Results for 'matrix game'

972 found
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  1.  98
    What do you think I think you think?: Strategic reasoning in matrix games.Trey Hedden & Jun Zhang - 2002 - Cognition 85 (1):1-36.
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  2.  36
    Endogenizing the order of moves in matrix games.Jonathan H. Hamilton & Steven M. Slutsky - 1993 - Theory and Decision 34 (1):47-62.
  3.  14
    First steps in constructive game theory.Douglas S. Bridges - 2004 - Mathematical Logic Quarterly 50 (4-5):501-506.
    The minimax theorem of matrix game theory is examined from a constructive point of view. It is then shown that the existence of solutions for matrix games cannot be proved constructively, but that a 2-by-2 game with at most one solution has a constructible solution.
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  4. The Matrix, or When the Natural World Is Scary.Piotr J. Janik - 2021 - In Piotr J. Janik & Carla Canullo, Intentionnalité comme idée. Phenomenon, between efficacy and analogy. Kraków, Poland: Księgarnia Akademicka Publishing. pp. 163-179.
    Husserl’s commitment to reality is marked by the urgency to return, or rather to a repeated return each time the objective is achieved . He explains this explicitly in The Crisis of European Sciences and Transcendental Phenomenology, taking his cue from Descartes’ Meditations . Reduction, which is the exact name for re- turn, means change of attitude, abandonment of the natural position as naive . Jan Patočka notes in this regard, that today people who have experienced modern sci- ence no (...)
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  5.  65
    Kenzaburō Ōe, The Silent Cry (Man'en gannen no futtobōru): The Game of Sacred Violence between Myth, Logos and History in the Japanese Cultural Matrix.Rodica Frentiu - 2013 - Journal for the Study of Religions and Ideologies 12 (36):22-50.
    Studies of mythology and the philosophy of religions ascribe violence an important role in understanding traditional societies. Whether perceived as sacred and capable of renewing the world, or as oppressive and destructive, violence acquires a twofold valence, whose constituents are interpreted in a complementary relation of interdependence and entail a world outlook with profound implications. Retrieving this ambiguous dimension of religious violence, Kenzaburō Ōe’s novel imagines, against the historical background of post-war Japanese society, a game that enacts the eternal (...)
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  6. Perspective-Taking and Depth of Theory-of-Mind Reasoning in Sequential-Move Games.Jun Zhang, Trey Hedden & Adrian Chia - 2012 - Cognitive Science 36 (3):560-573.
    Theory-of-mind (ToM) involves modeling an individual’s mental states to plan one’s action and to anticipate others’ actions through recursive reasoning that may be myopic (with limited recursion) or predictive (with full recursion). ToM recursion was examined using a series of two-player, sequential-move matrix games with a maximum of three steps. Participants were assigned the role of Player I, controlling the initial and the last step, or of Player II, controlling the second step. Appropriate for the assigned role, participants either (...)
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  7.  27
    Circulant games.Ɖura-Georg Granić & Johannes Kern - 2016 - Theory and Decision 80 (1):43-69.
    We study a class of two-player normal-form games with cyclical payoff structures. A game is called circulant if both players’ payoff matrices fulfill a rotational symmetry condition. The class of circulant games contains well-known examples such as Matching Pennies, Rock-Paper-Scissors, as well as subclasses of coordination and common interest games. The best response correspondences in circulant games induce a partition on each player’s set of pure strategies into equivalence classes. In any Nash Equilibrium, all strategies within one class are (...)
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  8. Game-Theoretic Robustness in Cooperation and Prejudice Reduction: A Graphic Measure.Patrick Grim - 2006 - In L. M. Rocha, L. S. Yaeger, M. A. Bedeau, D. Floreano, R. L. Goldstone & Alessandro Vespignani, Artificial Life X. Mit Press (Cambridge). pp. 445-451.
    Talk of ‘robustness’ remains vague, despite the fact that it is clearly an important parameter in evaluating models in general and game-theoretic results in particular. Here we want to make it a bit less vague by offering a graphic measure for a particular kind of robustness— ‘matrix robustness’— using a three dimensional display of the universe of 2 x 2 game theory. In a display of this form, familiar games such as the Prisoner’s Dilemma, Stag Hunt, Chicken (...)
