Results for 'Multi-stage games'

963 found
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  1.  38
    A Multi-stage Game Model Of Morals By Agreement.Joseph Heath - 1996 - Dialogue 35 (3):529-552.
    If there is one aspect of David Gauthier's program for a contractualist morality that has been most sceptically received, it is his view that instrumentally rational agents would choose to adopt a disposition that would in turn constrain their future choices. Instead of remaining “straightforward maximizers” caught in a suboptimal state of nature, they would become “constrained maximizers” who could avoid prisoner's dilemmas by engaging in conditional co-operation. Apart from the fact that Gauthier's entirely prescriptive orientation leads him to omit (...)
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  2.  12
    Long Multi-Stage Training for a Motor-Impaired User in a BCI Competition.Federica Turi, Maureen Clerc & Théodore Papadopoulo - 2021 - Frontiers in Human Neuroscience 15.
    In a Mental Imagery Brain-Computer Interface the user has to perform a specific mental task that generates electroencephalography components, which can be translated in commands to control a BCI system. The development of a high-performance MI-BCI requires a long training, lasting several weeks or months, in order to improve the ability of the user to manage his/her mental tasks. This works aims to present the design of a MI-BCI combining mental imaginary and cognitive tasks for a severely motor impaired user, (...)
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  3.  59
    Strategic investment decisions in multi-stage contests with heterogeneous players.Hendrik Sonnabend, Sandra Schneemann, Marco Sahm & Christian Deutscher - 2021 - Theory and Decision 93 (2):281-317.
    When heterogeneous players make strategic investment decisions in multi-stage contests, they might conserve resources in a current contest to spend more in a subsequent contest, if the degree of heterogeneity in the current contest is sufficiently large. We confirm these predictions using data from German professional soccer, in which players are subject to a one-match ban if they accumulate five yellow cards. Players with four yellow cards facing the risk of being suspended for the next match are less (...)
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  4.  19
    Classical and team reasoning in the Centipede Game.David Sklar - 2024 - Theoria 90 (2):225-239.
    This study analyses behaviour in non-zero-sum finite multi-stage games, particularly the Centipede Game. The classical Nash Equilibrium fails to explain empirical behaviour and intuitive logic and has therefore been challenged. This paper introduces the ‘Pure Collective Equilibrium’, or PCE, which describes the equilibrium reached when agents assess their utility not by their own payoffs but by the mean collective payoff of the team, as outlined by some team-reasoning hypotheses. Classical behaviour and purely collective team reasoning then both (...)
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  5.  23
    Relationships Between Job Stress, Psychological Adaptation and Internet Gaming Disorder Among Migrant Factory Workers in China: The Mediation Role of Negative Affective States.He Cao, Kechun Zhang, Danhua Ye, Yong Cai, Bolin Cao, Yaqi Chen, Tian Hu, Dahui Chen, Linghua Li, Shaomin Wu, Huachun Zou, Zixin Wang & Xue Yang - 2022 - Frontiers in Psychology 13:837996.
    Factory workers make up a large proportion of China’s internal migrants and may be highly susceptible to job and adaptation stress, negative affective states (e.g., depression and anxiety), and Internet gaming disorder (IGD). This cross-sectional study investigated the relationships between job stress, psychological adaptation, negative affective states and IGD among 1,805 factory workers recruited by stratified multi-stage sampling between October and December 2019. Structural equation modeling (SEM) was conducted to test the proposed mediation model. Among the participants, 67.3% (...)
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  6.  50
    Alternating-Offer Bargaining and Common Knowledge of Rationality.Vincent J. Vannetelbosch - 1999 - Theory and Decision 47 (2):111-138.
    This paper reconsiders Rubinstein's alternating-offer bargaining game with complete information. We define rationalizability and trembling- hand rationalizability (THR) for multi-stage games with observed actions. We show that rationalizability does not exclude perpetual disagreement or delay, but that THR implies a unique solution. Moreover, this unique solution is the unique subgame perfect equilibrium (SPE). Also, we reconsider an extension of Rubinstein's game where a smallest money unit is introduced: THR rules out the non-uniqueness of SPE in some particular (...)
