Results for 'Virtual reality in motion pictures. '

978 found
Order:
  1. The Palgrave Handbook of the Philosophy of Film and Motion Pictures.Noël Carroll, Laura T. Di Summa & Shawn Loht (eds.) - 2019 - Springer.
    This handbook brings together essays in the philosophy of film and motion pictures from authorities across the spectrum. It boasts contributions from philosophers and film theorists alike, with many essays employing pluralist approaches to this interdisciplinary subject. Core areas treated include film ontology, film structure, psychology, authorship, narrative, and viewer emotion. Emerging areas of interest, including virtual reality, video games, and nonfictional and autobiographical film also have dedicated chapters. Other areas of focus include the film medium’s intersection (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  2.  69
    Media Literacy Education in Art: Motion Expression and the New Vision of Art Education.Kenta Motomura - 2003 - Journal of Aesthetic Education 37 (4):58.
    In lieu of an abstract, here is a brief excerpt of the content:The Journal of Aesthetic Education 37.4 (2003) 58-64 [Access article in PDF] Media Literacy Education in Art:Motion Expression and the New Vision of Art EducationThe Bauhaus, which established the foundation of modern design, has greatly influenced Japanese design and art education. It is a historical fact that the movement views "synthetic art" as an integration of the various fields and the integration of the art and machine technology (...)
    Direct download (6 more)  
     
    Export citation  
     
    Bookmark  
  3.  19
    Body, soul and cyberspace in contemporary science fiction cinema: virtual worlds and ethical problems.Sylvie Magerstädt - 2014 - New York, NY: Palgrave-Macmillan.
    Body, Soul and Cyberspace explores how recent science-fiction cinema addresses questions about the connections between body and soul, virtuality, and the ways in which we engage with spirituality in the digital age. The book investigates notions of love, life and death, taking an interdisciplinary approach by combining cinematic themes with religious, philosophical and ethical ideas. Magerstädt argues how even the most spectacle-driven mainstream films such as Avatar, The Matrix and Terminator can raise interesting and important questions about the human self (...)
    Direct download  
     
    Export citation  
     
    Bookmark  
  4.  11
    Immagini del conflitto: corpi e spazi tra fantascienza e politica.Antonio Tursi - 2018 - Milano: Meltemi.
    Direct download  
     
    Export citation  
     
    Bookmark  
  5.  11
    La realtà virtuale: dispositivi, estetiche, immagini.Cristiano Dalpozzo, Federica Negri & Arianna Novaga (eds.) - 2018 - Milano: Mimesis.
    Direct download  
     
    Export citation  
     
    Bookmark  
  6. Capture of 3D Human Motion Pose in Virtual Reality Based on Video Recognition.Qiang Fu, Xingui Zhang, Jinxiu Xu & Haimin Zhang - 2020 - Complexity 2020:1-17.
    Motion pose capture technology can effectively solve the problem of difficulty in defining character motion in the process of 3D animation production and greatly reduce the workload of character motion control, thereby improving the efficiency of animation development and the fidelity of character motion. Motion gesture capture technology is widely used in virtual reality systems, virtual training grounds, and real-time tracking of the motion trajectories of general objects. This paper proposes an (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  7.  23
    Technological Competence Is a Pre-condition for Effective Implementation of Virtual Reality Head Mounted Displays in Human Neuroscience: A Technological Review and Meta-Analysis.Panagiotis Kourtesis, Simona Collina, Leonidas A. A. Doumas & Sarah E. MacPherson - 2019 - Frontiers in Human Neuroscience 13:481367.
    Immersive virtual reality (VR) emerges as a promising research and clinical tool. However, several studies suggest that VR induced adverse symptoms and effects (VRISE) may undermine the health and safety standards, and the reliability of the scientific results. In the current literature review, the technical reasons for the adverse symptomatology are investigated to provide suggestions and technological knowledge for the implementation of VR head-mounted display (HMD) systems in cognitive neuroscience. The technological systematic literature indicated features pertinent to display, (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  8.  92
    The Aesthetics of Virtual Reality.Grant Tavinor - 2021 - New York: Routledge.
    This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, (...)
  9.  38
    Sensorimotor Learning during a Marksmanship Task in Immersive Virtual Reality.Hrishikesh M. Rao, Rajan Khanna, David J. Zielinski, Yvonne Lu, Jillian M. Clements, Nicholas D. Potter, Marc A. Sommer, Regis Kopper & Lawrence G. Appelbaum - 2018 - Frontiers in Psychology 9:302766.
    Sensorimotor learning refers to improvements that occur through practice in the performance of sensory-guided motor behaviors. Leveraging novel technical capabilities of an immersive virtual environment, we probed the component kinematic processes that mediate sensorimotor learning. Twenty naïve subjects performed a simulated marksmanship task modeled after Olympic Trap Shooting standards. We measured movement kinematics and shooting performance as participants practiced 350 trials while receiving trial-by-trial feedback about shooting success. Spatiotemporal analysis of motion tracking elucidated the ballistic and refinement phases (...)
    Direct download (6 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  10. Terminator and Philosophy: I'll Be Back, Therefore I Am.Kevin S. Decker & Richard Brown (eds.) - 2009 - Wiley.
    A timely book that uses science fiction to provoke reflection and discussion on philosophical issues From the nature of mind to the ethics of AI and neural enhancement, science fiction thought experiments fire the philosophical imagination, encouraging us to think outside of the box about classic philosophical problems and even to envision new ones. Science Fiction and Philosophy explores puzzles about virtual reality, transhumanism, whether time travel is possible, the nature of artificial intelligence, and topics in neuroethics, among (...)
    Direct download  
     
