Results for 'Computer games Moral and ethical aspects'

954 found
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  1.  37
    Ethics in the Virtual World: The Morality and Psychology of Gaming.Garry Young - 2013 - Durham, UK: Routledge.
    Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily good or bad. The book raises pertinent questions about one of the most rapidly expanding leisure pursuits in western culture: should virtual enactments warrant moral interest? Should (...)
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  2. Violent computer games, empathy, and cosmopolitanism.Mark Coeckelbergh - 2007 - Ethics and Information Technology 9 (3):219-231.
    Many philosophical and public discussions of the ethical aspects of violent computer games typically centre on the relation between playing violent videogames and its supposed direct consequences on violent behaviour. But such an approach rests on a controversial empirical claim, is often one-sided in the range of moral theories used, and remains on a general level with its focus on content alone. In response to these problems, I pick up Matt McCormick’s thesis that potential harm (...)
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  3.  13
    We the gamers: how games teach ethics and civics.Karen Schrier - 2021 - New York: Oxford University Press.
    The world is in crisis. We, the people of the world, are all connected. We rely on each other to make ethical decisions and to solve thorny civic problems, together. Ethics and civics have always mattered, but perhaps now more than ever, we are starting to realize how much they matter. Teaching ethics and civics is essential to our future. This book argues that games can encourage the practice of ethics and civics. They help us to connect, deliberate, (...)
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  4. Video Games and Ethics.Monique Wonderly - 2017 - In Joseph C. Pitt & Ashley Shew, Spaces for the Future: A Companion to Philosophy of Technology. New York: Routledge. pp. 29-41.
    Historically, video games featuring content perceived as excessively violent have drawn moral criticism from an indignant (and sometimes, morally outraged) public. Defenders of violent video games have insisted that such criticisms are unwarranted, as committing acts of virtual violence against computer-controlled characters – no matter how heinous or cruel those actions would be if performed in real life – harm no actual people. In this paper, I present and critically analyze key aspects of this debate. (...)
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  5.  26
    Beyond choices: the design of ethical gameplay.Miguel Sicart - 2013 - Cambridge: MIT Press.
    How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films—including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver—filled (...)
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  6. Psychosocial and Ethical Aspects in Non-Invasive EEG-Based BCI Research—A Survey Among BCI Users and BCI Professionals.Gerd Grübler, Abdul Al-Khodairy, Robert Leeb, Iolanda Pisotta, Angela Riccio, Martin Rohm & Elisabeth Hildt - 2013 - Neuroethics 7 (1):29-41.
    In this paper, the results of a pilot interview study with 19 subjects participating in an EEG-based non-invasive brain–computer interface (BCI) research study on stroke rehabilitation and assistive technology and of a survey among 17 BCI professionals are presented and discussed in the light of ethical, legal, and social issues in research with human subjects. Most of the users were content with study participation and felt well informed. Negative aspects reported include the long and cumbersome preparation procedure, (...)
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  7. La representación computacional de dilemas morales: investigación fenomenológica de epistemología experimental.Gemán Vargas Guillén - 2005 - [Bogota]: Universidad Pedagógica Nacional, Facultad de Humanidades, Departamento de Ciencias Sociales.
     
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  8.  38
    Exploring the Ethical and Spiritual Dimensions of Artificial Intelligence in Virtual Gaming: A Philosophical Inquiry.Ni Chen, Ruzinoor B. Che Mat, Limin Duan, Pingyang Lu, Yunting Liu, Xueyan Xia & Yanhong Jin - 2024 - European Journal for Philosophy of Religion 16 (2):52-68.