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  7. Quantity competition, endogenous motives and behavioral heterogeneity.Alessandra Chirco, Caterina Colombo & Marcella Scrimitore - 2013 - Theory and Decision 74 (1):55-74.
    The article shows that strategic quantity competition can be characterized by behavioral heterogeneity, once competing firms are allowed in a pre-market stage to optimally choose the behavioral rule they will follow in their strategic choice of quantities. In particular, partitions of the population of identical firms in which some of them are profit maximizers while others follow an alternative criterion, turn out to be deviation-proof equilibria both in simultaneous and sequential game structures. Our findings that in a strategic framework (...)
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  8.  44
    Logical-Epistemic Foundations of General Game Descriptions.Ji Ruan & Michael Thielscher - 2014 - Studia Logica 102 (2):321-338.
    A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the general Game Description Language (GDL), a variant of Datalog with function symbols that uses a few game-specific keywords. A recent extension of basic GDL allows the description of nondeterministic games with any number of players who may have incomplete, asymmetric information. In this paper, we analyse the epistemic structure and expressiveness of this (...)
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  9.  21
    Being and Making the Olfactory Self. Lessons from Contemporary Artistic Practices.Madalina Diaconu - 2021 - In Nicola Di Stefano & Maria Teresa Russo (eds.), Olfaction: An Interdisciplinary Perspective From Philosophy to Life Sciences. Springer Verlag. pp. 55-73.
    Contemporary smelly artworks, installations and “scent sculptures” endorse philosophical and anthropological theories about the construction of identity as a relation to oneself and the others through consciousness and memory, as a multi-staged process of social exchange, as a game of risk and trust in making one’s own identity, and as a dialectics of agency and passivity. It is well-known that topophilic emplacement contributes to identity; olfactory site-specific installations and practices “present” specific smellscapes and reflect on their changes. Also olfactory (...)
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  10.  50
    Multi-stage mental process for economic choice in capuchins.Camillo Padoa-Schioppa, Lucia Jandolo & Elisabetta Visalberghi - 2006 - Cognition 99 (1):B1-B13.
  11.  54
    Music, Visualization and the Multi-Stage Account of Photography.Dawn M. Wilson - 2024 - Debates in Aesthetics 18 (2):13-46.
    Like his contemporary, Edward Weston, Ansel Adams claimed that visualization is essential for creating fine art photography. But, unlike Weston, he believed that a print from a negative is like a performance from a score. In his analogy, a photographer’s visualization is like a musician’s composition: once it has been set down in a ‘score’, it can be expressively rendered by different performers, making it possible to create and critically appreciate ‘performances’ with different qualities. I argue that this music-photography analogy (...)
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  12.  22
    Trust and robotics: a multi-staged decision-making approach to robots in community.Wenxi Zhang, Willow Wong & Mark Findlay - 2024 - AI and Society 39 (5):2463-2478.
    With the desired outcome of social good within the wider robotics ecosystem, trust is identified as the central adhesive of the human–robot interaction (HRI) interface. However, building trust between humans and robots involves more than improving the machine’s technical reliability or trustworthiness in function. This paper presents a holistic, community-based approach to trust-building, where trust is understood as a multifaceted and multi-staged looped relation that depends heavily on context and human perceptions. Building on past literature that identifies dispositional and (...)
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  13.  91
    Invisible Images and Indeterminacy: Why We Need a Multi-stage Account of Photography.Dawn M. Wilson - 2021 - Journal of Aesthetics and Art Criticism 79 (2):161-174.
    Some photographs show determinate features of a scene because the photographed scene had those features. This dependency relation is, rightly, a consensus in philosophy of photography. I seek to refute many long-established theories of photography by arguing that they are incompatible with this commitment. In Section II, I classify accounts of photography as either single-stage or multi-stage. In Section III, I analyze the historical basis for single-stage accounts. In Section IV, I explain why the single-stage (...)
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  14.  95
    Logics of Communication and Change. van Benthem, Johan, van Eijck, Jan & Kooi, Barteld - unknown
    Current dynamic epistemic logics for analyzing effects of informational events often become cumbersome and opaque when common knowledge is added for groups of agents. Still, postconditions involving common knowledge are essential to successful multi-agent communication. We propose new systems that extend the epistemic base language with a new notion of ‘relativized common knowledge’, in such a way that the resulting full dynamic logic of information flow allows for a compositional analysis of all epistemic postconditions via perspicuous ‘reduction axioms’. We (...)