    Export citation  
     
    Bookmark  
  11.  18
    Virtual Reality Action Interactive Teaching Artificial Intelligence Education System.Liangfu Jiang - 2021 - Complexity 2021:1-11.
    Comprehensively improving the level of vocational education and teaching quality has become an important initiative to meet the new round of technological revolution and industrial change. The traditional teaching mode can no longer meet the needs of industries and enterprises for job competences, and all higher education institutions are actively thinking about how to carry out teaching reform. Virtual reality can effectively solve the above-mentioned drawbacks, but the hardware facilities of the existing VR systems are extremely expensive, making (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  12.  38
    The illusion of self-motion in virtual reality environments.John Wann & Simon Rushton - 1994 - Behavioral and Brain Sciences 17 (2):338-340.
  13.  14
    Learning My Way: A Pilot Study of Navigation Skills in Cerebral Palsy in Immersive Virtual Reality.Emilia Biffi, Chiara Gagliardi, Cristina Maghini, Chiara Genova, Daniele Panzeri, Davide Felice Redaelli & Anna Carla Turconi - 2020 - Frontiers in Psychology 11.
    Purpose:Human navigation skills are essential for everyday life and rely on several cognitive abilities, among which visual-spatial competences that are impaired in subjects with cerebral palsy. In this work, we proposed navigation tasks in immersive virtual reality to 15 children with CP and 13 typically developing peers in order to assess the individual navigation strategies and their modifiability in a situation resembling real life.Methods:We developed and adapted to IVR an application based on a 5-way maze in a playground (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  14.  30
    Emotion in motion: perceiving fear in the behaviour of individuals from minimal motion capture displays.Matthew T. Crawford, Christopher Maymon, Nicola L. Miles, Katie Blackburne, Michael Tooley & Gina M. Grimshaw - 2024 - Cognition and Emotion 38 (4):451-462.
    The ability to quickly and accurately recognise emotional states is adaptive for numerous social functions. Although body movements are a potentially crucial cue for inferring emotions, few studies have studied the perception of body movements made in naturalistic emotional states. The current research focuses on the use of body movement information in the perception of fear expressed by targets in a virtual heights paradigm. Across three studies, participants made judgments about the emotional states of others based on motion-capture (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  15.  35
    Aesthetics of Virtual Reality.Nele van de Mosselaer - 2022 - Journal of Aesthetics and Art Criticism 80 (4):513-516.
    In this book, Grant Tavinor, well known for his influential work on the aesthetics of videogames, offers the first focused study of the aesthetics of virtual reality media. When reading the first pages, one cannot help but notice Tavinor’s enthusiasm about virtual reality (VR) in the vivid descriptions of his explorations of virtual haunted houses, distant planets, and ancient Rome. These descriptions also reveal Tavinor’s refreshing aim to focus on present uses of VR media, instead (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  16. Meaning in Motion: An Inquiry Into the Logic of the "Tractatus".Doron Avital - 2004 - Dissertation, Columbia University
    Tractatus Logico-Pilosophicus, the only book published during Ludwig Wittgenstein's lifetime , has since attracted the imagination of generations of philosophers as a work of great philosophical genius. Nonetheless, even today, more than eighty years later, philosophers are struggling to reconcile its diverse themes within a single, coherent picture. The present work is an attempt to meet this challenge. ;Wittgenstein considered the single proposition as a concrete model for the fact. The challenge is to show how a system of propositions can (...)
     
