La realtà virtuale come spazio di un’ekphrasis digitale

Studi di Estetica 28 (2024)
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Abstract

The essay aims to examine the concept of digital ekphrasis in virtual reality environments. The emergence of immersive narrative worlds, both in videogames and artistic expression, requires a reflection on the relationships between traditional narrative forms (literature and painting, as well as photography and cinema) and the possibilities that technological development brings to the evolution of artistic and expressive languages. Starting from the analysis of Alejandro González Iñárritu’s virtual reality installation "Carne y Arena", the essay questions the continuity/discontinuity relationship with the semiotic and aesthetic universes conventionally summoned by ekphrasis. The transformation of the medium, which places the viewer immediately within the work, abolishes not only the distance between the involved expressive media, integrating them intermedially, but also the distance between work and spectator, according to a paradigm of aesthetic experience minority within aesthetics, attributable to a theoretical line that combines Merleau-Ponty and Deleuze. The resonance between forms of expressiveness significantly radicalizes the scope of ekphrasis, as visual discourse is no longer transposed to a discursive level, as traditionally occurred, but into other forms of the visual and the sensible that continually set the semiosis of the work in motion.

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