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  15. Perception as a Multi-Stage Process: A Reidian Account.Marina Folescu - 2021 - Journal of Scottish Philosophy 19 (1):57-74.
    The starting point of this paper is Thomas Reid's anti-skepticism: our knowledge of the external world is justified. The justificatory process, in his view, starts with and relies upon one of the main faculties of the human mind: perception. Reid's theory of perception has been thoroughly studied, but there are some missing links in the explanatory chain offered by the secondary literature. In particular, I will argue that we do not have a complete picture of the mechanism of perception of (...)
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  16. Merging Frameworks for Interaction.Johan van Benthem Jelle Gerbrandy - unknown
    Many logical systems today describe intelligent interacting agents over time. Frameworks include Interpreted Systems (IS, Fagin et al. [8]), Epistemic-Temporal Logic (ETL, Parikh & Ramanujam [22]), STIT (Belnap et al. [5]), Process Algebra and Game Semantics (Abramsky [1]). This variety is an asset, as different modeling tools can be fine-tuned to specific applications. But it may also be an obstacle, when barriers between paradigms and schools go up. This paper takes a closer look at one particular interface, between two systems (...)
     
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  17.  14
    Automated temporal equilibrium analysis: Verification and synthesis of multi-player games.Julian Gutierrez, Muhammad Najib, Giuseppe Perelli & Michael Wooldridge - 2020 - Artificial Intelligence 287 (C):103353.
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  18.  36
    The Interactive Stance: Meaning for Conversation.Jonathan Ginzburg - 2012 - Oxford University Press UK.
    This book presents one of the first attempts at developing a precise, grammatically rooted, theory of conversation motivated by data from real conversations. The theory has descriptive reach from the micro-conversational - e.g. self-repair at the word level - to macro-level phenomena such as multi-party conversation and the characterization of distinct conversational genres. It draws on extensive corpus studies of the British National Corpus, on evidence from language acquisition, and on computer simulations of language evolution. The theory provides accounts (...)
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  19.  13
    International Health Practices: A Multidisciplinary Approach to Therapeutic Mediations With an Artistic Medium Based on the Model of Play.Anne Brun, Louis Brunet, Denis Cerclet, Antonie Masson, Magali Ravit, Jean-Pol Tassin, Silvia Zornig, Maria Clelia Zurlo, Tamara Guénoun, Sylvain Missonnier, Vincent Di Rocco, Lila Mitsopoulou, Eric Jacquet, Johan Jung & René Roussillon - 2020 - Frontiers in Psychology 11.
    This article, corresponding to a part of the restitution of a financed international research project between France, Brazil, Canada, Italy and Belgium, aims to offer a modelisation and qualitative evaluation of mediation care settings based on an original methodological tool that involves identifying the typical games at the foundations of creativity, following a multidisciplinary perspective. Therapeutic mediations are settings or devices organised around a “pliable medium”, often artistic, like painting, modeling, writing, ​and theatre, which are very widespread in institutional (...)
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  20.  46
    Johan van Benthem on Logic and Information Dynamics.Alexandru Baltag & Sonja Smets (eds.) - 2014 - Cham, Switzerland: Springer International Publishing.
    This book illustrates the program of Logical-Informational Dynamics. Rational agents exploit the information available in the world in delicate ways, adopt a wide range of epistemic attitudes, and in that process, constantly change the world itself. Logical-Informational Dynamics is about logical systems putting such activities at center stage, focusing on the events by which we acquire information and change attitudes. Its contributions show many current logics of information and change at work, often in multi-agent settings where social behavior (...)
  21.  28
    Computational complexity and cognitive science : How the body and the world help the mind be efficient.Peter Gärdenfors - unknown
    This book illustrates the program of Logical-Informational Dynamics. Rational agents exploit the information available in the world in delicate ways, adopt a wide range of epistemic attitudes, and in that process, constantly change the world itself. Logical-Informational Dynamics is about logical systems putting such activities at center stage, focusing on the events by which we acquire information and change attitudes. Its contributions show many current logics of information and change at work, often in multi-agent settings where social behavior (...)