    Export citation  
     
    Bookmark  
  17.  71
    Effects of Ordered Grasping Movement on Brain Function in the Performance Virtual Reality Task: A Near-Infrared Spectroscopy Study.Xiangyang Li, Jiahui Yin, Huiyuan Li, Gongcheng Xu, Congcong Huo, Hui Xie, Wenhao Li, Jizhong Liu & Zengyong Li - 2022 - Frontiers in Human Neuroscience 16.
    ObjectiveVirtual reality grasping exercise training helps patients participate actively in their recovery and is a critical approach to the rehabilitation of hand dysfunction. This study aimed to explore the effects of active participation and VR grasping on brain function combined with the kinematic information obtained during VR exercises.MethodsThe cerebral oxygenation signals of the prefrontal cortex, the motor cortex, and the occipital cortex were measured by functional near-infrared spectroscopy in 18 young people during the resting state, grasping movements, and VR (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  18.  19
    Perception and Motion in Real and Virtual Environments: A Narrative Review of Autism Spectrum Disorders.Irene Valori, Phoebe E. McKenna-Plumley, Rena Bayramova & Teresa Farroni - 2021 - Frontiers in Psychology 12.
    Atypical sensorimotor developmental trajectories greatly contribute to the profound heterogeneity that characterizes Autism Spectrum Disorders. Individuals with ASD manifest deviations in sensorimotor processing with early markers in the use of sensory information coming from both the external world and the body, as well as motor difficulties. The cascading effect of these impairments on the later development of higher-order abilities underlines the need for interventions that focus on the remediation of sensorimotor integration skills. One of the promising technologies for such stimulation (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  19.  20
    Self-motion perception in the elderly.Matthias Lich & Frank Bremmer - 2014 - Frontiers in Human Neuroscience 8:99797.
    Self-motion through space generates a visual pattern called optic flow. It can be used to determine one’s direction of self-motion (heading). Previous studies have already shown thatthis perceptual ability, which is of critical importance during everyday life, changes with age. In most of these studies subjects were asked to judge whether they appeared to be heading to the left or right of a target. Thresholds were found to increase continuously with age. In our current study, we were interested (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  20.  76
    What are virtual items, and are they real?Rami Ali - 2024 - Asian Journal of Philosophy 3 (1):1-11.
    A central debate in the philosophy of virtual reality (VR) focuses on the reality of virtual items. Broadly, there are two main disagreements. Some views accept a metaphysical orientation to VR, and disagree on the reality of virtual items. For instance, David Chalmers (Disputatio 9(46):309-352, 2017, Disputatio 11(55):453- 486, 2019, 2022) defends digitalism, the view that virtual items are real digital items. Neil McDonnell & Nathan Wildman (Disputatio 11(55):371-397, 2019), by contrast, defend fictionalism, (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  21.  16
    The Real of Reality: The Realist Turn in Contemporary Film Theory.Christine Reeh-Peters, Stefan W. Schmidt & Peter Weibel (eds.) - 2021 - Boston: Brill | Rodopi.
    Reality has become an increasingly prominent topic in contemporary philosophy. The book’s contributors are responding to the challenge to use the philosophically underexplored potential of film to disclose what the editors propose to call “the real of reality.”.
    Direct download  
     
