Results for 'language-games'

968 found
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  1.  15
    "Language Games" in Philosophy.Elena Zolotukhina-Abolina - 2015 - Epistemology and Philosophy of Science 45 (3):118-132.
    The paper discusses professional communication among philosophers. The author argues that starting from the second half of the twentieth century atomization of philosophical languages has begun. Philosophers are argued to have been creating their own speech on the basis of subjective associations, exclusively personal vision, not directly related to existing intellectual tradition; they would use their own terms and concepts without proper definitions or clarification. The author addresses the major ideological changes in the intellectual and cultural life of the twentieth (...)
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  2. LanguageGames and Relativism: On Cora Diamond's Reading of Peter Winch.Jonas Ahlskog & Olli Lagerspetz - 2014 - Philosophical Investigations 38 (4):293-315.
    We will look critically at three essays by Cora Diamond concerning Peter Winch's views on the possibility of communication and criticism between language-games. We briefly present our understanding of Winch's approach to philosophy. Then, we argue that Diamond misidentifies Winch's views, taking them to imply language-game relativism or linguistic idealism. When she does raise valid criticisms against language-game relativism, her critical points mainly coincide with things that Winch has already stressed in his own work. That leaves (...)
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  3. Language Games and Musical Understanding.Alessandro Arbo - 2013 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 6 (1):187-200.
    Wittgenstein has often explored language games that have to do with musical objects of different sizes (phrases, themes, formal sections or entire works). These games can refer to a technical language or to common parlance and correspond to different targets. One of these coincides with the intention to suggest a way of conceiving musical understanding. His model takes the form of the invitation to "hear (something) as (something)": typically, to hear a musical passage as an introduction (...)
     
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  4.  32
    Language Games in the Ivory Tower: Comparing the Philosophical Investigations with Hermann Hesse’s The Glass Bead Game.Georgina Edwards - 2019 - Journal of Philosophy of Education 53 (4):669-687.
    Wittgenstein explores learning through practice in the Philosophical Investigations by means of an extended analogy with games. However, does this concern with learning also necessarily extend to education, in our institutional understanding of the word? While Wittgenstein's examples of language learning and use are always shared or social, he does not discuss formal educational institutions as such. He does not wish to found a ‘school of thought’, and is suspicious of philosophy acting as a theory that can be (...)
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  5.  46
    Language games and the emergence of discourse.Jeffrey A. Barrett & Jacob VanDrunen - 2022 - Synthese 200 (2):1-15.
    Wittgenstein used the notion of a language game to illustrate how language is interwoven with action. Here we consider how successful linguistic discourse of the sort he described might emerge in the context of a self-assembling evolutionary game. More specifically, we consider how discourse and coordinated action might self-assemble in the context of two generalized signaling games. The first game shows how prospective language users might learn to initiate meaningful discourse. The second shows how more subtle (...)
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  6.  28
    Language-games philosophy: Language-games as rationality and method.Michael A. Peters - 2022 - Educational Philosophy and Theory 54 (12):1929-1935.
    Rationality is a matter of making allowed moves within language games. Imagination creates the games that reason proceeds to play. Then, exemplified by people such as Plato and Newton, it keeps mod...
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  7.  49
    The Language-Game of Revelation.M. E. Locker & C. Sedmak - 2001 - Philosophy and Theology 13 (2):241-262.
    In recent studies it has been possible to apply new approaches in philosophy, especially of linguistic philosophy, to exegesis of the writings of the New Testament. Utilizing Wittgenstein’s model of language games, the following study of the meaning of the (apparently hidden) speech in the most difficult book of the NT, the “Book of Revelation,” reveals that the seer John does not speak of hidden events in the future but intends to point the addressee of his writing to (...)
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  8. Languages, language-games, and forms of life.Daniel Whiting - 2017 - In Hans-Johann Glock & John Hyman (eds.), A Companion to Wittgenstein. Chichester, West Sussex, UK: Wiley-Blackwell. pp. 420–432.
    In this paper, after outlining the methodological role Wittgenstein's appeal to language-games is supposed to play, I examine the picture of language which his discussion of such games and their relations to what Wittgenstein calls forms of life suggests. It is a picture according to which language and its employment are inextricably connected to wider contexts—they are embedded in specific natural and social environments, they are tied to purposive activities serving provincial needs, and caught up (...)
