Results for 'virtual harm'

962 found
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  1. My avatar, my self: Virtual harm and attachment.Jessica Wolfendale - 2007 - Ethics and Information Technology 9 (2):111-119.
    Multi-user online environments involve millions of participants world-wide. In these online communities participants can use their online personas – avatars – to chat, fight, make friends, have sex, kill monsters and even get married. Unfortunately participants can also use their avatars to stalk, kill, sexually assault, steal from and torture each other. Despite attempts to minimise the likelihood of interpersonal virtual harm, programmers cannot remove all possibility of online deviant behaviour. Participants are often greatly distressed when their avatars (...)
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  2.  65
    Harm, Consent, and Virtual Selves in Full-Body Ownership Illusions: Real Concerns for Immersive Virtual Reality Therapies.Maria Botero & Elise Whatley - 2020 - Cambridge Quarterly of Healthcare Ethics 29 (4):585-591.
    This paper analyzes in the use of virtual reality when used to induce full-body ownership in violent offenders in order to elicit empathetic feelings by allowing them to embody the virtual body of a victim of domestic abuse. The authors explore potentially harmful effects to individuals participating in this kind of therapy and question whether consent is fully informed. The paper concludes with guidelines for ethical research and rehabilitation using this innovative technology.
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  3. Virtual child pornography: The eroticization of inequality.Neil Levy - 2002 - Ethics and Information Technology 4 (4):319-323.
    The United States Supreme Court hasrecently ruled that virtual child pornographyis protected free speech, partly on the groundsthat virtual pornography does not harm actualchildren. I review the evidence for thecontention that virtual pornography might harmchildren, and find that it is, at best,inconclusive. Saying that virtual childpornography does not harm actual children isnot to say that it is completely harmless,however. Child pornography, actual or virtual,necessarily eroticizes inequality; in a sexistsociety it therefore contributes to thesubordination (...)
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  4. The Ethics of Virtual Sexual Assault.John Danaher - 2021 - In Carissa Véliz, The Oxford Handbook of Digital Ethics. Oxford University Press.
    This chapter addresses the growing problem of unwanted sexual interactions in virtual environments. It reviews the available evidence regarding the prevalence and severity of this problem. It then argues that due to the potential harms of such interactions, as well as their nonconsensual nature, there is a good prima facie argument for viewing them as serious moral wrongs. Does this prima facie argument hold up to scrutiny? After considering three major objections – the ‘it’s not real’ objection; the ‘it’s (...)
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  5.  35
    The virtual simulation of child sexual abuse: online gameworld users’ views, understanding and responses to sexual ageplay.Carla Reeves - 2018 - Ethics and Information Technology 20 (2):101-113.
    This paper explores cultural understandings of virtual sexual ageplay in the online world of Second Life. Online sexual ageplay is the virtual simulation of child abuse by consensual adults operating in-world with child computer characters. Second Life is primarily governed by Community Standards which rely on residents to recognise sexual ageplay and report it, which requires an appreciation of how residents view, understand and construct sexual ageplay. The research presented drew on 12 months of resident blog posts referring (...)
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  6.  79
    Virtual child pornography and utilitarianism.Per Sandin - 2004 - Journal of Information, Communication and Ethics in Society 2 (4):217-223.
    The most common argument against child pornography is that children are harmed in the process of producing it. This is the argument from abusive production. However, it does not apply to ‘virtual’ child pornography, i.e. child pornography produced using computer technology without involving real children. Autilitarian who wishes to condemn virtual child pornography cannot appeal to the argument from abusive production. I discuss three possible ways out of this: abandoning the intuition that virtual child pornography is wrong, (...)
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  7.  95
    Virtual action.Jan-Hendrik Heinrichs - 2020 - Ethics and Information Technology 23 (3):317-330.
    In the debate about actions in virtual environments two interdependent types of question have been pondered: What is a person doing who acts in a virtual environment? Second, can virtual actions be evaluated morally? These questions have been discussed using examples from morally dubious computer games, which seem to revel in atrocities. The examples were introduced using the terminology of “virtual murder” “virtual rape” and “virtual pedophilia”. The terminological choice had a lasting impact on (...)
