Results for 'computer graphics'

973 found
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  1.  10
    Interactive Computer Graphics: The Arms Race.David Hafemeister - 1984 - Bulletin of Science, Technology and Society 4 (5):471-488.
    By using interactive computer graphics (ICG), it is possible to discuss the numerical aspects of some arms race issues with more specificity and in a visual way. The number of variables involved in these issues can be quite large; computers operated in the interactive, graphical mode, can allow exploration of the variables, leading to a greater understanding of the issues. This paper will examine some examples of interactive computer graphics: (1) The relationship between silo hardening and (...)
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  2.  67
    Modeling in Archaeology: Computer Graphic and other Digital Pasts.Graeme Earl - 2013 - Perspectives on Science 21 (2):226-244.
    Computer graphic modeling forms an increasing part of archaeological practice, implicated in modes of recording objects and spaces, interpretation of types, management of three-dimensional information, creation of artificial experiences of place for interpretation, and representation of archaeological ideas to a broader public. In all spheres of life computer graphics are increasingly influential—by some estimates computed visions constitute the "dominant medium of thought" (Gooding 2008, p. 1). Archaeological computer graphics build on a long tradition of physical (...)
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  3.  18
    Archaeological computer graphic modelling, simulation and spatial interpretation.Graeme Earl - forthcoming - Perspectives on Science.
  4.  21
    The use of computer graphics to facilitate story telling in young children.R. J. Riding & H. C. Tite - 1985 - Educational Studies 11 (3):203-210.
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  5.  11
    Methodological issues of the research of the formation of computer graphics skills in bachelor students of art and pedagogical education.Andrey Viktorovich Korobanov & Aleksandra Vitalievna Chertkova - 2021 - Kant 38 (1):269-273.
    The purpose of the study is to identify the needs of bachelor students of various areas in the field of fine arts in the skills of mastering computer graphics and using its various types in professional activities. The Federal State Educational Standard in the areas of education, general and professional competencies associated with the possession of computer graphics, methods and techniques of work necessary for organizing a holistic process in this discipline are analyzed.
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  6. Fifth International Workshop on Computer Graphics and Geometric Modeling (CGGM 2006)-Robustly Computing Intersection Curves of Two Canal Surfaces with Quadric Decomposition.Jinyuan Jia, Ajay Joneja & Kai Tang - 2006 - In O. Stock & M. Schaerf (eds.), Lecture Notes In Computer Science. Springer Verlag. pp. 3992--342.
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  7. Fifth International Workshop on Computer Graphics and Geometric Modeling (CGGM 2006)-Extensions for 3D Graphics Rendering Engine Used for Direct Tessellation of Spline Surfaces. [REVIEW]Adrian Sfarti, Brian A. Barsky, Todd J. Kosloff, Egon Pasztor, Alex Kozlowski, Eric Rornan & Alex Perelman - 2006 - In O. Stock & M. Schaerf (eds.), Lecture Notes In Computer Science. Springer Verlag. pp. 215-222.
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  8.  41
    On Line and on Paper: Visual Representations, Visual Culture, and Computer Graphics in Design Engineering. Kathryn Henderson.Alex Pang - 2001 - Isis 92 (1):204-205.
  9.  17
    Jacob Gaboury. Image Objects: An Archaeology of Computer Graphics. Cambridge, Mass.: MIT Press, 2021. 312 pp. [REVIEW]Bernard Dionysius Geoghegan - 2022 - Critical Inquiry 49 (1):131-132.
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  10.  10
    Graphic codes, language, and the computational niche.James Winters - 2023 - Behavioral and Brain Sciences 46:e256.
    Human language looms large in the emergence and evolution of graphic codes. Here, I argue that language not only acts as a strong constraint on graphic codes, but it is also a precondition for their emergence and their evolution as computational devices.
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  11.  53
    Defining pictorial style: Lessons from linguistics and computer graphics[REVIEW]John Willats & Fredo Durand - 2005 - Axiomathes 15 (3):319-351.
  12.  10
    Computing rank dependent utility in graphical models for sequential decision problems.Gildas Jeantet & Olivier Spanjaard - 2011 - Artificial Intelligence 175 (7-8):1366-1389.
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  13.  56
    Can Graphical Causal Inference Be Extended to Nonlinear Settings?Nadine Chlaß & Alessio Moneta - 2010 - In M. Dorato M. Suàrez (ed.), Epsa Epistemology and Methodology of Science. Springer. pp. 63--72.