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  9.  2
    Language, Games, and Evolution.Anton Benz, Christian Ebert & Robert van Rooij (eds.) - 2011 - Springer-Verlag.
    Recent years witnessed an increased interest in formal pragmatics and especially the establishment of game theory as a new research methodology for the study of language use. Game and Decision Theory (GDT) are natural candidates if we look for a theoretical foundation of linguistic pragmatics. Over the last decade, a firm research community has emerged with a strong interdisciplinary character, where economists, philosophers, and social scientists meet with linguists. Within this field of research, three major currents can be distinguished: (...)
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  10.  46
    Language Games and Philosophy.Pierre Hadot & Chris Fleming - 2022 - Journal of Continental Philosophy 3 (1):175-190.
    In this article, Pierre Hadot examines the late philosophy of Ludwig Wittgenstein and the so-called “linguistic turn” in philosophy and the social sciences. Although certain interpreters of Wittgenstein have thought that Philosophical Investigations shows philosophy to be predicated on a series of confusions based on the misuse of language, Hadot argues contrarily that an understanding of Wittgenstein’s idea of “language games”—far from ending philosophy—allows us to see it anew and to discern the source of some of its (...)
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  11. (1 other version)Genocidal Language Games.Lynne Tirrell - 2012 - In Ishani Maitra & Mary Kate McGowan (eds.), Speech and Harm: Controversies Over Free Speech. Oxford: Oxford University Press. pp. 174--221.
    This chapter examines the role played by derogatory terms (e.g., ‘inyenzi’ or cockroach, ‘inzoka’ or snake) in laying the social groundwork for the genocide of the Tutsi in Rwanda in 1994. The genocide was preceded by an increase in the use of anti-Tutsi derogatory terms among the Hutu. As these linguistic practices evolved, the terms became more openly and directly aimed at Tutsi. Then, during the 100 days of the genocide, derogatory terms and coded euphemisms were used to direct killers (...)
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  12. Language-games and nonsense: Wittgenstein's reflection in Carroll's looking-glass.Leila Silvana May - 2007 - Philosophy and Literature 31 (1):79-94.
    In lieu of an abstract, here is a brief excerpt of the content:Wittgenstein’s Reflection in Lewis Carroll’s Looking-GlassLeila S. MayAccording to one tradition in the theory of fiction, there is a kind of fantasy whose function is to invite the reader to "acknowledge the possibility of a different reality."1 In this essay I want to ask whether Lewis Carroll's Alice books fit into this category; that is, I want to explore the possibility that Alice's Adventures in Wonderland and Through the (...)
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  13.  22
    Are Language Games Also Confidence Tricks? Technology as Embodied Power and Collective Disempowerment.Christopher John Müller - 2021 - Foundations of Science 27 (3):875-880.
    Mark Coeckelbergh’s mobilisation of Wittgensteinian language games makes an important contribution to exposing the social dimension of machine use. This commentary asks to what extent this social dimension of meaning and the wider imaginary that forms around technological objects on account of the transparency of language is also part of a technological “confidence trick”. It suggests that philosophical anthropology, especially the perspectives developed by Günther Anders and Helmut Plessner, can offer additional resources to trace and critique the (...)
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  14.  47
    Language games and their types.Jonathan Ginzburg & Kwong-Cheong Wong - 2024 - Linguistics and Philosophy 47 (1):149-189.
    One of the success stories of formal semantics is explicating responsive moves like answers to questions. There is, however, a significant lacune concerning the characterization of _initiating utterances_, which are strongly tied to the conversational activity [language game (Wittgenstein), speech genre (Bakhtin)], or—our terminology—_conversational type_, one is engaged in. To date there has been no systematic proposal trying to account for the range of possible _language games_/_speech genres_/_conversational types_ and their global structure. In particular, concerning the range of subject (...)
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  15.  18
    How a Language Game Becomes Extended.Hans Julius Schneider - 2014 - In Wittgenstein's Later Theory of Meaning: Imagination and Calculation. Malden, MA: Wiley-Blackwell. pp. 21–34.
    In this chapter the author looks at how Wittgenstein applies his method of creating simple language games to discuss fundamental questions in the Philosophical Investigations and its preliminary works. Wittgenstein seems to think that numerals can be learned alone, demonstratively, without further linguistic context. He altogether ignores Frege's preferred interpretation “that the content of a statement of number is an assertion about a concept,” which, for Wittgenstein, would mean, among other things, that numerals can only be learned and (...)