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  8. Theft of virtual items in online multiplayer computer games: an ontological and moral analysis.Litska Strikwerda - 2012 - Ethics and Information Technology 14 (2):89-97.
    In 2009 Dutch judges convicted several minors for theft of virtual items in the virtual worlds of online multiplayer computer games. From a legal point of view these convictions gave rise to the question whether virtual items should count as “objects” that can be “stolen” under criminal law. This legal question has both an ontological and a moral component. The question whether or not virtual items count as “objects” that can be “stolen” is an ontological question. (...)
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  9. Virtual water: Virtuous impact? The unsteady state of virtual water. [REVIEW]Dik Roth & Jeroen Warner - 2008 - Agriculture and Human Values 25 (2):257-270.
    Virtual water,” water needed for crop production, is now being mainstreamed in the water policy world. Relying on virtual water in the form of food imports is increasingly recommended as good policy for water-scarce areas. Virtual water globalizes discussions on water scarcity, ecological sustainability, food security and consumption. Presently the concept is creating much noise in the water and food policy world, which contributes to its politicization. We will argue that the virtual water debate is also (...)
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  10.  43
    Virtual Fictional Actions.Karim Nader - 2024 - Journal of Aesthetics and Art Criticism 82 (4):418-429.
    Virtual fictionalism is the view that virtual reality is a kind of fiction. We imagine that what we see and hear in virtual reality is real, although it is not. The problem with this view is that there are real moral concerns with our use of virtual reality, from violent video games to cases of virtual groping on social platforms. If what we do in virtual reality is just make-believe, the fictionalist cannot explain the (...)
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  11. Varieties of Harm to Animals in Industrial Farming.Matthew C. Halteman - 2011 - Journal of Animal Ethics 1 (2):122-131.
    Skeptics of the moral case against industrial farming often assert that harm to animals in industrial systems is limited to isolated instances of abuse that do not reflect standard practice and thus do not merit criticism of the industry at large. I argue that even if skeptics are correct that abuse is the exception rather than the rule, they must still answer for two additional varieties of serious harm to animals that are pervasive in industrial systems: procedural (...) and institutional oppression. That procedural and institutional harms create conditions under which abuse is virtually inevitable only increases the skeptic's burden. (shrink)
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  12.  24
    Harm and Fault in Discrimination Law: The Transition from Intentional to Adverse Effect Discrimination.Denise G. Réaume - 2001 - Theoretical Inquiries in Law 2 (1).
    A central trend in the development of discrimination law, in every jurisdiction, has been the movement from a requirement of intention to ground a complaint to the recognition as actionable of indirect or adverse effect discrimination. Initially, liability for discrimination was circumscribed very narrowly, requiring a form of intention that was tantamount to malice. The practical consequences of this narrow conception were apparent early on, and those concerned about them have long been agitating, with some success, for a reading or (...)
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  13.  48
    The Metaverse: Surveillant Physics, Virtual Realist Governance, and the Missing Commons.Andrew McStay - 2023 - Philosophy and Technology 36 (1):1-26.
    This paper argues that there are value and design-based problems in current ambitions for the Metaverse. With the Metaverse deepening longstanding commercial surveillance practices, the paper focuses on data protection harms from biometric and emotion data, the gauging of first-person perspectives, and sensitivities around profiling of avatars. The paper advances two notions to address harms and data protection: _surveillant physics_ and _virtual realist governance_. _Surveillant physics_ refers to surveillance informing the laws of how that reality operates: this is a useful (...)
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  14. The Ethical Status of Virtual Actions.Geert Gooskens - 2010 - Ethical Perspectives 17 (1):59-78.
    One of the most interesting features of the computer is its ability to create virtual environments. These environments allow us to interact with objects that are simulated by the computer and are not real. They thus allow us to realize actions that have no repercussions whatsoever on the non-virtual world. This seems to qualify virtual environments as an ideal playground to do all kinds of things that would be labelled ethically wrong if realized in the real world. (...)
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  15.  36
    Sex Differences in Exploration Behavior and the Relationship to Harm Avoidance.Kyle T. Gagnon, Elizabeth A. Cashdan, Jeanine K. Stefanucci & Sarah H. Creem-Regehr - 2016 - Human Nature 27 (1):82-97.
