Results for 'Learning, Simulation'

967 found
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  1.  28
    Virtual Learning Simulations in High School: Effects on Cognitive and Non-cognitive Outcomes and Implications on the Development of STEM Academic and Career Choice.Malene Thisgaard & Guido Makransky - 2017 - Frontiers in Psychology 8.
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  2.  13
    Complexity Construction of Intelligent Marketing Strategy Based on Mobile Computing and Machine Learning Simulation Environment.Shuai Mao & Rong Huang - 2021 - Complexity 2021:1-11.
    Mankind’s research on marketing has a history of hundreds of years, and it has been fruitful in continuous summary and research. Now the theory of marketing has gradually penetrated into the minds of every company and even individual. A successful marketing strategy is the inevitable result of scientific planning and effective implementation. However, the current marketing strategy has gradually failed to meet the needs of corporates. In order to find the best solution for corporate marketing strategy, we built a (...) environment based on mobile computing and machine learning and compared the differences by simulating several companies of the same size in this city. The results of the study found that intelligent marketing based on machine learning is more suitable for enterprises than general marketing strategies. The efficiency of enterprises has increased by about 20%, and the income of enterprises has increased by more than 30% compared with traditional marketing strategies. This shows that the intelligent marketing strategy based on mobile computing and machine learning to build a simulated environment plays an extremely important role in the peculiarities. (shrink)
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  3. Learning Through Simulation.Sara Aronowitz & Tania Lombrozo - 2020 - Philosophers' Imprint 20.
    Mental simulation — such as imagining tilting a glass to figure out the angle at which water would spill — can be a way of coming to know the answer to an internally or externally posed query. Is this form of learning a species of inference or a form of observation? We argue that it is neither: learning through simulation is a genuinely distinct form of learning. On our account, simulation can provide knowledge of the answer to (...)
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  4. Computer Simulations, Machine Learning and the Laplacean Demon: Opacity in the Case of High Energy Physics.Florian J. Boge & Paul Grünke - forthcoming - In Andreas Kaminski, Michael Resch & Petra Gehring (eds.), The Science and Art of Simulation II.
    In this paper, we pursue three general aims: (I) We will define a notion of fundamental opacity and ask whether it can be found in High Energy Physics (HEP), given the involvement of machine learning (ML) and computer simulations (CS) therein. (II) We identify two kinds of non-fundamental, contingent opacity associated with CS and ML in HEP respectively, and ask whether, and if so how, they may be overcome. (III) We address the question of whether any kind of opacity, contingent (...)
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  5.  32
    Simulated Trading Environment as a Learning Tool in Corporate Finance.Zoltan Murgulov - 2012 - Journal of Business Ethics Education 9 (Special Issue):89-103.
    This research explores the application of an innovative learning approach by using trading simulation tutorials to reinforce the conventional learning styles in a corporate finance subject at postgraduate level. The majority of surveyed students perceive that their learning experience has been significantly enhanced through simulated trading tutorials. The post-trading survey shows students also indicate feeling more confident to self-monitor their learning. Furthermore, themajority of students feel able to recognise ethical issues in relation to trading in securities. This research highlights (...)
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  6. Numerical simulations of the Lewis signaling game: Learning strategies, pooling equilibria, and the evolution of grammar.Jeffrey A. Barrett - unknown
    David Lewis (1969) introduced sender-receiver games as a way of investigating how meaningful language might evolve from initially random signals. In this report I investigate the conditions under which Lewis signaling games evolve to perfect signaling systems under various learning dynamics. While the 2-state/2- term Lewis signaling game with basic urn learning always approaches a signaling system, I will show that with more than two states suboptimal pooling equilibria can evolve. Inhomogeneous state distributions increase the likelihood of pooling equilibria, but (...)
     
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  7.  22
    Simulation Models of the Influence of Learning Mode and Training Variance on Category Learning.Renée Elio & Kui Lin - 1994 - Cognitive Science 18 (2):185-219.
    This article uses simulation as an empirical method for identifying process models of strategy effects in a category-learning task. A general set of learning assumptions defined a symbolic learning framework in which alternative simulation models were defined and tested. The goal was to identify process models that could account for previously reported data on the interaction between how a learner encounters category variance across a series of training samples and whether the task instructions suggested an active, hypothesis-testing approach, (...)