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  16.  10
    Language Games in The Expanse.Andrew Magrath - 2021 - In Jeffery L. Nicholas (ed.), The Expanse and Philosophy. Wiley. pp. 203–214.
    In The Expanse, the major powers do a great deal of talking, but don't have a great deal of understanding. Discussing language can be surprisingly difficult, because the only way to discuss language is with language and that peculiar arrangement can lead to some outright strangeness. Eccentric, reclusive, and hot‐tempered, Ludwig Wittgenstein is a key philosopher in the examination of language and meaning. Wittgenstein's philosophical studies centered around how to express meaning and why conveying meaning so (...)
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  17.  41
    Dignity, Law and Language-Games.Mary Neal - 2012 - International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique 25 (1):107-122.
    The aim of this paper is to provide a preliminary defence of the use of the concept of dignity in legal and ethical discourse. This will involve the application of three philosophical insights: (1) Ludwig Wittgenstein’s notion of language-games; (2) his related approach to understanding the meanings of words (sometimes summarised as ‘meaning is use’); and (3) Jeremy Waldron’s layered understanding of property wherein ‘property’ consists in an abstract concept fleshed out in numerous particular conceptions. These three insights (...)
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  18.  79
    The Language Game in Plato’s Parmenides.Sandra Peterson - 2000 - Ancient Philosophy 20 (1):19-51.
  19.  15
    Heeding Grammar and Language-games: Continuing Conversations with Wittgenstein and Roth.Sam Gardner & Steve Alsop - 2020 - Outlines. Critical Practice Studies 21 (1):34-48.
    This paper continues a conversation about Wittgenstein’s picture of language and meaning and its potential applications for educational theorising. It takes the form of a response to Wolff-Michael Roth’s earlier paper “Heeding Wittgenstein on “understanding” and “meaning”: A pragmatist and concrete human psychological approach in/for education,” in which Roth problematizes the use of the terms “understanding” and “meaning” in education discourse and proposes their abandonment. Whilst we agree with Roth about a series of central points, at the same time (...)
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  20.  79
    Language games and intuitionism.Neil Tennant - 1979 - Synthese 42 (2):297 - 314.
  21. Language-games and language : rules, normality conditions, and conversation.Stephen Mulhall - 2009 - In Hans-Johann Glock & John Hyman (eds.), Wittgenstein and Analytic Philosophy: Essays for P. M. S. Hacker. New York: Oxford University Press.
     
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  22.  39
    Graphical Language Games: Interactional Constraints on Representational Form.Patrick G. T. Healey, Nik Swoboda, Ichiro Umata & James King - 2007 - Cognitive Science 31 (2):285-309.
    The emergence of shared symbol systems is considered to be a pivotal moment in human evolution and human development. These changes are normally explained by reference to changes in people's internal cognitive processes. We present 2 experiments which provide evidence that changes in the external, collaborative processes that people use to communicate can also affect the structure and organization of symbol systems independently of cognitive change. We propose that mutual‐modifiability—opportunities for people to edit or manipulate each other's contributions—is a key (...)
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  23.  12
    “Function” in Language Games and in Sentential Contexts.Hans Julius Schneider - 2014 - In Wittgenstein's Later Theory of Meaning: Imagination and Calculation. Malden, MA: Wiley-Blackwell. pp. 47–66.
    Wittgenstein asks himself how many types of sentences there are, and considers the traditional grammatical answer that there are assertions, questions, and imperatives. In this fictitious language game the assertion takes the form of a complex: a question coupled with a positive answer. This appears plausible when we imagine that the development of this language game began with questions, and assertions found their way into the game only later. Wittgenstein now brings to the fore the previously mentioned fact (...)
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  24. The language game of responsible agency and the problem of free will: How can epistemic dualism be reconciled with ontological monism?Jürgen Habermas - 2007 - Philosophical Explorations 10 (1):13 – 50.
    In this essay, I address the question of whether the indisputable progress being made by the neurosciences poses a genuine threat to the language game of responsible agency. I begin by situating free will as an ineliminable component of our practices of attributing responsibility and holding one another accountable, illustrating this via a discussion of legal discourse regarding the attribution of responsibility for criminal acts. I then turn to the practical limits on agents' scientific self-objectivation, limits that turn out (...)