    Venturing into novel terrain poses physical risks to a female and her offspring. Females have a greater tendency to avoid physical harm, while males tend to have larger range sizes and often outperform females in navigation-related tasks. Given this backdrop, we expected that females would explore a novel environment with more caution than males, and that more-cautious exploration would negatively affect navigation performance. Participants explored a novel, large-scale, virtual environment in search of five objects, pointed in the direction (...)
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  16.  67
    Value judgment, harm, and religious liberty.A. M. Viens - 2004 - Journal of Medical Ethics 30 (3):241-247.
    Parents’ freedom to choose infant male circumcision is the correct policyIndividuals and groups lobbying to have infant male circumcision prohibited or restricted often argue that the practice of routinely circumcising infants is unjustified. For instance, in this issue of the journal, John Hutson argues that it is virtually impossible to justify a policy in which the medical establishment should be able to embark on a “mass circumcision” campaign of 100% of the infant male population [see page 238].1Indeed, I would be (...)
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  17.  71
    Possible Persons and the Problem of Prenatal Harm.Nicola Jane Williams - 2013 - The Journal of Ethics 17 (4):355-385.
    When attempting to determine which of our acts affect future generations and which affect the identities of those who make up such generations, accounts of personal identity that privilege psychological features and person affecting accounts of morality, whilst highly useful when discussing the rights and wrongs of acts relating to extant persons, seem to come up short. On such approaches it is often held that the intuition that future persons can be harmed by decisions made prior to their existence is (...)
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  18.  64
    Professional Ethics in a Virtual World: The Impact of the Internet on Traditional Notions of Professionalism.Ellen M. Harshman, James F. Gilsinan, James E. Fisher & Frederick C. Yeager - 2005 - Journal of Business Ethics 58 (1-3):227-236.
    Numerous articles in the popular press together with an examination of websites associated with the medical, legal, engineering, financial, and other professions leave no doubt that the role of professions has been impacted by the Internet. While offering the promise of the democratization of expertise – expertise made available to the public at convenient times and locations and at an affordable cost – the Internet is also driving a reexamination of the concept of professional identity and related claims of expertise (...)
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  19.  21
    Health, harm, and habitus: Techniques of the body in COVID-19.Sophie Chao - 2023 - Thesis Eleven 177 (1):103-116.
    This article revisits French sociologist Marcel Mauss’ notion of ‘techniques of the body’ to analyze the emergence of corporeal and behavioral norms instituted to prevent the spread of the coronavirus pandemic. Centering its analysis on the early stages of COVID’s global spread, the article examines a range of everyday, micro-practices that reveal how the pandemic changed our awareness, uses, and assessments of our own and others’ bodies. In a context where to not touch was to care, people often struggled to (...)
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  20. The Good, the Bad, and the Harmful: From Restricted to Standard Uses of Slurs.Justina Berškytė - 2024 - In Mihaela Popa-Wyatt, Harmful Speech and Contestation. Palgrave Macmillan Cham. pp. 13-35.
    Slurs derogate individuals based on their belonging to some demographic group, for example, race, sexuality, class, and so on. This chapter observes ‘reclaimed’, ‘restricted’, and ‘standard’ uses of slurs and proposes a semantic account which accommodates each type of slurring. The view proposed—Expressive-Property Contextualism—explains the similarities and differences between a wide array of slurs and demonstrates that the mechanism by which slurs derogate is virtually the same in all uses.
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  21.  10
    Anagrammatical Time: on the Grammar of Temporal Harm in the Afterlife of Slavery.Martina Ferrari - 2024 - Research in Phenomenology 54 (3):342-367.
    In this paper, I argue that lived time is anagrammatical. Anagrammatical time is a time that lands differently along race/gender/class lines. Its sens – its grammar – is rearranged by the context of its unfolding, at times effecting temporal harm while, at others, offering paths for temporal freedom. After introducing the notion of anagrammatical in part 1, in part 2, I turn to Merleau-Ponty’s notions of Stiftung and virtuality to account for the “nestedness” of anagrammatical time. The past and (...)
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  22. Resisting the Gamer’s Dilemma.Thomas Montefiore & Paul Formosa - 2022 - Ethics and Information Technology 24 (3):1-13.