    In the digital era, digital games, particularly those in virtual spaces, have become integral to daily life, offering users not only a blend of real and virtual world interactions but also an enhanced sense of happiness and fulfilment. However, traditional digital gaming modes often fall short in meeting the increasing demands for higher quality and more immersive experiences. This paper proposes a new model for the development of artificial intelligence-driven digital games based on virtual space, addressing the (...) and spiritual implications of such advancements. The research builds on data from a 2018 user expectation survey, which indicated significant demand for enhanced virtual reality (VR) games, improved voice communication, and tactile interaction within these environments. We developed a multidimensional model incorporating vision, touch, and auditory feedback, utilizing a Kinect-based haptic interaction redirection algorithm to enhance physical-virtual interaction. This algorithm significantly reduces angular deviation by 10% in virtual navigation, enhancing the boundary definition in virtual spaces and thereby improving the immersive experience. Further enhancements include an Encoder-Decoder (ED) framework for voice communication that employs a neural network with multiple feedback loops to adjust weight values, improving speech recognition accuracy by 15%. This system provides a more responsive and realistic communication environment within digital games. Lastly, the application of computer vision technology and deep learning techniques, including a backpropagation (BP) neural network, improves the system's image recognition capabilities, extending its precision and capacity for rendering high-definition, precise game graphics. This study not only advances the technical aspects of AI in gaming but also prompts a deeper philosophical discussion on the ethical and spiritual impacts of these immersive virtual environments. As AI continues to blur the lines between reality and virtuality, this research invites further inquiry into how such technologies influence human perception, behavior, and morality within digital spaces. (shrink)
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  9. The Ethics of Computer Games.Miguel Sicart - 2011 - MIT Press.
    Despite the emergence of computer games as a dominant cultural industry, we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the (...)
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  10.  55
    Why computer games can be essential for human flourishing.Barbro Fröding & Martin Peterson - 2013 - Journal of Information, Communication and Ethics in Society 11 (2):81-91.
    – The purpose of this paper is to argue that playing computer games for lengthy periods of time, even in a manner that will force the player to forgo certain other activities normally seen as more important, can be an integral part of human flourishing., – The authors' claim is based on a modern reading of Aristotle's Nichomacean Ethics. It should be emphasized that the authors do not argue that computer gaming and other similar online activities are (...)
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  11. Theft of virtual items in online multiplayer computer games: an ontological and moral analysis.Litska Strikwerda - 2012 - Ethics and Information Technology 14 (2):89-97.
    In 2009 Dutch judges convicted several minors for theft of virtual items in the virtual worlds of online multiplayer computer games. From a legal point of view these convictions gave rise to the question whether virtual items should count as “objects” that can be “stolen” under criminal law. This legal question has both an ontological and a moral component. The question whether or not virtual items count as “objects” that can be “stolen” is an ontological question. The (...)
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  12.  96
    The Trolley Problem.Hallvard Lillehammer (ed.) - 2022 - Cambridge: Cambridge University Press.
    The Trolley Problem is one of the most intensively discussed and controversial puzzles in contemporary moral philosophy. Over the last half-century, it has also become something of a cultural phenomenon, having been the subject of scientific experiments, online polls, television programs, computer games, and several popular books. This volume offers newly written chapters on a range of topics including the formulation of the Trolley Problem and its standard variations; the evaluation of different forms of moral theory; (...)
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  13.  13
    Morals and markets: an evolutionary account of the modern world.Daniel Friedman - 2008 - New York, NY: Palgrave-Macmillan.
    Economist and evolutionary game theorist Daniel Friedman demonstrates that our moral codes and our market systems-while often in conflict-are really devices evolved to achieve similar ends, and that society functions best when morals and markets are in balance with each other.
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  14.  15
    The ethics of digital literacy: developing knowledge and skills across grade levels.Kristen Hawley Turner (ed.) - 2019 - Lanham, Maryland: Rowman & Littlefield.
    The digital era has brought many opportunities - and many challenges - to teachers and students at all levels. Underlying questions about how technologies have changed the ways individuals read, write, and interact are questions about the ethics of participation in a digital world. As users consume and create seemingly infinite content, what are the moral guidelines that must be considered? How do we teach students to be responsible, ethical citizens in a digital world? This book shares practices (...)
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  15.  2
    A new virtual ethics: interconnectedness and interrelationality in videogames.René Reinhold Schallegger - 2024 - Jefferson, North Carolina: McFarland & Company, Inc. Publishers.
    We are witnessing the collapse of the post-war consensus, the implosion of the caring society. In times of social, economic, and political insecurity, egotism spreads, and most popular videogames are designed following a logic of consumerist self-gratification and self-empowerment. Deeply political, they contribute to the transformation of players into lacking members of our societies. Consequently, we need to affect change in what game designers do by changing both why and how they do it. Using the reach of the mainstream market, (...)