    Graphical models are a powerful tool for causal model specification. Besides allowing for a hierarchical representation of variable interactions, they do not require any a priori specification of the functional dependence between variables. The construction of such graphs hence often relies on the mere testing of whether or not model variables are marginally or conditionally independent. The identification of causal relationships then solely requires some general assumptions on the relation between stochastic and causal independence, such as the Causal Markov Condition (...)
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  14.  53
    Dynamic Imagery: A Computational Model of Motion and Visual Analogy.David Croft & Paul Thagard - unknown
    This paper describes DIVA (Dynamic Imagery for Visual Analogy), a computational model of visual imagery based on the scene graph, a powerful representational structure widely used in computer graphics. Scene graphs make possible the visual display of complex objects, including the motions of individual objects. Our model combines a semantic-network memory system with computational procedures based on scene graphs. The model can account for people’s ability to produce visual images of moving objects, in particular the ability to use (...)
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  15.  20
    Computer-Generated Images in Face Perception.Thomas Vetter & Mirella Walker - 2011 - In Andy Calder, Gillian Rhodes, Mark Johnson & Jim Haxby (eds.), Oxford Handbook of Face Perception. Oxford University Press. pp. 387.
    Research in the field of computer graphics and vision strives to precisely synthesize any possible human face in a way that it is perceived as a real face and to parametrically describe or analyze any existing human face. This article provides an overview of the theoretical and technical steps taken to get a model of human faces that satisfied two demands for face stimuli for experimental research: full control over the information in faces enabling precise manipulations on the (...)
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  16.  26
    Simplified Graphical Domain-Specific Languages as Communication Tools in the Process of Developing Mobile Systems for Reporting Life-Threatening Situations – the Perspective of Technical Persons.Kamil Żyła - 2017 - Studies in Logic, Grammar and Rhetoric 51 (1):39-51.
    Reporting systems based on mobile technologies and feedback from regular citizens are becoming increasingly popular, especially as far as protection of environmental and cultural heritage is concerned. Reporting life-threatening situations, such as sudden natural disasters or traffic accidents, belongs to the same class of problems and could be aided by IT systems of a similar architecture. Designing and developing systems for reporting life-threatening situations is not a trivial task, requiring close cooperation between software developers and experts in different domains, who (...)
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  17. Proceedings of IJCAI-2003 workshop on learning graphical models for computational genomics.W. H. Hsu, R. Joehanes & C. D. Page (eds.) - 2003
     
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  18. A Cognitive Theory of Graphical and Linguistic Reasoning: Logic and Implementation.Keith Stenning & Jon Oberlander - 1995 - Cognitive Science 19 (1):97-140.
    We discuss external and internal graphical and linguistic representational systems. We argue that a cognitive theory of peoples' reasoning performance must account for (a) the logical equivalence of inferences expressed in graphical and linguistic form, and (b) the implementational differences that affect facility of inference. Our theory proposes that graphical representation limit abstraction and thereby aid “processibility”. We discuss the ideas of specificity and abstraction, and their cognitive relevance. Empirical support both comes from tasks which involve the manipulation of external (...)
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  19.  11
    Using a Gaussian Graphical Model to Explore Relationships Between Items and Variables in Environmental Psychology Research.Nitin Bhushan, Florian Mohnert, Daniel Sloot, Lise Jans, Casper Albers & Linda Steg - 2019 - Frontiers in Psychology 10:453193.
    Exploratory analyses are an important first step in psychological research, particularly in problem-based research where various variables are often included from multiple theoretical perspectives not studied together in combination before. Notably, exploratory analyses aim to give first insights into how items and variables included in a study relate to each other. Typically, exploratory analyses involve computing bivariate correlations between items and variables and presenting them in a table. While this is suitable for relatively small data sets, such tables can easily (...)
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  20. A graphic measure for game-theoretic robustness.Randy Au Patrick Grim, Robert Rosenberger Nancy Louie, Evan Selinger William Braynen & E. Eason Robb - 2008 - Synthese 163 (2):273-297.
