Results for ' computational creativity'

973 found
Order:
  1.  11
    Computational Creativity Research: Towards Creative Machines.Tarek R. Besold, Marco Schorlemmer & Alan Smaill (eds.) - 2014 - Springer, Atlantis Thinking Machines (Book 7), Atlantis.
    Computational Creativity, Concept Invention, and General Intelligence in their own right all are flourishing research disciplines producing surprising and captivating results that continuously influence and change our view on where the limits of intelligent machines lie, each day pushing the boundaries a bit further. By 2014, all three fields also have left their marks on everyday life – machine-composed music has been performed in concert halls, automated theorem provers are accepted tools in enterprises’ R&D departments, and cognitive architectures (...)
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark   1 citation  
  2. Computational Creativity: A Continuing Journey. [REVIEW]Tony Veale, Pablo Gervás & Rafael Pérez Y. Pérez - 2010 - Minds and Machines 20 (4):483-487.
    Computational Creativity: A Continuing Journey Content Type Journal Article DOI 10.1007/s11023-010-9212-0 Authors Tony Veale, Departamento de Ingeniera del Software e Inteligencia Artificial, Universidad Complutense de Madrid, Madrid, Spain Pablo Gervás, Departamento de Ingeniera del Software e Inteligencia Artificial, Universidad Complutense de Madrid, Madrid, Spain Rafael Pérez y Pérez, Departamento de Ingeniera del Software e Inteligencia Artificial, Universidad Complutense de Madrid, Madrid, Spain Journal Minds and Machines Online ISSN 1572-8641 Print ISSN 0924-6495 Journal Volume Volume 20 Journal Issue Volume (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  3. "Computer creativity is a matter of agency".Dustin Stokes & Elliot Samuel Paul - 2021 - Institute of Arts and Ideas.
    Computer programs are generating artworks of astonishing novelty and aesthetic value. By the standard definition of creativity, these programs would count as being creative. But if you still hesitate to call a program creative, that's for good reason, we argue. It's because real creativity requires AGENTS who are responsible for what they make, and it's not at all clear that these programs are agents. -/- (The title was imposed by the editor. It was supposed to be called, "ARE (...)
    Direct download  
     
    Export citation  
     
    Bookmark   1 citation  
  4.  21
    Computational creativity: What place for literature?Jörgen Pind - 1994 - Behavioral and Brain Sciences 17 (3):547-548.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  5.  36
    Computational Creativity or Automated Information Production?Anna Longo - 2023 - Balkan Journal of Philosophy 15 (1):13-22.
    Algorithms and automated learning systems have been successfully applied to produce images, pieces of music, or texts that are appealing to humans and that are often compared to artworks. Computational technologies are able to find surprising and original solutions–new patterns that humans cannot anticipate– but does this mean we ascribe to them the kind of creativity that is expressed by human artists? Even though AI can successfully detect humans’ preferences as well as select the objects that satisfy taste, (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  6.  31
    Computational creativity.Ramon López de Mántaras Badia - 2013 - Arbor 189 (764):a082.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  7.  38
    Manufacturing Magic and Computational Creativity.Howard Williams & Peter W. McOwan - 2016 - Frontiers in Psychology 7.
    Direct download (6 more)  
     
    Export citation  
     
    Bookmark  
  8. Knowledge re-combination and invention as key features for commonsense reasoning and computational creativity research.Antonio Lieto - 2020 - In ECAI 2020 Worskhop "ARTIFICIAL AND HUMAN INTELLIGENCE FORMAL AND COGNITIVE FOUNDATIONS FOR HUMAN-CENTRED COMPUTING".
    Dynamic conceptual reframing represents a crucial mechanism employed by humans, and partially by other animal species, to generate novel knowledge used to solve complex goals. In this talk, I will present a reasoning framework for knowledge invention and creative problem solving exploiting TCL: a non-monotonic extension of a Description Logic (DL) of typicality able to combine prototypical (commonsense) descriptions of concepts in a human-like fashion [1]. The proposed approach has been tested both in the task of goal-driven concept invention [2,3] (...)
    Direct download  
     