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  16.  48
    Computing and technology ethics: engaging through science fiction.Emanuelle Burton - 2023 - Cambridge, Massachusetts: The MIT Press. Edited by Judith Goldsmith, Nicholas Mattei, Cory Siler & Sara-Jo Swiatek.
    Provides a comprehensive introduction to ethical frameworks and of many of the modern issues arising in technology ethics including computing, privacy, artificial intelligence, and more.
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  17. The ethical significance of cheating in online computer games.K. Kimppa & A. Bissett - 2005 - International Review of Information Ethics 4:31-37.
    In this article cheating in network and specifically online computer games is looked into as a moral offence. Reasons for the public ignoring the issue are brought forth. We present what could be considered as cheating in generic terms and in context. Different kinds of cheating are delineated, and remedies proposed. We also identify what is not cheating.
     
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  18.  85
    Game, player, ethics: A virtue ethics approach to computer games.Miguel Sicart - 2005 - International Review of Information Ethics 4 (12):13-18.
    As the contemporary heirs of popular music or cinema, computer games are gradually taking over the mar-kets of entertainment. Much like cinema and music, computer games are taking the spotlight in another front – that which blames them for encouraging unethical behaviors. Apparently, computer games turn their users into blood thirsty zombies with a computer game learnt ability of aiming with deadly precision. The goal of this paper is to pay attention to the (...)
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  19.  27
    Virtualizing the ‘good life’: reworking narratives of agrarianism and the rural idyll in a computer game.Lee-Ann Sutherland - 2020 - Agriculture and Human Values 37 (4):1155-1173.
    Farming computer games enable the ‘desk chair countryside’—millions of people actively engaged in performing farming and rural activities on-line—to co-produce their desired representations of rural life, in line with the parameters set by game creators. In this paper, I critique the narratives and images of farming life expressed in the popular computer game ‘Stardew Valley’. Stardew is based on a scenario whereby players leave a [meaningless] urban desk job to revitalize the family farm. Player are given a (...)
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  20.  81
    The immorality of computer games: Defending the endorsement view against Young’s objections.Sebastian Ostritsch & Samuel Ulbricht - 2020 - Ethics and Information Technology (3):1-7.
    Garry Young has made three objections against Sebastian Ostritsch’s endorsement view on the immorality of computer games. In this paper, we want to defend the endorsement view against all three of them.
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  21.  9
    Ethics and legal problems.Josh Gregory - 2020 - Ann Arbor, Michigan: Cherry Lake Publishing.
    Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about how esports competitions deal with things from gambling to cheating software. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
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  22. The Structural Evolution of Morality.J. McKenzie Alexander - 2007 - New York: Cambridge University Press.
    It is certainly the case that morality governs the interactions that take place between individuals. But what if morality exists because of these interactions? This book, first published in 2007, argues for the claim that much of the behaviour we view as 'moral' exists because acting in that way benefits each of us to the greatest extent possible, given the socially structured nature of society. Drawing upon aspects of evolutionary game theory, the theory of bounded rationality, and computational (...)
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  23.  86
    Fischer’s Way: The Next Level.Saul Smilansky - 2008 - The Journal of Ethics 12 (2):147-155.
    I present an analogy between analytic philosophy and a particular sort of computer game, and analyze some aspects of John Martin Fischer's My Way in the light of this analogy. I set out the different levels of the free will question, and explore how well Fischer does on them. On the compatibility level, he succeeds, in my view, in confronting the "metaphysical challenge" and the "manipulation challenge", but does less well with the "moral arbitrariness challenge". The compatibilist (...)
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  24. Feelings and Ethics: Examples for a Philosophy of Psychology.Fritz Wallner, Yuan-wei Teng & Vincent Shen - 2005 - Philosophy and Culture 32 (10):21-33.
    This article points out, descriptive moral psychology of human behavior patterns in the handling, in fact, from the outset exceed the boundaries of philosophy, and Cole tried to resort to ethics Fort formalism in order to avoid this problem in practice, can not be established. • Henry Rachael is further motivation for ethical behavior and the psychological concept of Cole Castle together. Although this is certainly an important contribution to the Fort Cole, but Cole Fort critical reflection on (...)
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  25.  18
    The Ethics of Sport: Essential Readings.Arthur L. Caplan & Brendan Parent (eds.) - 2016 - New York: Oxford University Press USA.
