Results for 'virtual digitalism'

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  1.  21
    Virtual-Digital Self of Public Human.L. A. Vasylieva - 2021 - Anthropological Measurements of Philosophical Research 20:89-99.
    The purpose of the article is distinguishing between "internal" and "external" public human through comprehending the phenomenon of Self in its virtual-digital essence as a popular demonstrative-project space "BETWEEN" aggression and harmony. Theoretical basis of the work is based on the study of the phenomenon of modern human aggression in the virtual-digital space and the "project space" of the living environment through understanding the nature of the human "I". The penetration limits of the Self of the public human (...)
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  2.  19
    Perspective of Governance in University Institutions in Virtual Digital Environments.Edgar German Martínez, Elizabeth Sánchez Vázquez, Fernando Augusto Poveda Aguja, Lugo Manuel Barbosa Guerrero & Edgar Olmedo Cruz Mican - 2023 - Human Review. International Humanities Review / Revista Internacional de Humanidades 21 (1):71-81.
    Study was born in the construction of problem concepts in the deployment of a governance strategy in institutions under digital environments, a technical position of understanding from South America is raised, the initial hypothesis of knowing aspects and determining requirements, an efficient model of governance can be achieved from the use and application of ICT, which allow to argue the as of the process, The use ICT, TAC, TEP as change managers in virtuality, to interact in a disruptive way, the (...)
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  3.  17
    Virtual Virtue? Opportunities and Challenges in Explicating Intellectual Virtues Through Journalistic Exemplars in the Digital Network.David A. Craig & Casey Yetter - 2023 - Journal of Media Ethics 38 (4):224-240.
    This article explores the opportunities and challenges of using journalistic exemplars in the digital network to explicate intellectual virtues necessary for flourishing in that network. It seeks to advance media ethics theorizing by drawing together exemplar-based virtue theory, specifically Zagzebski’s Exemplarist Moral Theory, and work on intellectual virtues, in particular Baehr’s delineation of nine intellectual virtues. After a description of theoretical foundations, this article articulates an approach to identifying and explicating intellectual virtues through journalistic exemplars in the digital network. It (...)
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  4. The Virtual as the Digital.David J. Chalmers - 2019 - Disputatio 11 (55):453-486.
    I reply to seven commentaries on “The Virtual and the Real”. In response to Claus Beisbart, Jesper Juul, Peter Ludlow, and Neil McDonnell and Nathan Wildman, I clarify and develop my view that virtual are digital objects, with special attention to the nature of digital objects and data structures. In response to Alyssa Ney and Eric Schwitzgebel, I clarify and defend my spatial functionalism, with special attention to the connections between space and consciousness. In response to Marc Silcox, (...)
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  5.  11
    Virtual e digital à luz da teoria sociológica e filosófica contempor'nea.Julio Marinho Ferreira - 2021 - Logeion Filosofia da Informação 7 (2):59-71.
    Apresentar a sociologia e a filosofia frente a dimensão tomada pela informação, e seus usos na contemporaneidade, requer uma mirada sobre relações e interações em ambientes on-line chamados de virtuais ou digitais, como mídias e redes sociais. Com isso, ao pensar os estudos acerca do social e a dimensão de uma filosofia aplicada ao entendimento dessa mesma relação virtual/digital na internet, surgem indagações a ser exploradas de modo a se entender certas transformações pelas quais a sociedade atual tem passado. (...)
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  6.  5
    Exploring the Application of "Virtual and Real" Philosophical Thought in Digital Culture and Art Design.Xixi Ye - 2024 - European Journal for Philosophy of Religion 16 (4):18-34.
    The field of digital cultural art design is increasingly driven by technological progress, forming a unique expression form that blends virtuality and reality. From a philosophical perspective, this article explores the application and embodiment of the ancient and profound philosophical thought of "virtuality and reality" in digital cultural art design. By analyzing the origin of the philosophy of "virtuality and reality" in ancient Chinese thought and its comparison in Western philosophy, combined with the creative practice of digital art, this article (...)
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  7. A virtual ghost in the digital machine : whole brain emulation, disembodied gender, and queer mystical animality.Jay Emerson Johnson - 2022 - In Arvin M. Gouw, Brian Patrick Green & Ted Peters (eds.), Religious Transhumanism and Its Critics. Lanham: Lexington Books.
