Results for ' signaling games and repeated play ‐ what David Lewis called a “Signaling Game”'

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  1.  57
    What Game Is Being Played? The Need for Clarity about the Relationships Between Scientific and Theological Understanding.David A. Pailin - 2000 - Zygon 35 (1):141-163.
    This paper investigates the relationship between theology and the natural sciences by considering four realist and five nonrealist interpretations of theological understanding. These are that theology expresses biblical affirmations, the faith of the community, revelatory declarations, or a prioriconclusions, and that it is reducible to expressions of feelings, attitudes, naturalism, liberating praxis, or moral convictions. Because these views are unsatisfactory, the author calls for an imaginative form of natural theology that shows how faith's understanding of the purpose, value, and meaning (...)
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  2. Responsiveness and Robustness in the David Lewis Signaling Game.Carl Brusse & Justin Bruner - 2017 - Philosophy of Science 84 (5):1068-1079.
    We consider modifications to the standard David Lewis signaling game and relax a number of unrealistic implicit assumptions that are often built into the framework. In particular, we motivate and explore various asymmetries that exist between the sender and receiver roles. We find that endowing receivers with a more realistic set of responses significantly decreases the likelihood of signaling, while allowing for unequal selection pressure often has the opposite effect. We argue that the results of this (...)
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  3.  37
    Signalling games, sociolinguistic variation and the construction of style.Heather Burnett - 2019 - Linguistics and Philosophy 42 (5):419-450.
    This paper develops a formal model of the subtle meaning differences that exist between grammatical alternatives in socially conditioned variation and how these variants can be used by speakers as resources for constructing personal linguistic styles. More specifically, this paper introduces a new formal system, called social meaning games, which allows for the unification of variationist sociolinguistics and game-theoretic pragmatics, two fields that have had very little interaction in the past. Although remarks have been made concerning the possible (...)
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  4. The Evolution of Coding in Signaling Games.Jeffrey A. Barrett - 2009 - Theory and Decision 67 (2):223-237.
    Signaling games with reinforcement learning have been used to model the evolution of term languages (Lewis 1969, Convention. Cambridge, MA: Harvard University Press; Skyrms 2006, “Signals” Presidential Address. Philosophy of Science Association for PSA). In this article, syntactic games, extensions of David Lewis’s original sender–receiver game, are used to illustrate how a language that exploits available syntactic structure might evolve to code for states of the world. The evolution of a language occurs in the (...)
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  5.  5
    By These Hands: Portraits From the Factory Floor.David Lewis Parker - 2002 - Minnesota Historical Society Press.
    These starkly beautiful photographs document the daily life and labor of blue-collar workers in modern America. From a foundry in which the very fires of hell seem to blast to an air-conditioned computer control room in which the workers appear casual and comfortable, David Parker's lens captures what Peter Rachleff calls "a performance, a ritual, an exercise centuries ol""-men and women at work on factory floors. These photographs, taken in twenty plants in all parts of Minnesota, explore the (...)
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  6.  30
    Video Games and the Cerebral Subject: On Playing Call of Duty: Modern Warfare 3.Pasi Väliaho - 2014 - Body and Society 20 (3-4):113-139.
    This article engages with the fabrication of experiences in first-person shooter video games. On one hand, it explores the forms of affective and cognitive engagement this novel type of immersive imagery demands of the player. On the other hand, the article speculates on how video games images resonate and coincide with other key practices and imaginations defining the political reality of life today. What (at least according to some accounts) matters most in the politics of life today (...)
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  7.  78
    Learning to Signal in a Dynamic World.J. McKenzie Alexander - 2012 - British Journal for the Philosophy of Science 65 (4):797-820.
    Sender–receiver games, first introduced by David Lewis ([1969]), have received increased attention in recent years as a formal model for the emergence of communication. Skyrms ([2010]) showed that simple models of reinforcement learning often succeed in forming efficient, albeit not necessarily minimal, signalling systems for a large family of games. Later, Alexander et al. ([2012]) showed that reinforcement learning, combined with forgetting, frequently produced both efficient and minimal signalling systems. In this article, I define a ‘dynamic’ (...)