    Intuitively, many people seem to hold that engaging in acts of virtual murder in videogames is morally permissible, whereas engaging in acts of virtual child molestation is morally impermissible. The Gamer’s Dilemma (Luck in Ethics Inf Technol 11:31–36, 2009) challenges these intuitions by arguing that it is unclear whether there is a morally relevant difference between these two types of virtual actions. There are two main responses in the literature to this dilemma. First, attempts to resolve the (...)
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  23.  22
    In Defense of Lightweight Rowing.Jacob Giesbrecht - 2022 - Sport, Ethics and Philosophy 17 (3):290-305.
    Lightweight rowing – the most commonly used term for the weight category in rowing’s often bifurcated categorisation system – is under credible threat of being eliminated at virtually all levels of rowing in Canada and the U.S. The health concerns associated with weight loss reflect the most problematic aspects of lightweight rowing, where the acceptable limits of harm that one must tolerated in sport is brought into question. Also, such category protection seems arguably unnecessary, especially for lightweights who are (...)
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  24. A new solution to the gamer’s dilemma.Rami Ali - 2015 - Ethics and Information Technology 17 (4):267-274.
    Luck (2009) argues that gamers face a dilemma when it comes to performing certain virtual acts. Most gamers regularly commit acts of virtual murder, and take these acts to be morally permissible. They are permissible because unlike real murder, no one is harmed in performing them; their only victims are computer-controlled characters, and such characters are not moral patients. What Luck points out is that this justification equally applies to virtual pedophelia, but gamers intuitively think that such (...)
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  25.  69
    (1 other version)The Nature and Limits of the Duty of Rescue.David Miller - 2019 - Journal of Moral Philosophy:1-22.
    Virtually everyone believes that we have a duty to rescue fellow human-beings from serious danger when we can do so at small cost to ourselves – and this often forms the starting point for arguments in moral and political philosophy on topics such as global poverty, state legitimacy, refugees, and the donation of body parts. But how are we to explain this duty, and within what limits does it apply? It cannot be subsumed under a wider consequentialist requirement to prevent (...)
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  26. Has Bartel resolved the gamer’s dilemma?Morgan Luck & Nathan Ellerby - 2013 - Ethics and Information Technology 15 (3):229-233.
    In this paper we consider whether Christopher Bartel has resolved the gamer’s dilemma. The gamer’s dilemma highlights a discrepancy in our moral judgements about the permissibility of performing certain actions in computer games. Many gamers have the intuition that virtual murder is permissible in computer games, whereas virtual paedophilia is not. Yet finding a relevant moral distinction to ground such intuitions can be difficult. Bartel suggests a relevant moral distinction may turn on the notion that virtual paedophilia (...)
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  27. Can Contractualism Save Us from Aggregation.Barbara H. Fried - 2012 - The Journal of Ethics 16 (1):39-66.
    This paper examines the efforts of contractualists to develop an alternative to aggregation to govern our duty not to harm (duty to rescue) others. I conclude that many of the moral principles articulated in the literature seem to reduce to aggregation by a different name. Those that do not are viable only as long as they are limited to a handful of oddball cases at the margins of social life. If extended to run-of-the-mill conduct that accounts for virtually all (...)
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  28. Pre-emptive Anonymous Whistleblowing.James Rocha & Edward Song - 2012 - Public Affairs Quarterly 26 (4):257-271.
    While virtually everyone recognizes the moral permissibility of whistleblowing under certain circumstances, most theorists offer relatively conservative accounts of when it is allowed, and are reluctant to offer a full recommendation of the practice as an important tool towards addressing ethical failures in the workplace. We think that accounts such as these tend to overestimate the importance of professional or personal obligations, and underestimate the moral obligation to shine light on severe professional malfeasance. Of course, a whistleblower, even an anonymous (...)
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  29. How should utilitarians think about the future?Tim Mulgan - 2017 - Canadian Journal of Philosophy 47 (2-3):290-312.
    Utilitarians must think collectively about the future because many contemporary moral issues require collective responses to avoid possible future harms. But current rule utilitarianism does not accommodate the distant future. Drawing on my recent books Future People and Ethics for a Broken World, I defend a new utilitarianism whose central ethical question is: What moral code should we teach the next generation? This new theory honours utilitarianism’s past and provides the flexibility to adapt to the full range of credible futures (...)
