.  97
    Virtual Reality, Embodiment, and Allusion: an Ecological-Enactive Approach.Giovanni Rolla, Guilherme Vasconcelos & Nara M. Figueiredo - 2022 - Philosophy and Technology 35 (4):1-23.
    It is common in the cognitive and computational sciences to regard virtual reality (VR) as composed of illusory experiences, given its immersive character. In this paper, we adopt an ecological-enactive perspective on cognition (Sect. 3) to evaluate the nature of VR and one’s engagement with it. Based on a post-cognitivist conception of illusion, we reject the commonly held assumption that virtual reality experiences (VREs) are illusory (Sect. 4). Our positive take on this issue is that VR devices, like (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   4 citations  
  13.  57
    Embodiment of a virtual prosthesis through training using an EMG-based human-machine interface: Case series.Karina Aparecida Rodrigues, João Vitor da Silva Moreira, Daniel José Lins Leal Pinheiro, Rodrigo Lantyer Marques Dantas, Thaís Cardoso Santos, João Luiz Vieira Nepomuceno, Maria Angélica Ratier Jajah Nogueira, Esper Abrão Cavalheiro & Jean Faber - 2022 - Frontiers in Human Neuroscience 16:870103.
    Therapeutic strategies capable of inducing and enhancing prosthesis embodiment are a key point for better adaptation to and acceptance of prosthetic limbs. In this study, we developed a training protocol using an EMG-based human-machine interface that was applied in the preprosthetic rehabilitation phase of people with amputation. This is a case series with the objective of evaluating the induction and enhancement of the embodiment of a virtual prosthesis. Six men and a woman with unilateral transfemoral traumatic amputation (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  14. Embodied Medicine: Mens Sana in Corpore Virtuale Sano.Giuseppe Riva, Silvia Serino, Daniele Di Lernia, Enea Francesco Pavone & Antonios Dakanalis - 2017 - Frontiers in Human Neuroscience 11.
  15. Minds in the Matrix: Embodied Cognition and Virtual Reality (2nd edition).Paul Smart - 2014 - In Lawrence A. Shapiro (ed.), The Routledge Handbook of Embodied Cognition. New York: Routledge.
    The present chapter discusses the implications of virtual reality for the theory and practice of embodied cognitive science. The chapter discusses how recent technological innovations are poised to reshape our understanding of the materially-embodied and environmentally-situated mind, providing us with a new means of studying the mechanisms responsible for intelligent behavior. The chapter also discusses how a synthetically-oriented shift in our approach to embodied intelligence alters our view of familiar problems, most notably the distinction between embedded and extended cognition. (...)
    Direct download  
     