    Export citation  
     
    Bookmark  
  22.  13
    The reality of film: theories of filmic reality.Richard Rushton - 2011 - New York: Distributed in the United States exclusively by Palgrave Macmillan.
    In formulating a notion of filmic reality, The Reality of Film offers a novel way of understanding our relationship to cinema. It argues that cinema need not be understood in terms of its capacities to refer to, reproduce or represent reality, but should be understood in terms of the kinds of realities it has the ability to create. The Reality of Film investigates filmic reality by way of six key film theorists: André Bazin, Christian Metz, (...)
    Direct download  
     
    Export citation  
     
    Bookmark   2 citations  
  23.  49
    Sellarsian Picturing in Light of Spinoza’s Intuitive Knowledge.Dionysis Christias - 2017 - Philosophia 45 (3):1039-1062.
    In this article, we will attempt to understand Sellars’ puzzling notion of ‘adequate picturing’ and its relation to the Sellarsian ‘conceptual order’ through Spinoza’s intuitive knowledge. First, it will be suggested that there are important structural similarities between Sellarsian ‘adequate picturing’ and Spinoza’s intuitive knowledge which can illuminate some ‘dark’ and not so well understood features of Sellarsian picturing. However, there remain some deep differences between Sellars’ and Spinoza’s philosophy, especially with regard to their notion of ‘adequacy’ and the sense (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  24.  32
    Virtual Reality in Marketing: A Framework, Review, and Research Agenda.Mariano Alcañiz, Enrique Bigné & Jaime Guixeres - 2019 - Frontiers in Psychology 10.
  25.  8
    The living mirror: images of reality in science and mysticism.Paul Marshall - 1992 - London: Samphire Press.
    How can human experience, vibrant with colours, sounds, flavours, emotions and meanings, arise from the skeletal dance of matter depicted in the physical sciences? Today the mind-body problem confronts not only metaphysicians and moral philosophers, but also workers in the fields of cognitive science, artificial intelligence and neuroscience. Paul Marshall offers a radical solution to the mind-body problem by rejecting the idea of a purely material world and asserting instead the primacy of experience. As many have recognized before, experience is (...)
    Direct download  
     
    Export citation  
     
    Bookmark  
  26. Virtual Reality in Science Fiction Films.Byul Shin - 2008 - Art Inquiry. Recherches Sur les Arts 10:201-204.
     
    Export citation  
     
    Bookmark  
  27.  18
    Navigation in Real-World Environments: New Opportunities Afforded by Advances in Mobile Brain Imaging.Joanne L. Park, Paul A. Dudchenko & David I. Donaldson - 2018 - Frontiers in Human Neuroscience 12:412438.
    A central question in neuroscience and psychology is how the mammalian brain represents the outside world and enables interaction with it. Significant progress on this question has been made in the domain of spatial cognition, where a consistent network of brain regions that represent external space has been identified in both humans and rodents. In rodents, much of the work to date has been done in situations where the animal is free to move about naturally. By contrast, the majority of (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  28.  13
    The Role of Virtual Reality in Screening, Diagnosing, and Rehabilitating Spatial Memory Deficits.Miles Jonson, Sinziana Avramescu, Derek Chen & Fahad Alam - 2021 - Frontiers in Human Neuroscience 15.
    Impairment of spatial memory, including an inability to recall previous locations and navigate the world, is often one of the first signs of functional disability on the road to cognitive impairment. While there are many screening and diagnostic tools which attempt to measure spatial memory ability, they are often not representative of real-life situations and can therefore lack applicability. One potential solution to this problem involves the use of virtual reality, which immerses individuals in a virtually-simulated environment, allowing (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  29.  15
    Human Motion Gesture Recognition Based on Computer Vision.Rui Ma, Zhendong Zhang & Enqing Chen - 2021 - Complexity 2021:1-11.
    Human motion gesture recognition is the most challenging research direction in the field of computer vision, and it is widely used in human-computer interaction, intelligent monitoring, virtual reality, human behaviour analysis, and other fields. This paper proposes a new type of deep convolutional generation confrontation network to recognize human motion pose. This method uses a deep convolutional stacked hourglass network to accurately extract the location of key joint points on the image. The generation and identification part (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  30. Transparency in scientific communication: From leibnizג€™s dream to todayג€™s reality.Marcelo Dascal - unknown
    Communication is a crucial component of scientific activity (as of virtually any other domain of human activity, especially in this "communication age" in which we live). As researchers and as citizens, we should all be concerned with the communication of science as well as with communication within science. In this paper, I will deal with one of the key aspects of this topic ג€“ the question whether scientific communication is or should be ג€�transparentג€�. The view that this is or should (...)
     
