Modeling in Archaeology: Computer Graphic and other Digital Pasts

Perspectives on Science 21 (2):226-244 (2013)
  Copy   BIBTEX

Abstract

Computer graphic modeling forms an increasing part of archaeological practice, implicated in modes of recording objects and spaces, interpretation of types, management of three-dimensional information, creation of artificial experiences of place for interpretation, and representation of archaeological ideas to a broader public. In all spheres of life computer graphics are increasingly influential—by some estimates computed visions constitute the "dominant medium of thought" (Gooding 2008, p. 1). Archaeological computer graphics build on a long tradition of physical model building for the development of understanding, and representation of conclusions. Such physical models are now finding a renewed significance as ..

Other Versions

No versions found

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 101,247

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

Synthetic Neuroethology.Pete Mandik - 2002 - Metaphilosophy 33 (1‐2):11-29.
Experiencing Life Through Modeling.Mary S. Morgan - 2013 - Perspectives on Science 21 (2):245-249.

Analytics

Added to PP
2013-04-25

Downloads
63 (#336,720)

6 months
11 (#343,210)

Historical graph of downloads
How can I increase my downloads?

Citations of this work

No citations found.

Add more citations