Results for 'Stefano Scarano'

968 found
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  1.  16
    Balance Impairment in Fahr’s Disease: Mixed Signs of Parkinsonism and Cerebellar Disorder. A Case Study.Stefano Scarano, Viviana Rota, Luigi Tesio, Laura Perucca, Antonio Robecchi Majnardi & Antonio Caronni - 2022 - Frontiers in Human Neuroscience 16.
    Fahr’s disease is a rare idiopathic degenerative disease characterized by calcifications in the brain, and has also been associated with balance impairment. However, a detailed analysis of balance in these patients has not been performed. A 69-year-old woman with Fahr’s disease presented with a long-lasting subjective imbalance. Balance was analyzed using both clinical and instrumented tests. The patient’s balance was normal during clinical tests and walking. However, during standing, a striking impairment in vestibular control of balance emerged. The balance behavior (...)
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  2.  14
    Balance impairment in myotonic dystrophy type 1: Dynamic posturography suggests the coexistence of a proprioceptive and vestibular deficit.Stefano Scarano, Valeria Ada Sansone, Carola Rita Ferrari Aggradi, Elena Carraro, Luigi Tesio, Maurizio Amadei, Viviana Rota, Alice Zanolini & Antonio Caronni - 2022 - Frontiers in Human Neuroscience 16.
    Falls are frequent in Myotonic Dystrophy type 1, but the pathophysiology of the balance impairment needs further exploration in this disease. The current work aims to provide a richer understanding of DM1 imbalance. Standing balance in 16 patients and 40 controls was tested in two posturographic tests. In the Sensory Organization Test, standstill balance was challenged by combining visual and environmental conditions. In the “react” test, reflexes induced by sudden shifts in the support base were studied. Oscillations of the body (...)
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  3.  98
    Virtual Existentialism: Meaning and Subjectivity in Virtual Worlds.Stefano Gualeni & Daniel Vella - 2020 - Basingstoke, UK: Palgrave Pivot.
    This book explores what it means to exist in virtual worlds. Chiefly drawing on the philosophical traditions of existentialism, it articulates the idea that — by means of our technical equipment and coordinated practices — human beings disclose contexts or worlds in which they can perceive, feel, act, and think. More specifically, this book discusses how virtual worlds allow human beings to take new perspectives on their values and beliefs, and explore previously unexperienced ways of being. Virtual Existentialism will be (...)
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  4.  32
    A Defence of Robust Idealism in Political Philosophy.Stefano Bertea - 2023 - Moral Philosophy and Politics 10 (2):249-266.
    In this contribution, I defend a robust model of political idealism, making the case for such an approach to both the theory and practice of politics. On this view, not only in framing a political philosophy but also in putting forward policy proposals and institutional designs, we need not think about feasibility as an overriding, make-or-break criterion for evaluating the soundness of that theory or proposal, neither of which loses its point simply because it is deemed to be unlikely to (...)
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  5. Oresme on motion (questiones super physicam, III, 2-7).Stefano Caroti - 1993 - Vivarium 31 (1):8-36.
  6. Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts.Stefano Gualeni - 2016 - G.A.M.E. - The Italian Journal of Game Studies 5 (1).
    Self-reflexive videogames are videogames designed to materialize critical and/or satirical perspectives on the ways in which videogames themselves are designed, played, sold, manipulated, experienced, and understood as social objects. This essay focuses on the use of virtual worlds as mediators, and in particular on the use of videogames to guide and encourage reflections on technical, interactive, and thematic conventions in videogame design and development. Structurally, it is composed of two interconnected parts: -/- 1) In the first part of this essay, (...)
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  7. Artificial Beings Worthy of Moral Consideration in Virtual Environments: An Analysis of Ethical Viability.Stefano Gualeni - 2020 - Journal of Virtual Worlds Research 13 (1).
    This article explores whether and under which circumstances it is ethically viable to include artificial beings worthy of moral consideration in virtual environments. In particular, the article focuses on virtual environments such as those in digital games and training simulations – interactive and persistent digital artifacts designed to fulfill specific purposes, such as entertainment, education, training, or persuasion. The article introduces the criteria for moral consideration that serve as a framework for this analysis. Adopting this framework, the article tackles the (...)