    Export citation  
     
    Bookmark   1 citation  
  31. Virtual Realism: Really Realism or only Virtually so? A Comment on D. J. Chalmers’s Petrus Hispanus Lectures.Claus Beisbart - 2019 - Disputatio 11 (55):297-331.
    What is the status of a cat in a virtual reality environment? Is it a real object? Or part of a fiction? Virtual realism, as defended by D. J. Chalmers, takes it to be a virtual object that really exists, that has properties and is involved in real events. His preferred specification of virtual realism identifies the cat with a digital object. The project of this paper is to use a comparison between virtual (...) environments and scientific computer simulations to critically engage with Chalmers’s position. I first argue that, if it is sound, his virtual realism should also be applied to objects that figure in scientific computer simulations, e.g. to simulated galaxies. This leads to a slippery slope because it implies an unreasonable proliferation of digital objects. A philosophical analysis of scientific computer simulations suggests an alternative picture: The cat and the galaxies are parts of fictional models for which the computer provides model descriptions. This result motivates a deeper analysis of the way in which Chalmers builds up his realism. I argue that he buys realism too cheap. For instance, he does not really specify what virtual objects are supposed to be. As a result, rhetoric aside, his virtual realism isn’t far from a sort of fictionalism. (shrink)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   8 citations  
  32.  52
    Free Energy and Virtual Reality in Neuroscience and Psychoanalysis: A Complexity Theory of Dreaming and Mental Disorder.Jim Hopkins - 2016 - Frontiers in Psychology 7:198697.
    The main concepts of the free energy (FE) neuroscience developed by Karl Friston and colleagues parallel those of Freud's Project for a Scientific Psychology. In Hobson et al. ( 2014 ) these include an innate virtual reality generator that produces the fictive prior beliefs that Freud described as the primary process. This enables Friston's account to encompass a unified treatment—a complexity theory—of the role of virtual reality in both dreaming and mental disorder. In both accounts the (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   16 citations  
  33.  13
    Alternative Realities.Lisa Bode - 2022 - British Journal of Aesthetics 62 (4):706-708.
    Motion pictures, from their emergence in the late nineteenth century, have been used in ways that have held in tension a number of competing or seemingly contradictory impulses. Movies can document and reveal physical and social realities, extend perception through time and space, and create audio-visual approximations of subjective perspective and mental states; they can mimic or transform reality, or create new verisimilar or fantastical screen worlds that, in part, resemble, or abstract our own. Over the past 120 (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  34.  5
    The cinema of the real.Hyon Joo Yoo - 2024 - Albany: State University of New York Press.
    Alters the landscape of Lacanian film theory by revealing an "emancipatory drive" in transnational cinema.
    Direct download  
     