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  22.  68
    Dialogue Games in Multi-Agent Systems.Peter McBurney & Simon Parsons - 2002 - Informal Logic 22 (3).
    Formal dialogue games have been studied in philosophy since at least the time of Aristotle. Recently they have been applied in various contexts in computer science and artificial intelligence, particularly as the basis for interaction between autonomous software agents. We review these applications and discuss the many open research questions and challenges at this exciting interface between philosophy and computer science.
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  23. Johan van Benthem on Logic and Information Dynamics.Alexandru Baltag & Sonja Smets (eds.) - 2014 - Cham: Springer.
    This book illustrates the program of Logical-Informational Dynamics. Rational agents exploit the information available in the world in delicate ways, adopt a wide range of epistemic attitudes, and in that process, constantly change the world itself. Logical-Informational Dynamics is about logical systems putting such activities at center stage, focusing on the events by which we acquire information and change attitudes. Its contributions show many current logics of information and change at work, often in multi-agent settings where social behavior (...)
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  24. Illusory form from inducers with opposite contrast polarity: Evidence for multi-stage integration.Birgitta Dresp-Langley - 1996 - Perception and Psychophysics 1 (58):111-124..
    The perception of brightness differences in Ehrenstein figures and of illusory contours in phase-shifted line gratings was investigated as a function of the contrast polarity of the inducing elements. We presented either continuous lines or line-like arrangements composed of aligned dashes or dots whose spacing was varied. A yes/no procedure was used in which naive observers had to decide whether or not they perceived a brightness difference in a given Ehrenstein figure or an illusory contour in a phase-shifted line grating. (...)
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  25. The facilitator as self-liberator and enabler: ethical responsibility in communities of philosophical inquiry.Arie Kizel - 2021 - Childhood and Philosophy 17:1-20.
    From its inception, philosophy for/with children (P4wC) has sought to promote philosophical discussion with children based on the latter’s own questions and a pedagogic method designed to encourage critical, creative, and caring thinking. Communities of inquiry can be plagued by power struggles prompted by diverse identities, however. These not always being highlighted in the literature or P4wC discourse, this article proposes a two-stage model for facilitators as part of their ethical responsibility. In the first phase, they should free themselves (...)
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  26.  54
    The New Mizrahi Narrative in Israel.Arie Kizel - 2014 - Resling.
    The trend to centralization of the Mizrahi narrative has become an integral part of the nationalistic, ethnic, religious, and ideological-political dimensions of the emerging, complex Israeli identity. This trend includes several forms of opposition: strong opposition to "melting pot" policies and their ideological leaders; opposition to the view that ethnicity is a dimension of the tension and schisms that threaten Israeli society; and, direct repulsion of attempts to silence and to dismiss Mizrahim and so marginalize them hegemonically. The Mizrahi Democratic (...)
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  27.  10
    The multi-player version of minimax displays game-tree pathology.David Mutchler - 1993 - Artificial Intelligence 64 (2):323-336.
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  28.  28
    A Multi-Agent Approach to the Game of Go Using Genetic Algorithms.Todd Blackman & Arvin Agah - 2009 - Journal of Intelligent Systems 18 (1-2):143-169.
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  29.  83
    Simultaneous moves multi-person continuous time concession game.Chaim Fershtman - 1989 - Theory and Decision 26 (1):81-90.
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  30.  10
    Study on the Multi-Governance of Public Rental Housing Exit in China Based on the Evolutionary Game Theory.Jing Tang & Shilong Li - 2022 - Complexity 2022:1-12.
    The COVID-19 pandemic has plunged the housing affordability and living sanitary conditions of China's low-income groups into a crisis. Public rental housing has made a significant contribution to alleviating this crisis, yet its exit problem has become more acute due to the impact of the epidemic. In order to explore how to effectively play the role of multi-governance in public rental housing exit, this paper adopts game theory to analyze the evolution of the behavioral strategies of government departments and (...)
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  31.  88
    An evolutionary game theoretic perspective on learning in multi-agent systems.Karl Tuyls, Ann Nowe, Tom Lenaerts & Bernard Manderick - 2004 - Synthese 139 (2):297 - 330.