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  8.  79
    Virtual Worlds as Philosophical Tools - How to Philosophize with a Digital Hammer.Stefano Gualeni - 2014 - Basingstoke, UK: Palgrave.
    What is it like to be a human being in a simulated world? Will experiencing worlds that are not “actual” change our way of structuring thought? Can virtual worlds open up new possibilities for philosophizing? -/- Virtual Worlds as Philosophical Tools tries to answer those questions from a perspective that is informed and inspired by the philosophy of technology, media theory and the design of digital games. Despite being presented here in a form that is almost exclusively textual, its contents (...)
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  9.  51
    Who's afraid of theoscientography? An interpretative hypothesis on Harun Yahya.Stefano Bigliardi - 2014 - Zygon 49 (1):66-80.
    I scrutinize the ideas and works of the Turkish religious leader and author Adnan Oktar/Harun Yahya. I argue for a new definition of Yahya as the representative of what I call theoscientography, proposing to study his work according to such a model rather than in the light of his “Islamic creationism”.
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  10.  32
    Futurist Art: Motion and Aesthetics As a Function of Title.Stefano Mastandrea & Maria A. Umiltà - 2016 - Frontiers in Human Neuroscience 10.
  11.  12
    O pássaro Selvagem.Stefano Busellato - 2024 - Cadernos Nietzsche 45 (2).
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  12.  19
    One but not the Same.Stefano Caputo - 2023 - Phenomenology and Mind 24:64-74.
    The paper aims at identifying similarities and differences between two different ways of using the word “true”, on the one hand when it is used to refer to a property of what we say or believe, here called “words’ truth”, on the other when it is used to refer to a feature of things in general (as when we say “he is a true friend”), here called “things’ truth”. I will point out how such similarities and differences may be usefully (...)
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  13. The Experience Machine: Existential reflections on Virtual Worlds.Stefano Gualeni - 2016 - Journal of Virtual Worlds Research 9 (3).
    Problems and questions originally raised by Robert Nozick in his famous thought experiment ‘The Experience Machine’ are frequently invoked in the current discourse concerning virtual worlds. Having conceptualized his Gedankenexperiment in the early seventies, Nozick could not fully anticipate the numerous and profound ways in which the diffusion of computer simulations and video games came to affect the Western world. -/- This article does not articulate whether or not the virtual worlds of video games, digital simulations, and virtual technologies currently (...)
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  14. Nietzsche after the first world war.Stefano Busellato - 2009 - Giornale Critico Della Filosofia Italiana 5 (3):657-663.
     
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  15.  7
    Abkürzungsverzeichnis.Stefano Caldoro - 2009 - In Nationaler Kulturgüterschutz Und Freizügigkeit der Unionsbürgernational Cultural Asset Protection and Free Movement of Union Citizens. De Gruyter Recht.
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  16.  10
    Einleitung.Stefano Caldoro - 2009 - In Nationaler Kulturgüterschutz Und Freizügigkeit der Unionsbürgernational Cultural Asset Protection and Free Movement of Union Citizens. De Gruyter Recht.
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  17.  15
    2. Teil: Einschränkung der Freizügigkeit durch den Kulturgüterschutz.Stefano Caldoro - 2009 - In Nationaler Kulturgüterschutz Und Freizügigkeit der Unionsbürgernational Cultural Asset Protection and Free Movement of Union Citizens. De Gruyter Recht.
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  18.  5
    Verzeichnis übernationaler und nationaler Quellen.Stefano Caldoro - 2009 - In Nationaler Kulturgüterschutz Und Freizügigkeit der Unionsbürgernational Cultural Asset Protection and Free Movement of Union Citizens. De Gruyter Recht.
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  19.  60
    Broca's aphasia, broca's area, and syntax: A complex relationship.Stefano F. Cappa, Andrea Moro, Daniela Perani & Massimo Piattelli-Palmarini - 2000 - Behavioral and Brain Sciences 23 (1):27-28.
