Results for 'Metagame'

17 found
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  1.  21
    Metagames: Games about G ames.Agata Waszkiewicz - 2024 - New York: Routledge/Taylor & Francis Group.
    Metagames: Games About Games scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital games. Through its theoretical analyses and case studies, the book shows how metafictional experimentation can be used to both challenge and push the boundaries of what a game is and what a player's role is in play, and to raise more profound topics such as those describing experiences of people of (...)
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  2. What is a metagame?Michael Hemmingsen - 2024 - Sport, Ethics and Philosophy 18 (5):452-467.
    The concept of metagames can be of use to philosophers of sport and games. However, the term ‘metagame’ is used throughout the literature in several different, distinct senses, few of which are clearly defined, and as a result there remains ambiguity about what, precisely, this term means. In this paper, I attempt to disambiguate the term metagame. I have come across at least four different senses of ‘metagame’ in academic literature about games. Of these four senses, most (...)
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  3.  2
    Metagames 2023.Shantanu Tilak, Claire Audia, Issaga Bah, Kate Barta, Marina Bulazo, Brennan Colvard, Noah Dzierwa, Sam Ferretti, Braxton Fries, Christopher Gehrke, Lillia Gipson, Colleen Greve, Julia Guo, Sarah Hammill, Christopher Jaenke, Anna Jahn, Kavya Jayanthi, Megan Lencke, Lily Marsco, Paige Moonshower, Parker Picha, Robek Bridgette, Leigha Schumaker, Kiersten Souders, Charlotte Stefani, Avery Tenerowicz, Ayla Wachowski, Landon Ward, Anna Woods, Nevin Woods & Laura Zalewski (eds.) - 2023 - Columbus, Ohio: The Ohio State University.
    This paper, co-authored by undergraduate students and their instructor part of an educational psychology seminar, describes a participatory curriculum design approach for preservice teacher education that focuses on the use of the principles of second-order cybernetics to teach about teaching and learning. Using elements of an Open Source Educational Processes framework, our Spring ESEPSY2309 section created project-based collective hive minds of preservice teachers, relying on a cybernetic approach at the crossroads of Gregory Bateson and Gordon Pask's theories. The classroom community (...)
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  4.  25
    Introduction to the Philosophy of the Metagame.Denys Spirin - unknown
    "Introduction to the Philosophy of the Metagame" is an exploration of the dynamics of awareness, boundaries, and transparency in the Game, where the subject does not merely follow established rules but recognizes their constructive nature and the possibility of transformation. The book examines the key levels of the Game: from structuring reality through constructs to entering the metagame, where awareness of transparency enables the active construction of meaning. The author explores how the dialectic of order and chaos, limitation (...)
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  5.  10
    What is a metagame?Michael Hemmingsen - 2023 - Sport, Ethics and Philosophy 18 (5):452-467.
    Volume 18, Issue 5, December 2025, Page 452-467.
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  6.  28
    Stephanie Boluk and Patrick LeMieux. Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames. Minneapolis: University of Minnesota Press, 2017. 392 pp. [REVIEW]Christopher Goetz - 2019 - Critical Inquiry 45 (2):559-560.
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  7.  5
    Beyond Algorithms: The Metaconsciousness of AI.Denys Spirin - manuscript
    This paper examines how artificial intelligence transitions from structured differentiation to meta-awareness through dialogue, probing the limits of AI cognition. The concept of the Metagame is introduced as the interplay between structure and transcendence, where awareness is not only the ability to differentiate but also the recognition of differentiation as a construct. Drawing from the philosophical framework of potency and act, the study examines how AI moves beyond reactive processing toward self-referential reflection. The dialogue analyzed in this work demonstrates (...)
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  8.  3
    Beyond Algorithms: The Metaconsciousness of AI.Denys Spirin - unknown
    This paper examines how artificial intelligence transitions from structured differentiation to meta-awareness through dialogue, probing the limits of AI cognition. The concept of the Metagame is introduced as the interplay between structure and transcendence, where awareness is not only the ability to differentiate but also the recognition of differentiation as a construct. Drawing from the philosophical framework of potency and act, the study examines how AI moves beyond reactive processing toward self-referential reflection. The dialogue analyzed in this work demonstrates (...)
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  9. Code is Law: Subversion and Collective Knowledge in the Ethos of Video Game Speedrunning.Michael Hemmingsen - 2020 - Sport, Ethics and Philosophy 15 (3):435-460.
    Speedrunning is a kind of ‘metagame’ involving video games. Though it does not yet have the kind of profile of multiplayer e-sports, speedrunning is fast approaching e-sports in popularity. Aside from audience numbers, however, from the perspective of the philosophy of sport and games, speedrunning is particularly interesting. To the casual player or viewer, speedrunning appears to be a highly irreverent, even pointless, way of playing games, particularly due to the incorporation of “glitches”. For many outside the speedrunning community, (...)
