Computational Models Applied to Various Philosophical Topics

Dissertation, University of California, Irvine (2023)
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Abstract

This dissertation investigates some philosophical issues using computational models. Chapter 1 presents a Lewis-Skyrms signaling game that can exhibit a type of compositionality novel to the signaling game literature. The structure of the signaling game is motivated by an analogy to the alarm calls of putty-nosed monkeys (Cercopithecus nictitans). Putty-nosed monkeys display a compositional system of alarm calls with a semantics that is sensitive to the ordering of terms. This sensitivity to the ordering of terms has not been previously modeled with a Lewis-Skyrms signaling game literature. Signaling games are valued for showing how communicative systems can arise with minimal learning tools. Simulation results show that basic (Roth-Erev) reinforcement learning is sufficient for the acquisition of a compositional signaling system sensitive to the ordering of terms. Chapter 2 investigates social epistemology in the context of an effect of cognitive biases called the illusory truth effect. The illusory truth effect is exhibited when repeated exposure to a statement increases an individual's credence in that statement. While most investigations of the illusory truth effect focus on individuals' belief formation, humans typically form beliefs within a social structure. This is particularly relevant because various social structures can give rise to repeated exposure to statements; e.g. a popular book might recurringly be discussed in one's social circle, or one or two foundational papers might always be cited by a particular lab. So, how does the illusory truth effect influence learning and belief formation in a group? This chapter uses network models to investigate this question. These models show that the illusory truth effect can be very detrimental to a group's belief formation. The effect causes networks to prematurely settle on a belief, in part, through repeated exposure to data points that are not independently generated. Previous research has indicated that the probability of such failures is near zero when networks are large or scientists are forced to explore unpopular and risky science. However, simulation results show that the harmful consequences of the illusory truth effect are robust even in large networks with mandatory exploration. Finally, Chapter 3 shows how a rudimentary type of abstraction can obtain in Lewis-Skyrms signaling games. Here, abstraction is understood as occurring when different particulars take on the same functional role. Some abstraction may be guided by innate biases, and the chapter develops an analogy of reasoning about strategic thinking in chess to highlight some epistemic concerns that are raised by the presentation of abstraction. Concretely, the signaling game models of this chapter are developed in the context of two tasks that are much simpler than strategizing in chess. The first task is a transitive inference task that has been substantially studied in both humans and non-human animals. General features of the models developed for the transitive inference task are then carried over to a model for the second task of learning rudimentary grammatical structures. This second task is based on studies of human infants and non-human primates' ability to learn ``nonsense grammars". Closing discussion highlights some strengths of the abstraction exhibited in the Lewis-Skyrms signaling game models.

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Nathan Gabriel
University of California, Merced

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