    In this paper we revise Reinforcement Learning and adaptiveness in Multi-Agent Systems from an Evolutionary Game Theoretic perspective. More precisely we show there is a triangular relation between the fields of Multi-Agent Systems, Reinforcement Learning and Evolutionary Game Theory. We illustrate how these new insights can contribute to a better understanding of learning in MAS and to new improved learning algorithms. All three fields are introduced in a self-contained manner. Each relation is discussed in detail with the necessary (...)
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  32.  88
    Epistemic logic meets epistemic game theory: a comparison between multi-agent Kripke models and type spaces.Paolo Galeazzi & Emiliano Lorini - 2016 - Synthese 193 (7):2097-2127.
    In the literature there are at least two main formal structures to deal with situations of interactive epistemology: Kripke models and type spaces. As shown in many papers :149–225, 1999; Battigalli and Siniscalchi in J Econ Theory 106:356–391, 2002; Klein and Pacuit in Stud Log 102:297–319, 2014; Lorini in J Philos Log 42:863–904, 2013), both these frameworks can be used to express epistemic conditions for solution concepts in game theory. The main result of this paper is a formal comparison between (...)
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  33.  25
    On characterizing solution for multi-objective fractional two-stage solid transportation problem under fuzzy environment.Hamiden Abd El-Wahed Khalifa, Pavan Kumar & Majed G. Alharbi - 2021 - Journal of Intelligent Systems 30 (1):620-635.
    This article attempts to study cost minimizing multi-objective fractional solid transportation problem with fuzzy cost coefficients c ˜ i j k r {\tilde{c}}_{ijk}^{r}, fuzzy supply quantities a ˜ i {\tilde{a}}_{i}, fuzzy demands b ˜ j {\tilde{b}}_{j}, and/or fuzzy conveyances e ˜ k {\tilde{e}}_{k}. The fuzzy efficient concept is introduced in which the crisp efficient solution is extended. A necessary and sufficient condition for the solution is established. Fuzzy geometric programming approach is applied to solve the crisp problem by defining (...)
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  34.  12
    The intelligibility and adequacy of late-stage utopian games.Joshua Rust - 2024 - Journal of the Philosophy of Sport 51 (3):555-574.
    In Bernard Suits’ The Grasshopper and Return of the Grasshopper, game-play is claimed to be the ‘ideal of existence’ and the only activity that could sustain us through the ‘endless and endlessly boring summer’ of utopia. Christopher Yorke has challenged these claims by way of a constructive dilemma. If these games are sufficiently akin to the games we play, then they are not adequate to the task of rendering immortality tolerable. If these games are importantly different than (...)
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  35. Individualist and multi-level perspectives on selection in structured populations.Benjamin Kerr & Peter Godfrey-Smith - 2002 - Biology and Philosophy 17 (4):477-517.
    Recent years have seen a renewed debate over the importance of groupselection, especially as it relates to the evolution of altruism. Onefeature of this debate has been disagreement over which kinds ofprocesses should be described in terms of selection at multiple levels,within and between groups. Adapting some earlier discussions, we presenta mathematical framework that can be used to explore the exactrelationships between evolutionary models that do, and those that donot, explicitly recognize biological groups as fitness-bearing entities.We show a fundamental set (...)
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  36. The differences of addiction causes between massive multiplayer online game and multi user domain.Jengchung V. Chen & Yangil Park - 2005 - International Review of Information Ethics 4 (5):53-60.
    This paper proposes research propositions to study on MMOG and MUD addictions based on their causes – flow state and social interaction. Though previous studies relate MMOG addictions to Internet addictions based on social interactions, this study after examining the underlying theories of Use and Gratification The-ory and Flow Theory concludes that what cause MMOG addiction is flow experience not social interaction. On the other hand, the cause of MUD addiction is social interaction. After proposing the propositions of MUD and (...)
     
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  37. Gaming Prediction Markets: Equilibrium Strategies with a Market Maker.Yiling Chen, Rahul Sami & Daniel M. Reeves - unknown
    We study the equilibrium behavior of informed traders interacting with market scoring rule (MSR) market makers. One attractive feature of MSR is that it is myopically incentive compatible: it is optimal for traders to report their true beliefs about the likelihood of an event outcome provided that they ignore the impact of their reports on the profit they might garner from future trades. In this paper, we analyze non-myopic strategies and examine what information structures lead to truthful betting by traders. (...)