    Robustness has long been recognized as an important parameter for evaluating game-theoretic results, but talk of ‘robustness’ generally remains vague. What we offer here is a graphic measure for a particular kind of robustness (‘matrix robustness’), using a three-dimensional display of the universe of 2 × 2 game theory. In such a measure specific games appear as specific volumes (Prisoner’s Dilemma, Stag Hunt, etc.), allowing a graphic image of the extent of particular game-theoretic effects in terms of those games. The (...)
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  21. The Ontology of Graphic Art.Roisin Lally - 2018
    In recent decades, the internet has become our predominant public space and yet the role of art in this space remains largely unthought. This paper argues that graphic art, and in particular digital graphic art, has great power to shape and transform our thinking and experience. But with that power comes an enormous political and ethical responsibility, a responsibility too often ignored by programmers and computer scientists. This paper uses the work of Denis Schmidt and Jacques Taminiaux as important (...)
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  22.  90
    Computational Modelling of Culture and Affect.Ruth Aylett & Ana Paiva - 2012 - Emotion Review 4 (3):253-263.
    This article discusses work on implementing emotional and cultural models into synthetic graphical characters. An architecture, FAtiMA, implemented first in the antibullying application FearNot! and then extended as FAtiMA-PSI in the cultural-sensitivity application ORIENT, is discussed. We discuss the modelling relationships between culture, social interaction, and cognitive appraisal. Integrating a lower level homeostatically based model is also considered as a means of handling some of the limitations of a purely symbolic approach. Evaluation to date is summarised and future directions discussed.
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  23.  73
    Can you make a computer understand and produce art?Roberto Maiocchi - 1991 - AI and Society 5 (3):183-201.
    Although artificial intelligence techniques have been successfully applied to reproduce many rational features of human behaviour, a great barrier has been encountered in simulating human activities where intuition and emotion are involved. Art making and viewing are processes where typically rational and mechanical aspects interact with aesthetic and cognitive criteria. Can you make a computer understand and autonomously produce art?The main purpose of this paper is to present the most relevant approaches in the study of art perception and creation (...)
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  24.  26
    Change in the graphics of journal articles in the life sciences field: analysis of figures and tables in the journal “Cell”.Kana Ariga & Manabu Tashiro - 2022 - History and Philosophy of the Life Sciences 44 (3):1-34.
    The purpose of this study is to examine how trends in the use of images in modern life science journals have changed since the spread of computer-based visual and imaging technology. To this end, a new classification system was constructed to analyze how the graphics of a scientific journal have changed over the years. The focus was on one international peer-reviewed journal in life sciences, Cell, which was founded in 1974, whereby 1725 figures and 160 tables from the (...)
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  25.  15
    Intellectual computer mathematics system inparsolver.Khimich A. N., Chistyakova T. V., Sydoruk V. A. & Yershov P. S. - 2020 - Artificial Intelligence Scientific Journal 25 (4):60-71.
    The paper considers the intellectual computer mathematics system InparSolver, which is designed to automatically explore and solve basic classes of computational mathematics problems on multi-core computers with graphics accelerators. The problems of results reliability of solving problems with approximate input data are outlined. The features of the use of existing computer mathematics systems are analyzed, their weaknesses are found. The functionality of InparSolver, some innovative approaches to the implementation of effective solutions to problems in a hybrid architecture (...)
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  26.  21
    Encryption of graphic information by means of transformation matrixes for protection against decofing by neural algorithms.Yunak O. M., Stryxaluk B. M. & Yunak O. P. - 2020 - Artificial Intelligence Scientific Journal 25 (2):15-20.
    The article deals with the algorithm of encrypting graphic information using transformation matrixes. It presents the actions that can be done with the image. The article also gives algorithms for forming matrixes that are created with the use of random processes. Examples of matrixes and encryption results are shown. Calculations of the analysis of combinations and conclusions to them are carried out. The article shows the possibilities and advantages of this image encryption algorithm. The proposed algorithm will allow to transmit (...)
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  27.  52
    “We Need Radical Gameplay, Not Just Radical Graphics”: Towards a Contemporary Minor Practice in Computer Gaming.Seb Franklin - 2009 - Symploke 17 (1-2):163-180.
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  28. Implications of computer science theory for the simulation hypothesis.David Wolpert - manuscript
    The simulation hypothesis has recently excited renewed interest, especially in the physics and philosophy communities. However, the hypothesis specifically concerns {computers} that simulate physical universes, which means that to properly investigate it we need to couple computer science theory with physics. Here I do this by exploiting the physical Church-Turing thesis. This allows me to introduce a preliminary investigation of some of the computer science theoretic aspects of the simulation hypothesis. In particular, building on Kleene's second recursion theorem, (...)