    Sports are more than just "games". They can unite countries, start wars, and revolutionize views on race, class, and gender. Through works from philosophy, sociology, medicine, and law, this collection explores intersections of sports and ethics, and identifies the immense role of sports in shaping and reflecting social values.
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  26.  20
    Computerspiele und Soziale Netzwerke: Perspektiven einer Mediennutzerethik aus medienpädagogischer Sicht.Roland Rosenstock - 2014 - Zeitschrift Für Evangelische Ethik 58 (4):273-285.
    Ethics regarding media use can be pointed out in several situations in which media are used. The article takes Grand Theft Auto V, published by Rockstar Games, as an example to show opportunities and limits of the »acting subject« - the gamer - in computer and online games. Human dignity is debated by reference to socio-critical aspects which are confronted with the violation of moral limits. Finally, computer games are highlighted as a convenient (...)
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  27.  21
    Algorithmic ethics: algorithms and society.Michael Filimowicz (ed.) - 2023 - New York: Routledge, Taylor & Francis Group.
    This book focuses on how new technologies are raising and reshaping ethical questions and practices which aim to automate ethics into program outputs. With new powerful technologies come enhanced capacities to act, which in turn require new ethical concepts for guiding just and fair actions in the use of these new capabilities. The new algorithmic regimes, for their ethical articulation, build on prior ethics discourses in computer and information ethics, as well as the philosophical traditions of (...)
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  28.  4
    The Last of Us and theology: violence, ethics, redemption?Peter Admirand (ed.) - 2024 - Lanham, Maryland: Lexington Books/Fortress Academic.
    In The Last of Us and Theology: Violence, Ethics, Redemption? global academics probe theological and moral themes in the acclaimed video game franchise and series. Follow the plight of Joel, Ellie, Tess, and other beloved (and hated) characters while reading chapters examining themes like forgiveness, violence, fatherhood, and God.
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  29.  13
    Emerging trends in cyber ethics and education.Ashley Blackburn, Irene Linlin Chen & Rebecca Pfeffer (eds.) - 2018 - Hershey, PA: Information Science Reference.
    This book disseminates practical solutions to the automation of open and distance learning. It discusses computational methods, algorithms, implemented prototype systems, and applications of open and distance learning. It also provides state-of-the-art research on the impact and general principles of ethical computer use in academics, while also emphasizing the cyber philosophical aspect of human-computer interaction.
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  30.  24
    German Political Philosophy: Moral and Ethical Aspect.Anatolii Yermolenko - 2020 - Filosofska Dumka (Philosophical Thought) 3:6-16.
    The article considers the issues of modern German political philosophy in accordance with its formation, institutionalization and development. Germany’s political philosophy is analyzed in terms of its interaction with social and practical philosophy. The text states that political philoso- phy belongs to both social philosophy and political science. As a political theory, it is a compo- nent of social theories institutionalized in the modern era. As a political philosophy, it appears as a metatheory of political theory. Political philosophy is also (...)
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  31.  60
    Ethics in the AI, Technology, and Information Age.Michael Boylan & Wanda Teays (eds.) - 2022 - Lanham: Rowman & Littlefield Publishers.
    Today’s unprecedented power of computing and AI makes technology’s impact on society an essential area of ethical inquiry. This book investigates the relationship between technology and nature, ownership of technology, AI’s replacement of human functions, privacy and cybersecurity, and the ethics of self-driving cars and drone warfare.
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  32. (1 other version)Economic Analysis, Moral Philosophy and Public Policy.Daniel Hausman, Michael McPherson & Debra Satz - 2006 - New York: Cambridge University Press. Edited by Michael S. McPherson.
    This book shows through argument and numerous policy-related examples how understanding moral philosophy can improve economic analysis, how moral philosophy can benefit from economists' analytical tools, and how economic analysis and moral philosophy together can inform public policy. Part I explores the idea of rationality and its connections to ethics, arguing that when they defend their formal model of rationality, most economists implicitly espouse contestable moral principles. Part II addresses the nature and measurement of welfare, utilitarianism (...)
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  33.  35
    Ethics in comedy: essays on crossing the line.Steven A. Benko (ed.) - 2020 - Jefferson, North Carolina: McFarland & Company, Inc., Publishers.