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  38. Preemption Games with Private Information.Hugo Hopenhayn - unknown
    Preemption games are widely used to model patent races, innovation adoption and market entry problems. A previously neglected feature of these problems is that the agents’ states (e.g. R&D …rms’ technological improvements) are kept secret and stochastically change over time. We fully characterize equilibrium in preemption games where private information evolves according to Poisson processes, and provide a strategic rationale for the common wisdom that ‘big things happen fast.’ In the context of patent races we surprisingly …nd that (...)
     
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  39.  29
    Exploration-exploitation in multi-agent learning: Catastrophe theory meets game theory.Stefanos Leonardos & Georgios Piliouras - 2022 - Artificial Intelligence 304 (C):103653.
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  40. Multiple-Stage Decision-Making: The Effect of Planning Horizon Length on Dynamic Consistency.Joseph G. Johnson & Jerome R. Busemeyer - 2001 - Theory and Decision 51 (2/4):217-246.
    Many decisions involve multiple stages of choices and events, and these decisions can be represented graphically as decision trees. Optimal decision strategies for decision trees are commonly determined by a backward induction analysis that demands adherence to three fundamental consistency principles: dynamic, consequential, and strategic. Previous research found that decision-makers tend to exhibit violations of dynamic and strategic consistency at rates significantly higher than choice inconsistency across various levels of potential reward. The current research extends these findings under new conditions; (...)
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  41.  36
    Game Experiments on Cooperation Through Reward and Punishment.Ross Cressman, Jia-Jia Wu, Cong Li & Yi Tao - 2013 - Biological Theory 8 (2):158-166.
    Game experiments designed to test the effectiveness of reward and/or punishment incentives in promoting cooperative behavior among their participants are quite common. Results from two such recent experiments conducted in Beijing, based on the Prisoner’s Dilemma (PD) game and Public Goods Game respectively, are summarized here. The unexpected empirical outcomes for the repeated PD game, that cooperation actually decreased when the participants had the option of using a costly punishment strategy and that participants who used costly punishment in some round (...)
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  42.  82
    National security games.Steven J. Brams & D. Marc Kilgour - 1988 - Synthese 76 (2):185 - 200.
    Issues that arise in using game theory to model national security problems are discussed, including positing nation-states as players, assuming that their decision makers act rationally and possess complete information, and modeling certain conflicts as two-person games. A generic two-person game called the Conflict Game, which captures strategic features of such variable-sum games as Chicken and Prisoners'' Dilemma, is then analyzed. Unlike these classical games, however, the Conflict Game is a two-stage game in which each player (...)
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  43.  57
    Fictional Games: A Philosophy of Worldbuilding and Imaginary Play.Stefano Gualeni & Riccardo Fassone - 2023 - London (UK): Bloomsbury Publishing. Edited by Riccardo Fassone.
    What role do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the reader will never watch or play? Combining perspectives from philosophy, literature and game studies, this book provides the first in-depth investigation into the significance of games in fictional worlds. With examples from contemporary cinema and literature, from The Hunger Games to the science fiction of Iain M. Banks, Stefano Gualeni and Riccardo Fassone introduce four key functions that (...)
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  44.  42
    Multi-Level Semiosis: a Paradigm of Emergent Innovation.Luis Emilio Bruni & Franco Giorgi - 2016 - Biosemiotics 9 (3):307-318.
    In this introductory article to the special issue on Multi-level semiosis we attempt to stage the background for qualifying the notion of “multi-levelness” when considering communication processes and semiosis in all life forms, i.e. from the cellular to the organismic level. While structures are organized hierarchically, communication processes require a kind of processual organization that may be better described as being heterarchical. Theoretically, the challenge arises in the temporal domain, that is, in the developmental and evolutionary dimension (...)
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  45.  16
    Orchestrating Multi-Agent Knowledge Ecosystems: The Role of Makerspaces.Jia-Lu Shi & Guo-Hong Chen - 2022 - Frontiers in Psychology 13.