  8. A virtual ghost in the digital machine : whole brain emulation, disembodied gender, and queer mystical animality.Jay Emerson Johnson - 2022 - In Arvin M. Gouw, Brian Patrick Green & Ted Peters (eds.), Religious Transhumanism and Its Critics. Lanham: Lexington Books.
  9.  79
    Virtual Worlds as Philosophical Tools - How to Philosophize with a Digital Hammer.Stefano Gualeni - 2014 - Basingstoke, UK: Palgrave.
    What is it like to be a human being in a simulated world? Will experiencing worlds that are not “actual” change our way of structuring thought? Can virtual worlds open up new possibilities for philosophizing? -/- Virtual Worlds as Philosophical Tools tries to answer those questions from a perspective that is informed and inspired by the philosophy of technology, media theory and the design of digital games. Despite being presented here in a form that is almost exclusively textual, (...)
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  10. Virtual Reality: Digital or Fictional?Neil McDonnell & Nathan Wildman - 2019 - Disputatio 11 (55):371-397.
    Are the objects and events that take place in Virtual Reality genuinely real? Those who answer this question in the affirmative are realists, and those who answer in the negative are irrealists. In this paper we argue against the realist position, as given by Chalmers (2017), and present our own preferred irrealist account of the virtual. We start by disambiguating two potential versions of the realist position—weak and strong— and then go on to argue that neither is plausible. (...)
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  11.  54
    Digital Technology, Virtual Worlds, and Ethical Change.Joke Bauwens & Karl Verstrynge - 2013 - Techné: Research in Philosophy and Technology 17 (1):124-143.
    This paper questions the shifting meaning of the ethical categories of proximity and alterity in the light of the technological and social changes that virtual social worlds went through. It takes Roger Silverstone’s key theme of “proper distance” as a point of departure, and discusses the significance of this concept by linking it up with the more media-theoretical approaches on virtual communication as developed in McLuhan’s and Baudrillard’s body of thought. It is argued that today’s virtual realities (...)
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  12.  17
    Digitalidad crítica: de lo virtual a lo digital.Jorge Francisco Maldonado & Dairon Alfonso Rodríguez - 2018 - Praxis Filosófica 45:145-163.
    En este artículo se afirma que la idea de ‘virtual’ o de ‘virtualidad’ pertenece a una perspectiva teórica que pretende explicar los componentes del fenómeno de la sociedad tecnológica de hoy en día. En primer lugar, la perspectiva digital es explicada en su estructura ontológica básica: códigos binarios que organizan un set de elementos físicos o un hardware de acuerdo con reglas lógicas. Por ende, la idea de sociedad en red, comunicación virtual y seres humanos digitales son conceptos (...)
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  13.  10
    Virtual Body. Vicissitudes of the Digital', 'Cuerpo virtual. Avatares de la digitalidad.Víctor J. Krebs - unknown
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  14.  20
    Human Virtuality and Digital Life: Philosophical and Psychoanalytic Investigations.Richard Frankel & Victor J. Krebs - 2021 - Routledge.
    This book is a psychoanalytic and philosophical exploration of how the digital is transforming our perception of the world and our understanding of ourselves. Drawing on examples from everyday life, myth, and popular culture, this book argues that virtual reality is only the latest instantiation of the phenomenon of the virtual, which is intrinsic to human being. It illuminates what is at stake in our understanding of the relationship between the virtual and the real, showing how our (...)
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  15.  55
    Digital Beings & Virtual Times: The Politics of Cybersubjectivity.Timothy W. Luke - 1991 - Theory and Event 1 (1).
  16. Virtual World-Weariness: On Delaying the Experiential Erosion of Digital Environments.Stefano Gualeni - 2019 - In Andri Gerber & Ulrich Götz (eds.), The Architectonics of Game Spaces: The Spatial Logic of the Virtual and its Meaning for the Real. Transcript. pp. 153-165.
    A common understanding of the role of a game developer includes establishing (or at least partially establishing) what is interactively and perceptually available in (video)game environments: what elements and behaviors those worlds include and allow, and what is – instead – left out of their ‘possibility horizon’. The term ‘possibility horizon’ references the Ancient Greek origin of the term ‘horizon’, ὄρος (oros), which denotes a frontier – a spatial limit. On this etymological foundation, ‘horizon’ is used here to indicate the (...)
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  17.  27
    Spooker Trouper: ABBA Voyage, Virtual Humans and the Rise of the Digital Apparition.Jenna Ng & Nick Bax - 2023 - Paragraph 46 (2):160-175.