    Export citation  
     
    Bookmark  
  35.  3
    La realtà virtuale come spazio di un’ekphrasis digitale.Damiano Cantone - 2024 - Studi di Estetica 28.
    The essay aims to examine the concept of digital ekphrasis in virtual reality environments. The emergence of immersive narrative worlds, both in videogames and artistic expression, requires a reflection on the relationships between traditional narrative forms (literature and painting, as well as photography and cinema) and the possibilities that technological development brings to the evolution of artistic and expressive languages. Starting from the analysis of Alejandro González Iñárritu’s virtual reality installation "Carne y Arena", the essay questions (...)
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark  
  36.  11
    Using Blur for Perceptual Investigation and Training in Sport? A Clear Picture of the Evidence and Implications for Future Research.Annabelle Limballe, Richard Kulpa & Simon Bennett - 2022 - Frontiers in Psychology 12.
    Dynamic, interactive sports require athletes to identify, pick-up and process relevant information in a very limited time, in order to then make an appropriate response. Perceptual-cognitive skills are, therefore, a key determinant of elite sporting performance. Recently, sport scientists have investigated ways to assess and train perceptual-cognitive skills, with one such method involving the use of blurred stimuli. Here, we describe the two main methods used to generate blur and then review the current findings in a sports context. Overall, it (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  37.  48
    Virtual Reality Church as a New Mission Frontier in the Metaverse: Exploring Theological Controversies and Missional Potential of Virtual Reality Church.Guichun Jun - 2020 - Transformation: An International Journal of Holistic Mission Studies 37 (4):297-305.
    The combination of COVID-19 and the Fourth Industrial Revolution has brought an unprecedented new normal, which has affected all aspects of human life, including religious activities. As a consequence, church mission and different ministries have found themselves more dependent on media. Furthermore, the convergent digital technology continually develops augmented reality and virtual reality, in which churches are planted and continue to carry out their mission and ministries. Although virtual reality churches are new mission frontiers in (...)
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark   1 citation  
  38.  17
    Using Virtual Reality as a Tool in the Rehabilitation of Movement Abnormalities in Schizophrenia.Anastasia Pavlidou & Sebastian Walther - 2021 - Frontiers in Psychology 11:607312.
    Movement abnormalities are prevalent across all stages of schizophrenia contributing to poor social functioning and reduced quality of life. To date, treatments are scarce, often involving pharmacological agents, but none have been shown to improve movement abnormalities effectively. Virtual reality (VR) is a tool used to simulate virtual environments where behavioral performance can be quantified safely across different tasks while exerting control over stimulus delivery, feedback and measurement in real time. Sensory information is transmittedviaa head mounted display (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  39.  64
    Use of virtual reality in an fMRI study of mentalizing.Alain Morin - manuscript
  40. Hybrid documentary and non-binary cinema.Luke W. Moody - 2025 - New York, NY: Routledge.
    Hybrid Documentary and Non-Binary Cinema offers an expansive exploration of the contemporary documentary cinema form, aesthetics, and ethics. Beginning with a brief history of early seminal examples of magical realism, and constructed realities in documentary and ethnographic film the book will focus on recent and present-day examples of work that blur the lines between fiction and non-fiction. The book will also take a series of case studies to question the vision and motives of filmmakers working between documentary and fictional film. (...)
     
    Export citation  
     
    Bookmark  
  41. Projecting illusion: film spectatorship and the impression of reality.Richard Allen - 1995 - New York: Cambridge University Press.
    Projecting Illusion offers a systematic analysis of the impression of reality in the cinema and the pleasure it gives to the film spectator. Film provides a compelling experience that can be considered as a form of illusion akin to the experience of day-dream and dream. Examining the concept of illusion and its relationship to fantasy in the experience of visual representation, Richard Allen situates his explanation within the context of an analytical criticism of contemporary film and critical theory. He (...)
    Direct download  
     