    Three types of problems are raised in this commentary: On the linguistic side, we emphasize the importance of an appropriate definition of the different domains of linguistics. This is needed to define the domains (lexicon-syntax-semantics) to which transformational relations apply. We then question the concept of Broca's aphasia as a “functional” syndrome, associated with a specific lesion. Finally, we discuss evidence from functional brain imaging. The breadth and potential impact of such evidence has grown considerably in the last few years, (...)
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  20. Frege e Husserl: Due ontologie del significato.Stefano Caputo - 2001 - Rivista di Estetica 41 (17):37-67.
     
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  21.  53
    Teorie Della verità– by Giorgio Volpe.Stefano Caputo - 2009 - Dialectica 63 (1):106-110.
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  22.  7
    Verità.Stefano Caputo - 2015 - Roma: GLF editori Laterza.
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  23.  7
    Individuazione, individualità, identità personale: le ragioni del singolo.Stefano Caroti & Maria Franca Spallanzani (eds.) - 2014 - Firenze: Le Lettere.
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  24. La formazione di Boiardo. Modelli e letture di un giovane umanista.Stefano Carrai - 1998 - Rinascimento. Ns 38:345-404.
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  25.  5
    Ritorno ad Aristotele.Stefano Casarino & Amedeo Alessandro Raschieri (eds.) - 2017 - Canterano (RM): Aracne editrice.
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  26. Sergio Cremaschi, L'Etica del Novecento: Dopo Nietzsche.Stefano Cavagnetto - 2006 - Croatian Journal of Philosophy 16:154-157.
     
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  27.  14
    Il divino Platone: filosofia e misticismo.Stefano Cazzato - 2022 - Bergamo: Moretti & Vitali.
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  28.  22
    L'Heidegger di Marion: dalla Seinsfrage all'Ereignis.Stefano Cazzanelli - 2009 - Daimon: Revista Internacional de Filosofía 47:149-164.
    Este artículo recorre críticamente el análisis del pensamiento heideggeriano sobre el Ser proporcionado por Jean-Luc Marion. Partiendo de Sein und Zeit y llegando a Was ist Metaphysik? se delinea un profundo cambio en el horizonte de sentido en el cual se desarrolla la búsqueda del ser: abandonada la analítica existencial, parece posible una revelación del ser al Dasein sin necesidad de mediaciones ónticas. El artículo intenta sondear las razones y la viabilidad de este pasaje que, según Marion, abre a la (...)
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  29.  15
    La lógica trascendental de Emil Lask entre Platón y Kant. Teoría de los dos mundos y revolución copernicana.Stefano Cazzanelli - 2022 - Logos. Anales Del Seminario de Metafísica [Universidad Complutense de Madrid, España] 55 (2):219-235.
    En el presente artículo presentamos la filosofía trascendental de Emil Lask como el resultado de una mediación entre la teoría de los dos mundos de Platón y la revolución copernicana de Kant. Aprovechando el descubrimiento de Lotze según el cual los significados no son, sino valen, y ampliando el horizonte de la lógica más allá del ámbito del juicio, Lask elabora un platonismo (o aristotelismo) trascendental que le ubica en un punto medio entre el neokantismo y la fenomenología. Su filosofía (...)
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  30. A Philosophy of “Doing” in the Digital.Stefano Gualeni - 2018 - In Alberto Romele & Enrico Terrone (eds.), Towards a Philosophy of Digital Media. Cham: Springer Verlag. pp. 225-255.
    Playing in counterpoint with the general theoretical orientation of the book, this chapter does not focus its attention on the recording and archiving capabilities of the digital medium. Instead, it proposes an understanding of the digital medium that focuses on its disclosing various forms of “doing.” Gualeni’s chapter begins by offering an understanding of “doing in the digital” that methodologically separates “doing as acting” from “doing as making.” After setting its theoretical framework, the chapter discusses an “interactive thought experiment” designed (...)
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  31.  37
    Meritocracy in Singapore.Stefano Harney - 2020 - Educational Philosophy and Theory 52 (11):1139-1148.