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  8. Learning from the existence of models: On psychic machines, tortoises, and computer simulations.Dirk Schlimm - 2009 - Synthese 169 (3):521 - 538.
    Using four examples of models and computer simulations from the history of psychology, I discuss some of the methodological aspects involved in their construction and use, and I illustrate how the existence of a model can demonstrate the viability of a hypothesis that had previously been deemed impossible on a priori grounds. This shows a new way in which scientists can learn from models that extends the analysis of Morgan (1999), who has identified the construction and manipulation of models as (...)
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  9.  32
    Observational Learning From Internal Feedback: A Simulation of an Adaptive Learning Method.Dorrit Billman & Evan Heit - 1988 - Cognitive Science 12 (4):587-625.
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  10.  31
    Simulating Emotions: An Active Inference Model of Emotional State Inference and Emotion Concept Learning.Ryan Smith, Thomas Parr & Karl J. Friston - 2019 - Frontiers in Psychology 10.
  11.  76
    Learning context sensitive logical inference in a neurobiological simulation.Chris Eliasmith - 2004 - In Simon D. Levy & Ross Gayler (eds.), Compositional Connectionism in Cognitive Science. AAAI Press. pp. 17--20.
  12. Scenario simulations in learning: forms and functions at the individual and organizational levels.Susana Segura & Michael W. Morris - 2005 - In David R. Mandel, Denis J. Hilton & Patrizia Catellani (eds.), The psychology of counterfactual thinking. New York: Routledge.
     
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  13.  31
    Learning in a landscape: simulation-building as reflexive intervention.Anne Beaulieu, Matt Ratto & Andrea Scharnhorst - 2013 - Mind and Society 12 (1):91-112.
    This article makes a dual contribution to scholarship in science and technology studies on simulation-building. It both documents a specific simulation-building project, and demonstrates a concrete contribution of STS insights to interdisciplinary work. The article analyses the struggles that arise in the course of determining what counts as theory, as model and even as a simulation. Such debates are especially decisive when working across disciplinary boundaries, and their resolution is an important part of the work involved in (...)
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  14. Learning and use of invariances: Experiments and network simulation.B. Krause & U. Gauger - 1997 - Poznan Studies in the Philosophy of the Sciences and the Humanities 56:195-214.
  15.  62
    Learning About Reality Through Models and Computer Simulations.Melissa Jacquart - 2018 - Science & Education 27 (7-8):805-810.
    Margaret Morrison, (2015) Reconstructing Reality: Models, Mathematics, and Simulations. Oxford University Press, New York. -/- Scientific models, mathematical equations, and computer simulations are indispensable to scientific practice. Through the use of models, scientists are able to effectively learn about how the world works, and to discover new information. However, there is a challenge in understanding how scientists can generate knowledge from their use, stemming from the fact that models and computer simulations are necessarily incomplete representations, and partial descriptions, of their (...)
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  16.  51
    Memory and Counterfactual Simulations for Past Wrongdoings Foster Moral Learning and Improvement.Matthew L. Stanley, Roberto Cabeza, Rachel Smallman & Felipe De Brigard - 2021 - Cognitive Science 45 (6):e13007.
    In four studies, we investigated the role of remembering, reflecting on, and mutating personal past moral transgressions to learn from those moral mistakes and to form intentions for moral improvement. Participants reported having ruminated on their past wrongdoings, particularly their more severe transgressions, and they reported having frequently thought about morally better ways in which they could have acted instead (i.e., morally upward counterfactuals; Studies 1–3). The more that participants reported having mentally simulated morally better ways in which they could (...)
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  17.  13
    Simulations of Learning, Memory, and Forgetting Processes with Model of CA1 Region of the Hippocampus.Dariusz Świetlik - 2018 - Complexity 2018:1-13.
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  18.  27
    Cross‐situational Learning From Ambiguous Egocentric Input Is a Continuous Process: Evidence Using the Human Simulation Paradigm.Yayun Zhang, Daniel Yurovsky & Chen Yu - 2021 - Cognitive Science 45 (7):e13010.