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  29.  27
    Linear logic in computer science.Thomas Ehrhard (ed.) - 2004 - New York: Cambridge University Press.
    Linear Logic is a branch of proof theory which provides refined tools for the study of the computational aspects of proofs. These tools include a duality-based categorical semantics, an intrinsic graphical representation of proofs, the introduction of well-behaved non-commutative logical connectives, and the concepts of polarity and focalisation. These various aspects are illustrated here through introductory tutorials as well as more specialised contributions, with a particular emphasis on applications to computer science: denotational semantics, lambda-calculus, logic programming and concurrency theory. (...)
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  30. Computer Science and Philosophy: Did Plato Foresee Object-Oriented Programming?Wojciech Tylman - 2018 - Foundations of Science 23 (1):159-172.
    This paper contains a discussion of striking similarities between influential philosophical concepts of the past and the approaches currently employed in selected areas of computer science. In particular, works of the Pythagoreans, Plato, Abelard, Ash’arites, Malebranche and Berkeley are presented and contrasted with such computer science ideas as digital computers, object-oriented programming, the modelling of an object’s actions and causality in virtual environments, and 3D graphics rendering. The intention of this paper is to provoke the computer (...)
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  31.  67
    An adynamical, graphical approach to quantum gravity and unification.William Mark Stuckey & Michael Silberstein - 2016 - In Ignazio Licata (ed.), Beyond peaceful coexistence: the emergence of space, time and quantum. London: Imperial College Press.
    We propose an adynamical, background independent approach to quantum gravity and unification whereby the fundamental elements of Nature are graphical units of space, time and sources. The transition amplitude for these elements of “spacetimesource” is computed using a path integral with discrete Gaussian graphical action. The unit of action for a spacetimesource element is constructed from a difference matrix K and source vector J on the graph, as in lattice gauge theory. K is constructed from graphical relations so that it (...)
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  32.  11
    Turing's World 3.0 for Mac: An Introduction to Computability Theory.Jon Barwise & John Etchemendy - 1993 - Center for the Study of Language and Information Publications.
    Turing's World is a self-contained introduction to Turing machines, one of the fundamental notions of logic and computer science. The text and accompanying diskette allow the user to design, debug, and run sophisticated Turing machines in a graphical environment on the Macintosh. Turning's World introduces users to the key concpets in computability theory through a sequence of over 100 exercises and projects. Within minutes, users learn to build simple Turing machines using a convenient package of graphical functions. Exercises then (...)
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  33.  33
    In search of the computer-aided craftsman.Peter Brödner - 1989 - AI and Society 3 (1):39-46.
    Profound changes in world markets are resulting in conflict between traditional structures of production and new market requirements. The right answers to this challenge are heavily disputed. One option is to replace human work still further by artificially intelligent technology without changing basic structures of production. In contrast to this strategy, alternative production concepts seek to combine the unique human capabilities of perception, evaluation and decision making in unstructured situations with appropriately designed computer systems. Empirical evidence from the use (...)
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  34.  28
    Students' Performances in Computer Programming of Higher Education for Sustainable Development: The Effects of a Peer-Evaluation System.Tsung-Chih Hsiao, Ya-Hsueh Chuang, Tzer-Long Chen, Chien-Yun Chang & Chih-Cheng Chen - 2022 - Frontiers in Psychology 13.
    Modern education attaches great importance to interdisciplinary skills, among which computational thinking is a core element, and heralds a new era. IT application has shaped education in the 21st century. Computational thinking has provided further impetus for building an all-encompassing social network and fostering a DIY culture enabled by digital technologies. One empirical study used four apps to test children's development in computational thinking and fluency. The article will help students overcome their fears of coding. Peer reviews provide students with (...)
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  35.  66
    Learning From Multiple Representations: Prior Knowledge Moderates the Beneficial Effects of Signals and Abstract Graphics.Andrea Vogt, Melina Klepsch, Ingmar Baetge & Tina Seufert - 2020 - Frontiers in Psychology 11.