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  9. Minds in the Matrix: Embodied Cognition and Virtual Reality (2nd edition).Paul Smart - 2014 - In Lawrence A. Shapiro, The Routledge Handbook of Embodied Cognition. New York: Routledge.
    The present chapter discusses the implications of virtual reality for the theory and practice of embodied cognitive science. The chapter discusses how recent technological innovations are poised to reshape our understanding of the materially-embodied and environmentally-situated mind, providing us with a new means of studying the mechanisms responsible for intelligent behavior. The chapter also discusses how a synthetically-oriented shift in our approach to embodied intelligence alters our view of familiar problems, most notably the distinction between embedded and extended cognition. The (...)
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  10.  10
    Schelling's Game Theory: How to Make Decisions.Robert V. Dodge - 2012 - Oxford University Press USA.
    Thomas Schelling, who wrote the foreword for this book, won the Nobel Prize in economics for "having enhanced our understanding of conflict and cooperation through game-theory analysis." This came after he had taught a course in game theory and rational choice to advanced students and government officials for 45 years. In this book, Robert Dodge provides in language for a broad audience, the concepts that Schelling taught. Armed with Schelling's understanding of game theory methods and his approaches (...)
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  11.  71
    Mating strategies as game theory: Changing rules?Linda Mealey - 2000 - Behavioral and Brain Sciences 23 (4):613-613.
    Human behavior can be analyzed using game theory models. Complex games may involve different rules for different players and may allow players to change identity (and therefore, rules) according to complex contingencies. From this perspective, mating behaviors can be viewed as strategic “plays” in a complex “mating game,” with players varying tactics in response to changes in the game's payoff matrix.
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  12. Game theory: A practitioner's approach.Thomas C. Schelling - 2010 - Economics and Philosophy 26 (1):27-46.
    To a practitioner in the social sciences, game theory primarily helps to identify situations in which interdependent decisions are somehow problematic; solutions often require venturing into the social sciences. Game theory is usually about anticipating each other's choices; it can also cope with influencing other's choices. To a social scientist the great contribution of game theory is probably the payoff matrix, an accounting device comparable to the equals sign in algebra.
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  13. A graphic measure for game-theoretic robustness.Randy Au Patrick Grim, Robert Rosenberger Nancy Louie, Evan Selinger William Braynen & E. Eason Robb - 2008 - Synthese 163 (2):273-297.
    Robustness has long been recognized as an important parameter for evaluating game-theoretic results, but talk of ‘robustness’ generally remains vague. What we offer here is a graphic measure for a particular kind of robustness (‘matrix robustness’), using a three-dimensional display of the universe of 2 × 2 game theory. In such a measure specific games appear as specific volumes (Prisoner’s Dilemma, Stag Hunt, etc.), allowing a graphic image of the extent of particular game-theoretic effects in terms (...)
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  14. Classification by decomposition: a novel approach to classification of symmetric $$2\times 2$$ games.Mikael Böörs, Tobias Wängberg, Tom Everitt & Marcus Hutter - 2022 - Theory and Decision 93 (3):463-508.
    In this paper, we provide a detailed review of previous classifications of 2 × 2 games and suggest a mathematically simple way to classify the symmetric 2 × 2 games based on a decomposition of the payoff matrix into a cooperative and a zero-sum part. We argue that differences in the interaction between the parts is what makes games interesting in different ways. Our claim is supported by evolutionary computer experiments and findings in previous literature. In addition, we provide (...)
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  15. Little Gods: Claiming Worlds in Postmodern Literature, Film, and Online Gaming.G. Christopher Williams - 2002 - Dissertation, Northern Illinois University
    This dissertation is an effort to describe the effects of Postmodern thought in a variety of narrative forms, including novels, film, and computer games. Using Brian McHale's description of the focal point of Modernist narratives as being epistemological and Postmodernist narratives as being concerned primarily with ontological issues, I trace the possible meaning of the changing understanding of these concepts in the twentieth century. In addition, I interrogate the ramifications of the Postmodern resolution to the crisis of epistemology presented through (...)