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  25.  24
    Forms of Life and Language Games.Jesús Padilla Gálvez & Margit Gaffal (eds.) - 2011 - Berlin, Boston: De Gruyter.
    Ludwig Wittgenstein’s writings inspired contemporary philosophical thinking and advanced many issues that had been addressed by traditional philosophy. The questions raised by the Viennese philosopher initiated debates on a reconsideration of philosophical terminology. This is especially true for a term that has generated at least three significant controversies since its creation and will probably generate more disputes in the following years. It is the expression “form(s) of life” which translates into German as “Lebensform(en)” and “Form des Lebens”. The present volume (...)
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  26.  91
    Logic, language games and ludics.Ahti-Veikko Pietarinen - 2003 - Acta Analytica 18 (30/31):89-123.
    Wittgenstein’s language games can be put into a wider service by virtue of elements they share with some contemporary opinions concerning logic and the semantics of computation. I will give two examples: manifestations of language games and their possible variations in logical studies, and their role in some of the recent developments in computer science. It turns out that the current paradigm of computation that Girard termed Ludics bears a striking resemblance to members of language (...)
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  27. Logic, language-games and information: Kantian themes in the philosophy of logic.Jaakko Hintikka - 1973 - Oxford,: Clarendon Press.
    I LOGIC IN PHILOSOPHY— PHILOSOPHY OF LOGIC i. On the relation of logic to philosophy I n this book, the consequences of certain logical insights for ...
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  28. Logic, language-games and information, kantian themes in the philosophy of logic.Jaakko Hintikka - 1973 - Revue Philosophique de la France Et de l'Etranger 163:477-478.
     
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  29. Derrida, Language Games, and Theory.Michael J. C. Echeruo - forthcoming - Theoria.
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  30.  38
    The language games of virtual communities: The case of a Romanian expatriate forum.Camelia Gradinaru - 2019 - Empedocles: European Journal for the Philosophy of Communication 10 (1):35-53.
    This article assesses the relevance of Wittgenstein’s late philosophy for the study of online forms of communication. In particular, the article deals with the appropriateness of using the concept of language game for the purpose of describing what happens in a virtual community. Testing Wittgenstein’s concept of language game in online context, we also analyse the language practices of one specific virtual community (patterns of communication, style, roles of members, internal organization of this ‘form of life’).
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  31. Language Games, Postmodernism and Deconstruction.Raymond Aaron Younis - 2006 - In M. Freund M. O’Loughlin & J. Mackenzie (eds.), Politics, Business and Education: the Aims of Education in the Twenty First Century. PESA.
  32.  25
    Wittgenstein's language games as a theory of learning disabilities.Stephen Timmons - 2006 - Nursing Philosophy 7 (1):20-22.
    Sociological approaches to the understanding of learning disabilities are perhaps not as fully developed as they might be. Wittgenstein's notion of the language game is elucidated, and its relevance to the analysis of learning disabilities as a social phenomenon is explained. This gives some insight into an alternative conception of what learning disabilities might be, and why people who are classified as having learning disabilities continue, to some extent, to be excluded from full participation in society.
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  33. Music and Language-Games.Joachim Schulte - 2013 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 6 (1):173-185.
    This paper aims to clarify certain aspects of the connections between music and (word) language alluded to in various manuscript passages by Wittgenstein. Three points are emphasized: (1) Wittgenstein’s willingness to speak of music as a language; (2) the importance of context; (3) the possibility of distinguishing various ways of explaining our hearing certain sequences of sounds as expressive of gestures or states of mind etc. Several attempts at elucidating the idea of understanding music lead to the realization (...)
     
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  34. Religious Language Games.Graham Oppy & Nick Trakakis - 2007 - In Andrew Moore & Michael Scott (eds.), Realism and Religion: Philosophical and Theological Perspectives. Ashgate. pp. 103-29.
    This paper is a critique of Witgensteinian approaches to philosophy of religion. In particular, it provides a close critique of the views of D. Z. Phillips.
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  35.  76
    LanguageGames.Jaakko Hintikka - 1977 - Dialectica 31 (3‐4):225-245.