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  8. Game theory, cheap talk and post‐truth politics: David Lewis vs. John Searle on reasons for truth‐telling.S. M. Amadae - 2018 - Journal for the Theory of Social Behaviour 48 (3):306-329.
    I offer two potential diagnoses of the behavioral norms governing post‐truth politics by comparing the view of language, communication, and truth‐telling put forward by David Lewis (extended by game theorists), and John Searle. My first goal is to specify the different ways in which Lewis, and game theorists more generally, in contrast to Searle (in the company of Paul Grice and Jurgen Habermas), go about explaining the normativity of truthfulness within a linguistic community. The main difference is (...)
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  9. Numerical simulations of the Lewis signaling game: Learning strategies, pooling equilibria, and the evolution of grammar.Jeffrey A. Barrett - unknown
    David Lewis (1969) introduced sender-receiver games as a way of investigating how meaningful language might evolve from initially random signals. In this report I investigate the conditions under which Lewis signaling games evolve to perfect signaling systems under various learning dynamics. While the 2-state/2- term Lewis signaling game with basic urn learning always approaches a signaling system, I will show that with more than two states suboptimal pooling equilibria can evolve. (...)
     
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  10.  34
    The Discipline of Subjectivity. [REVIEW]David Lewis Schaefer - 1991 - Review of Metaphysics 44 (4):833-834.
    "The discipline of subjectivity" is Ermanno Bencivenga's term for the "training" an individual must undergo "for there to be a self", a theme he explores through a "dialogue" with Montaigne's Essays. The form of this study is unconventional in that it "has a very short bibliography" ; indeed, the book is devoid of reference to other studies of the Essays, and the bibliography is limited largely to the author's own previous writings. Bencivenga's interpretation of Montaigne's thought is nonetheless conventional in (...)
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  11.  24
    Accommodation in a Language Game.Craige Roberts - 2015 - In Barry Loewer & Jonathan Schaffer (eds.), A companion to David Lewis. Chichester, West Sussex ;: Wiley-Blackwell. pp. 345–366.
    This chapter focuses on four questions which help to understand the presupposition accommodation as Lewis defines it. The first is a question about how we recognize that an utterance involves a presupposition. The second question is about what it is to accommodate. The third question has to do with the role of scoreboard in accommodation. The fourth question has to do with Lewis's ceteris paribus condition. The chapter considers the characterization of accommodation due to Thomason, and argues (...)
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  12.  31
    The So-called (and Actual!) Realism of the Tractatus.Gary W. Lewis - 1998 - Grazer Philosophische Studien 54:45-70.
    David Pears's contention that the Tractatus is to be understood as advancing a form of metaphysical realism is defended against McGuinness's view that Tractatus 1-2.063 is to be treated just as introducing a metaphysical myth that may be employed to bring into prominence salient features of propositions. Starting with a discussion of the involved difficulties, e.g., determining (1) whether Wittgenstein does in fact provide an argument for the existence of simple objects (2) what this object is and (3) (...)
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  13.  24
    Subgames within Large Games and the Heuristic of Imitation.Soumya Paul & R. Ramanujam - 2014 - Studia Logica 102 (2):361-388.
    We study repeated normal form games where the number of players is large. We argue that it is interesting to look at such games as being divided into subgames, each of which we call a neighbourhood. The structure of such a game is given by a graph G whose nodes are players and edges denote visibility. The neighbourhoods are maximal cliques in G. The game proceeds in rounds where in each round the players of every clique X (...)
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  14.  43
    The So-called (and Actual!) Realism of the Tractatus.Gary W. Lewis - 1998 - Grazer Philosophische Studien 54:45-70.
    David Pears's contention that the Tractatus is to be understood as advancing a form of metaphysical realism is defended against McGuinness's view that Tractatus 1-2.063 is to be treated just as introducing a metaphysical myth that may be employed to bring into prominence salient features of propositions. Starting with a discussion of the involved difficulties, e.g., determining (1) whether Wittgenstein does in fact provide an argument for the existence of simple objects (2) what this object is and (3) (...)
