Results for 'public good games'

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  1. Paleolithic public goods games: Why human culture and cooperation did not evolve in one step.Benoît Dubreuil - 2010 - Biology and Philosophy 25 (1):53-73.
    It is widely agreed that humans have specific abilities for cooperation and culture that evolved since their split with their last common ancestor with chimpanzees. Many uncertainties remain, however, about the exact moment in the human lineage when these abilities evolved. This article argues that cooperation and culture did not evolve in one step in the human lineage and that the capacity to stick to long-term and risky cooperative arrangements evolved before properly modern culture. I present evidence that Homo heidelbergensis (...)
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  2.  40
    Public Goods Games in Japan.Keiko Ishii & Robert Kurzban - 2008 - Human Nature 19 (2):138-156.
    Social dilemmas, in which individually selfish behavior leads to collectively deficient outcomes, continue to be an important topic of research because of their ubiquity. The present research with Japanese participants replicates, with slight modifications, public goods games previously run in the United States. In contrast to recent work showing profound cross-cultural differences, the results of two studies reported here show remarkable cross-cultural similarities. Specifically, results suggest that (1) as in the U.S., allowing incremental commitment to a public (...)
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  3.  69
    Sort out your neighbourhood: Public good games on dynamic networks.Kai P. Spiekermann - 2009 - Synthese 168 (2):273 - 294.
    Axelrod (The evolution of cooperation, 1984) and others explain how cooperation can emerge in repeated 2-person prisoner’s dilemmas. But in public good games with anonymous contributions, we expect a breakdown of cooperation because direct reciprocity fails. However, if agents are situated in a social network determining which agents interact, and if they can influence the network, then cooperation can be a viable strategy. Social networks are modelled as graphs. Agents play public good games with (...)
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  4. Prisoner's dilemma and public goods games in different geometries: Compulsory versus voluntary interactions.Christoph Hauert & György Szabó - 2003 - Complexity 8 (4):31-38.
  5.  39
    The repeated public goods game: A solution using Tit-for-Tat and the Lindahl point.Mark Irving Lichbach - 1992 - Theory and Decision 32 (2):133-146.
  6.  4
    The Nature and Motivation of Human Cooperation from Variant Public Goods Games.Yigui Zhang, Qin Zhu & Zhongqiu Li - forthcoming - Human Nature:1-19.
    This study aims to reveal the nature and motivation of human cooperation. By adopting the public goods game paradigm of competition and repetition, and introducing factors such as punishment and heterogeneous contributions, an experiment was conducted at Nanjing University in China, where 224 undergraduate students participated in seven games, including intragroup and intergroup competition. Meanwhile, participants’ social value orientation (SVO) was measured. The results indicated that cooperation (non-zero contribution) was the common choice for participants, but their contributions varied (...)
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  7. A threshold for biological altruism in public goods games played in groups including kin.Hannes Rusch - 2014 - MAGKS Discussion Paper Series in Economics.
    Phenomena like meat sharing in hunter-gatherers, altruistic self-sacrifice in intergroup conflicts, and contribution to the production of public goods in laboratory experiments have led to the development of numerous theories trying to explain human prosocial preferences and behavior. Many of these focus on direct and indirect reciprocity, assortment, or (cultural) group selection. Here, I investigate analytically how genetic relatedness changes the incentive structure of that paradigmatic game which is conventionally used to model and experimentally investigate collective action problems: the (...)
     
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  8.  26
    The Integrative Effects of Leading by Example and Follower Traits in Public Goods Game: A Multilevel Study.Huiqing Qiu, Youlan Zhang, Gonglin Hou & Zhongming Wang - 2018 - Frontiers in Psychology 9:381627.
    As an important way to understand leadership based on voluntary contribution mechanisms, the importance of leading by example to teamwork is becoming more and more evident in recent years. However, existing theories based on signaling and reciprocity perspectives respectively provide incomplete theoretical explaining. This study adds clarity by conducting a cross-level study that indicates a possible integrative framework of both signaling and reciprocity perspective on leading by example. Results were using data gathered from 130 Chinese college students, which were allocated (...)