    SummaryCorrectly understood, Wittgenstein's “picture theory of language” is remarkably similar to the basic ideas of a Tarskian‐type logical semantics, except for the crucial Wittgensteinian doctrine that semantical relations can only be shown, not said. This is an instance of the idea van Heijenoort calls “logic as language”.What happens in the transition to Wittgenstein's later philosophy is not that the picture idea is rejected but that a new view of the connections between language and reality is introduced. The (...)
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  36.  20
    Accommodation in a Language Game.Craige Roberts - 2015 - In Barry Loewer & Jonathan Schaffer (eds.), A companion to David Lewis. Chichester, West Sussex ;: Wiley-Blackwell. pp. 345–366.
    This chapter focuses on four questions which help to understand the presupposition accommodation as Lewis defines it. The first is a question about how we recognize that an utterance involves a presupposition. The second question is about what it is to accommodate. The third question has to do with the role of scoreboard in accommodation. The fourth question has to do with Lewis's ceteris paribus condition. The chapter considers the characterization of accommodation due to Thomason, and argues that it appropriately (...)
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  37.  12
    The Language Game of Divine Love according to Franz Rosenzweig and Karl Barth.Hans Martin Dober - 2013 - Neue Zeitschrift für Systematicsche Theologie Und Religionsphilosophie 55 (2):229-242.
    Summary Language games can be opening and narrowing. On the base of this double sense my paper compares the language game of divine love according to Franz Rosenzweig and Karl Barth. They were contemporaries not only regarding their early publications. Both discovered revelation in the face of liberal theology which regarded it as a problematic, mythological concept. However, this similarity is contradicted by difference, based in the Christological dogma which can have a tendency to narrow the common (...)
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  38. Deadly Language Games: Theological Reflections on Emerging Reproductive Technologies.Nicholas Colgrove - 2024 - Christian Bioethics 30 (2):67-84.
    This issue of Christian Bioethics explores theological, metaphysical, and ethical questions surrounding emerging reproductive technologies. Narratives concerning such technologies are often manipulated via “language games.” Language games involve toying with language to ensure that one’s vision of the good gains or retains political prominence. Such games are common in academic discussions of “artificial womb” technologies. Abortion proponents, for example, are already using language to dehumanize subjects within “artificial wombs.” This is unsurprising. Were relevant (...)
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  39.  30
    Language-games and forms of life unconfused.John H. Whitpaker - 1978 - Philosophical Investigations 1 (4):39-48.
  40.  22
    Notes on language games as a source of methods for studying the formal properties of linguistic events1.Harold Garfinkel - 2019 - European Journal of Social Theory 22 (2):148-174.
    One of three distinct approaches to his famous ‘Trust’ argument, this paper written by Garfinkel in 1960, and never before published, proposed a rethinking of rules, games and linguistic classifications in interactional terms consistent with Wittgenstein’s language games. Garfinkel had been working in collaboration with Parsons since 1958 to craft an approach to culture that would replace conceptual classification with the constitutive expectancies of interaction and systems of interaction. The argument challenged the work of cultural anthropologists influenced (...)
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  41.  18
    Playing Language Games.Beth Savickey - 2019 - In A. C. Grayling, Shyam Wuppuluri, Christopher Norris, Nikolay Milkov, Oskari Kuusela, Danièle Moyal-Sharrock, Beth Savickey, Jonathan Beale, Duncan Pritchard, Annalisa Coliva, Jakub Mácha, David R. Cerbone, Paul Horwich, Michael Nedo, Gregory Landini, Pascal Zambito, Yoshihiro Maruyama, Chon Tejedor, Susan G. Sterrett, Carlo Penco, Susan Edwards-Mckie, Lars Hertzberg, Edward Witherspoon, Michel ter Hark, Paul F. Snowdon, Rupert Read, Nana Last, Ilse Somavilla & Freeman Dyson (eds.), Wittgensteinian : Looking at the World From the Viewpoint of Wittgenstein’s Philosophy. Springer Verlag. pp. 55-66.
    Wittgenstein plays with language throughout his later philosophy. Imaginary scenes and invented languages turn metaphysical concerns into conceptual play. He sometimes describes his activities as five finger exercises in thinking—exercises that enable us to think differently.
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  42.  20
    Playing Language Games.Beth Savickey - 2019 - In Newton Da Costa & Shyam Wuppuluri (eds.), Wittgensteinian : Looking at the World From the Viewpoint of Wittgenstein's Philosophy. Springer Verlag. pp. 55-66.