    This article considers the role of meritocracy in the ruling ideology of Singapore. It argues that meritocracy, far from being a system for the management of scarce resources, is in fact the imposi...
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  32. Philosophical Games.Stefano Gualeni - 2022 - The Encyclopedia of Ludic Terms.
    Philosophical games are games designed to invite players to think philosophically within (and about) their gameworlds. They are interactive fictions allowing players to engage with philosophical themes in ways that often set them apart from non-interactive kinds of speculative fictions (such as philosophical novels or thought experiments). To better understand philosophical games, this entry proposes to distinguish two primary ways in which a philosophical game can approach its themes: dialectically or rhetorically.
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  33.  38
    Seneca e la passione come esperienza fisica.Stefano Maso - 2018 - Elenchos: Rivista di Studi Sul Pensiero Antico 39 (2):377-401.
    If the ancient Stoics conceived passion as a judgment or the consequence of a judgment referring to external reality, it is correct to define their conception of the psyche as ‘monistic’; it is very different if we consider that passion is due to another faculty independent of reason. In this second case, a scenario opens up in which a realistic and ‘reified’ conception of passion emerges. With reference to this, in theLetter113 Seneca discusses the paradoxical thesis of the ancient Stoic (...)
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  34.  2
    Pagine di critica filosofica.Anna Escher di Stefano - 1967 - Bari,: Editoriale universitaria.
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  35. Existential Ludology and Peter Wessel Zapffe.Stefano Gualeni & Daniel Vella - 2021 - In Victor Navarro-Remesal & Oliver Perez-Latorre (eds.), Perspectives on the European Videogame. Amsterdam University Press. pp. 175-192.
    A relatively common approach in game studies understands gameworlds as constituting an existential situation for the player. Taking that stance, which is rooted in the European philosophical tradition of Existentialism, in this chapter we investigate the relationships and similarities between our existence within and without gameworlds. To do so, we first provide a review of existing literature in ‘existential ludology’ - work in game studies which considers our engagement with gameworlds from an existential perspective. In the second part of the (...)
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  36. A Theodicy for Artificial Universes: Moral Considerations on Simulation Hypotheses.Stefano Gualeni - 2021 - International Journal of Technoethics 12 (1):21-31.
    ‘Simulation Hypotheses’ are imaginative scenarios that are typically employed in philosophy to speculate on how likely it is that we are currently living within a simulated universe as well as on our possibility for ever discerning whether we do in fact inhabit one. These philosophical questions in particular overshadowed other aspects and potential uses of simulation hypotheses, some of which are foregrounded in this article. More specifically, “A Theodicy for Artificial Universes” focuses on the moral implications of simulation hypotheses with (...)
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  37. Ludic Unreliability and Deceptive Game Design.Stefano Gualeni & Nele Van de Mosselaer - 2021 - Journal of the Philosophy of Games 3 (1):1-22.
    Drawing from narratology and design studies, this article makes use of the notions of the ‘implied designer’ and ‘ludic unreliability’ to understand deceptive game design as a specific sub-set of transgressive game design. More specifically, in this text we present deceptive game design as the deliberate attempt to misguide players’ inferences about the designers’ intentions. Furthermore, we argue that deceptive design should not merely be taken as a set of design choices aimed at misleading players in their efforts to understand (...)
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  38. Virtual World-Weariness: On Delaying the Experiential Erosion of Digital Environments.Stefano Gualeni - 2019 - In Andri Gerber & Ulrich Götz (eds.), The Architectonics of Game Spaces: The Spatial Logic of the Virtual and its Meaning for the Real. Transcript. pp. 153-165.
    A common understanding of the role of a game developer includes establishing (or at least partially establishing) what is interactively and perceptually available in (video)game environments: what elements and behaviors those worlds include and allow, and what is – instead – left out of their ‘possibility horizon’. The term ‘possibility horizon’ references the Ancient Greek origin of the term ‘horizon’, ὄρος (oros), which denotes a frontier – a spatial limit. On this etymological foundation, ‘horizon’ is used here to indicate the (...)