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  9.  21
    Motives and comprehension in a public goods game with induced emotions.Simon Bartke, Steven J. Bosworth, Dennis J. Snower & Gabriele Chierchia - 2019 - Theory and Decision 86 (2):205-238.
    This study analyses the sensitivity of public goods contributions through the lens of psychological motives. We report the results of a public goods experiment in which subjects were induced with the motives of care and anger through autobiographical recall. Subjects’ preferences, beliefs, and perceptions under each motive are compared with those of subjects experiencing a neutral autobiographical recall control condition. We find, but only for those subjects with the highest comprehension of the game, that care elicits significantly higher (...)
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  10.  19
    Preschoolers are sensitive to free riding in a public goods game.Martina Vogelsang, Keith Jensen, Sebastian Kirschner, Claudio Tennie & Michael Tomasello - 2014 - Frontiers in Psychology 5.
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  11.  20
    Educated or Indoctrinated? Remarks on the Influence of Economic Teaching on Students’ Attitudes Based on Evidence from the Public Good Game Experiment.Jarosław Neneman & Joanna Dzionek-Kozłowska - 2021 - Studies in Logic, Grammar and Rhetoric 66 (4):353-371.
    Economic education is frequently blamed for negatively affecting students’ values and attitudes. Economists are reported as less cooperative, more self-interested, and more prone to free-riding. However, empirical evidence is inconclusive – certain studies support while others gainsay the so-called indoctrination hypothesis. We contribute to the discussion by running a Public Good Game quasi-experiment. Working with economics and non-economics graduates, we compared contributions to the common fund by representatives of both subsamples. Students’ contributions were then juxtaposed against the scores (...)
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  12.  21
    Incidental Emotions and Cooperation in a Public Goods Game.Yen Nguyen & Charles N. Noussair - 2022 - Frontiers in Psychology 13:800701.
    The study reported here considers the relationship between emotional state and cooperation. An experiment is conducted in which the emotions of fear, happiness, and disgust are induced using 360-degree videos, shown in virtual reality. There is also a control condition in which a neutral state is induced. Under the Fear, Happiness, and Disgust conditions, the cooperation level is lower than under the Neutral condition. Furthermore, cooperation declines over time in the three emotion conditions, while it does not under Neutral. The (...)
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  13.  21
    Incentive-based search for efficient equilibria of the public goods game.Vadim Levit, Zohar Komarovsky, Tal Grinshpoun & Amnon Meisels - 2018 - Artificial Intelligence 262 (C):142-162.
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  14.  21
    Heritability of decisions and outcomes of public goods games.Kai Hiraishi, Chizuru Shikishima, Shinji Yamagata & Juko Ando - 2015 - Frontiers in Psychology 6.
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  15.  32
    Can priming cooperation increase public good contributions?Michalis Drouvelis, Robert Metcalfe & Nattavudh Powdthavee - 2015 - Theory and Decision 79 (3):479-492.
    We investigate the effect of priming on pro-social behaviour in a setting where there is a clear financial incentive to free ride. By activating the concept of cooperation among randomly selected individuals, we explore whether it is possible to positively influence people’s voluntary contributions to the public good. Our findings indicate that cooperative priming increases contributions in a one-shot public goods game from approximately 25–36 % compared with the non-primed group. The results call for further explorations of (...)
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  16.  48
    Public Good Provision and Fairness Issues for Climate Change Mitigation.Laura Lamb & Panagiotis Peter Tsigaris - 2011 - Journal of Business Ethics Education 8 (1):139-155.
    This article presents a new classroom experiment in order to illustrate and initiate discussion on the public good provision of prevention of dangerous anthropogenic climate change. The classroom game aids students’ understanding of the difficulty associated with funding public goods; the role of fairness in climate change negotiations; the risks associated with catastrophic climate change impact; and the free riding concept. The classroom game has been played in various business, economics and political science courses. Feedback received from (...)
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  17.  94
    Cooperative provision of indivisible public goods.Pierre Dehez - 2013 - Theory and Decision 74 (1):13-29.