     
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  16.  82
    The Switch, the Ladder, and the Matrix: Models for Classifying AI Systems.Jakob Mökander, Margi Sheth, David S. Watson & Luciano Floridi - 2023 - Minds and Machines 33 (1):221-248.
    Organisations that design and deploy artificial intelligence (AI) systems increasingly commit themselves to high-level, ethical principles. However, there still exists a gap between principles and practices in AI ethics. One major obstacle organisations face when attempting to operationalise AI Ethics is the lack of a well-defined material scope. Put differently, the question to which systems and processes AI ethics principles ought to apply remains unanswered. Of course, there exists no universally accepted definition of AI, and different systems pose different ethical (...)
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  17.  20
    High-Order Sliding Mode Control for Networked Control System with Dynamic Noncooperative Game Scheduling.Weixuan Wang, Shousheng Xie, Bin Zhou, Jingbo Peng, Lei Wang, Hao Wang & Yu Zhang - 2021 - Complexity 2021:1-16.
    Specific to the NCSs where sensor signals can be processed centrally, a collaborative design scheme of dynamic game scheduling and advanced control theory was proposed in the present study. Firstly, by using the Jordan standard state space equation of the research object, the three elements of state noncooperative game were built, and the existence and uniqueness of Nash equilibrium solution were verified. In addition, the iterative equation of the scheduling matrix was derived by complying with the designed (...)
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  18.  22
    Modeling and Simulation of Cultural Communication Based on Evolutionary Game Theory.Wenting Chen & Bopeng in - 2021 - Complexity 2021:1-12.
    In the process of cultural dissemination, the dissemination of false information will have a negative impact on the entire environment. In this case, it is an effective method to regulate the behavior of cultural dissemination participants. Based on the community network structure and the improved classic network communication model, this paper constructs the susceptible-infected-recovered model for the grassroots communication of engineering safety culture and discusses the law of grassroots transmission of engineering safety culture. The communication process is simulated, and it (...)
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  19.  39
    Correction to: The Switch, the Ladder, and the Matrix: Models for Classifying AI Systems.Jakob Mökander, Margi Sheth, David S. Watson & Luciano Floridi - 2023 - Minds and Machines 33 (1):249-249.
  20.  71
    Long-Term Behavior in the Theory of Moves.Stephen J. Willson - 1998 - Theory and Decision 45 (3):201-240.
    This paper proposes a revised Theory of Moves (TOM) to analyze matrix games between two players when payoffs are given as ordinals. The games are analyzed when a given player i must make the first move, when there is a finite limit n on the total number of moves, and when the game starts at a given initial state S. Games end when either both players pass in succession or else a total of n moves have been made. (...)
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  21.  57
    The Intrinsic Quantum Nature of Nash Equilibrium Mixtures.Yohan Pelosse - 2016 - Journal of Philosophical Logic 45 (1):25-64.
    In classical game theory the idea that players randomize between their actions according to a particular optimal probability distribution has always been viewed as puzzling. In this paper, we establish a fundamental connection between n-person normal form games and quantum mechanics, which eliminates the conceptual problems of these random strategies. While the two theories have been regarded as distinct, our main theorem proves that if we do not give any other piece of information to a player in a (...), than the payoff matrix—the axiom of “no-supplementary data” holds—then the state of mind of a rational player is algebraically isomorphic to a pure quantum state. The “no supplementary data” axiom is captured in a Lukasiewicz’s three-valued Kripke semantics wherein statements about whether a strategy or a belief of a player is rational are initially indeterminate i.e. neither true, nor false. As a corollary, we show that in a mixed Nash equilibrium, the knowledge structure of a player implies that probabilities must verify the standard “Born rule” postulate of QM. The puzzling “indifference condition” wherein each player must be rationally indifferent between all the pure actions of the support of his equilibrium strategy is resolved by his state of mind being described by a “quantum superposition” prior a player is asked to make a definite choice in a “measurement”. Finally, these results demonstrate that there is an intrinsic limitation to the predictions of game theory, on a par with the “irreducible randomness” of quantum physics. (shrink)
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  22. Pure and Utilitarian Prisoner's Dilemmas.Steven T. Kuhn & Serge Moresi - 1995 - Economics and Philosophy 11 (2):333-343.