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  15. What is Orthodox Quantum Mechanics?David Wallace - 2019 - In Alberto Cordero (ed.), Philosophers Look at Quantum Mechanics. Springer Verlag.
    What is called ``orthodox'' quantum mechanics, as presented in standard foundational discussions, relies on two substantive assumptions --- the projection postulate and the eigenvalue-eigenvector link --- that do not in fact play any part in practical applications of quantum mechanics. I argue for this conclusion on a number of grounds, but primarily on the grounds that the projection postulate fails correctly to account for repeated, continuous and unsharp measurements and that the eigenvalue-eigenvector link implies that virtually (...)
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  16. Newcomb’s Problem and Repeated Prisoners’ Dilemmas.Christoph Schmidt-Petri - 2005 - Philosophy of Science 72 (5):1160-1173.
    I present a game-theoretic way to understand the situation describing Newcomb’s Problem (NP) which helps to explain the intuition of both one-boxers and two-boxers. David Lewis has shown that the NP may be modelled as a Prisoners Dilemma game (PD) in which ‘cooperating’ corresponds to ‘taking one box’. Adopting relevant results from game theory, this means that one should take just one box if the NP is repeated an indefinite number of times, but both boxes if it (...)
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  17.  29
    Global Society and Its Ancient Greek Antecedents.David Steele - 2007 - The European Legacy 12 (1):1-21.
    Can a democratic Global Society become the alternative to Empire and bring order into present international anarchy? One hundred percent sovereignty in nation states gives “security” to each but creates “anarchy” in relations between states. To bring order into international relations some sovereignty has to be surrendered. Empire, which does bring an order of sorts, is imposed from outside, is undemocratic and aggrandising. Global Society can be conceptualised as its alternative. Sharply contrasting Global Society to Empire tends to pose the (...)
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  18.  54
    Intimacy or Integrity: Philosophy and Cultural Difference (review). [REVIEW]David Jones & John A. Sweeney - 2005 - Philosophy East and West 55 (4):603-607.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Intimacy or Integrity: Philosophy and Cultural DifferenceDavid Jones and John A. SweeneyIntimacy or Integrity: Philosophy and Cultural Difference. By Thomas P. Kasulis. Honolulu: University of Hawai'i Press, 2002. Pp. xii + 183. Paper $14.95.Back in the early days of cross-cultural inquiry, scholars gained some territory in the understanding of cultural difference by focusing their attention on the distinction between the individualistic and the collective. Asians, especially East Asians, (...)
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  19.  42
    Games People Play. George Herbert Mead's Concept of Game and Play in a Contemporary Context.Núria Sara Miras Boronat - 2013 - In T. Burke & K. Skwronski (eds.). Lexington Books. pp. 163-171.
  20. Replacement of the “genetic program” program.Ronald J. Planer - 2014 - Biology and Philosophy 29 (1):33-53.
    Talk of a “genetic program” has become almost as common in cell and evolutionary biology as talk of “genetic information”. But what is a genetic program? I understand the claim that an organism’s genome contains a program to mean that its genes not only carry information about which proteins to make, but also about the conditions in which to make them. I argue that the program description, while accurate in some respects, is ultimately misleading and should be abandoned. After (...)
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  21. Amphibians and the Particular-Universal Distinction.Chiao-Li Ou - 2024 - Australasian Journal of Philosophy 102 (2):278-292.
    I defend a new conception of the particular-universal distinction based on considerations about what David Lewis calls ‘amphibians’. I argue, first, that given the possibility of amphibians, two recently popular conceptions of the particular-universal distinction, namely the repeatability conception and the duplicability conception, are both objectionable since they are biased in one way or another. I then propose a more flexible conception that solves this problem by regarding amphibians as belonging to a sui generis sort of property (...)
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  22.  59
    Vagueness and Imprecise Imitation in Signalling Games.Michael Franke & José Pedro Correia - 2018 - British Journal for the Philosophy of Science 69 (4):1037-1067.