    Recent laboratory experiments have shown that both infant and adult learners can acquire word‐referent mappings using cross‐situational statistics. The vast majority of the work on this topic has used unfamiliar objects presented on neutral backgrounds as the visual contexts for word learning. However, these laboratory contexts are much different than the real‐world contexts in which learning occurs. Thus, the feasibility of generalizing cross‐situational learning beyond the laboratory is in question. Adapting the Human Simulation Paradigm, we conducted a series of (...)
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  19.  17
    What Can Students Learn in an Extended Role-Play Simulation on Technology and Society?Michael C. Loui - 2009 - Bulletin of Science, Technology and Society 29 (1):37-47.
    In a small course on technology and society, students participated in an extended role-play simulation for two weeks. Each student played a different adult character in a fictional community, which faces technological decisions in three scenarios set in the near future. The three scenarios involved stem cell research, nanotechnology, and privacy. Each student had an active role in two scenarios and served as an observer for the third. At the beginning, students were apprehensive, excited, and uncertain. During the first (...)
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  20.  19
    Simulation-based learning influences real-life attitudes.Philipp C. Paulus, Aroma Dabas, Annalena Felber & Roland G. Benoit - 2022 - Cognition 227 (C):105202.
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  21.  71
    Human simulations of vocabulary learning.Jane Gillette, Henry Gleitman, Lila Gleitman & Anne Lederer - 1999 - Cognition 73 (2):135-176.
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  22.  15
    Simulation of skill acquisition in sequential learning of a computer game.John Paulin Hansen, Finn Nielsen & Jans Rasmussen - 1995 - Journal of Intelligent Systems 5 (2-4):351-370.
  23.  40
    High-fidelity simulation and legal/ethical concepts: A transformational learning experience.Katharine V. Smith, Jacki Witt, JoAnn Klaassen, Christine Zimmerman & An-Lin Cheng - 2012 - Nursing Ethics 19 (3):390-398.
    Students in an undergraduate legal and ethical issues course continually told the authors that they did not have time to study for the course because they were busy studying for their clinical courses. Faculty became concerned that students were failing to realize the value of legal and ethical concepts as applicable to clinical practice. This led the authors to implement a transformational learning experience in which students applied legal and ethical course content in a high-fidelity human simulation (HFHS) scenario. (...)
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  24.  54
    Dysfunctional counterfactual thinking: When simulating alternatives to reality impedes experiential learning.John V. Petrocelli, Catherine E. Seta & John J. Seta - 2013 - Thinking and Reasoning 19 (2):205 - 230.
    Using a multiple-trial stock market decision paradigm, the possibility that counterfactual thinking can be dysfunctional for learning and performance by distorting the processing of outcome information was examined. Correlational (Study 1) and experimental (Study 2) evidence suggested that counterfactuals are associated with a decrease in experiential learning. When counterfactuals were made salient, participants displayed significantly poorer performance compared to their counterparts for whom counterfactuals were relatively less salient. A counterfactual salience ? need for cognition (NFC) interaction qualified these findings. High (...)
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  25.  60
    Quantity and Diversity: Simulating Early Word Learning Environments.Jessica L. Montag, Michael N. Jones & Linda B. Smith - 2018 - Cognitive Science 42 (S2):375-412.
    The words in children's language learning environments are strongly predictive of cognitive development and school achievement. But how do we measure language environments and do so at the scale of the many words that children hear day in, day out? The quantity and quality of words in a child's input are typically measured in terms of total amount of talk and the lexical diversity in that talk. There are disagreements in the literature whether amount or diversity is the more critical (...)
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  26. Multimedia Case Simulations as Professional Learning and Assessment Tools for School Leaders.J. Claudet - 2006 - Journal of Thought 41 (1):59.
  27.  42
    Improving understanding, learning, and performances of novices in dynamic managerial simulation games.Hakan Yasarcan - 2010 - Complexity 15 (4):NA-NA.
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  28.  19
    Optimal Learning Under Time Constraints: Empirical and Simulated Trade‐offs Between Depth and Breadth of Study.Brendan A. Schuetze & Veronica X. Yan - 2022 - Cognitive Science 46 (4).