    Multimedia learning research addresses the question of how to design instructional material effectively. Signaling and adding graphics are typical instructional means that might support constructing a mental model, particularly when learning abstract content from multiple representations. Although signals can help to select relevant aspects of the learning content, additional graphics could help to visualize mentally the subject matter. Learners’ prior knowledge is an important factor for the effectiveness of both types of support: signals and added graphics. Therefore, (...)
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  36.  15
    A note on efficient minimum cost adjustment sets in causal graphical models.Andrea Rotnitzky & Ezequiel Smucler - 2022 - Journal of Causal Inference 10 (1):174-189.
    We study the selection of adjustment sets for estimating the interventional mean under an individualized treatment rule. We assume a non-parametric causal graphical model with, possibly, hidden variables and at least one adjustment set composed of observable variables. Moreover, we assume that observable variables have positive costs associated with them. We define the cost of an observable adjustment set as the sum of the costs of the variables that comprise it. We show that in this setting there exist adjustment sets (...)
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  37.  47
    Improved Newton Iterative Algorithm for Fractal Art Graphic Design.Huijuan Chen & Xintao Zheng - 2020 - Complexity 2020:1-11.
    Fractal art graphics are the product of the fusion of mathematics and art, relying on the computing power of a computer to iteratively calculate mathematical formulas and present the results in a graphical rendering. The selection of the initial value of the first iteration has a greater impact on the final calculation result. If the initial value of the iteration is not selected properly, the iteration will not converge or will converge to the wrong result, which will affect (...)
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  38. Mathematics by Computer.Stephen Wolfram - unknown
    The most elementary way to think about Mathctrtati ca is as an enhance calculator — a calculator that does not only numerical computation but also algebraic computation and graphics. Matltcmatica can function much like a standard calt".1a- tor. you type in a question, you get back an answer. But Mat/tctttadca ga's turthcr I ue an ordinary calculator. You can type in questions that require answers that arc longer than a calculator can handle. For example, Matltcmatictt can giv; you thc (...)
     
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  39. Game-Theoretic Robustness in Cooperation and Prejudice Reduction: A Graphic Measure.Patrick Grim - 2006 - In L. M. Rocha, L. S. Yaeger, M. A. Bedeau, D. Floreano, R. L. Goldstone & Alessandro Vespignani (eds.), Artificial Life X. Mit Press (Cambridge). pp. 445-451.
    Talk of ‘robustness’ remains vague, despite the fact that it is clearly an important parameter in evaluating models in general and game-theoretic results in particular. Here we want to make it a bit less vague by offering a graphic measure for a particular kind of robustness— ‘matrix robustness’— using a three dimensional display of the universe of 2 x 2 game theory. In a display of this form, familiar games such as the Prisoner’s Dilemma, Stag Hunt, Chicken and Deadlock appear (...)
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  40.  39
    R. A. Wiabey: A Complete Word Index to the Speculum Ecclesiae (Early Middle High German and Latin). With a Reverse Index to the Graphic Forms (Compendia. Computer-Generated Aids to Literary and Linguistic Research, vol. 2), W. S. Maney and Son Ltd, Leeds (England) 1968, IX, 319 pp. [REVIEW]Bernd Jaspert - 1971 - Zeitschrift für Religions- Und Geistesgeschichte 23 (1-2):158-192.
  41. Introduction to Computable General Equilibrium Models.Mary E. Burfisher - 2011 - Cambridge University Press.
    Computable general equilibrium models are widely used by governmental organizations and academic institutions to analyze the economy-wide effects of events such as climate change, tax policies and immigration. This book provides a practical, how-to guide to CGE models suitable for use at the undergraduate college level. Its introductory level distinguishes it from other available books and articles on CGE models. The book provides intuitive and graphical explanations of the economic theory that underlies a CGE model and includes many examples and (...)
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  42.  31
    A Software Architecture for Multi-Cellular System Simulations on Graphics Processing Units.Anne Jeannin-Girardon, Pascal Ballet & Vincent Rodin - 2013 - Acta Biotheoretica 61 (3):317-327.
    The first aim of simulation in virtual environment is to help biologists to have a better understanding of the simulated system. The cost of such simulation is significantly reduced compared to that of in vivo simulation. However, the inherent complexity of biological system makes it hard to simulate these systems on non-parallel architectures: models might be made of sub-models and take several scales into account; the number of simulated entities may be quite large. Today, graphics cards are used for (...)