    Export citation  
     
    Bookmark   4 citations  
  16.  28
    Embodiment Comfort Levels During Motor Imagery Training Combined With Immersive Virtual Reality in a Spinal Cord Injury Patient.Carla Pais-Vieira, Pedro Gaspar, Demétrio Matos, Leonor Palminha Alves, Bárbara Moreira da Cruz, Maria João Azevedo, Miguel Gago, Tânia Poleri, André Perrotta & Miguel Pais-Vieira - 2022 - Frontiers in Human Neuroscience 16.
    Brain–machine interfaces combining visual, auditory, and tactile feedback have been previously used to generate embodiment experiences during spinal cord injury rehabilitation. It is not known if adding temperature to these modalities can result in discomfort with embodiment experiences. Here, comfort levels with the embodiment experiences were investigated in an intervention that required a chronic pain SCI patient to generate lower limb motor imagery commands in an immersive environment combining visual, auditory, tactile, and thermal feedback. Assessments were made (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  17. Embodying virtue: a Buddhist perspective on virtual reality.Damien Keown - 1998 - In John Wood (ed.), The virtual embodied: presence/practice/technology. New York: Routledge. pp. 76--87.
  18. The (oh-so-queerly-embodied) virtual.Jean du Toit - 2020 - South African Journal of Philosophy 39 (4):398-410.
    The virtual has become the latest rostrum for ideological heteronormativity; it increasingly plays host to an insidious rhetoric of unjustifiably fixed and oppositional gender binaries that exhort heterosexuality as a norm. Conservative political and religious groups, as well as consumerist advertising, utilise digital technology to reinforce cast-in-stone and adversarial social perspectives for manipulative and exploitative ends. Contrastingly, the virtual may be mobilised to support and facilitate queering in contemporary societies and may positively counter such fixed ideological heteronormative categories (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  19. Agency and Embodiment: Groups, Human–Machine Interactions, and Virtual Realities.Johannes Himmelreich - 2018 - Ratio 31 (2):197-213.
    This paper develops a taxonomy of kinds of actions that can be seen in group agency, human–machine interactions, and virtual realities. These kinds of actions are special in that they are not embodied in the ordinary sense. I begin by analysing the notion of embodiment into three separate assumptions that together comprise what I call the Embodiment View. Although this view may find support in paradigmatic cases of agency, I suggest that each of its assumptions can be (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  20. Mind embodied: Computergenerated virtual reality as a new, interactive dualism.C. T. Tart - 1993 - In K. Ramakrishna Rao (ed.), Cultivating Consciousness: Enhancing Human Potential, Wellness, and Healing. Westport, Conn.: Praeger. pp. 123--137.
  21. Virtual Reality and Empathy Enhancement: Ethical Aspects.Jon Rueda & Francisco Lara - 2020 - Frontiers in Robotics and AI 7.
    The history of humankind is full of examples that indicate a constant desire to make human beings more moral. Nowadays, technological breakthroughs might have a significant impact on our moral character and abilities. This is the case of Virtual Reality (VR) technologies. The aim of this paper is to consider the ethical aspects of the use of VR in enhancing empathy. First, we will offer an introduction to VR, explaining its fundamental features, devices and concepts. Then, we will approach (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   9 citations  
  22.  34
    A New Measure of Hallucinatory States and a Discussion of REM Sleep Dreaming as a Virtual Laboratory for the Rehearsal of Embodied Cognition.Clemens Speth & Jana Speth - 2018 - Cognitive Science 42 (1):311-333.
    Hallucinatory states are experienced not only in connection with drugs and psychopathologies but occur naturally and spontaneously across the human circadian cycle: Our nightly dreams bring multimodal experiences in the absence of adequate external stimuli. The current study proposes a new, tighter measure of these hallucinatory states: Sleep onset, REM sleep, and non-REM sleep are shown to differ with regard to motor imagery indicating interactions with a rich imaginative world, and cognitive agency that could enable sleepers to recognize their hallucinatory (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  23.  5
    The Computation of Bodily, Embodied, and Virtual Reality.Durt Christoph - 2020 - Phänomenologische Forschungen 2020 (1):26-40.
    This essay investigates the impact of the digital age on corporality as a constitutive condition of experience. Rather than just considering the multitude of phenomena at the surface of digitalization, the essay uncovers the conceptual development that underlies them. I apply Edmund Husserl’s concept of the “mathematization of nature” to digitalization, and, more specifically, digitization of data from experience. This leads to an explanation of some of the reasons for the apparent and the factual loss of corporality. Building on ideas (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  24.  15
    Mitigating negative emotions through virtual reality and embodiment.Maria Sansoni, Giovanni Scarzello, Silvia Serino, Elena Groff & Giuseppe Riva - 2022 - Frontiers in Human Neuroscience 16.
    Oncological treatments are responsible for many of the physical changes associated with cancer. Because of this, cancer patients are at high risk of developing mental health problems. The aim of this study is to propose an innovative Virtual Reality training that uses a somatic technique to create a bridge with the bodily dimension of cancer. After undergoing a psycho-educational procedure, a combination of exposure, out-of-body experience, and body swapping will gradually train the patient to cope with cancer-related difficulties, increasing (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  25.  32
    A Merleau-Pontian Account of Embodied Coping in Virtual Reality.Dakota Root - 2022 - Techné Research in Philosophy and Technology 26 (3):374-394.
    Virtual reality (VR) offers a simulated environment where users can interact directly with their surroundings and provokes questions about embodiment and disconnection. This article will demonstrate how VR’s unique embodiment features differentiate it from the experience of non-VR online and video games and allow the transfer of movement and first-person perspective into the ‘gamespace.’ Drawing upon Merleau-Ponty’s concept of embodiment, I will argue that 1) VR is a coping experience, and 2) the VR environment becomes the (...)
    No categories
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark  
  26.  55
    From Immersive Body Swapping to Apprehending the Other’s Emotions: Perspective-Taking and Levels of Empathy in Embodied Virtual Reality.Ingrid Vendrell Ferran - 2024 - In Marco Cavallaro & Nicolas de Warren (eds.), Phenomenologies of the digital age: the virtual, the fictional, the magical. New York, NY: Routledge.
    Natural scientists working at the intersection of virtual reality, psychology, and computer science have recently explored the question of whether Embodied Virtual Reality (EVR) can be employed to train empathy. While for some authors (e.g., Bertrand et el. 2018), EVR can enhance empathy by means of creating a series of perceptual illusions, which lead users to adopt the other’s perspective and resonate with her experience, other authors (e.g., Sora-Domenjó 2022; Sutherland 2016) have been more skeptical about the powers (...)
    Direct download  
     