    This article analyses the ‘live’ virtual human in ABBA Voyage, the long-awaited concert reunion of the Swedish pop group ABBA, via Vilém Flusser’s concept of the digital apparition. It first argues for these virtual performers (dubbed ‘ABBA-tars’) to be understood as externalized computational codes which shift the grounds of ownership over and consent to the use of one’s likeness. They are also key to disproportionate and as yet unaccountable power held by technology companies. Secondly, ABBA Voyage’s presentation of (...)
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  18.  10
    Virtually Absent: The Gendered Histories and Economies of Digital Labour.Rutvica Andrijasevic & Melissa Gregg - 2019 - Feminist Review 123 (1):1-7.
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  19.  5
    SIMS and digital simulacra: is it moral to have sex with virtual copies (created by us)?Maurizio Balistreri & Roberto Manzocco - forthcoming - AI and Society:1-9.
    The development of digital technologies has opened the door to surprising possibilities for the future of humanity. The idea of creating a ‘Metaverse’ in which it is possible to build and interact with digital avatars of real deceased people raises a number of complex ethical and moral questions. The prospect of transferring memories and experiences into digital avatars or creating exact copies of the brain structures of real individuals raises questions regarding the nature of identity and consciousness. These virtual (...)
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  20. A Virtual Pulse: Cautionary Notes about Public Mourning in the Digital Age.Shelley M. Park - 2016 - APA Newsletter on LGBTQ Issue 16 (1):3-6.
    Reflections on digital mourning in the wake of the mass shooting at the Pulse nightclub in Orlando 2016.
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  21.  16
    The Virtual Ninja Manifesto: Gamic Orientalism and the Digital Dojo.Chris Goto-Jones - 2016 - Rowman & Littlefield International.
    Draws on the traditions of the martial arts to ask whether playing violent videogames actually transform gamers into better people.
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  22. Digital Theology: Is the Resurrection Virtual?Eric Steinhart - 2012 - In Morgan Luck (ed.), Philosophical Explorations of New and Alternative Religious Movements. Ashgate. pp. 133 - 152.
    Many recent writers have developed a rich system of theological concepts inspired by computers. This is digital theology. Digital theology shares many elements of its eschatology with Christian post-millenarianism. It promises a utopian perfection via technological progress. Modifying Christian soteriology, digital theology makes reference to four types of immortality. I look critically at each type. The first involves transferring our minds from our natural bodies to superior computerized bodies. The second and third types involve bringing into being a previously living (...)
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  23. WIIFM: Absorptive capacity for digital natives in explorative space and tech education for survival in the virtual world.Quan-Hoang Vuong, Tam-Tri Le, Ruining Jin, Giang Hoang, Quang-Loc Nguyen & Minh-Hoang Nguyen - manuscript
    Humankind is facing many existential global problems that require international and transgenerational efforts to be solved. Preparing our next generation with sufficient knowledge and skills to deal with such problems is imperative. Fortunately, the digital environment provides foundational conditions for children’s and adolescents’ exploration and self-learning, which might help them cultivate the necessary knowledge and skills for future survival. We conducted the Bayesian Mindsponge Framework (BMF) analytics on a dataset of 2069 students from 54 Vietnamese elementary, secondary, and high schools (...)
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  24.  24
    Digital Biomarkers for the Early Detection of Mild Cognitive Impairment: Artificial Intelligence Meets Virtual Reality.Silvia Cavedoni, Alice Chirico, Elisa Pedroli, Pietro Cipresso & Giuseppe Riva - 2020 - Frontiers in Human Neuroscience 14.
  25. The Virtual and the Real.David J. Chalmers - 2017 - Disputatio 9 (46):309-352.
    I argue that virtual reality is a sort of genuine reality. In particular, I argue for virtual digitalism, on which virtual objects are real digital objects, and against virtual fictionalism, on which virtual objects are fictional objects. I also argue that perception in virtual reality need not be illusory, and that life in virtual worlds can have roughly the same sort of value as life in non-virtual worlds.
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  26. Beyond the Digital: The Virtuality of the Flesh in Merleau-Ponty’s The Visibile and the Invisible.Floriana Ferro - 2024 - Scenari 19:88-101.