    Cognitive Science, Volume 46, Issue 4, April 2022.
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  29. The Epistemic Importance of Technology in Computer Simulation and Machine Learning.Michael Resch & Andreas Kaminski - 2019 - Minds and Machines 29 (1):1-9.
    Scientificity is essentially methodology. The use of information technology as methodological instruments in science has been increasing for decades, this raises the question: Does this transform science? This question is the subject of the Special Issue in Minds and Machines “The epistemological significance of methods in computer simulation and machine learning”. We show that there is a technological change in this area that has three methodological and epistemic consequences: methodological opacity, reproducibility issues, and altered forms of justification.
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  30.  19
    Perception and simulation during concept learning.Erik Weitnauer, Robert L. Goldstone & Helge Ritter - 2023 - Psychological Review 130 (5):1203-1238.
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  31.  22
    Due Process in Dual Process: Model‐Recovery Simulations of Decision‐Bound Strategy Analysis in Category Learning.Charlotte E. R. Edmunds, Fraser Milton & Andy J. Wills - 2018 - Cognitive Science 42 (S3):833-860.
    Behavioral evidence for the COVIS dual‐process model of category learning has been widely reported in over a hundred publications (Ashby & Valentin, ). It is generally accepted that the validity of such evidence depends on the accurate identification of individual participants' categorization strategies, a task that usually falls to Decision Bound analysis (Maddox & Ashby, ). Here, we examine the accuracy of this analysis in a series of model‐recovery simulations. In Simulation 1, over a third of simulated participants using (...)
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  32.  6
    Model and Simulation of Maximum Entropy Phrase Reordering of English Text in Language Learning Machine.Weifang Wu - 2020 - Complexity 2020:1-9.
    This paper proposes a feature extraction algorithm based on the maximum entropy phrase reordering model in statistical machine translation in language learning machines. The algorithm can extract more accurate phrase reordering information, especially the feature information of reversed phrases, which solves the problem of imbalance of feature data during maximum entropy training in the original algorithm, and improves the accuracy of phrase reordering in translation. In the experiment, they were combined with linguistic features such as parts of speech, words, and (...)
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  33.  28
    Comparing kinetic Monte Carlo simulations with cluster dynamics: What can we learn about precipitation? Application to AlZr alloys.J. Lepinoux - 2010 - Philosophical Magazine 90 (23):3261-3280.
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  34.  15
    Study on the Influence Mechanism of Virtual Simulation Game Learning Experience on Student Engagement and Entrepreneurial Skill Development.Qixing Yang, Yue Zhang & Yawen Lin - 2022 - Frontiers in Psychology 12.
    With the emergence of the COVID-19 pandemic, virtual simulation games have provided an effective teaching method for online entrepreneurship education. By exploring the mechanisms that influence student engagement and learning outcomes from different perspectives, such as game design, team and individual perspectives, numerous scholars have demonstrated that such a teaching method can effectively improve students’ engagement and learning performance. However, the existing studies are relatively scattered, and there is a scarcity of studies in which the effects of said factors (...)
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  35. How Many Mechanisms Are Needed to Analyze Speech? A Connectionist Simulation of Structural Rule Learning in Artificial Language Acquisition.Aarre Laakso & Paco Calvo - 2011 - Cognitive Science 35 (7):1243-1281.
    Some empirical evidence in the artificial language acquisition literature has been taken to suggest that statistical learning mechanisms are insufficient for extracting structural information from an artificial language. According to the more than one mechanism (MOM) hypothesis, at least two mechanisms are required in order to acquire language from speech: (a) a statistical mechanism for speech segmentation; and (b) an additional rule-following mechanism in order to induce grammatical regularities. In this article, we present a set of neural network studies demonstrating (...)
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  36.  43
    Rules versus Statistics in Biconditional Grammar Learning: A Simulation based on Shanks et al. (1997).Bert Timmermans - unknown
    A significant part of everyday learning occurs incidentally — a process typically described as implicit learning. A central issue in this and germane domains such as language acquisition is the extent to which performance depends on the acquisition and deployment of abstract rules. In an attempt to address this question, we show that the apparent use of such rules in a simple categorisation task of artificial grammar strings, as reported by Shanks, Johnstone, and Staggs (1997), can be simulated by means (...)