    A community faces the obligation of providing an indivisible public good that each of its members is able to provide at a certain cost. The solution is to rely on the member who can provide the public good at the lowest cost, with a due compensation from the other members. This problem has been studied in a non-cooperative setting by Kleindorfer and Sertel. They propose an auction mechanism that results in an interval of possible individual contributions (...)
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  18.  15
    Cost-(in)effective public good provision: an experimental exploration.Nathan W. Chan, Stephen Knowles, Ronald Peeters & Leonard Wolk - 2023 - Theory and Decision 96 (3):397-442.
    This paper investigates the determinants of cost-(in)effective giving to public goods. We conduct a pre-registered experiment to elucidate how factors at the institutional and individual levels shape individual contributions and the cost-effectiveness of those contributions in a novel public good game. In particular, we examine the role of consequential uncertainty over the value of public good contributions (institutional level) as well as individual characteristics like risk and ambiguity attitudes, giving type, and demographics (individual level). We (...)
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  19.  60
    The voluntary provision of public goods.Leon Felkins - manuscript
    Some people voluntarily provide public goods while others take a free ride. Are the providers acting rationally? Should they instead follow the example of the free-rider? What are the rational and moral justifications for voluntary provision? This dissertation examines five ways to justify voluntary provision: rational prudence, social norms, group agency, fairness, and altruism. It suggests that altruism provides the best possible defense. Considerations of fairness may also provide a justification in some circumstances, but generally this argument is vulnerable (...)
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  20. What Makes Jeopardy! a Good Game?Brendan Shea - 2012 - In Shaun P. Young (ed.), Jeopardy! and Philosophy: What is Knowledge in the Form of a Question? Open Court. pp. 27-39.
    Competitive quiz shows, and Jeopardy! in particular, occupy a unique place among TV game shows. The most successful Jeopardy! contestants—Ken Jennings, Brad Rutter, Frank Sparenberg, and so on—have appeared on late night talk shows, been given book contracts, and been interviewed by major newspapers. This sort of treatment is substantially different than, say, the treatment that the winners of The Price is Right or Deal or No Deal are afforded. The distinctive status of quiz shows is evidenced in other ways (...)
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  21.  72
    Moral Rules As Public Goods.Edward F. McClennen - 1999 - Business Ethics Quarterly 9 (1):103-126.
    Abstract:The kind of commitment to moral rules that characterizes effective interaction between persons in among others places, manufacturing and commercial settings is characteristically treated by economists and game theorists as a public good, the securing of which requires the expenditure of scarce resources on surveillance and enforcement mechanisms. Alternatively put, the view is that, characteristically, rational persons cannot voluntarily guide their choices by rules, but can only be goaded into acting in accordance with such rules by the fear (...)
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  22.  47
    Ancestral kinship patterns substantially reduce the negative effect of increasing group size on incentives for public goods provision.Hannes Rusch - 2015 - University of Cologne, Working Paper Series in Economics 82.
    Phenomena like meat sharing in hunter-gatherers, self-sacrifice in intergroup conflicts, and voluntary contribution to public goods provision in laboratory experiments have led to the development of numerous theories on the evolution of altruistic in-group beneficial behavior in humans. Many of these theories abstract away from the effects of kinship on the incentives for public goods provision, though. Here, it is investigated analytically how genetic relatedness changes the incentive structure of that paradigmatic game which is conventionally used to model (...)
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  23. The Theory of Externalities, Public Goods, and Club Goods.Richard Cornes & Todd Sandler - 1996 - Cambridge University Press.
    This book presents a theoretical treatment of externalities, public goods, and club goods. The new edition updates and expands the discussion of externalities and their implications, coverage of asymmetric information, underlying game-theoretic formulations, and intuitive and graphical presentations. Aimed at well-prepared undergraduates and graduate students making a serious foray into this branch of economics, the analysis should also interest professional economists wishing to survey recent advances in the field. No other single source for the range of materials explored is (...)
     
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  24.  31
    Experience in public goods experiments.Anna Conte, M. Vittoria Levati & Natalia Montinari - 2019 - Theory and Decision 86 (1):65-93.