    Signalling games are popular models for studying the evolution of meaning, but typical approaches do not incorporate vagueness as a feature of successful signalling. Complementing recent like-minded models, we describe an aggregate population-level dynamic that describes a process of imitation of successful behaviour under imprecise perception and realization of similar stimuli. Applying this new dynamic to a generalization of Lewis’s signalling games, we show that stochastic imprecision leads to vague, yet by-and-large efficient signal use, and, moreover, that (...)
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  23. Law, Selfishness, and Signals: An Expansion of Posner’s Signaling Theory of Social Norms.Bryan Druzin - 2011 - Canadian Journal of Law and Jurisprudence 24 (1):5-53.
    Eric Posner’s signaling theory of social norms holds that individuals adopt social norms in order to signal that they have a low discount rate , and are therefore reliable long-term cooperative partners. This paper radically expands Posner’s theory by incorporating internalization into his model . I do this by tethering Posner’s theory to an evolutionary model. I argue that internalization is an adaptive quality that enhances the individual’s ability to play Posner’s signaling game and was thus selected (...)
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  24. Evolutionary dynamics of Lewis signaling games: signaling systems vs. partial pooling.Simon Huttegger, Brian Skyrms, Rory Smead & Kevin Zollman - 2010 - Synthese 172 (1):177-191.
    Transfer of information between senders and receivers, of one kind or another, is essential to all life. David Lewis introduced a game theoretic model of the simplest case, where one sender and one receiver have pure common interest. How hard or easy is it for evolution to achieve information transfer in Lewis signaling?. The answers involve surprising subtleties. We discuss some if these in terms of evolutionary dynamics in both finite and infinite populations, with and without (...)
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  25. Evoke: A Python package for evolutionary signalling games.Stephen Francis Mann & Manolo Martínez - 2024 - Journal of Open Source Software 9 (103):6703.
    Evoke is a Python library for evolutionary simulations of signalling games. It offers a simple and intuitive API that can be used to analyze arbitrary game-theoretic models, and to easily reproduce and customize well-known results and figures from the literature.
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  26. Some Epistemic Benefits of Action-Tetris, a Case Study.David Kirsh & P. Maglio - 1992 - Proceedings of the 14th Annual Conference of the Cognitive Science Society.
    We present data and argument to show that in Tetris—a real-time interactive video game—certain cognitive and perceptual problems are more quickly, easily, and reliably solved by performing actions in the world rather than by performing computational actions in the head alone. We have found that some translations and rotations are best understood as being used to implement a plan, or to implement a reaction. To substantiate our position we have implemented a computational laboratory that lets us record keystrokes and game (...)
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  27. Games: Agency as Art.C. Thi Nguyen - 2020 - New York: Oxford University Press.
    Games occupy a unique and valuable place in our lives. Game designers do not simply create worlds; they design temporary selves. Game designers set what our motivations are in the game and what our abilities will be. Thus: games are the art form of agency. By working in the artistic medium of agency, games can offer a distinctive aesthetic value. They support aesthetic experiences of deciding and doing. -/- And the fact that we play (...)
  28.  17
    Punishing the weakest link - Voluntary sanctions and efficient coordination in the minimum effort game.Fabrice Le Lec, Astrid Matthey & Ondřej Rydval - 2023 - Theory and Decision 95 (3):429-456.
    Using a laboratory experiment, we examine whether voluntary sanctions induce subjects to coordinate more efficiently in a repeated minimum-effort game. While most groups first experience Pareto inferior coordination in a baseline treatment, the level of effort increases substantially once ex post sanctioning opportunities are introduced, that is, when one can assign costly punishment points to other group members to reduce their payoffs. We compare the effect of this voluntary punishment possibility with the effect of ex post costless communication, which (...)
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  29.  43
    Institutions, rule-following and game theory.Cyril Hédoin - 2017 - Economics and Philosophy 33 (1):43-72.