    All humans laugh. However, there is little agreement about what is appropriate to laugh at. While laughter can unite people by showing how they share values and perspectives, it is also has the power to separate and divide. Humor that "crosses the line" can make people feel excluded and humiliated. This collection of new essays addresses possible ways that moral and ethical lines can be drawn around humor and laughter. What would a Kantian approach to humor look like? (...)
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  34.  19
    Transgression in games and play.Kristine Jorgensen & Faltin Karlsen (eds.) - 2018 - Cambridge, MA: The MIT Press.
    Transgression in Games and Play is a collection of original research that explores what transgression means in the context of videogames and play, how boundaries are being crossed by game content as well as by player actions, and how players respond to different kinds of infringements. It explores questions such as: How are controversial game content experienced during the course of gameplay? Why would players intentionally put themselves or others under distress when playing games, and how does such (...)
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  35.  9
    Morality and ethics in education.David Mitchell & Karin DiGiacomo (eds.) - 2014 - Chatham, NY: Waldorf Publications.
  36.  9
    The kids' guide to sports ethics.Christopher Forest - 2014 - North Mankato, Minnesota: Capstone Press.
    Explores the topic of ethics in sports, including stories of good sportsmanship in action, playing by the rules, and game preparation.
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  37.  31
    Global justice and the use of AI in education: ethical and epistemic aspects.Aleksandra Vučković & Vlasta Sikimić - forthcoming - AI and Society:1-18.
    One of the biggest contemporary challenges in education is the appropriate application of advanced digital solutions. If properly implemented, AI could benefit students, opening the door for personalized study programs. However, we need to ensure that AI in classrooms is used responsibly and that it does not pose a threat to students in any way. More specifically, we need to preserve the moral and epistemic values we wish to pass on to future generations and ensure the inclusion of underprivileged (...)
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  38. Ethics and Video Games.Christopher Bartel - 2023 - In James Harold, The Oxford handbook of Ethics and Art. New York, NY: Oxford University Press.
    Ethics in video gaming is broad topic that extends beyond the familiar instances of “moral panics”. This chapter will first divide ethical issues into internal and external moral questions. Roughly, this equates to a distinction between the ethics in games and the ethics of games. The ethical issues internal to video games arise due to both their status as fictions and their status as games. Many games afford players the opportunity to (...)
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  39.  11
    Philosophy, Sport and the Pandemic.Jeffrey P. Fry & Andrew Edgar (eds.) - 2022 - New York: Routledge.
    The COVID-19 pandemic has had an impact on every aspect of our social, cultural and commercial lives, including the world of sport. This book examines the ethical and philosophical dimensions of the intersection of COVID-19 and sport. The book goes beyond simple description of the impact of the pandemic on sport to offer normative judgments about how the sporting world responded to challenges posed by COVID-19, as well as philosophical speculation as to how COVID-19 will change our understanding and (...)
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  40.  65
    Game ethics-Homo Ludens as a computer game designer and consumer.Gordana Dodig-Crnkovic & Thomas Larsson - 2005 - International Review of Information Ethics 4 (12):19-23.
    Play and games are among the basic means of expression in intelligent communication, influenced by the relevant cultural environment. Games have found a natural expression in the contemporary computer era in which communications are increasingly mediated by computing technology. The widespread use of e-games results in conceptual and policy vacuums that must be examined and understood. Humans involved in design-ing, administering, selling, playing etc. computer games encounter new situations in which good and bad, right (...)
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  41.  21
    Ethics and Video Games.Christopher Bartel - 2023 - In James Harold, The Oxford handbook of Ethics and Art. New York, NY: Oxford University Press.
    Ethics in video gaming is broad topic that extends beyond the familiar instances of “moral panics”. This chapter will first divide ethical issues into internal and external moral questions. Roughly, this equates to a distinction between the ethics in games and the ethics of games. The ethical issues internal to video games arise due to both their status as fictions and their status as games. Many games afford players the opportunity to (...)
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  42. The Cambridge handbook of information and computer ethics.Luciano Floridi (ed.) - 2010 - Cambridge University Press.
    Information and Communication Technologies have profoundly changed many aspects of life, including the nature of entertainment, work, communication, education, healthcare, industrial production and business, social relations and conflicts. They have had a radical and widespread impact on our moral lives and hence on contemporary ethical debates. The Cambridge Handbook of Information and Computer Ethics, first published in 2010, provides an ambitious and authoritative introduction to the field, with discussions of a range of topics including privacy, ownership, (...)