    In the knowledge economy, the process of knowledge sharing and creation for value co-creation frequently emerge in a multi-agent and multi-level system. It's important to consider the roles, functions, and possible interactive knowledge-based activities of key actors for ecological development. Makerspace as an initial stage of incubated platform plays the central and crucial roles of resource orchestrators and platform supporter. Less literature analyses the knowledge ecosystem embedded by makerspaces and considers the interactive process of civil society and (...)
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  46. Introduction: Formal approaches to multi-agent systems: Special issue of best papers of FAMAS 2007.B. Dunin-Keplicz & R. Verbrugge - 2013 - Logic Journal of the IGPL 21 (3):309-310.
    Over the last decade, multi-agent systems have come to form one of the key tech- nologies for software development. The Formal Approaches to Multi-Agent Systems (FAMAS) workshop series brings together researchers from the fields of logic, theoreti- cal computer science and multi-agent systems in order to discuss formal techniques for specifying and verifying multi-agent systems. FAMAS addresses the issues of logics for multi-agent systems, formal methods for verification, for example model check- ing, and formal approaches (...)
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  47.  11
    Game Studies in Russia: Eight Year.A. S. Vetushinskiy & A. S. Salin - 2020 - Sociology of Power 32 (3):8-13.
    The article proposes a new approach to understanding gamification. Its feature lies in taking into account the criticism expressed against gamifi­cation to date. The article examines in detail the history of gamification, it is shown that at its first stage (before 2015) approaches oriented towards extrinsic motivation prevailed, while at the second stage (after 2015) ap­proaches oriented towards intrinsic motivation began to prevail. Ignoring this point just leads to the fact that the criticism expressed in the early 2010s (...)
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  48.  48
    (1 other version)Why Are There Developmental Stages in Language Learning? A Developmental Robotics Model of Language Development.Anthony F. Morse & Angelo Cangelosi - 2016 - Cognitive Science 40 (8):32-51.
    Most theories of learning would predict a gradual acquisition and refinement of skills as learning progresses, and while some highlight exponential growth, this fails to explain why natural cognitive development typically progresses in stages. Models that do span multiple developmental stages typically have parameters to “switch” between stages. We argue that by taking an embodied view, the interaction between learning mechanisms, the resulting behavior of the agent, and the opportunities for learning that the environment provides can account for the (...)-wise development of cognitive abilities. We summarize work relevant to this hypothesis and suggest two simple mechanisms that account for some developmental transitions: neural readiness focuses on changes in the neural substrate resulting from ongoing learning, and perceptual readiness focuses on the perceptual requirements for learning new tasks. Previous work has demonstrated these mechanisms in replications of a wide variety of infant language experiments, spanning multiple developmental stages. Here we piece this work together as a single model of ongoing learning with no parameter changes at all. The model, an instance of the Epigenetic Robotics Architecture embodied on the iCub humanoid robot, exhibits ongoing multi-stage development while learning pre-linguistic and then basic language skills. (shrink)
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  49.  14
    Game Analysis of Dynamic Planning Evolution for the Optimization of Community Governance Structure in Smart Cities.Gaofeng Liang - 2021 - Complexity 2021:1-10.
    In this paper, we study the structural optimization of community governance in smart cities and optimize the structure based on the game analysis of dynamic planning evolution. Theoretically, the connotation and extension of the concept of “self-organization” are cleared, and the environment and conditions of community self-organization formation, the formation process of community self-organization, and the types of community self-organization are discussed. The so-called “self-organization” is a process of spontaneously moving from disorder to order, and the environment and conditions of (...)
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  50.  14
    Massively Multi-Agent Simulations of Religion.William Sims Bainbridge - 2018 - Journal of Cognition and Culture 18 (5):565-586.
    Massively multiplayer online games are not merely electronic communication systems based on computational databases, but also include artificial intelligence that possesses complex, dynamic structure. Each visible action taken by a component of the multi-agent system appears simple, but is supported by vastly more sophisticated invisible processes. A rough outline of the typical hierarchy has four levels: interaction between two individuals, each either human or artificial, conflict between teams of agents who cooperate with fellow team members, enduring social-cultural groups (...)
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