    The prisoner 's dilemma game has acquired large literatures in several disciplines. It is surprising, therefore, that a good definition of the game is hard to find. Typically an author relates a story about captured criminals or military rivals, provides a particular payoff matrix and asserts that the PD is characterized, or illustrated, by that matrix. In the few cases in which characterizing conditions are given, the conditions, and the motivations for them, do not always agree (...)
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  23.  92
    The morality of experience machines for palliative and end of life care.Dan Weijers - 2017 - In Mark Silcox, Experience Machines: The Philosophy of Virtual Worlds. London: Rowman & Littlefield. pp. 183-201.
    Experience machines, popularized in print by Robert Nozick and on the screen by the Wachowskis’ film The Matrix, provide highly or perfectly realistic experiences that are more pleasant and less painful than those generated in real life.1 The recent surge in virtual reality and neuro-prosthetic technologies is making the creation of real-world experience machines seem inevitable and perhaps imminent.2 Given the likelihood of the near-future availability of such machines, it behooves ethicists to consider the moral status of their potential (...)
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  24.  33
    Another Alternative Reality? Exploring the Backrooms with Žižek.Will Greenshields - 2023 - International Journal of Žižek Studies 17 (1).
    The ontological incompleteness revealed by quantum physics and the ontological stability imposed by the “augmented reality” of games such as _Pokémon Go_ have become increasingly important references in Žižek’s materialist assessment of the contemporary Other. This paper analyzes a current online phenomenon, known as “the Backrooms,” that converges with these recent concerns in ways that are perhaps more interesting and provocative than films such as _The Matrix _and _The Truman Show _that, Žižek contends, lead one to a conceptual dead-end. (...)
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  25.  51
    Learning strategic environments: an experimental study of strategy formation and transfer. [REVIEW]Andreas Nicklisch - 2011 - Theory and Decision 71 (4):539-558.
    I present an experiment on learning about a game in an initially unknown environment. Subjects play repeatedly simple 2 × 2 normal-form coordination games. I compare behavioral learning algorithms for different feedback information. Minimal feedback only informs about own payoffs, while additional feedback informs about own payoffs and the opponent’s choice. Results show that minimal feedback information leads to a myopic learning algorithm, while additional feedback induces non-myopic learning and increases the impulse with which players respond to payoff differences. (...)
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  26.  41
    Interhousehold Meat Sharing among Mayangna and Miskito Horticulturalists in Nicaragua.Jeremy Koster - 2011 - Human Nature 22 (4):394-415.
    Recent analyses of food sharing in small-scale societies indicate that reciprocal altruism maintains interhousehold food transfers, even among close kin. In this study, matrix-based regression methods are used to test the explanatory power of reciprocal altruism, kin selection, and tolerated scrounging. In a network of 35 households in Nicaragua’s Bosawas Reserve, the significant predictors of food sharing include kinship, interhousehold distance, and reciprocity. In particular, resources tend to flow from households with relatively more meat to closely related households with (...)
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  27.  12
    Symmetric conflicts also allow for the investigation of attack and defense.Joachim Hüffmeier & Jens Mazei - 2019 - Behavioral and Brain Sciences 42.
    De Dreu and Gross argue that only asymmetric games allow the motives underlying defense and attack to be disentangled. However, the Prisoner's Dilemma Game Alt matrix, a modified symmetric PDG, also allows these motives to be disentangled. Studies using the PDG-Alt matrix produced findings contradicting a central claim of De Dreu and Gross.
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  28. An introduction to decision theory.Martin Peterson - 2009 - Cambridge University Press.