    Export citation  
     
    Bookmark  
  27. Real people and virtual bodies: How disembodied can embodiment be? [REVIEW]Monica Meijsing - 2006 - Minds and Machines 16 (4):443-461.
    It is widely accepted that embodiment is crucial for any self-aware agent. What is less obvious is whether the body has to be real, or whether a virtual body will do. In that case the notion of embodiment would be so attenuated as to be almost indistinguishable from disembodiment. In this article I concentrate on the notion of embodiment in human agents. Could we be disembodied, having no real body, as brains-in-a-vat with only a virtual (...)
    Direct download (8 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  28. Embodied knowledge and virtual space.Victor Jeleniewski Seidler - 1998 - In John Wood (ed.), The virtual embodied: presence/practice/technology. New York: Routledge.
    No categories
     
    Export citation  
     
    Bookmark   1 citation  
  29.  1
    A Merleau-Pontian phenomenology of the virtual: disembodied challenges and embodied prospects.Jean Du Toit - 2024 - South African Journal of Philosophy 43 (4):307-322.
    The technological virtual demands philosophical scrutiny. Existing methodologies, like pragmatism and social constructivism, often limit the examination of technology to the social, neglecting questions of embodiment. Said approaches tend to overlook the intricate existential connection between the embodied individual and digital technology artefacts. This article argues that Merleau-Ponty’s phenomenology may be mobilised to describe, understand and reconceptualise the category of the virtual and the dynamic relation between the digital technology artefact and its user. The result is a (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  30.  34
    Big Handsome Men, Bears and Others: Virtual Constructions of ‘Fat Male Embodiment’.Lee F. Monaghan - 2005 - Body and Society 11 (2):81-111.
    Using embodied sociology, this article offers a virtual ethnography of ‘fat male embodiment’. Reporting and analysing qualitative data generated online, it includes a typology of big/fat male body-subjects and supportive/admiring others. These fat-friendly typifications are unpacked by referencing advocated codes of self–body relatedness, sexualities and the relevance of food. The virtual construction of acceptable, admirable or resistant masculinities is then explored under the following headings: (1) appeals to ‘real’ or ‘natural’ masculinity; (2) the admiration and eroticization of (...)
    Direct download  
     