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  43.  11
    Artificial intelligence applications in higher education: theories, ethics, and case studies for universities.Helen Crompton & Diane Burke (eds.) - 2025 - New York, NY: Routledge.
    Artificial Intelligence Applications in Higher Education offers direct examples of how artificial intelligence systems can be applied in today's higher education contexts. As use of AI rapidly advances within colleges and universities worldwide, there is a pressing need to showcase the challenges, opportunities, and ethical considerations inherent in deploying these advanced computational tools. This book highlights the multifaceted roles of AI across teaching and learning, institutional administration, student data management, and beyond. Its collected case studies furnish actionable insights into (...)
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  44. Ethics, machine learning, and python in geospatial analysis.Mohammad Gouse Galety, Arulkumar Natarajan, Tesfaye Gedefa & Tsegaye Lemma (eds.) - 2024 - Hershey, PA: IGI Global.
    This book endeavors to navigate the intricate interplay between ethical considerations, advanced methodologies, and practical applications within geospatial analysis.
     
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  45.  31
    On Soulsring Worlds: narrative complexity, digital communities, and interpretation in Dark Souls and Elden Ring.Marco Caracciolo - 2024 - New York, NY: Routledge, Taylor & Francis Group.
    The first book-length study devoted to FromSoftware games, On Soulsring Worlds explores how the Dark Souls series and Elden Ring are able to reconcile extreme difficulty in both gameplay and narrative with broad appeal. Arguing that the games are strategically positioned in relation to contemporary audiences and designed to tap into the new forms of interpretation afforded by digital media, the author situates the games vis-à-vis a number of current debates, including the posthuman and the ethics of (...)
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  46.  30
    Computing, Philosophy and Cognition: Proceedings of the European Computing and Philosophy Conference (ECAP 2004).Lorenzo Magnani & Riccardo Dossena (eds.) - 2005 - College Publications.
    This volume is a collection of papers that explore various areas of common interest between philosophy, computing, and cognition. The book illustrates the rich intrigue of this fascinating recent intellectual story. It begins by providing a new analysis of the ideas related to computer ethics, such as the role in information technology of the so-called moral mediators, the relationship between intelligent machines and warfare, and the new opportunities offered by telepresnece, for example in teaching and learning. The book (...)
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  47.  15
    The icepick surgeon: murder, fraud, sabotage, piracy, and other dastardly deeds perpetrated in the name of science.Sam Kean - 2021 - New York: Little, Brown and Company, a division of Hachette Book Group.
    Science is a force for good in the world--at least usually. But sometimes, when obsession gets the better of scientists, they twist a noble pursuit into something sinister. Under this spell, knowledge isn't everything, it's the only thing--no matter the cost. Bestselling author Sam Kean tells the true story of what happens when unfettered ambition pushes otherwise rational men and women to cross the line in the name of science, trampling ethical boundaries and often committing crimes in the process. (...)
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  48.  12
    Economic analysis and moral philosophy.Daniel M. Hausman - 1996 - New York, NY: Cambridge University Press. Edited by Michael S. McPherson.
    Understanding moral philosophy can help one to do economics better, and philosophers can learn by drawing on economic insights and analytical tools. This book argues that standard views of rationality lead economists to espouse questionable moral principles, and discusses methods of economic evaluation in terms of welfare and other moral criteria. It also contains a brief discussion of the relevance of social choice and game theory to philosophy. There is a glossary and at the end of each (...)
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  49.  10
    The paradox of transgression in games.Torill Elvira Mortensen - 2020 - New York: Routledge. Edited by Kristine Jorgensen.
    The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics (...)
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  50.  14
    Morality and ethics at war: bridging the gaps between the soldier and the state.Deane-Peter Baker - 2020 - New York: Bloomsbury Academic. Edited by Susan Coyle.
    In Morality and Ethics of War, which includes a foreword by Major General Susan Coyle, ethicist Deane-Peter Baker goes beyond existing treatments of military ethics to address a fundamental problem: the yawning gap that exists between the diverse moral frameworks defining personal identity in a multicultural society on the one hand, and the professional military ethic on the other. Baker argues that overcoming this chasm is essential to minimising the ethical risks that can lead to operational and strategic (...)
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