    Export citation  
     
    Bookmark  
  9.  63
    Scientific Discovery: Computational Explorations of the Creative Processes.Malcolm R. Forster - 1987 - MIT Press (MA).
    Scientific discovery is often regarded as romantic and creative - and hence unanalyzable - whereas the everyday process of verifying discoveries is sober and more suited to analysis. Yet this fascinating exploration of how scientific work proceeds argues that however sudden the moment of discovery may seem, the discovery process can be described and modeled. Using the methods and concepts of contemporary information-processing psychology (or cognitive science) the authors develop a series of artificial-intelligence programs that can simulate the human thought (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   128 citations  
  10. Commonsense reasoning as a key feature for dynamic knowledge invention and computational creativity.Antonio Lieto - 2020 - ICAR-MEET 2020.
    Inventing novel knowledge to solve problems is a crucial, creative, mechanism employed by humans, to extend their range of action. In this talk, I will show how commonsense reasoning plays a crucial role in this respect. In particular, I will present a cognitively inspired reasoning framework for knowledge invention and creative problem solving exploiting TCL: a non-monotonic extension of a Description Logic (DL) of typicality able to combine prototypical (commonsense) descriptions of concepts in a human-like fashion. The proposed approach has (...)
    Direct download  
     
    Export citation  
     
    Bookmark  
  11.  19
    Computational models of intrinsic motivation for curiosity and creativity.Sophia Becker, Alireza Modirshanechi & Wulfram Gerstner - 2024 - Behavioral and Brain Sciences 47:e94.
    We link Ivancovsky et al.'s novelty-seeking model (NSM) to computational models of intrinsically motivated behavior and learning. We argue that dissociating different forms of curiosity, creativity, and memory based on the involvement of distinct intrinsic motivations (e.g., surprise and novelty) is essential to empirically test the conceptual claims of the NSM.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  12.  62
    Craft, Creativity, Computer Games: the Fusion of Play and Material Consciousness.Bjarke Liboriussen - 2013 - Philosophy and Technology 26 (3):273-282.
    In a historical perspective, what is novel about computer games is that they are not pure games but cultural objects which allow the playful desires identified by Caillois to be fused with craftsmanship, the desire to do a job well for its own sake (Sennett). Play is often defined in opposition to work, for example by Huizinga and Caillois, but craftsmanship has two qualities which can be found in both. Firstly, craftsmanship entails creative attention to the material at hand pleasurably (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  13. Shedding computational light on human creativity.Subrata Dasgupta - 2008 - Perspectives on Science 16 (2):pp. 121-136.
    Ever since 1956 when details of the Logic Theorist were published by Newell and Simon, a large literature has accumulated on computational models and theories of the creative process, especially in science, invention and design. But what exactly do these computational models/theories tell us about the way that humans have actually conducted acts of creation in the past? What light has computation shed on our understanding of the creative process? Addressing these questions, we put forth three propositions: (I) (...)
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  14.  56
    Creativity in Computer Science.Daniel Saunders & Paul Thagard - unknown
    Computer science only became established as a field in the 1950s, growing out of theoretical and practical research begun in the previous two decades. The field has exhibited immense creativity, ranging from innovative hardware such as the early mainframes to software breakthroughs such as programming languages and the Internet. Martin Gardner worried that "it would be a sad day if human beings, adjusting to the Computer Revolution, became so intellectually lazy that they lost their power of creative thinking" (Gardner, (...)
    Direct download  
     
    Export citation  
     
    Bookmark   3 citations  
  15.  10
    Human-computer interaction emotional design and innovative cultural and creative product design.Zhimin Gao & Jiaxi Huang - 2022 - Frontiers in Psychology 13.
    To make the interface design of computer application system better, meet the psychological and emotional needs of users, and be more humanized, the emotional factor is increasingly valued by interface designers. In the design of human-computer interaction graphical interfaces, the designer attaches great importance to the emotional design of the interface, and enhances the humanized design of the interface, which cannot only improve the comfort of the interface, but also improve the fun of the interface, to ensure the psychological and (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  16.  28
    A computational approach for creativity assessment of culinary products: the case of elBulli.Antonio Jimenez-Mavillard & Juan Luis Suarez - 2022 - AI and Society 37 (1):331-353.
    In recent years, the gastronomy industry has increased the demand for rigorous and reliable tools to evaluate culinary creativity; but conceptually, creativity is difficult to define and even more difficult to measure. In this paper, we propose an AI-based method for assessing culinary product creativity by using the renowned high cuisine restaurant elBulli as a case study to understand the proliferation and scale of an entity’s creativity and innovation. To achieve so, we trained a Random Forest (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  17. Some empirical criteria for attributing creativity to a computer program.Graeme Ritchie - 2007 - Minds and Machines 17 (1):67-99.
    Over recent decades there has been a growing interest in the question of whether computer programs are capable of genuinely creative activity. Although this notion can be explored as a purely philosophical debate, an alternative perspective is to consider what aspects of the behaviour of a program might be noted or measured in order to arrive at an empirically supported judgement that creativity has occurred. We sketch out, in general abstract terms, what goes on when a potentially creative program (...)
    Direct download (9 more)  
     