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  30.  46
    “The Nature of Avatars: A Response to Roxanne Kurtz’s ‘My Avatar, My Choice’.”.Scott Forschler - 2016 - APA Newsletter on Philosophy and Computers 16 (1):48-51.
    Roxanne Kurtz has argued that the "virtual rape" of a character in a computer-generated world (an avatar) shares many (though obviously not all) of the wrong-making features of physical rape in the real world. I agree in part, but argue that, due to the typical features of virtual worlds, its wrongfulness is dominated by the harm it does to the avatar user's capacity for social interaction and self-representation. In the course of the argument I hope to shed (...)
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  31. Climate Matters Pro Tanto, Does It Matter All-Things-Considered?Holly Lawford-Smith - 2016 - Midwest Studies in Philosophy 40 (1):129-142.
    In Climate Matters (2012), John Broome argues that individuals have private duties to offset all emissions for which they are causally responsible, grounded in the general moral injunction against doing harm. Emissions do harm, therefore they must be neutralized. I argue that individuals' private duties to offset emissions cannot be grounded in a duty to do no harm, because there can be no such general duty. It is virtually impossible in our current social context―for those in developed (...)
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  32.  18
    Why do people seem to be more utilitarian in VR than in questionnaires?Bartosz Maćkiewicz, Jan Wodowski & Joanna Andrusiewicz - forthcoming - Philosophical Psychology.
    Several experimental studies on moral judgment and moral decision-making show that in virtual reality people tend to make more “characteristically utilitarian” decisions than when responding to standard questionnaires. An explanation of this phenomenon that has been considered by many authors states that the feature of VR studies that is responsible for this effect is the visual salience of the harmful consequences of “deontological” decisions. The present paper makes three points, the first of which is theoretical: we argue that this (...)
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  33. Giving Reasons Does Not Always Amount to Arguing.Lilian Bermejo-Luque - 2019 - Topoi 38 (4):659-668.
    Both because of the vagueness of the word ‘give’ when speaking about giving reasons, and because we lack an adequate definition of ‘reasons’, there is a harmful ambiguity in the expression ‘giving reasons’. Particularly, straightforwardly identifying argumentation with reasons giving would make of virtually any interplay a piece of argumentation. Besides, if we adopt the mainstream definition of reasons as “considerations that count in favour of doing or believing something”, then only good argumentation would count as argumentation. In this paper, (...)
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  34.  80
    More things than are dreamt of in your biology: Information-processing in biologically inspired robots.A. Sloman & R. L. Chrisley - unknown
    Animals and robots perceiving and acting in a world require an ontology that accommodates entities, processes, states of affairs, etc., in their environment. If the perceived environment includes information - processing systems, the ontology should reflect that. Scientists studying such systems need an ontology that includes the first - order ontology characterising physical phenomena, the second - order ontology characterising perceivers of physical phenomena, and a third order ontology characterising perceivers of perceivers, including introspectors. We argue that second - and (...)
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  35.  54
    How Infectious Diseases Got Left Out – and What This Omission Might Have Meant for Bioethics.Leslie P. Francis, Margaret P. Battin, Jay A. Jacobson, Charles B. Smith & Jeffrey Botkin - 2005 - Bioethics 19 (4):307-322.
    ABSTRACT In this article, we first document the virtually complete absence of infectious disease examples and concerns at the time bioethics emerged as a field. We then argue that this oversight was not benign by considering two central issues in the field, informed consent and distributive justice, and showing how they might have been framed differently had infectiousness been at the forefront of concern. The solution to this omission might be to apply standard approaches in liberal bioethics, such as autonomy (...)
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  36. Blaming Badly.Mark Alicke - 2008 - Journal of Cognition and Culture 8 (1-2):179-186.
    Moral philosophers, legal theorists, and psychologists who study moral judgment are remarkably agreed in prescribing how to blame people. A blameworthy act occurs when an actor intentionally, negligently or recklessly causes foreseen, or foreseeable, harmful consequences without any compelling mitigating or extenuating circumstances. This simple formulation conveniently forestalls intricacies about how to construe concepts such as will, causation, foresight, and mitigation, but putting that aside for the moment, it seems fair to say that blame “professionals” share compatible conceptions of how (...)