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  37.  17
    Understanding Human Decision Making in an Interactive Landslide Simulator Tool via Reinforcement Learning.Pratik Chaturvedi & Varun Dutt - 2021 - Frontiers in Psychology 11.
    Prior research has used an Interactive Landslide Simulator tool to investigate human decision making against landslide risks. It has been found that repeated feedback in the ILS tool about damages due to landslides causes an improvement in human decisions against landslide risks. However, little is known on how theories of learning from feedback would account for human decisions in the ILS tool. The primary goal of this paper is to account for human decisions in the ILS tool via computational models (...)
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  38.  19
    Order Matters! Influences of Linear Order on Linguistic Category Learning.Dorothée B. Hoppe, Jacolien Rij, Petra Hendriks & Michael Ramscar - 2020 - Cognitive Science 44 (11):e12910.
    Linguistic category learning has been shown to be highly sensitive to linear order, and depending on the task, differentially sensitive to the information provided by preceding category markers (premarkers, e.g., gendered articles) or succeeding category markers (postmarkers, e.g., gendered suffixes). Given that numerous systems for marking grammatical categories exist in natural languages, it follows that a better understanding of these findings can shed light on the factors underlying this diversity. In two discriminative learning simulations and an artificial language learning experiment, (...)
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  39.  69
    Simulation as an epistemic tool between theory and practice: A comparison of the relationship between theory and simulation in science and folk psychology.John Michael - 2007 - EPSA07.
    Simulation as an epistemic tool between theory and practice: A Comparison of the Relationship between Theory and Simulation in Science and in Folk Psychology In this paper I explore the concept of simulation that is employed by proponents of the so-called simulation theory within the debate about the nature and scientific status of folk psychology. According to simulation theory, folk psychology is not a sort of theory that postulates theoretical entities (mental states and processes) and (...)
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  40.  34
    Simulating the emergence of norms in different scenarios.Ulf Lotzmann, Michael Möhring & Klaus G. Troitzsch - 2013 - Artificial Intelligence and Law 21 (1):109 - 138.
    This paper deals with EMIL-S, a software tool box which was designed during the EMIL project for the simulation of processes during which norms emerged in an agent society. This tool box implements the cognitive architecture of normative agents which was designed during the EMIL project which is also discussed in other papers in this issue. This implementation is described in necessary detail, and two examples of its application to several different scenarios are given, namely a scenario in which (...)
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  41.  24
    Density and Distinctiveness in Early Word Learning: Evidence From Neural Network Simulations.Samuel David Jones & Silke Brandt - 2020 - Cognitive Science 44 (1).
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  42.  44
    Random simulation and confiners: Their application to neural networks.J. Demongeot, D. Benaouda, O. Nérot & C. Jézéquel - 1994 - Acta Biotheoretica 42 (2-3):203-213.
    Random simulation of complex dynamical systems is generally used in order to obtain information about their asymptotic behaviour (i.e., when time or size of the system tends towards infinity). A fortunate and welcome circumstance in most of the systems studied by physicists, biologists, and economists is the existence of an invariant measure in the state space allowing determination of the frequency with which observation of asymptotic states is possible. Regions found between contour lines of the surface density of this (...)
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  43.  44
    Simulations Versus Case Studies: Effectively Teaching the Premises of Sustainable Development in the Classroom.Andrea M. Prado, Ronald Arce, Luis E. Lopez, Jaime García & Andy A. Pearson - 2019 - Journal of Business Ethics 161 (2):303-327.
    The systemic complexity of sustainable development imposes a major cognitive challenge to students’ learning. Faculty can explore new approaches in the classroom to teach the topic successfully, including the use of technology. We conducted an experiment to compare the effectiveness of a simulation vis-à-vis a case-based method to teach sustainable development. We found that both pedagogical methods are effective for teaching this concept, although our results support the idea that simulations are slightly more effective than case studies, particularly to (...)
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  44.  39
    Moral imagination in simulation-based communication skills training.Ruth P. Chen - 2011 - Nursing Ethics 18 (1):102-111.