    This up-to-date introduction to decision theory offers comprehensive and accessible discussions of decision-making under ignorance and risk, the foundations of utility theory, the debate over subjective and objective probability, Bayesianism, causal decision theory, game theory, and social choice theory. No mathematical skills are assumed, and all concepts and results are explained in non-technical and intuitive as well as more formal ways. There are over 100 exercises with solutions, and a glossary of key terms and concepts. An emphasis on foundational (...)
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  29.  59
    After Derrida before Husserl : the spacing between phenomenology and deconstruction.Louis N. Sandowsky - unknown
    This Ph.D. thesis is, in large part, a deepening of my M. A. dissertation, entitled: "Différance Beyond Phenomenological Reduction (Epoché)?" - an edited version of which was published in The Warwick Journal of Philosophy, Vol. 2, Issue 2, 1989. The M. A. dissertation explores the development of the various phases of the movement of epoché in Edmund Husserl's phenomenology and its relevance for Jacques Derrida's project of deconstruction. The analyses not only attend to the need for an effective propaedeutic to (...)
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  30.  5
    Monty Hall drives a wedge between Judy Benjamin and the Sleeping Beauty: a reply to Bovens.Luc Bovens & José Luis Ferreira - 2010 - Analysis 70 (3):473-481.
    Bovens (2010) points out that there is a structural analogy between the Judy Benjamin problem (JB) and the Sleeping Beauty problem (SB). On grounds of this structural analogy, he argues that both should receive the same solution, viz. the posterior probability of the eastern region of the matrix in Table 1 should equal 1/3. Hence, P*(Red) = 1/3 in the JB and P*(Heads) = 1/3 in the SB. Bovens’s argument rests on a standard error in implementing Bayesian updating, which (...)
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  31.  91
    On the zigzagging causility model of EPR correlations and on the interpretation of quantum mechanics.O. Costa de Beauregard - 1988 - Foundations of Physics 18 (9):913-938.
    Being formalized inside the S-matrix scheme, the zigzagging causility model of EPR correlations has full Lorentz and CPT invariance. EPR correlations, proper or reversed, and Wheeler's smoky dragon metaphor are respectively pictured in spacetime or in the momentum-energy space, as V-shaped, A-shaped, or C-shaped ABC zigzags, with a summation at B over virtual states |B〉 〈B|. An exact “correspondence” exists between the Born-Jordan-Dirac “wavelike” algebra of transition amplitudes and the 1774 Laplace algebra of conditional probabilities, where the intermediate summations (...)
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  32. Aesthetics in the 21st Century: Walter Derungs & Oliver Minder.Peter Burleigh - 2012 - Continent 2 (4):237-243.
    Located in Kleinbasel close to the Rhine, the Kaskadenkondensator is a place of mediation and experimental, research-and process-based art production with a focus on performance and performative expression. The gallery, founded in 1994, and located on the third floor of the former Sudhaus Warteck Brewery (hence cascade condenser), seeks to develop interactions between artists, theorists and audiences. Eight, maybe, nine or ten 40 litre bags of potting compost lie strewn about the floor of a high-ceilinged white washed hall. Dumped, split (...)
     
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  33. Why We Can’t All Just Get Along.Graham G. Dodds - 2002 - Southern Journal of Philosophy 40 (3):345-374.
    This paper critically examines several game theoretic interpretations of Hobbes' state of nature, including Prisoner's Dilemma and Assurance Game, and argues instead that the best matrix is that of a combination of the two, an Assurance Dilemma. This move is motivated by the fact that Hobbes explicitly notes two distinct personality types, with different preference structures, in the state of nature: dominators and moderates. The former play as if in a Prisoner's Dilemma, the latter play as if (...)
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  34.  13
    “I am willing to do both well”: Chinese academic mothers facing tension in family and career.Li Bao & Guanghua Wang - 2022 - Frontiers in Psychology 13.