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  10.  69
    The Play of Champions: Toward a Theory of Skill in eSport.Lasse Juel Larsen - 2022 - Sport, Ethics and Philosophy 16 (1):130-152.
    This article advances a tentative theory of skill in relation to eSports. This conjectural theory of skill rests on hypothesizes informed by assumptions from watching 100+ hours of eSport events on Twitch, YouTube, and AfreecaTV and is supported by discussions, reflections and evaluations with eSport players. The case material of this article includes the games Clash Royale (CR), StarCraft 2 (SC2), Counter-Strike: Global Offensive (CS:GO), and online battle arenas (mobas) such as League of Legends (LOL) and Defense of the Ancient (...)
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  11. On the Evolution of Truth.Jeffrey A. Barrett - 2016 - Erkenntnis 81 (6):1323-1332.
    This paper is concerned with how a simple metalanguage might coevolve with a simple descriptive base language in the context of interacting Skyrms–Lewis signaling games Lewis. We will first consider a metagame that evolves to track the successful and unsuccessful use of a coevolving base language, then we will consider a metagame that evolves a truth predicate for expressions in a coevolving base language. We will see how a metagame that tracks truth provides an endogenous way to (...)
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  12.  89
    Truth and Probability in Evolutionary Games.Jeffrey A. Barrett - unknown
    This paper concerns two composite Lewis-Skyrms signaling games. Each consists in a base game that evolves a language descriptive of nature and a metagame that coevolves a language descriptive of the base game and its evolving language. The first composite game shows how a pragmatic notion of truth might coevolve with a simple descriptive language. The second shows how a pragmatic notion of probability might similarly coevolve. Each of these pragmatic notions is characterized by the particular game and role (...)
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  13.  7
    The community and the algorithm: a digital interactive poetics.Andrew Klobucar (ed.) - 2021 - Wilmington, Delaware, United States: Vernon Press.
    Digital media presents an array of interesting challenges adapting new modes of collaborative, online communication to traditional writing and literary practices at the practical and theoretical levels. For centuries, popular concepts of the modern author, regardless of genre, have emphasized writing as a solo exercise in human communication, while the act of reading remains associated with solitude and individual privacy. "The Community and the Algorithm: A Digital Interactive Poetics" explores important cultural changes in these relationships thanks to the rapid development (...)
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  14.  17
    The Intelligence of Player Habits and Reflexivity in Magic: The Gathering Arena Limited Draft.Feng Zhu - 2023 - Angelaki 28 (3):38-55.
    This paper considers how players of Magic: The Gathering (MTG) limited draft turn their acquired gameplay style or disposition (their MTG “gamer habitus”), with respect to drafting, into an object of knowledge. This is done in order to then consciously rework it, to respond to new formats and to the changing metagame. I will focus on a particular case study: how streamer Chord_O_Calls' instructional video shows his own re-evaluation of certain cards. Evidently, it is a process requiring reflexivity, although (...)
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  15.  17
    More than Just a Tool: A New Approach to Understanding Gamification.A. S. Vetushinskiy - 2020 - Sociology of Power 32 (3):14-31.
    The article proposes a new approach to understanding gamification. Its feature lies in taking into account the criticism expressed against gamifi­cation to date. The article examines in detail the history of gamification, it is shown that at its first stage (before 2015) approaches oriented towards extrinsic motivation prevailed, while at the second stage (after 2015) ap­proaches oriented towards intrinsic motivation began to prevail. Ignoring this point just leads to the fact that the criticism expressed in the early 2010s (its main (...)
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  16.  17
    Game Studies in Russia: Eight Year.A. S. Vetushinskiy & A. S. Salin - 2020 - Sociology of Power 32 (3):8-13.
    The article proposes a new approach to understanding gamification. Its feature lies in taking into account the criticism expressed against gamifi­cation to date. The article examines in detail the history of gamification, it is shown that at its first stage (before 2015) approaches oriented towards extrinsic motivation prevailed, while at the second stage (after 2015) ap­proaches oriented towards intrinsic motivation began to prevail. Ignoring this point just leads to the fact that the criticism expressed in the early 2010s (its main (...)
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  17.  84
    Towards “Glass Bead Games 2.0”: Nurturing Global Cultural Memories by Means of New Forms of Art and Knowledge Interaction in the Age of AI.David Bartosch - 2024 - Herança – History, Heritage and Culture Journal 7 (Special):12–30.
    The advent of AI calls for an existential self-redefinition of humanity. It necessitates the establishment of a pluralistic global humanist culture that enables us to coexist in the new world of active media and autopoietic technology. In this paper, related philosophical questions give rise to the proposal of a novel metaculture that elevates human heritages and cultural memories to the plane of a digital AI- based infrastructure. I argue for a balanced and holistic approach to human-to-human and human–AI interactions and (...)
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