    Using information on students’ past participation in economic experiments, we analyze whether behavior in public goods games is affected by experience and history. We find that: on average, the amount subjects contribute and expect others to contribute decreases with experience; at the individual level, the proportion of unconditional cooperators decreases with experience, while the proportion of selfish people increases. Finally, history influences behavior less than experience. Researchers are urged to control for subjects’ experience and history to improve the (...)
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  25.  24
    Germany versus China: How does social distance influence public good behavior?Dung V. Vu - 2016 - Mind and Society 15 (1):33-52.
    Public good contributions have been an interest for many experimental economists, since evidence has shown that people do not always behave rationally and inefficient equilibria are not always realized. This research compares a public good game run in both China and Germany with three treatments in which the social distance factor varies. The outcome shows that under a condition of high social distance, Chinese and German behavior differs with German subjects contributing more to the public (...)
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  26.  14
    Resolving ambiguity as a public good: experimental evidence from Guyana.Kaywana Raeburn, Sonia Laszlo & Jim Warnick - 2022 - Theory and Decision 95 (1):79-107.
    Incomplete information is a commonly cited barrier to the adoption of new innovations. We present a decision-making experiment, conducted with farmers in the field, that explores the extent to which information which reduces ambiguity may be provided as a public good. In the experiment, participants make a series of decisions between a risky gamble and an ambiguous gamble. An initial private decision is followed by second choice in which participants know that their chosen gambles and outcomes will be (...)
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  27.  44
    Noncompliance With Safety Guidelines as a Free-Riding Strategy: An Evolutionary Game-Theoretic Approach to Cooperation During the COVID-19 Pandemic.Jose C. Yong & Bryan K. C. Choy - 2021 - Frontiers in Psychology 12:646892.
    Evolutionary game theory and public goods games offer an important framework to understand cooperation during pandemics. From this perspective, the COVID-19 situation can be conceptualized as a dilemma where people who neglect safety precautions act as free riders, because they get to enjoy the benefits of decreased health risk from others’ compliance with policies despite not contributing to or even undermining public safety themselves. At the same time, humans appear to carry a suite of evolved psychological mechanisms (...)
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  28.  36
    Game Experiments on Cooperation Through Reward and Punishment.Ross Cressman, Jia-Jia Wu, Cong Li & Yi Tao - 2013 - Biological Theory 8 (2):158-166.
    Game experiments designed to test the effectiveness of reward and/or punishment incentives in promoting cooperative behavior among their participants are quite common. Results from two such recent experiments conducted in Beijing, based on the Prisoner’s Dilemma (PD) game and Public Goods Game respectively, are summarized here. The unexpected empirical outcomes for the repeated PD game, that cooperation actually decreased when the participants had the option of using a costly punishment strategy and that participants who used costly punishment in some (...)
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  29. “Economic man” in cross-cultural perspective: Behavioral experiments in 15 small-scale societies.Joseph Henrich, Robert Boyd, Samuel Bowles, Colin Camerer, Ernst Fehr, Herbert Gintis, Richard McElreath, Michael Alvard, Abigail Barr, Jean Ensminger, Natalie Smith Henrich, Kim Hill, Francisco Gil-White, Michael Gurven, Frank W. Marlowe & John Q. Patton - 2005 - Behavioral and Brain Sciences 28 (6):795-815.
    Researchers from across the social sciences have found consistent deviations from the predictions of the canonical model of self-interest in hundreds of experiments from around the world. This research, however, cannot determine whether the uniformity results from universal patterns of human behavior or from the limited cultural variation available among the university students used in virtually all prior experimental work. To address this, we undertook a cross-cultural study of behavior in ultimatum, public goods, and dictator games in a (...)
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  30.  64
    Reciprocity and its Role in Economic Cooperation.Pedro McDade - 2020 - Dissertation, University of Warwick
    Reciprocity is ubiquitous in our lives, both as a way of rewarding and punishing others. Consequently, the social sciences have devoted many studies to this phenomenon. However, the concept of 'reciprocity' is quite polyvalent, and is used in many different ways across different disciplines - a situation potentially prone to equivocation, which hinders fruitful interdisciplinary work. At the same time, although philosophers often invoke 'reciprocity' in their work, there is a lack of conceptual clarification about what reciprocity actually means - (...)