    This paper aims to find, in Merleau-Ponty’s late thinking, a definition of the virtual which aligns with the latest advancements in digital technology while avoiding a reduction to the digital realm or a stark opposition to reality. The virtual is considered as a crucial characteristic in Merleau-Ponty’s late ontology, especially in The Visible and the Invisible, where a “virtual focus” or “virtual center” of the flesh is introduced. The argument posits that Merleau-Ponty’s monism of the flesh (...)
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  27. A Virtual Bodhi Tree : Untangling the Cultural Context and Historical Genealogy of Digital Buddhism.Gregory Grieve - 2015 - In Gregory Price Grieve & Daniel M. Veidlinger (eds.), Buddhism, the internet, and digital media: the pixel in the lotus. New York: Routledge, Taylor & Francis Group.
     
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  28.  6
    Phenomenologies of the digital age: the virtual, the fictional, the magical.Marco Cavallaro & Nicolas De Warren (eds.) - 2024 - New York, NY: Routledge.
    This volume explores the broad and rich spectrum of contemporary phenomenological engagement with digital technologies. By focusing on plural forms of the digital, it offers a robust and flexible framework for contemporary phenomenological investigations in the digital age. It contends that the impact of digital technologies on the lifeworld involves both the emergence of novel fields of lived experience in need of phenomenological analysis and the transformation of the method and attitude of phenomenologically oriented philosophers towards the world. The chapters (...)
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  29.  34
    (1 other version)Epistemic Challenges of Digital Twins & Virtual Brains : Perspectives from Fundamental Neuroethics.Kathinka Evers & Arleen Salles - 2021 - SCIO: Revista de Filosofía 21.
    In this article, we present and analyse the concept of Digital Twin linked to distinct types of objects and examine the challenges involved in creating them from a fundamental neuroethics approach that emphasises conceptual analyses. We begin by providing a brief description of DTs and their initial development as models of artefacts and physical inanimate objects, identifying core challenges in building these tools and noting their intended benefits. Next, we describe attempts to build DTs of model living entities, such as (...)
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  30.  95
    Continuities and Discontinuities in Ethical Reflections on Digital Virtual Reality.Peter Horsfield - 2003 - Journal of Mass Media Ethics 18 (3-4):155-172.
    This article considers the ethical implications of digital virtual reality (DVR) within the context of the place of virtual reality in general in human life and development. This is elaborated through a comparative analysis of the continuity and discontinuity between virtual reality in other mediated forms and DVR. The important role played by virtual reality in human creativity and adaptation sets the context for considering the ethics of DVR in 4 main areas: epistemological questions, questions of (...)
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  31.  4
    The Evolution of Virtual Concept of Education: Analysis of the Revealed Preferences and Digital Challenges.Roberto Adolfo Díaz Díaz, Dagoberto Valencia Ortiz & José Alejandro Verá Calderón - forthcoming - Evolutionary Studies in Imaginative Culture:109-120.
    Distance education offers flexibility and accessibility to students with diverse needs and contexts. However, it is crucial to understand the factors that motivate students to choose this educational modality, especially in programs like Public Accounting, which require specific skills. The general objective of this article is to analyze the determinants in the decision to study the Public Accounting Program in a distance or virtual modality at the National Open and Distance University (UNAD). A mixed methodology is employed, supported by (...)
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  32.  9
    The End of the Virtual? A Hermeneutical Approach to Digitality.Alberto Romele - 2019 - In Joaquim Braga (ed.), Conceiving Virtuality: From Art to Technology. Cham: Springer. pp. 169-180.
    The purpose of this chapter is to offer the grounds for a double rehabilitation: that of hermeneutics on the one hand, and of the virtual, a concept that became popular especially between the 1980s and 1990, on the other hand. More precisely, hermeneutics will be used to lay foundations for the hypothesis according to which the virtual never ended. The argument will follow three steps. In the first section, the author accounts for theories on the end of the (...)
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  33. Los destinos virtuales de la palabra: el futuro del lenguaje y el libro en la era digital.Rodrigo Argüello G. - 2014 - Colombia: NET Educativa Editorial.
     
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  34.  98
    Virtual Existentialism: Meaning and Subjectivity in Virtual Worlds.Stefano Gualeni & Daniel Vella - 2020 - Basingstoke, UK: Palgrave Pivot.