    Export citation  
     
    Bookmark   4 citations  
  31.  16
    Progressive Training for Motor Imagery Brain-Computer Interfaces Using Gamification and Virtual Reality Embodiment.Filip Škola, Simona Tinková & Fotis Liarokapis - 2019 - Frontiers in Human Neuroscience 13:460265.
    This paper presents a gamified motor imagery brain-computer interface (MI-BCI) training in immersive virtual reality. Aim of the proposed training method is to increase engagement, attention, and motivation in co-adaptive event-driven MI-BCI training. This was achieved using gamification, progressive increase of the training pace, and virtual reality design reinforcing the body ownership transfer (embodiment) into the avatar. From the 20 healthy participants performing 6 runs of 2-class MI-BCI training (left/right hand), 19 were trained for a basic level (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  32. Perception of Affordances and Experience of Presence in Virtual Reality.Paweł Grabarczyk & Marek Pokropski - 2016 - Avant: Trends in Interdisciplinary Studies 7 (2):25-44.
    Recent developments in virtual reality technology raise a question about the experience of presence and immersion in virtual environments. What is immersion and what are the conditions for inducing the experience of virtual presence? In this paper, we argue that crucial determinants of presence are perception of affordances and sense of embodiment. In the first section of this paper, we define key concepts and introduce important distinctions such as immersion and presence. In the second and third (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   7 citations  
  33. Real Virtuality: A Code of Ethical Conduct. Recommendations for Good Scientific Practice and the Consumers of VR-Technology.Michael Madary & Thomas Metzinger - 2016 - Frontiers in Robotics and AI 3:1-23.
    The goal of this article is to present a first list of ethical concerns that may arise from research and personal use of virtual reality (VR) and related technology, and to offer concrete recommendations for minimizing those risks. Many of the recommendations call for focused research initiatives. In the first part of the article, we discuss the relevant evidence from psychology that motivates our concerns. In Section “Plasticity in the Human Mind,” we cover some of the main results suggesting (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   22 citations  
  34.  35
    Electroencephalographic Correlates of Sensorimotor Integration and Embodiment during the Appreciation of Virtual Architectural Environments.Giovanni Vecchiato, Gaetano Tieri, Andrea Jelic, Federico De Matteis, Anton G. Maglione & Fabio Babiloni - 2015 - Frontiers in Psychology 6.
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark   6 citations  
  35. Embodiment and fundamental motor skills in eSports.Ivo van Hilvoorde & Niek Pot - 2016 - Sport, Ethics and Philosophy 10 (1):14-27.
    Electronic sports and other variants of ‘digital sports’ have increased in popularity all over the world and may even come to challenge hegemonic concepts of sport. More relevant than the apparent opposition between ‘physical’ and ‘non-physical’ is the question what kind of embodiment is manifested within virtual environments. In this paper, we argue that eSports do require the learning and performance of motor skills and that embodiment within a virtual environment may be considered playful or even (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   10 citations  
  36.  45
    Embodiment is the foundation, not a level.Jerome A. Feldman - 1997 - Behavioral and Brain Sciences 20 (4):746-747.
    Embodiment, the explicit dependence of cognition on the properties of the human body, is the foundation of contemporary cognitive science. Ballard et al.'s target article makes an important contribution to the embodiment story by suggesting how limitations on neural binding ability lead to deictic strategies for many tasks. It also exploits the powerful experimental method of instrumented virtual reality. This commentary suggests some ways in which the target article might be misinterpreted and offers other cautions.
    Direct download (6 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  37.  26
    How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics.N. Katherine Hayles - 1999 - University of Chicago Press.
    In this age of DNA computers and artificial intelligence, information is becoming disembodied even as the "bodies" that once carried it vanish into virtuality. While some marvel at these changes, envisioning consciousness downloaded into a computer or humans "beamed" _Star Trek_-style, others view them with horror, seeing monsters brooding in the machines. In _How We Became Posthuman,_ N. Katherine Hayles separates hype from fact, investigating the fate of embodiment in an information age. Hayles relates three interwoven stories: how information (...)
    Direct download  
     