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  31.  56
    Game theory and global environmental policy.Alfred Endres - 2004 - Poiesis and Praxis 3 (s 1-2):123-139.
    Economists interpret global environmental quality to be a pure public good. Each country should contribute to its provision. However, this is hard to achieve because each government is tempted to take a free ride on the other governments' efforts. Not only has this dilemma been analysed with game theoretical methods but game theory has also been used to think about how to make amends. This paper reviews the game theoretical discussion on how international policy frameworks may be designed (...)
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  32. A Bargaining Game Analysis of International Climate Negotiations.John Basl, Ronald Sandler, Rory Smead & Patrick Forber - 2014 - Nature Climate Change 4:442-445.
    Climate negotiations under the United Nations Framework Convention on Climate Change have so far failed to achieve a robust international agreement to reduce greenhouse gas emissions. Game theory has been used to investigate possible climate negotiation solutions and strategies for accomplishing them. Negotiations have been primarily modelled as public goods games such as the Prisoner’s Dilemma, though coordination games or games of conflict have also been used. Many of these models have solutions, in the form of (...)
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  33.  15
    Exploiting homogeneity in games with non-homogeneous revenue functions.Antoni Rubí-Barceló & Walter Ferrarese - 2023 - Theory and Decision 96 (2):333-349.
    We exploit the properties of homogeneous functions to characterize the symmetric pure-strategy Nash equilibria of n-player symmetric games in which each player’s revenue function is not homogeneous but it can be decomposed into the sum of homogeneous functions with different degrees of homogeneity. Our results aim to provide a pathway for an easy computation of symmetric equilibria for this type of games. We discuss our results in a Cournot game, a contest game, and a public good (...)
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  34.  44
    Translucency, assortation, and information pooling: How groups solve social dilemmas.Kai Spiekermann - 2007 - Politics, Philosophy and Economics 6 (3):285-306.
    In one-shot public goods dilemmas, defection is the strictly dominant strategy. However, agents with cooperative strategies can do well if (1) agents are `translucent' (that is, if agents can fallibly recognize the strategy other agents play ex ante ) and (2) an institutional structure allows `assortation' such that cooperative agents can increase the likelihood of playing with their own kind. The model developed in this article shows that even weak levels of translucency suffice if cooperators are able to pool (...)
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  35.  53
    Use of data on planned contributions and stated beliefs in the measurement of social preferences.Anna Conte & M. Vittoria Levati - 2014 - Theory and Decision 76 (2):201-223.
    In a series of one-shot linear public goods game, we ask subjects to report their contributions, their contribution plans for the next period, and their first-order beliefs about their present and future partner. We estimate subjects’ preferences from plan data by a finite mixture approach and compare the results with those obtained from contribution data. Controlling for beliefs, which incorporate the information about the others’ decisions, we are able to show that plans convey accurate information about subjects’ preferences and, (...)
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  36. Engineering Human Cooperation.Terence C. Burnham & Brian Hare - 2007 - Human Nature 18 (2):88-108.
    In a laboratory experiment, we use a public goods game to examine the hypothesis that human subjects use an involuntary eye-detector mechanism for evaluating the level of privacy. Half of our subjects are “watched” by images of a robot presented on their computer screen. The robot—named Kismet and invented at MIT—is constructed from objects that are obviously not human with the exception of its eyes. In our experiment, Kismet produces a significant difference in behavior that is not consistent with (...)
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  37.  76
    Can one-shot experimental games measure social norms and preferences?Michiru Nagatsu - unknown
    People do not behave strictly so as to maximize monetary payoffs in ex- perimental games such as Public Goods and Ultimatum games. To explain this ‘anomaly’, behavioural economists have proposed so-called social pref- erence models that try to capture other-regarding preferences as additional arguments of players’ util- ity functions. However, none of the proposed model has successfully ex- plained data across different games. I give a proper diagnosis to this situa- tion by examining Woodward’s methodological critique (...)