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  37.  29
    Patients Left Behind: Ethical Challenges in Caring for Indirect Victims of the Covid‐19 Pandemic.Bethany Bruno & Susannah Rose - 2020 - Hastings Center Report 50 (4):19-23.
    In response to the Covid‐19 pandemic, health care systems worldwide canceled or delayed elective surgeries, outpatient procedures, and clinic appointments. Although such measures may have been necessary to preserve medical resources and to prevent potential exposures early in the pandemic, moving forward, the indirect effects of such an extensive medical shutdown must not outweigh the direct harms of Covid‐19. In this essay, we argue for the reopening of evidence‐based health care with assurance provided to patients about the safety and necessity (...)
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  38.  52
    How infectious diseases got left out – and what this omission might have meant for bioethics.Leslie P. Francis, Margaret P. Battin, Jay A. Jacobson, Charles B. Smith & And Jeffrey Botkin - 2005 - Bioethics 19 (4):307–322.
    ABSTRACT In this article, we first document the virtually complete absence of infectious disease examples and concerns at the time bioethics emerged as a field. We then argue that this oversight was not benign by considering two central issues in the field, informed consent and distributive justice, and showing how they might have been framed differently had infectiousness been at the forefront of concern. The solution to this omission might be to apply standard approaches in liberal bioethics, such as autonomy (...)
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  39. Pornography, ethics, and video games.Stephanie Patridge - 2013 - Ethics and Information Technology 15 (1):25-34.
    In a recent and provocative essay, Christopher Bartel attempts to resolve the gamer’s dilemma. The dilemma, formulated by Morgan Luck, goes as follows: there is no principled distinction between virtual murder and virtual pedophilia. So, we’ll have to give up either our intuition that virtual murder is morally permissible—seemingly leaving us over-moralizing our gameplay—or our intuition that acts of virtual pedophilia are morally troubling—seemingly leaving us under-moralizing our game play. Bartel’s attempted resolution relies on establishing the (...)
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  40.  63
    Perfect Me: Beauty as an Ethical Ideal.Heather Widdows - 2018 - Princeton University Press.
    How looking beautiful has become a moral imperative in today’s world The demand to be beautiful is increasingly important in today's visual and virtual culture. Rightly or wrongly, being perfect has become an ethical ideal to live by, and according to which we judge ourselves good or bad, a success or a failure. Perfect Me explores the changing nature of the beauty ideal, showing how it is more dominant, more demanding, and more global than ever before. Heather Widdows argues (...)
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  41.  39
    Report of the IOM Committee on Assessing the System for Protecting Human Research Participants.Tom L. Beauchamp - 2002 - Kennedy Institute of Ethics Journal 12 (4):389-390.
    In lieu of an abstract, here is a brief excerpt of the content:Kennedy Institute of Ethics Journal 12.4 (2002) 389-390 [Access article in PDF] IOM Report on the System for Protecting Human Research Participants Tom L. Beauchamp* In response to society's concerns about the use of human subjects in research, the Department of Health and Human Services commissioned the Institute of Medicine to perform a comprehensive assessment of current systems of research participant protection in the U.S., including recommendations for reform (...)
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  42. Video Games, Violence, and the Ethics of Fantasy: Killing Time.Christopher Bartel - 2020 - London: Bloomsbury Academic.
    Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer merely the virtual representation of violence. No one is actually harmed by committing a violent act in a game. So, it cannot be morally wrong to perform such acts. While this is an intuitive argument, it does not (...)
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  43.  66
    Fallout from Government-Sponsored Radiation Research.Carol Mason Spicer - 1994 - Kennedy Institute of Ethics Journal 4 (2):147-154.
    In lieu of an abstract, here is a brief excerpt of the content:Fallout from Government-Sponsored Radiation ResearchCarol Mason Spicer (bio)On December 28, 1993, Energy Secretary Hazel R. O'Leary publicly appealed to both the executive and legislative branches of the United States Government to consider compensation for individuals who were harmed by their exposure to ionizing radiation while enrolled in government-sponsored studies conducted between 1940 and the early 1970s.1 The call for compensation was issued three weeks after Secretary O'Leary disclosed that (...)