    This book explores what it means to exist in virtual worlds. Chiefly drawing on the philosophical traditions of existentialism, it articulates the idea that — by means of our technical equipment and coordinated practices — human beings disclose contexts or worlds in which they can perceive, feel, act, and think. More specifically, this book discusses how virtual worlds allow human beings to take new perspectives on their values and beliefs, and explore previously unexperienced ways of being. Virtual (...)
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  35.  26
    “Threatened and empty selves following AI-based virtual influencers”: comparison between followers and non-followers of virtual influencers in AI-driven digital marketing.S. Venus Jin & Vijay Viswanathan - forthcoming - AI and Society:1-15.
    Artificial intelligence (AI)-based virtual influencers are now frequently used by brands in various categories to engage customers. However, little is known about who the followers of these AI-based virtual influencers are and more importantly, what drives the followers to use AI-based virtual influencers. The results from a survey support the notion that compensatory mechanisms and the need to belong play important roles in affecting usage intentions of AI-based virtual influencers. Specifically, the study finds that usage intentions (...)
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  36.  36
    Artificial intimacy: virtual friends, digital lovers, algorithmic matchmakers.Linda Hamrick - forthcoming - AI and Society:1-2.
  37.  19
    Digital Aesthetics: The Discrete and the Continuous.M. Beatrice Fazi - 2019 - Theory, Culture and Society 36 (1):3-26.
    Aesthetic investigations of computation are stuck in an impasse, caused by the difficulty of accounting for the ontological discrepancy between the continuity of sensation and the discreteness of digital technology. This article proposes a theoretical position intended to overcome that deadlock. It highlights how an ontological focus on continuity has entered media studies via readings of Deleuze, which attempt to build a ‘digital aisthesis’ (that is, a theory of digital sensation) by ascribing a ‘virtuality’ to computation. This underpins, in part, (...)
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  38.  28
    Homay King. Virtual Memory: Time-Based Art and the Dream of Digitality. Durham, N.C.: Duke University Press, 2015. 216 pp. [REVIEW]Alison Landsberg - 2016 - Critical Inquiry 43 (1):215-216.
  39. Virtuality as a basis for problem solving?Gianni Degli Antoni & Rita Pizzi - 1991 - AI and Society 5 (3):239-245.
    This paper is an attempt to develop a paradigm in problem solving where the notion of virtuality plays a central role. Following a brief discussion on virtual simulation, the paper attempts to identify a notion of virtuality based on the identification of the self (man or computer) with the problem solver. It is shown that such an identification/distinction possibly violates some general principle of the problem environment.To deal with this violation, a new problem is generated and a new virtualization (...)
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  40.  10
    The Social Reality of Virtual Worlds.Robert Fraser - forthcoming - Metaphysics 7 (1):85-98.
    What is the ontological status of virtual worlds? The two prominent positions in the recent debate are David Chalmers’s virtual digitalism and Neil McDonnell and Nathan Wildman’s virtual fictionalism. In this paper, I argue that there are good reasons to be dissatisfied with both. To overcome their limitations, I propose a novel position, virtual socialism. Drawing on the ‘two-dimensional’ approach to social ontology articulated by Brian Epstein, I suggest that virtual objects are social objects (...)
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  41.  24
    Digital music use as ecological thinking: Metadata and historicised listening.Andreas Helles Pedersen - 2020 - Nordic Journal of Aesthetics 29 (59):97-118.
    In claiming that metadata possess the power to put historical awareness into the act of listening, this article examines digital music use as an aesthetic situation driven by potentialities of becoming. Working from a theoretical foundation amalgamating digital music archives and metadata as environments the article discusses Georgina Born’s notion of musical assemblages alongside the concept of virtuality, and by letting these meet the article argues for a musical assemblage built from sensibilities of becoming rather than layers of mediation. The (...)
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  42.  17
    Archipiélagos virtuales: Internet y registros de memorias en la sociedad líquida.Jorge Montealegre - 2012 - Polis: Revista Latinoamericana 32.
    La grabación con teléfonos móviles de las masivas movilizaciones estudiantiles del año 2011 y del terremoto-tsunami del 27 de febrero de 2010 en Chile, y la divulgación de estos acontecimientos por Internet -especialmente a través de imágenes de YouTube-, permite la reflexión sobre la incorporación de las Tecnologías de la Información y las Comunicaciones (TICs) a los procesos de registro de memorias. En este caso se toma como referencia el imaginario “marino” de la navegación en el ciberespacio, con los respectivos (...)