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  38. Epistemic Norms and the "Epistemic Game" They Regulate: The Basic Structured Epistemic Costs and Benefits.David Henderson & Peter Graham - 2017 - American Philosophical Quarterly 54 (4):367-382.
    This paper is a beginning—an initial attempt to think of the function and character of epistemic norms as a kind of social norm. We draw on social scientific thinking about social norms and the social games to which they respond. Assume that people individually follow epistemic norms for the sake of acquiring a stock of true beliefs. When they live in groups and share information with each other, they will in turn produce a shared store of true beliefs, an (...)
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  39.  73
    Is Language a Game?Joseph Heath - 1996 - Canadian Journal of Philosophy 26 (1):1 - 28.
    Recent developments in game theory have shown that the mathematical models of action so widely admired in the study of economics are in fact only particular instantiations of a more general theoretical framework. In the same way that Aristotelian logic was ‘translated’ into the more general and expressive language of predicate logic, the basic action theoretic underpinnings of modern economics have now been articulated within the more comprehensive language of game theory. But precisely because of its greater generality and expressive (...)
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  40.  11
    Game Review.Rebecca Sutherland - 2009 - Journal of Consciousness Studies 16 (1):111-111.
    Mel Gooding and Julian Rothestein , Mind Games: A Box of Psychological Play, Shambhala Publications, 2008, ISBN: 978-1590306406.
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  41.  84
    Inequality aversion and antisocial punishment.Christian Thöni - 2014 - Theory and Decision 76 (4):529-545.
    Antisocial punishment—punishment of pro-social cooperators—has shown to be detrimental for the efficiency of informal punishment mechanisms in public goods games. The motives behind antisocial punishment acts are not yet well understood. This article shows that inequality aversion predicts antisocial punishment in public goods games with punishment. The model by Fehr and Schmidt (Q J Econ 114(3): 817–868, 1999) allows to derive conditions under which antisocial punishment occurs. With data from three studies on public goods (...) with punishment I evaluate the predictions. A majority of the observed antisocial punishment acts are not compatible with inequality aversion. These results suggest that the desire to equalize payoffs is not a major determinant of antisocial punishment. (shrink)
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  42. Reviewing Games of Empire: Global Capitalism and Video Games.Simon Ferrari & Ian Bogost - 2013 - Continent 3 (1):50-52.
    Nick Dyer-Witheford and Greig de Peuter. Games of Empire: Global Capitalism and Video Games . Minneapolis: University of Minnesota Press. 2009. 320pp. pbk. $19.95 ISBN-13: 978-0816666119. In Games of Empire , Nick Dyer-Witheford and Greig de Peuter expand an earlier study of “the video game industry as an aspect of an emerging postindustrial, post-Fordist capitalism” (xxix) to argue that videogames are “exemplary media of Empire” (xxix). Their notion of “Empire” is based on Michael Hardt and Antonio Negri’s (...)
     
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  43.  28
    Equilibria analysis in social dilemma games with Skinnerian agents.Ugo Merlone, Daren R. Sandbank & Ferenc Szidarovszky - 2013 - Mind and Society 12 (2):219-233.
    Different disciplines have analyzed binary choices to model collective behavior in human systems. Several situations in which social dilemma arise can be modeled as N-person prisoner’s dilemma games including homeland security, public goods, international political economy among others. The purpose of this study is to develop an analytical solution to the N-person prisoner’s dilemma game when boundedly rational agents interact in a population. Previous studies in the literature consider the case in which cooperators and defectors have the same (...)
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  44.  32
    Empathy and socially responsible consumption: an experiment with the vote-with-the-wallet game.Vittorio Pelligra & Alejandra Vásquez - 2020 - Theory and Decision 89 (4):383-422.