    :Most game-theoretic accounts of institutions reduce institutions to behavioural patterns the players are incentivized to implement. An alternative account linking institutions to rule-following behaviour in a game-theoretic framework is developed on the basis of David Lewis’s and Ludwig Wittgenstein's respective accounts of conventions and language games. Institutions are formalized as epistemic games where the players share some forms of practical reasoning. An institution is a rule-governed game satisfying three conditions: common understanding, minimal awareness and minimal practical (...)
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  30. Grandparental investment: Past, present, and future.David A. Coall & Ralph Hertwig - 2010 - Behavioral and Brain Sciences 33 (1):1-19.
    What motivates grandparents to their altruism? We review answers from evolutionary theory, sociology, and economics. Sometimes in direct conflict with each other, these accounts of grandparental investment exist side-by-side, with little or no theoretical integration. They all account for some of the data, and none account for all of it. We call for a more comprehensive theoretical framework of grandparental investment that addresses its proximate and ultimate causes, and its variability due to lineage, values, norms, institutions (e.g., inheritance laws), (...)
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  31. Philosophy of games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.
    What is a game? What are we doing when we play a game? What is the value of playing games? Several different philosophical subdisciplines have attempted to answer these questions using very distinctive frameworks. Some have approached games as something like a text, deploying theoretical frameworks from the study of narrative, fiction, and rhetoric to interrogate games for their representational content. Others have approached games as artworks and asked questions about the authorship (...)
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  32.  51
    Role Asymmetry and Code Transmission in Signaling Games: An Experimental and Computational Investigation.Maggie Moreno & Giosuè Baggio - 2015 - Cognitive Science 39 (5):918-943.
    In signaling games, a sender has private access to a state of affairs and uses a signal to inform a receiver about that state. If no common association of signals and states is initially available, sender and receiver must coordinate to develop one. How do players divide coordination labor? We show experimentally that, if players switch roles at each communication round, coordination labor is shared. However, in games with fixed roles, coordination labor is divided: Receivers adjust their (...)
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  33.  38
    David Lewis in the Lab: an Experimental Study of Signaling Convention.Justin Bruner, Cailin O'Connor, Hannah Rubin & Simon Huttegger - unknown
    In this paper we use an experimental approach to investigate how linguistic conventions can emerge in a society without explicit agreement. As a starting point we consider the signaling game introduced by Lewis. We find that in experimental settings, small groups can quickly develop conventions of signal meaning in these games. We also investigate versions of the game where the theoretical literature indicates that meaning will be less likely to arise---when there are more than two states for (...)
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  34.  22
    Every Thing Must Go.James Ladymanand, Don Rosswith, David Spurrettand & John Collier - 2009 - Analysis 69 (3):565-567.
    Wisely, the authors begin this book by describing it as a polemic. They argue that most contemporary analytic metaphysics is a waste of time and resources since contemporary ‘neo-scholastic’ metaphysical theorizing cannot hope to attain objective truth given its penchant for making a priori claims about the nature of the world which are backed up by appeal to intuition. In engaging in this activity, metaphysicians have, the authors claim, abandoned hope of locating any interesting connection between their metaphysical pronouncements and (...)
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  35.  73
    The Typology of the Game that American, British, and Danish Crop and Plant Scientists Play.Mercy W. Kamara - 2009 - Minerva 47 (4):441-463.
    Drawing from contemporary social science studies on the shifting regime of research governance, this paper extends the literature by utilizing a metaphoric image—research is a game—observed in a field engagement with 82 American, British, and Danish crop and plant scientists. It theorizes respondents’ thinking and practices by placing the rules of the research game in dynamic and interactive tension between the scientific, social, and political-economic contingencies that generate opportunities or setbacks. Scientists who play the game exploit opportunities and surmount (...)
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  36. Rules, Games, and Society.Martin A. Bertman - 2008 - Abstracta 4 (2):96-122.
    ‘Game’ means ‘play within the construction of rules’. The sub-category ‘sport’ considers play as competition where the rules are known to the audience, under the following divide: fundamental constructive rules about the game's structure and less important or flexible rules facilitating and monitoring play. These provide athletes and audience with stable knowledge. The excitement of play comes from the vagaries of the actual engagement of the rules in the action of play. The social order can (...)