    Export citation  
     
    Bookmark   178 citations  
  38.  28
    Putting Oneself in the Body of Others: A Pilot Study on the Efficacy of an Embodied Virtual Reality System to Generate Self-Compassion.Ausiàs Cebolla, Rocío Herrero, Sara Ventura, Marta Miragall, Miguel Bellosta-Batalla, Roberto Llorens & Rosa Ma Baños - 2019 - Frontiers in Psychology 10.
  39.  15
    “Tricking the Brain” Using Immersive Virtual Reality: Modifying the Self-Perception Over Embodied Avatar Influences Motor Cortical Excitability and Action Initiation.Karin A. Buetler, Joaquin Penalver-Andres, Özhan Özen, Luca Ferriroli, René M. Müri, Dario Cazzoli & Laura Marchal-Crespo - 2022 - Frontiers in Human Neuroscience 15.
    To offer engaging neurorehabilitation training to neurologic patients, motor tasks are often visualized in virtual reality. Recently introduced head-mounted displays allow to realistically mimic the body of the user from a first-person perspective in a highly immersive VR environment. In this immersive environment, users may embody avatars with different body characteristics. Importantly, body characteristics impact how people perform actions. Therefore, alternating body perceptions using immersive VR may be a powerful tool to promote motor activity in neurologic patients. However, the (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  40.  26
    Virtual reality or real virtuality: the space of flows and nursing practice.Lynne Barnes & Trudy Rudge - 2005 - Nursing Inquiry 12 (4):306-315.
    The use of virtual environments for the provision of health‐care is on the increase, and with each new development brings debates about their impact on care, nursing and nursing practice. Such environments offer opportunities for extending care and improvements in communication. Others believe these developments threaten aspects of nursing they hold sacrosanct. This paper explores the development of an assemblage of computer networks, databases, information systems, software programs and management systems that together work to manage health‐care in Australia, namely (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   5 citations  
  41. From immersive body swap to the apprehension of the other's emotions : perspective-taking and levels of empathy in embodied virtual reality.Íngrid Vendrell Ferran - 2024 - In Marco Cavallaro & Nicolas de Warren (eds.), Phenomenologies of the digital age: the virtual, the fictional, the magical. New York, NY: Routledge.
     
    Export citation  
     
    Bookmark  
  42. Virtually nothing: Re-evaluating the significance of cyberspace.Andy Miah - unknown
    This paper provides a critical analysis of virtual environments made in recent leisure and cultural studies discussions, which claim virtual reality to be the technotopia of post-modern society. Such positions describe virtual realities as worlds of in nite freedom, which transcend human subjectivity and where identity becomes no longer burdened by the prejudices of persons. Arguing that cyberspace offers little more than a token gesture towards such liberation, the paper suggests a shift in focus from the power (...)
     