    Export citation  
     
    Bookmark   8 citations  
  18.  30
    Creativity 21st Century Computer Literature Searches in Nursing.John Follman & Danny O’Neal - 2002 - Inquiry: Critical Thinking Across the Disciplines 22 (1):39-40.
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark  
  19.  42
    Can computers be creative, or even disappointed?Robert J. Sternberg - 1994 - Behavioral and Brain Sciences 17 (3):553-554.
    No categories
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  20.  1
    Imagination and skil vs computer algorithms for artistic creativity.Olga Uymina - forthcoming - Sotsium I Vlast.
    Aesthetic theory distinguishes different approaches to understanding the sensory and logical. The author agrees with I. Kant’s theory that sensory perception is subjective and the imagination is given the opportunity to invent fictional characters that do not exist in real life. Digital technologies make it possible to revive and introduce such characters into an artistic performance. This process becomes possible with the help of computer algorithms that are used to create art practices. There are many contradictory publications where there is (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  21.  27
    Computational Simulation of Team Creativity: The Benefit of Member Flow.Chong Zu, Hui Zeng & Xiang Zhou - 2019 - Frontiers in Psychology 10.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  22.  49
    Mind the gap: an attempt to bridge computational and neuroscientific approaches to study creativity.Geraint A. Wiggins & Joydeep Bhattacharya - 2014 - Frontiers in Human Neuroscience 8:56498.
    Creativity is the hallmark of human cognition, yet scientific understanding of creative processes is limited. However, there is increasing interest in revealing the neural correlates of human creativity. Though many of these studies, pioneering in nature, help demystification of creativity, but the field is still dominated by popular beliefs in associating creativity with "right brain thinking", "divergent thinking", "altered states" and so on (Dietrich and Kanso, 2010). In this article, we discuss a computational framework for (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   4 citations  
  23.  34
    Towards a New Computational Aesthetics of Creative Software.Damien Charrieras - 2023 - Balkan Journal of Philosophy 15 (1):53-60.
    This paper proposes a deep analysis of the latest research of digital humanities scholar Beatrice Fazi, and especially her critique of computational automation, to understand the roles of digital creative technologies, and more specifically of creative software. After a close analysis of Fazi’s main contribution to a new understanding of computational aesthetics, we will briefly outline the potential implications of her work to understand the contemporary evolution of creative software, and especially the implementation of machine learning algorithms in (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  24. Computing and creativity.Margaret A. Boden - 1998 - In Terrell Ward Bynum & James Moor (eds.), The Digital Phoenix: How Computers are Changing Philosophy. Cambridge: Blackwell.
     