    We study by means of a laboratory experiment the role of individuals’ empathy in the Vote-with-the-Wallet Game. Our main purpose is to analyze the impact of the ability to empathize on participants’ behavior when asked to choose between two specific types of product: a cheaper conventional good and a more expensive one which, however, produces a positive externality for the other participants. We consider three manipulations: a) a redistribution mechanism where the expensive product is subsidized by the buyers of (...)
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  45.  76
    Joint beliefs in conflictual coordination games.Peter Vanderschraaf & Diana Richards - 1997 - Theory and Decision 42 (3):287-310.
    The traditional solution concept for noncooperative game theory is the Nash equilibrium, which contains an implicit assumption that players’ probability distributions satisfy t probabilistic independence. However, in games with more than two players, relaxing this assumption results in a more general equilibrium concept based on joint beliefs. This article explores the implications of this joint-beliefs equilibrium concept for two kinds of conflictual coordination games: crisis bargaining and public goods provision. We find that, using updating consistent with Bayes’ (...)
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  46. Prisoners of Reason: Game Theory and Neoliberal Political Economy.S. M. Amadae (ed.) - 2015 - New York: Cambridge University Press.
    Is capitalism inherently predatory? Must there be winners and losers? Is public interest outdated and free-riding rational? Is consumer choice the same as self-determination? Must bargainers abandon the no-harm principle? Prisoners of Reason recalls that classical liberal capitalism exalted the no-harm principle. Although imperfect and exclusionary, modern liberalism recognized individual human dignity alongside individuals' responsibility to respect others. Neoliberalism, by contrast, views life as ceaseless struggle. Agents vie for scarce resources in antagonistic competition in which every individual seeks dominance. (...)
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  47.  16
    Games That Kill Us: Video Games and Violence in the Russian Printed Media Discourse.E. S. Sokolov - 2020 - Sociology of Power 32 (3):165-188.
    The paper investigates the video game discourse of the Russian state media from 2011 to 2015. Critical discourse analysis serves as a methodological framework for this work, and Foucault’s power/knowledge model is used to explain the logic behind the «grotesque discourses». In the Russian press, video games are described as an instance of inculcation, provoking overintense emotions and forcing individuals to commit symbolic acts impossible from the standpoint of “normal” pedagogy. The paper problematizes the mythologization of violence in video (...)
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  48.  46
    The LL game: The curious preference for low quality and its norms.Diego Gambetta & Gloria Origgi - 2013 - Politics, Philosophy and Economics 12 (1):3-23.
    We investigate a phenomenon which we have experienced as common when dealing with an assortment of Italian public and private institutions: people promise to exchange high-quality goods and services, but then something goes wrong and the quality delivered is lower than had been promised. While this is perceived as ‘cheating’ by outsiders, insiders seem not only to adapt to, but to rely on this outcome. They do not resent low-quality exchanges; in fact, they seem to resent high-quality ones, and (...)
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  49.  14
    Voluntary play increases cooperation in the presence of punishment: a lab in the field experiment.Francesca Pancotto, Simone Righi & Károly Takács - 2023 - Theory and Decision 95 (3):405-428.
    Problems of cooperation have often been simplified as the choice between defection and cooperation, although in many empirical situations it is also possible to walk away from the interaction. We present the results of two lab-in-the-field experiments with a diverse pool of subjects who play optional and compulsory public goods games both with and without punishment. We find that the most important institution to foster cooperation is punishment, which is more effective in a compulsory game. In contrast to (...)
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    Social Expectations are Primarily Rooted in Reciprocity: An Investigation of Fairness, Cooperation, and Trustworthiness.Paul C. Bogdan, Florin Dolcos, Matthew Moore, Illia Kuznietsov, Steven A. Culpepper & Sanda Dolcos - 2023 - Cognitive Science 47 (8):e13326.
    Social expectations guide people's evaluations of others’ behaviors, but the origins of these expectations remain unclear. It is traditionally thought that people's expectations depend on their past observations of others’ behavior, and people harshly judge atypical behavior. Here, we considered that social expectations are also influenced by a drive for reciprocity, and people evaluate others’ actions by reflecting on their own decisions. To compare these views, we performed four studies. Study 1 used an Ultimatum Game task where participants alternated Responder (...)
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