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  44. A Wittgensteinian Way with Paradoxes.Rupert J. Read - 2012 - Lanham, MD, USA: Lexington Books.
    A Wittgensteinian Way with Paradoxes examines how some of the classic philosophical paradoxes that have so puzzled philosophers over the centuries can be dissolved. Read argues that paradoxes such as the Sorites, Russell’s Paradox and the paradoxes of time travel do not, in fact, need to be solved. Rather, using a resolute Wittgensteinian ‘therapeutic’ method, the book explores how virtually all apparent philosophical paradoxes can be diagnosed and dissolved through examining their conditions of arising; to loosen their grip and therapeutically (...)
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  45.  61
    Transcendence and Violence: The Encounter of Buddhist, Christian, and Primal Traditions (review).Sarah Katherine Pinnock - 2006 - Buddhist-Christian Studies 26 (1):231-235.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Transcendence and Violence: The Encounter of Buddhist, Christian, and Primal TraditionsSarah K. PinnockTranscendence and Violence: The Encounter of Buddhist, Christian, and Primal Traditions. By John D'Arcy May. New York: Continuum, 2003. 225 + xi pp.In popular media, religion appears as a dangerous social phenomenon with explosive potential. The investigation of transcendence as a source of violence is particularly timely in light of America's war on terrorism targeting extremist (...)
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  46.  57
    Between death and suffering: resolving the gamer’s dilemma.Thomas Coghlan & Damian Cox - 2023 - Ethics and Information Technology 25 (3):1-9.
    The gamer’s dilemma, initially proposed by Luck (Ethics and Information Technology 11(1):31–36, 2009) posits a moral comparison between in-game acts of murder and in-game acts of paedophilia within single-player videogames. Despite each activity lacking the obvious harms of their real-world equivalents, common intuitions suggest an important difference between them. Some responses to the dilemma suggest that intuitive responses to the two cases are based on important differences between the acts themselves or their social meaning. Others challenge the fundamental assumptions of (...)
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  47. AI and the path to envelopment: knowledge as a first step towards the responsible regulation and use of AI-powered machines.Scott Robbins - 2020 - AI and Society 35 (2):391-400.
    With Artificial Intelligence entering our lives in novel ways—both known and unknown to us—there is both the enhancement of existing ethical issues associated with AI as well as the rise of new ethical issues. There is much focus on opening up the ‘black box’ of modern machine-learning algorithms to understand the reasoning behind their decisions—especially morally salient decisions. However, some applications of AI which are no doubt beneficial to society rely upon these black boxes. Rather than requiring algorithms to be (...)
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  48. A Kantian response to the Gamer’s Dilemma.Samuel Ulbricht - 2023 - Ethics and Information Technology 25 (3):1-11.
    The Gamer’s Dilemma consists of three intuitively plausible but conflicting assertions: (i) Virtual murder is morally permissible. (ii) Virtual child molestation is morally forbidden. (iii) There is no relevant moral difference between virtual murder and virtual child molestation in computer games. Numerous attempts to resolve (or dissolve) the Gamer’s Dilemma line the field of computer game ethics. Mostly, the phenomenon is approached using expressivist argumentation: Reprehensible virtual actions express something immoral in their performance but are (...)
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  49. Climate Complicity and Individual Accountability.Douglas MacLean - 2019 - The Monist 102 (1):1-21.
    Climate change is a unique ethical problem. The individual actions of virtually everyone in the world contribute to climate change, which risk causing great harm, especially in the future. We are all complicit in causing this harm. In most cases, complicity implies accountability: one deserves blame or punishment, he becomes a legitimate subject of reactive attitudes, or he owes compensation. I argue that individuals are not accountable in these ways for their complicity in causing climate change. Rather, our (...)
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  50.  99
    Why We Should Stop Creating Pets with Lives Worth Living.Chelsea Haramia - 2015 - Between the Species 18 (1).
    Pedigreed breeding often leads to severe health problems for, say, those dogs who exist as a result of the practice. It is also the case that virtually all of those unhealthy animals would not exist at all if it were not for the practice of pedigreed breeding. If those animals have lives worth living, then it follows that they are not harmed by the practice—assuming that a life worth living is better than no life at all. It would seem, then, (...)
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