    Export citation  
     
    Bookmark  
  43.  25
    Mimicking Schizophrenia: Reducing P300b by Minimally Fragmenting Healthy Participants’ Selves Using Immersive Virtual Reality Embodiment.Bernhard Spanlang, Birgit Nierula, Maud Haffar & J. Bruno Debruille - 2019 - Frontiers in Human Neuroscience 12.
  44.  21
    Virtual Laboratories and Posthuman Learning.Sanne Lisborg & Oliver Tafdrup - 2023 - Techné Research in Philosophy and Technology 27 (3):299-321.
    The increasing use of virtual laboratories in education raises new philosophical—and perhaps especially phenomenological—questions related to how this type of technological mediation affects the user’s sense of situated embodied being: sensory perception. The empirical basis of this phenomenological inquiry is a case study conducted in a Danish school setting. This allows us to compare analog laboratory work with virtual. Inspired by Maurice Merleau-Ponty, we describe how pupils’ bodily and multisensory interactions with laboratory tools differ across physical and (...) settings. Virtual laboratories are complex, sociotechnical, often opaque practices that affect the pupils’ sense of embodiment, thus prompting the need for in situ development of hermeneutical strategies for bridging the gap between the simulated laboratory and the physical world. In the final section, we discuss how these strategies can be considered posthuman learning processes. (shrink)
    No categories
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  45.  10
    Virtual reality as a transformed form.С. А Смирнов - 2023 - Philosophy Journal 16 (1):21-38.
    The article provides an analysis of one problem related to the discussion of the ontologi­cal status of virtual reality. The author proposes to discuss the problem of the reality of virtual worlds in terms of transformed forms. In this regard, an analysis is given of how this concept was introduced by K. Marx and how it was discussed further in the scientific literature. It is proposed to perceive the transformed form not as a perverted or false real­ity, but (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  46.  16
    How do people with physical disabilities want to construct virtual identities with avatars?Jaeyoung Park & Seongcheol Kim - 2022 - Frontiers in Psychology 13:994786.
    In the virtual world, people can reconstruct their identity the way they want with avatars. Many expect the high degree of freedom in avatar customization will give new chances to socially marginalized people experiencing discrimination against their physical traits. Accordingly, research on a virtual embodiment of marginalized people has been steady with increased interest in equity and inclusion. However, even discourse alienates people with disabilities. In addition, there are few studies on the virtual representations of people (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  47.  26
    How Does Embodying a Transgender Narrative Influence Social Bias? An Explorative Study in an Artistic Context.Marte Roel Lesur, Sonia Lyn & Bigna Lenggenhager - 2020 - Frontiers in Psychology 11.
    Virtual reality protocols inducing illusory embodiment of avatars have shown a positive impact in participants’ perception of outgroup members, in line with the idea that the simulation of another’s sensorimotor states might underlie pro-social behaviour. These studies, however, have been mostly confined to laboratory settings with student populations, and the use of artificial avatars. In an interdisciplinary effort benefiting from the heterogeneous sample within a museum, we aimed at quantifying changes in interpersonal perception induced by embodying a transgender (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  48.  5
    Exploring the Application of "Virtual and Real" Philosophical Thought in Digital Culture and Art Design.Xixi Ye - 2024 - European Journal for Philosophy of Religion 16 (4):18-34.
    The field of digital cultural art design is increasingly driven by technological progress, forming a unique expression form that blends virtuality and reality. From a philosophical perspective, this article explores the application and embodiment of the ancient and profound philosophical thought of "virtuality and reality" in digital cultural art design. By analyzing the origin of the philosophy of "virtuality and reality" in ancient Chinese thought and its comparison in Western philosophy, combined with the creative practice of digital art, this (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  49.  40
    Embodied pain, chronic pain, and Grahek's legacy.Miljana Milojević & Vanja Subotić - 2023 - Belgrade Philosophical Annual 36 (2):71-97.
    This paper argues in favour of the embodied approach to pain. We start by asserting that an appropriate philosophical treatment of pain must be empirically informed, rather than relying solely on the conceptual analysis typical of what we call "orthodox views of pain. " We then examine contemporary empirically informed views, specifically enactivism and eliminativism, by testing them against the aberrant pain phenomenon, namely chronic pain. This method of using fringe cases and aberrations to test philosophical theories of pain follows (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  50.  15
    Doing Philosophy Virtually and the Amphibolic Body: Thoughts on the Margins of the Pandemic.Elena Theodoropoulou - 2021 - Paragrana: Internationale Zeitschrift für Historische Anthropologie 30 (2):258-269.
    The persisting usage of virtual means for the completion of activities usually or traditionally held in person stimulates the reflection about the possible effect that doing philosophy online could have on the philosophical integrity of the process. The body question seems to be pivotal in this context not only as far as concerning virtuality issues but also philosophy’s care to integrate the body into its routines – when it is practiced physically – especially in the frame of an education (...)
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark  
1 — 50 / 973