    Clinical simulation is used in nursing education and in other health professional programs to prepare students for future clinical practice. Simulation can be used to teach students communication skills and how to deliver bad news to patients and families. However, skilled communication in clinical practice requires students to move beyond simply learning superficial communication techniques and behaviors. This article presents an unexplored concept in the simulation literature: the exercise of moral imagination by the health professional student. Drawing (...)
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  45.  69
    Simulation, subjective knowledge, and the cognitive value of literary narrative.Scott R. Stroud - 2008 - Journal of Aesthetic Education 42 (3):pp. 19-41.
    In lieu of an abstract, here is a brief excerpt of the content:Simulation, Subjective Knowledge, and the Cognitive Value of Literary NarrativeScott R. Stroud (bio)IntroductionLiterary narrative holds the power to move individuals to thought, reflection, action, and belief. According to a longstanding view of literature, it is this impact on the reader that leads to literary narrative being valued so highly in our culture and in others. What exactly is the value of literature? Humanists such as Peter Lamarque and (...)
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  46.  19
    The Trouble With Thinking Like Arena: Learning to Use Simulation Software.Reinaldo J. Moraga & Diane M. Rodgers - 2011 - Bulletin of Science, Technology and Society 31 (2):144-152.
    Simulation software used for modeling has become as ubiquitous as computers themselves. Despite growing reliance on simulation in educational and workplace settings, users encounter frustration in using simulation software programs. The authors conducted a study with 26 engineering students and interviewed them about their experience learning the simulation software Arena for optimization modeling. These students experienced frustration with the process of learning to “think” like the simulation software. Students explained their difficulty with learning the software (...)
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  47.  10
    The Simulative Role of Neural Language Models in Brain Language Processing.Nicola Angius, Pietro Perconti, Alessio Plebe & Alessandro Acciai - 2024 - Philosophies 9 (5):137.
    This paper provides an epistemological and methodological analysis of the recent practice of using neural language models to simulate brain language processing. It is argued that, on the one hand, this practice can be understood as an instance of the traditional simulative method in artificial intelligence, following a mechanistic understanding of the mind; on the other hand, that it modifies the simulative method significantly. Firstly, neural language models are introduced; a study case showing how neural language models are being applied (...)
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  48.  21
    誤りの修正を支援するシミュレーション環境: 誤り原因の示唆性を考慮した Error-Based Simulation の制御.Hirashima Tsukasa Horiguchi Tomoya - 2002 - Transactions of the Japanese Society for Artificial Intelligence 17:462-472.
    In simulation-based learning environments, 'unexpected' phenomena often work as counterexamples which promote a learner to reconsider the problem. It is important that counterexamples contain sufficient information which leads a learner to correct understanding. This paper proposes a method for creating such counterexamples. Error-Based Simulation (EBS) is used for this purpose, which simulates the erroneous motion in mechanics based on a learner's erroneous equation. Our framework is as follows: (1) to identify the cause of errors by comparing a learner's (...)
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  49.  29
    Order Matters! Influences of Linear Order on Linguistic Category Learning.Dorothée B. Hoppe, Jacolien van Rij, Petra Hendriks & Michael Ramscar - 2020 - Cognitive Science 44 (11):e12910.
    Linguistic category learning has been shown to be highly sensitive to linear order, and depending on the task, differentially sensitive to the information provided by preceding category markers (premarkers, e.g., gendered articles) or succeeding category markers (postmarkers, e.g., gendered suffixes). Given that numerous systems for marking grammatical categories exist in natural languages, it follows that a better understanding of these findings can shed light on the factors underlying this diversity. In two discriminative learning simulations and an artificial language learning experiment, (...)
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  50.  21
    Simulation, imagination and justification.Christiana Werner - forthcoming - Analysis.
    According to an epistemically optimistic view of empathy – understood as the simulation of another person’s state – agents learn (1) in which state the target is and (2) what it is like for her to be in this state. Assuming the necessity of justification for knowledge, this view faces the challenge of how imagination can justify beliefs. Constraining simulation to match the target’s state seems to be a solution. Because of the abundance of plausible psychological reactions towards (...)
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