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  37.  11
    The Theology of Play and the Play of Theology in Thomas Aquinas.I. I. I. David L. Whidden - 2016 - The Thomist 80 (2):273-284.
    In lieu of an abstract, here is a brief excerpt of the content:The Theology of Play and the Play of Theology in Thomas AquinasDavid L. Whidden IIISTUDENTS OF THOMAS AQUINAS have argued over many issues in the last 150 years or so; in fact, it is nearly impossible to get out of the very first question of the Summa Theologiae without entering into a century-long debate about the status of sacred doctrine as an Aristotelian science. We ponder whether (...)
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  38. Game Theory and “Convention‘.Margaret Gilbert - 1981 - Synthese 46 (1):41 - 93.
    A feature of David Lewis's account of conventions in his book "Convention" which has received admiring notices from philosophers is his use of the mathematical theory of games. In this paper I point out a number of serious flaws in Lewis's use of game theory. Lewis's basic claim is that conventions cover 'coordination problems'. I show that game-Theoretical analysis tends to establish that coordination problems in Lewis's sense need not underlie conventions.
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  39.  26
    A ‘Game’ Bird? On Why Hunting is Not a Game and Thus Not a Sport.Rebekah Humphreys - 2023 - Sport, Ethics and Philosophy 17 (4):432-442.
    This paper aims to provide a conceptual analysis of blood-sport as a concept. Through utilising a generalised notion of sport as well as the concept of fair-play, the objective will be to examine whether blood-sports are games and analyse to what extent, if any, blood-sports can be properly called ‘sports’. For the purposes of application and because of the sheer numbers of birds used in the sports-shooting industry, the paper will focus on a discussion of game-birding, (...)
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  40. Powerplay — Power, violence and gender in video games.Gitte Jantzen & Jans F. Jensen - 1993 - AI and Society 7 (4):368-385.
    Unlike the bulk of electronic media the computer game or video game is a distinctly gendered medium. All investigations confirm that we are dealing with a medium which almost exclusively appeals to and is used by, boys and young men. Therefore, the video games and computer games are very suited for investigating the form of entertainment, the pleasure, that appeals to men, i.e. the specific ‘masculine pleasure’.The paper deals with questions such as: What do computer games (...)
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  41.  21
    Aristotle on the Concept of Shared Life by Sara Brill. [REVIEW]Zoli Filotas - 2023 - Journal of the History of Philosophy 61 (1):149-150.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Aristotle on the Concept of Shared Life by Sara BrillZoli FilotasSara Brill. Aristotle on the Concept of Shared Life. Oxford: Oxford University Press, 2020. Pp. 304. Hardback, $100.00.This book is a sweeping survey of Aristotle's approach to human life. It covers what might seem to be an idiosyncratic set of topics: friendship, animal behavior, commerce, tyranny, and motherhood are among the more prominent. But Sara Brill pulls (...)
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  42. Hobbes and game theory revisited: Zero-sum games in the state of nature.Daniel Eggers - 2011 - Southern Journal of Philosophy 49 (3):193-226.
    The aim of this paper is to critically review the game-theoretic discussion of Hobbes and to develop a game-theoretic interpretation that gives due attention both to Hobbes's distinction between “moderates” and “dominators” and to what actually initiates conflict in the state of nature, namely, the competition for vital goods. As can be shown, Hobbes's state of nature contains differently structured situations of choice, the game-theoretic representation of which requires the prisoner's dilemma and the assurance game and the so-called (...)
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  43.  24
    What Games Do Scientists Play? Rationality and Objectivity in a Game-Theoretic Approach to the Social Construction of Scientific Knowledge.Jesús Zamora-Bonilla - 2010 - In M. Dorato M. Suàrez (ed.), Epsa Epistemology and Methodology of Science. Springer. pp. 323--332.
  44. African Numbers Games and Gambler Motivation: 'Fahfee' in Contemporary South African.Stephen Louw - 2018 - African Affairs 117 (466):109-129.