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  39. De-Roling from Experiences and Identities in Virtual Worlds.Stefano Gualeni - 2017 - Journal of Virtual Worlds Research 10 (2).
    Within dramatherapy and psychodrama, the term ‘de-roling’ indicates a set of activities that assist the subjects of therapy in ‘disrobing’ themselves from their fictional characters. Starting from the psychological needs and the therapeutic goals that ‘de-roling’ techniques address in dramatherapy and psychodrama, this text provides a broader understanding of procedures and exercises that define and ease transitional experiences across cultural practices such as religious rituals and spatial design. After this introductory section, we propose a tentative answer as to why game (...)
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  40.  32
    Recent Developments in Hittite Archaeology and History: Papers in Memory of Hans G. Guterbock.Stefano de Martino, K. Aslihan Yener, Harry A. Hoffner Jr & Simrit Dhesi - 2003 - Journal of the American Oriental Society 123 (4):922.
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  41.  6
    Infrangere le norme: vita, scienza e tecnica nel pensiero di Georges Canguilhem.Fiorenza Lupi & Stefano Pilotto (eds.) - 2019 - Milano: Mimesis.
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  42.  24
    A concurrent language for modelling agents arguing on a shared argumentation space.Stefano Bistarelli & Carlo Taticchi - 2024 - Argument and Computation 15 (1):21-48.
    While agent-based modelling languages naturally implement concurrency, the currently available languages for argumentation do not allow to explicitly model this type of interaction. In this paper we introduce a concurrent language for handling agents arguing and communicating using a shared argumentation space. We also show how to perform high-level operations like persuasion and negotiation through basic belief revision constructs, and present a working implementation of the language and the associated web interface.
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  43.  16
    Contemporary Perspectives on Legal Obligation.Stefano Bertea - 2020 - Routledge.
    Bringing together world-class scholars who have devoted themselves to the study of legal obligation, this book addresses key dimensions of the current debate: providing novel insights and perspectives, as well as critically discussing the leading theories of legal obligation. The notion of legal obligation is widely regarded as fundamental by both legal practitioners and legal theorists. For the language that explicitly refers to obligation is pervasive insofar as paradigmatic legal materials make reference to obligation either directly, by specifying what a (...)
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  44.  8
    Epigoni di Nietzsche: sei modelli del Novecento.Stefano Berni - 2009 - Firenze: Pagnini.
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  45.  9
    Etiche del sé: Foucault e i Greci.Stefano Berni - 2021 - Firenze: Le Cáriti editore.
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  46.  16
    Foucault e la dialettica.Stefano Berni - 2006 - Iride: Filosofia e Discussione Pubblica 19 (2):367-376.
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  47.  6
    May There be a Legal Obligation to Engage in Principled Disobedience?Stefano Bertea - 2023 - Jahrbuch für Recht Und Ethik 31 (1):75-92.
    Mit diesem Text möchte ich zu der Debatte über den Status und die Legitimität prinzipientreuen Ungehorsams in einer demokratischen Gesellschaft beitragen. Nach der Einführung dieses Begriffs argumentiere ich dafür, dass sich prinzipientreuer Ungehorsam nicht nur als moralische und politische Haltung, sondern auch als rechtliche Verpflichtung darstellen lässt. Im Ergebnis vertrete ich, dass wir nicht nur prinzipientreu gegen das Gesetz verstoßen können, ohne notwendigerweise unsere rechtlichen Verpflichtungen zu verletzen, sondern dass rechtliche Verpflichtungen prinzipientreuen Ungehorsam sogar vorschreiben können. Mit dieser Rahmung des (...)
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  48. Carl Stumpf e la strutturazione plurale dell’esperienza.Stefano Besoli - 2001 - Discipline Filosofiche 11 (2).
     
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  49.  6
    Conoscenza, valori e cultura: orizzonti e problemi del neocriticismo.Stefano Besoli & Luca Guidetti - 1997
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  50.  15
    Il senso della realtà: l'orizzonte della fenomenologia nello studio del mondo sociale.Stefano Besoli & Letizia Caronia (eds.) - 2018 - Macerata: Quodlibet.
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