    Export citation  
     
    Bookmark  
  25.  30
    Computation: Part of the problem of creativity.Merlin Donald - 1994 - Behavioral and Brain Sciences 17 (3):537-538.
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  26.  76
    Scientific Discovery: Computational Explorations of the Creative Process. Pat Langley, Herbert A. Simon, Gary L. Bradshaw, Jan M. Zytkow.Malcolm R. Forster - 1990 - Philosophy of Science 57 (2):336-338.
  27.  36
    Creativity through Autonomy: The Real Challenge of the Computer Art Today.Nikoleta Kerinska - 2023 - Balkan Journal of Philosophy 15 (1):69-76.
    This paper questions the notion of creativity found in certain artworks produced with A.I. technologies. The artistic examples concerned are: The Giver of names by David Rokeby, Oscar by Catherine Ikam and Louis Fléri, and Emotion Vending Machine by Maurice Benayoun. These artworks were selected because they stand out for their autonomous behavior in front of the human public. In this context, creativity is revealed as a consequence of the functional autonomy, which is very typical of these pieces (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  28.  43
    The creative mind versus the creative computer.Robert W. Weisberg - 1994 - Behavioral and Brain Sciences 17 (3):555-557.
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  29.  18
    Evaluating Human-Computer Co-creative Processes in Music: A Case Study on the CHAMELEON Melodic Harmonizer.Asterios Zacharakis, Maximos Kaliakatsos-Papakostas, Stamatia Kalaitzidou & Emilios Cambouropoulos - 2021 - Frontiers in Psychology 12.
    CHAMELEON is a computational melodic harmonization assistant. It can harmonize a given melody according to a number of independent harmonic idioms or blends between idioms based on principles of conceptual blending theory. Thus, the system is capable of offering a wealth of possible solutions and viewpoints for melodic harmonization. This study investigates how human creativity may be influenced by the use of CHAMELEON in a melodic harmonization task. Professional and novice music composers participated in an experiment where they (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  30. Creativity.Elliot Samuel Paul & Dustin Stokes - 2023 - Stanford Encyclopedia of Philosophy.
    This entry provides a substantive overview of research and debates concerning creativity in philosophy and related fields. Topics covered include definitions of creativity, whether creativity can be learned, whether it can be explained, attempts to explain creativity in cognitive science, and whether computer programs or AI systems can be creative.
    Direct download  
     
    Export citation  
     
    Bookmark   2 citations  
  31.  26
    The Surprising Creativity of Digital Evolution: A Collection of Anecdotes From the Evolutionary Computation and Artificial Life Research Communities.Joel Lehman, Jeff Clune, Dusan Misevic, Christoph Adami, Julie Beaulieu, Peter Bentley, Bernard J., Belson Samuel, Bryson Guillaume, M. David, Nick Cheney, Antoine Cully, Stephane Donciuex, Fred Dyer, Ellefsen C., Feldt Kai Olav, Fischer Robert, Forrest Stephan, Frénoy Stephanie, Gagneé Antoine, Goff Christian, Grabowski Leni Le, M. Laura, Babak Hodjat, Laurent Keller, Carole Knibbe, Peter Krcah, Richard Lenski, Lipson E., MacCurdy Hod, Maestre Robert, Miikkulainen Carlos, Mitri Risto, Moriarty Sara, E. David, Jean-Baptiste Mouret, Anh Nguyen, Charles Ofria, Marc Parizeau, David Parsons, Robert Pennock, Punch T., F. William, Thomas Ray, Schoenauer S., Shulte Marc, Sims Eric, Stanley Karl, O. Kenneth, Fran\C. Cois Taddei, Danesh Tarapore, Simon Thibault, Westley Weimer, Richard Watson & Jason Yosinksi - 2018 - CoRR.
    Biological evolution provides a creative fount of complex and subtle adaptations, often surprising the scientists who discover them. However, because evolution is an algorithmic process that transcends the substrate in which it occurs, evolution’s creativity is not limited to nature. Indeed, many researchers in the field of digital evolution have observed their evolving algorithms and organisms subverting their intentions, exposing unrecognized bugs in their code, producing unexpected adaptations, or exhibiting outcomes uncannily convergent with ones in nature. Such stories routinely (...)
    Direct download  
     
    Export citation  
     
    Bookmark   1 citation  
  32. Computer testing of operator's creative thinking.Ae Kiv, Vg Orischenko, Ld Tavalika & Sue Holmes - 2000 - Science and Society 4 (2):107-109.
  33. Quantum physics and consciousness, creativity, computers: A commentary on Goswami's quantum-based theory of consciousness and free will.Michael G. Dyer - 1994 - Journal of Mind and Behavior 15 (3):265-90.
    Goswami proposes to replace the current scientific paradigm of physical realism with that of a quantum-based monistic idealism and, in the process, accomplish the following goals: establish a basis for explaining consciousness, reintegrate spirituality, mysticism, morality, a sense that the universe is meaningful, etc., with scientific discoveries and the scientific enterprise, and support the assumption that humans possess free will - i.e., that they are not controlled by the apparently inexorable causality of the physical laws that govern the functioning of (...)
     