    Since independence, at least 28 African countries have legalized some form of gambling. Yet a range of informal gambling activities have also flourished, often provoking widespread public concern about the negative social and economic impact of unregulated gambling on poor communities. This article addresses an illegal South African numbers game called fahfee. Drawing on interviews with players, operators, and regulatory officials, this article explores two aspects of this game. First, it explores the lives of both players and runners, as (...)
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  45. Reviewing Games of Empire: Global Capitalism and Video Games.Simon Ferrari & Ian Bogost - 2013 - Continent 3 (1):50-52.
    Nick Dyer-Witheford and Greig de Peuter. Games of Empire: Global Capitalism and Video Games . Minneapolis: University of Minnesota Press. 2009. 320pp. pbk. $19.95 ISBN-13: 978-0816666119. In Games of Empire , Nick Dyer-Witheford and Greig de Peuter expand an earlier study of “the video game industry as an aspect of an emerging postindustrial, post-Fordist capitalism” (xxix) to argue that videogames are “exemplary media of Empire” (xxix). Their notion of “Empire” is based on Michael Hardt and Antonio Negri’s (...)
     
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  46. Every thing must go * by James Ladyman and Don Ross with David Spurrett and John Collier.S. R. Allen - 2009 - Analysis 69 (3):565-567.
    Wisely, the authors begin this book by describing it as a polemic. They argue that most contemporary analytic metaphysics is a waste of time and resources since contemporary ‘neo-scholastic’ metaphysical theorizing cannot hope to attain objective truth given its penchant for making a priori claims about the nature of the world which are backed up by appeal to intuition. In engaging in this activity, metaphysicians have, the authors claim, abandoned hope of locating any interesting connection between their metaphysical pronouncements and (...)
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  47.  38
    Is There A Language-game That Even the Deconstructionist Can Play?Steven Fuller - 1985 - Philosophy and Literature 9 (1):104-109.
    In lieu of an abstract, here is a brief excerpt of the content:IS THERE A LANGUAGE-GAME THAT EVEN THE DECONSTRUCTIONIST CAN PLAY? by Steven Fuller After reading A. J. Cascardi's fascinating "Skepticism and Deconstruction," I am led to ask the question that "entitles" this response.1 The answer I want to give is "yes," but Cascardi has made the task more difficult than I would have liked. In brief, he has dissociated deconstruction from all philosophical pursuits, including skepticism, which it (...)
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  48. Toward a Theory of Play: A Logical Perspective on Games and Interaction.Johan van Benthem & Eric Pacuit - unknown
    The combination of logic and game theory provides a fine-grained perspective on information and interaction dynamics, a Theory of Play. In this paper we lay down the main components of such a theory, drawing on recent advances in the logical dynamics of actions, preferences, and information. We then show how this fine-grained perspective has already shed new light on the long-term dynamics of information exchange, as well as on the much-discussed question of extensive game rationality.
     
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  49. Game Theory and Demonstratives.J. P. Smit - 2024 - Erkenntnis 89 (8).
    This paper argues, based on Lewis’ claim that communication is a coordination game (Lewis in Minnesota studies in the philosophy of science, University of Minnesota Press, Minneapolis, pp 3–35, 1975), that we can account for the communicative function of demonstratives without assuming that they semantically refer. The appeal of such a game theoretical version of the case for non-referentialism is that the communicative role of demonstratives can be accounted for without entering the cul de sac of trying to (...)
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    Montaigne, Architect of or Modern Liberty.David Lewis Schaefer - 2022 - Journal des Economistes Et des Etudes Humaines 28 (1):7-25.
    Michel de Montaigne (1533–1592), author of the Essays (published in successive, revised and expanded editions from 1580 until after his death), deserves to be recognized as the first) philosophic architect of modern liberalism, that is, a doctrine that advocates the advancement of individual liberty (under law), and consequently a reduction in the scope and purpose of government to securing what are represented by Montaigne’s successors (Hobbes, Locke, Montesquieu, and the American Founders) as people’s inherent rights to their life, liberty, (...)
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