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  43.  10
    Human-computer interaction emotional design and innovative cultural and creative product design.Zhimin Gao & Jiaxi Huang - 2022 - Frontiers in Psychology 13.
    To make the interface design of computer application system better, meet the psychological and emotional needs of users, and be more humanized, the emotional factor is increasingly valued by interface designers. In the design of human-computer interaction graphical interfaces, the designer attaches great importance to the emotional design of the interface, and enhances the humanized design of the interface, which cannot only improve the comfort of the interface, but also improve the fun of the interface, to ensure the (...)
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  44.  85
    Digital Art as ‘Monetised Graphics’: Enforcing Intellectual Property on the Blockchain.Martin Zeilinger - unknown - Philosophy and Technology 31 (1):15-41.
    In a global economic landscape of hyper-commodification and financialisation, efforts to assimilate digital art into the high-stakes commercial art market have so far been rather unsuccessful, presumably because digital artworks cannot easily assume the status of precious object worthy of collection. This essay explores the use of blockchain technologies in attempts to create proprietary digital art markets in which uncommodifiable digital artworks are financialised as artificially scarce commodities. Using the decentralisation techniques and distributed database protocols underlying current cryptocurrency technologies, such (...)
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  45.  28
    A logical analysis of graphical consistency proofs.Atsushi Shimojima - 2002 - In L. Magnani, N. J. Nersessian & C. Pizzi (eds.), Logical and Computational Aspects of Model-Based Reasoning. Kluwer Academic Publishers. pp. 93--115.
  46. Pedophilia and Computer-Generated Child Pornography.Ole Martin Moen & Aksel Braanen Sterri - 2018 - In David Boonin (ed.), Palgrave Handbook of Philosophy and Public Policy. Cham: Palgrave Macmillan. pp. 369-381.
    In this chapter, we ask three questions about pedophilia: Is it immoral to be a pedophile? Is it immoral for pedophiles to seek out sexual contact with children? Is it immoral for pedophiles to satisfy their sexual preferences by using computer-generated graphics, sex dolls, and/or sex robots that mimic children? We argue that it is not immoral to be a pedophile, it is immoral for pedophiles to seek out sexual contact with children because of the expected harm to (...)
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  47.  20
    Diagrammatic Inference and Graphical Proof.Luis A. Pineda - 2002 - In L. Magnani, N. J. Nersessian & C. Pizzi (eds.), Logical and Computational Aspects of Model-Based Reasoning. Kluwer Academic Publishers. pp. 73--91.
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  48. Facet-like structures in computer science.Uta Priss - 2008 - Axiomathes 18 (2):243-255.
    This paper discusses how facet-like structures occur as a commonplace feature in a variety of computer science disciplines as a means for structuring class hierarchies. The paper then focuses on a mathematical model for facets (and class hierarchies in general), called formal concept analysis, and discusses graphical representations of faceted systems based on this model.
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  49.  38
    (1 other version)The Computational and Experimental Complexity of Gene Perturbations for Regulatory Network Search.David Danks, Clark Glymour & Peter Spirtes - 2003 - In W. H. Hsu, R. Joehanes & C. D. Page (eds.), Proceedings of IJCAI-2003 workshop on learning graphical models for computational genomics.
    Various algorithms have been proposed for learning (partial) genetic regulatory networks through systematic measurements of differential expression in wild type versus strains in which expression of specific genes has been suppressed or enhanced, as well as for determining the most informative next experiment in a sequence. While the behavior of these algorithms has been investigated for toy examples, the full computational complexity of the problem has not received sufficient attention. We show that finding the true regulatory network requires (in the (...)
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  50. Gender biases in the training methods of affective computing: Redesign and validation of the Self-Assessment Manikin in measuring emotions via audiovisual clips.Clara Sainz-de-Baranda Andujar, Laura Gutiérrez-Martín, José Ángel Miranda-Calero, Marian Blanco-Ruiz & Celia López-Ongil - 2022 - Frontiers in Psychology 13:955530.
    Audiovisual communication is greatly contributing to the emerging research field of affective computing. The use of audiovisual stimuli within immersive virtual reality environments is providing very intense emotional reactions, which provoke spontaneous physical and physiological changes that can be assimilated into real responses. In order to ensure high-quality recognition, the artificial intelligence system must be trained with adequate data sets, including not only those gathered by smart sensors but also the tags related to the elicited emotion. Currently, there are very (...)
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