    Export citation  
     
    Bookmark  
  34.  47
    Story planning: Creativity through exploration, retrieval, and analogical transformation. [REVIEW]Mark O. Riedl - 2010 - Minds and Machines 20 (4):589-614.
    Storytelling is a pervasive part of our daily lives and culture. The task of creating stories for the purposes of entertaining, educating, and training has traditionally been the purview of humans. This sets up the conditions for a creative authoring bottleneck where the consumption of stories outpaces the production of stories by human professional creators. The automation of story creation may scale up the ability to produce and deliver novel, meaningful story artifacts. From this practical perspective, story generation systems replicate (...)
    No categories
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  35.  28
    Scientific discovery, computational explorations of the creative processes. [REVIEW]W. Balzer - 1991 - Erkenntnis 34 (1):125-127.
  36.  62
    Artificial moral agents: creative, autonomous, social. An approach based on evolutionary computation.Ioan Muntean & Don Howard - 2014 - In Johanna Seibt, Raul Hakli & Marco Norskov (eds.), Sociable Robots and the Future of Social Relations: Proceedings of Robo-Philosophy. IOS Press.
  37.  45
    Enhancing creativity, innovation and cooperation.Robert C. Muller - 1993 - AI and Society 7 (1):4-39.
    The paper explores the creative thinking process and throws light on creativity enhancement. From the perspective of possible creativity enhancement both the characteristics of creativity and the creative thinking process are discussed, together with an analysis of the process and its common factors. Constraints on innovation (as a special type of creativity), innovation management and the acceptance of change are discussed; creativity between cooperating individuals is also examined. Some possible computer-based tools to enhance creativity, (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  38. Creative Sparks or Paralysis Traps? The Effects of Contradictions on Creative Processing and Creative Products.Goran Calic & Sébastien Hélie - 2018 - Frontiers in Psychology 9:365413.
    Paradoxes are an unavoidable part of work life. The unusualness of attempting to simultaneously satisfy contradictory imperatives can result in creative outcomes that simultaneously satisfy both imperatives by inducing search for, and selection of, novel and useful solutions. Likewise, extant research suggests that paradoxes can also result in anxiety, defensiveness, and persistence of old ways of doing things. However, there is little work attempting to describe how paradoxes affect cognition and when it results in higher or lower creativity. To (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  39.  13
    Prediction error minimization as a common computational principle for curiosity and creativity.Maxi Becker & Roberto Cabeza - 2024 - Behavioral and Brain Sciences 47:e93.
    We propose expanding the authors’ shared novelty-seeking basis for creativity and curiosity by emphasizing an underlying computational principle: Minimizing prediction errors (mismatch between predictions and incoming data). Curiosity is tied to the anticipation of minimizing prediction errors through future, novel information, whereas creative AHA moments are connected to the actual minimization of prediction errors through current, novel information.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  40.  83
    Creative Abduction, Factor Analysis, and the Causes of Liberal Democracy.Clark Glymour - 2019 - Kriterion - Journal of Philosophy 33 (1):1-22.
    The ultimate focus of the current essay is on methods of “creative abduction” that have some guarantees as reliable guides to the truth, and those that do not. Emphasizing work by Richard Englehart using data from the World Values Survey, Gerhard Schurz has analyzed literature surrounding Samuel Huntington’s well-known claims that civilization is divided into eight contending traditions, some of which resist “modernization” – democracy, civil rights, equality of rights of women and minorities, secularism. Schurz suggests an evolutionary model of (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   4 citations  
  41.  40
    The eri-designer: A computer model for the arrangement of furniture. [REVIEW]Santiago Negrete - 2010 - Minds and Machines 20 (4):533-564.
    This paper reports a computer program to generate novel designs for the arrangement of furniture within a simulated room. It is based on the engagement-reflection computer model of the creative processes. During engagement the system generates material in the form of sequences of actions (e.g. change the colours of the walls, include some furniture in the room, modify their colour, and so on) guided by content and knowledge constraints. During reflection, the system evaluates the composition produced so far and, if (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark  
  42.  53
    Creativity as an information-based process.Nicola De Pisapia & Clara Rastelli - 2022 - Rivista Internazionale di Filosofia e Psicologia 13 (1):1-18.
    : Creativity, mostly ignored in Western philosophy due to its supposed mysteriousness, has recently become a respected research topic in psychology, neuroscience, and artificial intelligence. We discuss how in science the approach has mainly been to describe creativity as an information-based process, coherently with a computational view of the human mind started with the cognitive revolution. This view has produced progressively convincing models of creativity, up to current artificial neural network systems, vaguely inspired by biological neural (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  43. Assessing the Novelty of Computer-Generated Narratives Using Empirical Metrics.Federico Peinado, Virginia Francisco, Raquel Hervás & Pablo Gervás - 2010 - Minds and Machines 20 (4):565-588.
    Novelty is a key concept to understand creativity. Evaluating a piece of artwork or other creation in terms of novelty requires comparisons to other works and considerations about the elements that have been reused in the creative process. Human beings perform this analysis intuitively, but in order to simulate it using computers, the objects to be compared and the similarity metrics to be used should be formalized and explicitly implemented. In this paper we present a study on relevant elements (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  44. Developing creativity: Artificial barriers in artificial intelligence. [REVIEW]Kyle E. Jennings - 2010 - Minds and Machines 20 (4):489-501.
    The greatest rhetorical challenge to developers of creative artificial intelligence systems is convincingly arguing that their software is more than just an extension of their own creativity. This paper suggests that “creative autonomy,” which exists when a system not only evaluates creations on its own, but also changes its standards without explicit direction, is a necessary condition for making this argument. Rather than requiring that the system be hermetically sealed to avoid perceptions of human influence, developing creative autonomy is (...)
    Direct download (7 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  45.  48
    A Contrast‐Based Computational Model of Surprise and Its Applications.Luis Macedo & Amílcar Cardoso - 2019 - Topics in Cognitive Science 11 (1):88-102.
    This paper reviews computational models of surprise, with a specific focus on the authors’ probabilistic, contrast model. The contrast model casts surprise, and its intensity, as emerging from the difference between the probability of the surprising event and the probability of the highest expected‐event in a given situation. Strong arguments are made for the central role of surprise in creativity and learning by natural and artificial agents.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   5 citations  
  46.  28
    Exploding the Creativity Myth: The Computational Foundations of Linguistic Creativity by Tony Veale. [REVIEW]John Barnden - 2017 - Metaphor and Symbol 32 (1):52-54.
  47. Creativity and the Machine. How Technology Reshapes Language.Fabio Fossa - 2017 - Odradek 3 (1-2):178-208.
    In scientific communications, journal articles, and philosophical aesthetic debates the words “art”, “creativity”, and “machine” are put together more and more frequently. Since some machines are designed to, or happens to, imitate human artistic creativity, it seems natural to use the same words to talk about human artists and machines which imitate them. However, the evolution of language in light of technology may conceal specific features of the phenomena it is supposed to describe. This makes it difficult to (...)
    Direct download  
     