    Academic mothers perform intersected roles. They carry out their profession in workplaces, while they take the “second shift” of motherhood back to their families. The contested expectations in family and career built by the heterosexual matrix cause tension to academic mothers. We qualitatively investigate the interview data of six Chinese women academics on how they perform to negotiate their motherhood and academic work in the context of Chinese higher education, driven by the Butlerian theoretical concept of the heterosexual (...). The findings suggest that Chinese academic mothers play a zero-sum game between being mothers and being academics, deriving from their ontological responsibilities of motherhood. We conclude that in the masculine academia, these women academics help maintain the heterosexual matrix by satisfying the gender normativity when they negotiate their performances in their family and career; meanwhile, most have developed some strategies to achieve their career advancement. (shrink)
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  35.  15
    Face-to-Face Lying: Gender and Motivation to Deceive.Eitan Elaad & Ye’ela Gonen-Gal - 2022 - Frontiers in Psychology 13.
    Two studies examined gender differences in lying when the truth-telling bias prevailed and when inspiring lying and disbelief. The first study used 156 community participants in pairs. First, participants completed the Narcissistic Personality Inventory, the Lie- and Truth Ability Assessment Scale, and the Rational-Experiential Inventory. Then, they participated in a deception game where they performed as senders and receivers of true and false communications. Their goal was to retain as many points as possible according to a payoff matrix (...)
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  36. Initiating coordination.Paul Weirich - 2007 - Philosophy of Science 74 (5):790-801.
    How do rational agents coordinate in a single-stage, noncooperative game? Common knowledge of the payoff matrix and of each player's utility maximization among his strategies does not suffice. This paper argues that utility maximization among intentions and then acts generates coordination yielding a payoff-dominant Nash equilibrium. ‡I thank the audience at my paper's presentation at the 2006 PSA meeting for many insightful points. †To contact the author, please write to: Philosophy Department, University of Missouri, Columbia, MO 65211; e-mail: (...)
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  37.  19
    Una soggettività senza interiorità: Wittgenstein con Lacan.Dario Alparone - 2024 - Rivista Internazionale di Filosofia e Psicologia 15 (1):51-60.
    _Riassunto_: Diversi studi hanno posto in risalto le affinità tra la filosofia critica di Wittgenstein e la psicoanalisi di Lacan. Questo lavoro passa in rassegna alcuni aspetti comuni ai due autori, delineando una prospettiva d’incontro teoretica e concettuale. Un punto d’incontro tra questi due pensatori comprende la fondamentale attenzione per il linguaggio e un atteggiamento critico verso la concettualizzazione classica della soggettività. Questo saggio tenta di sviluppare teoreticamente questi punti di contatto introducendo il concetto di soggettività senza interiorità, un soggetto (...)
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  38.  11
    Mimesis, movies, and media.Scott Cowdell, Chris Fleming & Joel Hodge (eds.) - 2015 - London: Bloomsbury Academic.
    Introduction -- Media and representation. On the one medium / Eric Gans -- The scapegoat mechanism and the media: beyond the folk devil paradigm / John O'Carroll -- The apocalypse will not be televised / Chris Fleming -- Film. Mirrors of nature: artificial agents in real life and virtual worlds / Paul Dumouchel -- Superheroes, scapegoats, and saviors: the problem of evil and the need for redemption / Joel Hodge -- Sanctified victimage on page and screen: The hunger games as (...)
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  39.  27
    Personality Traits Induce Different Brain Patterns When Processing Social and Valence Information.Jorge Carlos Hevia-Orozco, Azalea Reyes-Aguilar, Raúl Hernández-Pérez, Leopoldo González-Santos, Erick H. Pasaye & Fernando A. Barrios - 2022 - Frontiers in Psychology 12.
    This paper shows the brain correlates of Cloninger’s personality model during the presentation of social scenarios under positive or negative valence situations. Social scenarios were constructed when participants played the Dictator game with two confederates that had two opposites roles as the cooperator and non-cooperator. Later the same day during a fMRI scanning session, participants read negative and positive situations that happened to confederates in the past. Participants were asked to think “how do you think those people felt during (...)
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  40.  18
    Public financial management indicators for emergency response challenges and quality of well-being in OECD countries.Abdelrahman Alfar, Mohamed Elheddad & Faris Alshubiri - 2023 - Mind and Society 22 (1-2):129-158.