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  43.  51
    Digital Technologies for Schizophrenia Management: A Descriptive Review.Olga Chivilgina, Bernice S. Elger & Fabrice Jotterand - 2021 - Science and Engineering Ethics 27 (2):1-22.
    While the implementation of digital technology in psychiatry appears promising, there is an urgent need to address the implications of the absence of ethical design in the early development of such technologies. Some authors have noted the gap between technology development and ethical analysis and have called for an upstream examination of the ethical issues raised by digital technologies. In this paper, we address this suggestion, particularly in relation to digital healthcare technologies for patients with schizophrenia spectrum disorders. The introduction (...)
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  44.  31
    Is Virtually Everything Possible? The Relevance of Ethics and Human Rights for Introducing Extended Reality in Forensic Psychiatry.Sjors Ligthart, Gerben Meynen, Nikola Biller-Andorno, Tijs Kooijmans & Philipp Kellmeyer - 2022 - American Journal of Bioethics Neuroscience 13 (3):144-157.
    Extended Reality (XR) systems, such as Virtual Reality (VR) and Augmented Reality (AR), provide a digital simulation either of a complete environment, or of particular objects within the real world. Today, XR is used in a wide variety of settings, including gaming, design, engineering, and the military. In addition, XR has been introduced into psychology, cognitive sciences and biomedicine for both basic research as well as diagnosing or treating neurological and psychiatric disorders. In the context of XR, the simulated (...)
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  45.  21
    Virtual surgical planning and data ownership: Navigating the provider‐patient‐vendor relationship.William S. Konicki, Vivian Wasmuht-Perroud, Chase A. Aaron & Arthur L. Caplan - 2022 - Bioethics 36 (5):494-499.
    The practice of modern craniomaxillofacial surgery has been defined by emergent technologies allowing for the acquisition, storage, utilization, and transfer of massive amounts of sensitive and identifiable patient data. This alone has thrust providers into an unlikely and unprecedented role as the stewards of vast databases of digital information. This data powers the potent surgical tool of virtual surgical planning, a method by which craniomaxillofacial surgeons plan and simulate procedural outcomes in a digital environment. Further complicating this new terrain (...)
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  46. Virtual Subjectivity: Existence and Projectuality in Virtual Worlds.Daniel Vella & Stefano Gualeni - 2019 - Techné: Research in Philosophy and Technology 23 (2):115-136.
    This paper draws on the notion of the ‘project,’ as developed in the existential philosophy of Heidegger and Sartre, to articulate an understanding of the existential structure of engagement with virtual worlds. By this philosophical understanding, the individual’s orientation towards a project structures a mechanism of self-determination, meaning that the project is understood essentially as the project to make oneself into a certain kind of being. Drawing on existing research from an existential-philosophical perspective on subjectivity in digital game environments, (...)
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  47.  76
    What are virtual items, and are they real?Rami Ali - 2024 - Asian Journal of Philosophy 3 (1):1-11.
    A central debate in the philosophy of virtual reality (VR) focuses on the reality of virtual items. Broadly, there are two main disagreements. Some views accept a metaphysical orientation to VR, and disagree on the reality of virtual items. For instance, David Chalmers (Disputatio 9(46):309-352, 2017, Disputatio 11(55):453- 486, 2019, 2022) defends digitalism, the view that virtual items are real digital items. Neil McDonnell & Nathan Wildman (Disputatio 11(55):371-397, 2019), by contrast, defend fictionalism, which maintains (...)
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  48.  58
    Sing C. Chew, Ecology, Artificial Intelligence, and Virtual Reality: Life in the Digital Dark Ages.Joshua C. Gellers - 2021 - Environmental Values 30 (6):789-791.
  49.  39
    @, or, Being on Line: A Reply to Timothy Luke, "Digital Beings & Virtual Times".Samira Kawash - 1997 - Theory and Event 1 (2).
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  50.  20
    A Defense of Virtual Veridicalism.Yen-Tung Lee - 2024 - Dissertation, Western University
    Virtual reality is poised to be increasingly important in our lives. This dissertation investigates the philosophical foundations of virtual reality, probing the metaphysics and epistemology of perceptual experiences of virtual environments. Specifically, it asks 1) what there is in virtual reality and 2) how we perceive virtual things. It defends virtual veridicalism, the view that perceptual experiences in virtual reality are as veridical as ordinary experiences. The defense consists of six chapters. Chapter 1 (...)
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