    Export citation  
     
    Bookmark   5 citations  
  42.  2
    Virtual Immersion in STEM Education: A MICMAC Study on How Virtual Reality Impacts the Understanding and Application of Scientific Concepts.Piedad Mary Martelo Gómez, Raúl José Martelo Gómez & David Antonio Franco Borré - forthcoming - Evolutionary Studies in Imaginative Culture:162-173.
    The integration of virtual reality into STEM education has generated growing interest in how this technology impacts the understanding and application of scientific concepts. This study focuses on investigating this relationship by using the MICMAC technique to identify key variables and their interactions in virtual educational environments. It was found that variables such as the design of educational content, the quality of the virtual experience, and the interactivity of the environment are key to the learning process (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  43.  15
    The Experience of Virtual Reality in RPG(Role Playing Game). 최지연 - 2008 - The Journal of Indian Philosophy 24 (24):27-50.
    본 논문의 목적은 롤플레잉게임이라는 가상세계에 대해 인도 이원론의 관점에서 이해하고자 하는 것이다. 인도 이원론은 순수정신인 푸루샤와 순수물질인 프라크리티라는 두 원리를 완전히 다른 영역으로 분리하고 이 둘은 절대 혼합될 수 없다고 하면서도 푸루샤는 붓디라는 물질을 매개로 물질세계를 경험할 수 있다고 설명한다. 이러한 이론은 컴퓨터 속 가상세계와 현상적 물질세계가 완전히 다름에도 불구하고 현실세계의 인간이 가상세계의 게임캐릭터를 경험하는 것과 유사하다고 보인다. 현실세계의 게임 플레이어는 캐릭터에게 지성을 조명하는 푸루샤이자 직접 인식과 판단을 행하는 붓디이다. 플레이어는 캐릭터에게 지성을 부여하고 그 행위 결과를 감수한다. 그리고 그는 이 (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  44.  15
    Ethics of Virtual Reality in Medical Education and Licensure.Kenneth V. Iserson - 2018 - Cambridge Quarterly of Healthcare Ethics 27 (2):326-332.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  45.  49
    How Deep Is Your SNARC? Interactions Between Numerical Magnitude, Response Hands, and Reachability in Peripersonal Space.Johannes Lohmann, Philipp A. Schroeder, Hans-Christoph Nuerk, Christian Plewnia & Martin V. Butz - 2018 - Frontiers in Psychology 9:344216.
    Spatial, physical, and semantic magnitude dimensions can influence action decisions in human cognitive processing and interact with each other. For example, in the SNARC effect, semantic numerical magnitude facilitates left-hand or right-hand responding dependent on the small or large magnitude of number symbols. SNARC-like interactions of numerical magnitudes with the radial spatial dimension (depth) were postulated from early on. Usually, the SNARC effect in any direction is investigated using fronto-parallel computer monitors for presentation of stimuli. In such 2D setups, however, (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  46. Height and damage.Virtual Reality - 2022 - In Jonah Siegel (ed.), Overlooking damage: art, display, and loss in a time of crisis. Stanford, California: Stanford University Press.
     
    Export citation  
     
    Bookmark  
  47.  59
    Virtual Reality for Enhanced Ecological Validity and Experimental Control in the Clinical, Affective and Social Neurosciences.Thomas D. Parsons - 2015 - Frontiers in Human Neuroscience 9.
  48.  22
    Comparison Between Conventional Intervention and Non-immersive Virtual Reality in the Rehabilitation of Individuals in an Inpatient Unit for the Treatment of COVID-19: A Study Protocol for a Randomized Controlled Crossover Trial.Talita Dias da Silva, Patricia Mattos de Oliveira, Josiane Borges Dionizio, Andreia Paiva de Santana, Shayan Bahadori, Eduardo Dati Dias, Cinthia Mucci Ribeiro, Renata de Andrade Gomes, Marcelo Ferreira, Celso Ferreira, Íbis Ariana Peña de Moraes, Deise Mara Mota Silva, Viviani Barnabé, Luciano Vieira de Araújo, Heloísa Baccaro Rossetti Santana & Carlos Bandeira de Mello Monteiro - 2021 - Frontiers in Psychology 12:622618.
    Background: The new human coronavirus that leads to COVID-19 has spread rapidly around the world and has a high degree of lethality. In more severe cases, patients remain hospitalized for several days under treatment of the health team. Thus, it is important to develop and use technologies with the aim to strengthen conventional therapy by encouraging movement, physical activity, and improving cardiorespiratory fitness for patients. In this sense, therapies for exposure to virtual reality are promising and have been (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  49.  12
    Cinema of simulation: hyperreal Hollywood in the long 1990s.Randy Laist - 2015 - New York: Bloomsbury Academic, an imprint of Bloomsbury Publishing.
    Drawing on the critical theories of Jean Baudrillard, Cinema of Simulation performs close readings of key films to examine cinematic visions of mutational reality.
    Direct download  
     
    Export citation  
     
    Bookmark  
  50.  21
    Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis.Dimitrios Saredakis, Ancret Szpak, Brandon Birckhead, Hannah A. D. Keage, Albert Rizzo & Tobias Loetscher - 2020 - Frontiers in Human Neuroscience 14:512264.
    The use of head-mounted displays (HMD) for virtual reality (VR) application-based purposes including therapy, rehabilitation, and training is increasing. Despite advancements in VR technologies, many users still experience sickness symptoms. VR sickness may be influenced by technological differences within HMDs such as resolution and refresh rate, however, VR content also plays a significant role. The primary objective of this systematic review and meta-analysis was to examine the literature on HMDs that report Simulator Sickness Questionnaire (SSQ) scores to determine (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   4 citations  
1 — 50 / 978