    Wittgenstein plays with language throughout his later philosophy. Imaginary scenes and invented languages turn metaphysical concerns into conceptual play. He sometimes describes his activities as five finger exercises in thinking—exercises that enable us to think differently.
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  43.  17
    Language Game of Private and Inner Sensation. 이재숭 - 2016 - Journal of the New Korean Philosophical Association 84:337-357.
    『탐구』의 비트겐슈타인에 있어서 언어의 진정한 의미는 다양한 맥락과 상황에 따라 그것이 사용되는 다양한 언어 게임 속에서 드러난다. 그리고 언어사용에 대한 정당화는 언어 사용자가 공동체의 구성원들과 일치해서 규칙에 따라 사용할 때 획득되는 것이다. 따라서 언어 사용자가 임의적이고 사적인 방식으로 규칙에 따라서 자신의 사적이며 내적인 감각을 기술하는 것은 불가능하다. 이에 대한 비트겐슈타인의 논의가 이른바‘사적 언어논증’이다.BR 데카르트 이래로 많은 철학자들은 사적 언어의 가능성을 주장해 왔다. 하지만 비트겐슈타인은 ‘사적 언어논증’을 통해 사적 언어 그 자체로는 어떠한 의미도 가질 수 없으며, 내적인 감각을 지시하는 언어(감각 언어)는 (...)
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  44. Quantifiers, Language-Games, and Transcendental Arguments.Jaakko Hintikka - 1973 - In Milton Karl Munitz (ed.), Logic and ontology. New York,: New York University Press. pp. 37--57.
  45.  15
    From Language Games to Social Software.Rohit Parikh - 2009 - In Alexander Hieke & Hannes Leitgeb (eds.), Reduction, abstraction, analysis: proceedings of the 31th International Ludwig Wittgenstein-Symposium in Kirchberg, 2008. Frankfurt: de Gruyter. pp. 365-376.
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  46.  98
    Wittgenstein's Languagegames.Max Black - 1979 - Dialectica 33 (3‐4):337-353.
    SummaryWittgenstein's uses of “language‐game” oscillate between references to simplified and imaginary models of rule‐governed observable interaction, and reference to ways in which words are actually used.Reasons are offered for rejecting Wittgenstein's claim for the autonomy of languagegames: use of “mini‐languages “presupposes use of a full language; and mastery of conceptually related languagegames.“Languagegames” are not games. They might be treated as “images” in the literary critic's sense of “pictures made out of words”.
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  47. Indirect reports as language games.Alessandro Capone - 2012 - Pragmatics and Cognition 20 (3):593-613.
    In this chapter I deal with indirect reports in terms of language games. I try to make connections between the theory of language games and the theory of indirect reports, in the light of the issue of clues and cues. Indirect reports are based on an interplay of voices. The voice of the reporter must allow hearers to ‘reconstruct’ the voice of the reported speaker. Ideally, it must be possible to separate the reporter’s voice from that (...)
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  48.  55
    Complexes, rule-following, and language games: Wittgenstein’s philosophical method and its relevance to semiotics.Sergio Torres-Martínez - 2021 - Semiotica 2021 (242):63-100.
    This paper forges links between early analytic philosophy and the posits of semiotics. I show that there are some striking and potentially quite important, but perhaps unrecognized, connections between three key concepts in Wittgenstein’s middle and later philosophy, namely, complex, rule-following, and language games. This reveals the existence of a conceptual continuity between Wittgenstein’s “early” and “later” philosophy that can be applied to the analysis of the iterability of representation in computer-generated images. Methodologically, this paper clarifies to at (...)
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  49.  66
    Language Games and Forms of Life.Karsten J. Struhl - 1970 - Journal of Critical Analysis 2 (2):25-31.
  50.  27
    Doubtful Certainties: Language-Games, Forms of Life, Relativism.Jesús Padilla Gálvez & Margit Gaffal (eds.) - 2012 - Berlin, Boston: De Gruyter.
    To what extent can we doubt certainties? How are certainties expressed in words? Which language games convey certainty? To answer these questions we have to recall the method Wittgenstein used in his investigations. When we look at language games and forms of life as inseparable phenomena, do forms of life then provide any certainty? On the other hand, do we automatically relapse into relativism once we doubt certainties? Which formal structures underlie certainty and doubt? The book (...)
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