    This study aims to examine the relationship between public financial management and indicators of well-being among 29 Economic Co-operation and Development (OECD) countries using a balanced panel dataset over the period between 2005 and 2019. This study used a matrix of seven proxy measures of public financial management, which works as an integrated financial system to improve the objective quality of well-being measured by employment, education level, productivity, and wages. Using the generalised method of moments, the estimator's results, indicate (...)
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  41. Money as Media: Gilson Schwartz on the Semiotics of Digital Currency.Renata Lemos-Morais - 2011 - Continent 1 (1):22-25.
    continent. 1.1 (2011): 22-25. The Author gratefully acknowledges the financial support of CAPES (Coordenação de Aperfeiçoamento do Ensino Superior), Brazil. From the multifarious subdivisions of semiotics, be they naturalistic or culturalistic, the realm of semiotics of value is a ?eld that is getting more and more attention these days. Our entire political and economic systems are based upon structures of symbolic representation that many times seem not only to embody monetary value but also to determine it. The connection between monetary (...)
     
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  42. Saṅgameśvarakrodam...Gummalūri Saṅgameśvarasāstri - 1933 - [Waltair],: Edited by Jagadīśatarkālaṅkāra.
     
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  43. Vivarium systems.Co Matrix - 1998 - Vivarium 9:13.
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  44. Primary literature.Mike Game - 2007 - In Diarmuid Costello & Jonathan Vickery, Art: key contemporary thinkers. New York: Berg. pp. 159.
     
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  45. Gender at Work.Ann Game & Rosemary Pringle - 1984
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  46.  40
    Riding: Embodying the Centaur.Ann Game - 2001 - Body and Society 7 (4):1-12.
    Through a phenomenological study of horse-human relations, this article explores the ways in which, as embodied beings, we live relationally, rather than as separate human identities. Conceptually this challenges oppositional logic and humanist assumptions, but where poststructuralist treatments of these issues tend to remain abstract, this article is concerned with an embodied demonstration of the ways in which we experience a relational or in-between logic in our everyday lives.
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  47.  60
    The Teacher’s Vocation: Ontology of Response.Ann Game & Andrew Metcalfe - 2008 - Studies in Philosophy and Education 27 (6):461-473.
    We argue that pedagogic authority relies on love, which is misunderstood if seen as a matter of actions and subjects. Love is based not on finite subjects and objects existing in Euclidean space and linear time, but, rather, on the non-finite ontology, space and time of relations. Loving authority is a matter of calling and vocation, arising from the spontaneous and simultaneous call-and-response of a lively relation. We make this argument through a reading of Buber’s I–You relation and Murdoch’ s (...)
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  48.  26
    A Question of Fit: Cultural and Individual Differences in Interpersonal Justice Perceptions.Annilee M. Game & Jonathan R. Crawshaw - 2017 - Journal of Business Ethics 144 (2):279-291.
    This study examined the link between employees’ adult attachment orientations and perceptions of line managers’ interpersonal justice behaviors, and the moderating effect of national culture. Participants from countries categorized as low collectivistic and high collectivistic completed an online survey. Attachment anxiety and avoidance were negatively related to interpersonal justice perceptions. Cultural differences did not moderate the effects of avoidance. However, the relationship between attachment anxiety and interpersonal justice was non-significant in the Southern Asia cultural cluster. Our findings indicate the importance (...)
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  49.  29
    A factorial analysis of verbal learning tasks.Paul A. Games - 1962 - Journal of Experimental Psychology 63 (1):1.
  50.  40
    Do brokers act in the best interests of their clients? New evidence from electronic trading systems.Annilee M. Game & Andros Gregoriou - 2014 - Business Ethics: A European Review 25 (2):187-197.
    Prior research suggests brokers do not always act in the best interests of clients, although morally obligated to do so. We empirically investigated this issue focusing on trades executed at best execution price, before and after the introduction of electronic limit-order trading, on the London Stock Exchange. As a result of limit-order trading, the proportion of trades executed at the best execution price for the customer significantly increased. We attribute this to a sustained increase in the liquidity of stocks as (...)
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