    Export citation  
     
    Bookmark   2 citations  
  48.  34
    Creativity and Style in GAN and AI Art: Some Art-historical Reflections.Jim Berryman - 2024 - Philosophy and Technology 37 (2):1-17.
    This paper explores the intersection of art history and AI technology. Special attention is paid to Generative Adversarial Networks (GANs), a machine learning technology widely used in AI art. This technology is particularly interesting to art history and the philosophy of art because it raises enduring questions about the creative process of artmaking, especially what constitutes a new and original work of art. While this is a relatively new area, it is possible to discern emerging directions where art and AI (...)
    No categories
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  49. The AHA! Experience: Creativity Through Emergent Binding in Neural Networks.Paul Thagard & Terrence C. Stewart - 2011 - Cognitive Science 35 (1):1-33.
    Many kinds of creativity result from combination of mental representations. This paper provides a computational account of how creative thinking can arise from combining neural patterns into ones that are potentially novel and useful. We defend the hypothesis that such combinations arise from mechanisms that bind together neural activity by a process of convolution, a mathematical operation that interweaves structures. We describe computer simulations that show the feasibility of using convolution to produce emergent patterns of neural activity that (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   41 citations  
  50.  45
    Scientific Discovery: Computational Explorations of the Creative Process. Pat Langley, Herbert A. Simon, Gary L. Bradshaw, Jan M. Zytkow. [REVIEW]Martin Harwit - 1989 - Isis 80 (1):136-137.
1 — 50 / 973