Results for 'computational aesthetics'

974 found
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  1.  42
    Contagious Architecture: Computation, Aesthetics, and Space.Luciana Parisi - 2013 - MIT Press.
    In Contagious Architecture, Luciana Parisi offers a philosophicalinquiry into the status of the algorithm in architectural and interaction design.
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  2. Computational Aesthetics.M. Beatrice Fazi & Matthew Fuller - 2016 - In Christiane Paul (ed.), A Companion to Digital Art. Hoboken: John Wiley & Sons. pp. 281–296.
     
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  3.  9
    Contingent Computation: Abstraction, Experience, and Indeterminacy in Computational Aesthetics.M. Beatrice Fazi - 2018 - London: Rowman & Littlefield International.
    In Contingent Computation, M. Beatrice Fazi offers a new theoretical perspective through which we can engage philosophically with computing. The book proves that aesthetics is a viable mode of investigating contemporary computational systems. It does so by advancing an original conception of computational aesthetics that does not just concern art made by or with computers, but rather the modes of being and becoming of computational processes. Contingent Computation mobilises the philosophies of Gilles Deleuze and Alfred (...)
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  4.  34
    Towards a New Computational Aesthetics of Creative Software.Damien Charrieras - 2023 - Balkan Journal of Philosophy 15 (1):53-60.
    This paper proposes a deep analysis of the latest research of digital humanities scholar Beatrice Fazi, and especially her critique of computational automation, to understand the roles of digital creative technologies, and more specifically of creative software. After a close analysis of Fazi’s main contribution to a new understanding of computational aesthetics, we will briefly outline the potential implications of her work to understand the contemporary evolution of creative software, and especially the implementation of machine learning algorithms (...)
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  5.  6
    A Model for Proustian Decay.Computer Lars - 2024 - Nordic Journal of Aesthetics 33 (67).
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  6.  12
    Computational Analysis Problem of Aesthetic Content in Fine-Art Paintings.Ольга Алексеевна Журавлева, Наталья Борисовна Савхалова, Андрей Владимирович Комаров, Денис Алексеевич Жердев, Анна Ивановна Демина, Эккарт Михаэльсен, Артем Владимирович Никоноров & Александр Юрьевич Нестеров - 2022 - Russian Journal of Philosophical Sciences 65 (2):120-140.
    The article discusses the possibilities of the formal analysis of the fine-art painting composition on the basis of the classical definitions of beauty and computational aesthetics’ approaches of the second half of the 20th century he authors define the problem and consider solutions for the formalization of aesthetic perception in the context of aesthetic text, i.e., as part of the fine arts composition – a formal sequence of signs simply ordered in accordance with the syntactic rules’ system. The (...)
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  7.  24
    Soft computing: forms and limits in computational aesthetics.M. Beatrice Fazi - unknown
    This paper contends that soft computing can help us investigate the aesthetics of digital computation. Employing broader conceptions of aesthetics and perception, and whilst drawing upon the ontology of Alfred N. Whitehead, it uses soft computing to address the 'prehensive' dimension of the quantitative procedures of computation, and explores the interrelationship between the factuality and formality of computational structures.
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  8.  16
    M. Beatrice Fazi, "Contingent Computation: Abstraction, Experience, and Indeterminacy in Computational Aesthetics.".Tamkin Hussain - 2021 - Philosophy in Review 41 (1):16-18.
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  9. Computing machinery and emergence: The aesthetics and metaphysics of video games.Jon Cogburn & Mark Silcox - 2004 - Minds and Machines 15 (1):73-89.
    We build on some of Daniel Dennett’s ideas about predictive indispensability to characterize properties of video games discernable by people as computationally emergent if, and only if: (1) they can be instantiated by a computing machine, and (2) there is no algorithm for detecting instantiations of them. We then use this conception of emergence to provide support to the aesthetic ideas of Stanley Fish and to illuminate some aspects of the Chomskyan program in cognitive science.
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  10.  30
    A computational model of aesthetic value.Aenne A. Brielmann & Peter Dayan - 2022 - Psychological Review 129 (6):1319-1337.
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  11.  50
    The widening rift between aesthetics and ethics in the design of computational things.Sabrina Hauser, Johan Redström & Heather Wiltse - 2023 - AI and Society 38 (1):227-243.
    In the face of massively increased technological complexity, it is striking that so many of today’s computational and networked things follow design ideals honed decades ago in a much different context. These strong ideals prescribe a presentation of things as useful tools through design and a withdrawal of aspects of their functionality and complexity. Beginning in the mid-twentieth century, we trace this ‘withdrawal program’ as it has persisted in the face of increasing computational complexity. Currently, design is in (...)
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  12.  27
    Postdigital aesthetics: art, computation and design.David M. Berry & Michael Dieter (eds.) - 2015 - New York, NY: Palgrave-Macmillan.
    David Berry and Michael Dieter: Introduction -- Florian Cramer: What is post-digital? -- Malcolm Levy and Christine Paul: Genealogies of the new aesthetic -- David Berry: The post-digital constellation -- Lukacs Mirocha: Communication models, aesthetics and ontology of the computational age revealed -- Katja Kwastek: How to be theorized: a f*** academic essay on the new aesthetic -- Daniel Pinkas: A hyperbolic new aesthetic -- Stamatia Portanova: The genius and the algorithm: reflections on the new aesthetic as a (...)
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  13.  34
    Democratizing Children's Computation: Learning Computational Science as Aesthetic Experience.Amy Voss Farris & Pratim Sengupta - 2016 - Educational Theory 66 (1-2):279-296.
    In this essay, Amy Voss Farris and Pratim Sengupta argue that a democratic approach to children's computing education in a science class must focus on the aesthetics of children's experience. In Democracy and Education, Dewey links “democracy” with a distinctive understanding of “experience.” For Dewey, the value of educational experiences lies in “the unity or integrity of experience.” In Art as Experience, Dewey presents aesthetic experience as the fundamental form of human experience that undergirds all other forms of experiences (...)
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  14.  29
    'Programming the Beautiful': Informatic Color and Aesthetic Transformations in Early Computer Art.Carolyn L. Kane - 2010 - Theory, Culture and Society 27 (1):73-93.
    Color has long been at home in the domains of classical art and aesthetics. However, with the introduction of computer art in Germany in the early 1960s, a new ‘rational theory’ of art, media and color emerged. Many believed this new ‘science’ of art would generate computer algorithms which would enable new media aesthetic ‘principles to be formulated mathematically’ — thus ending the lofty mystifications that have, for too long, been associated with Romantic notions about artwork and art-making. Although, (...)
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  15.  95
    Imaginary computational systems: queer technologies and transreal aesthetics[REVIEW]Zach Blas & Micha Cárdenas - 2013 - AI and Society 28 (4):559-566.
  16. Emergent Aesthetics-Aesthetic Issues in Computer Arts.Mihai Nadin - 1989 - Leonardo 2.
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  17.  20
    Digital Aesthetics: The Discrete and the Continuous.M. Beatrice Fazi - 2019 - Theory, Culture and Society 36 (1):3-26.
    Aesthetic investigations of computation are stuck in an impasse, caused by the difficulty of accounting for the ontological discrepancy between the continuity of sensation and the discreteness of digital technology. This article proposes a theoretical position intended to overcome that deadlock. It highlights how an ontological focus on continuity has entered media studies via readings of Deleuze, which attempt to build a ‘digital aisthesis’ (that is, a theory of digital sensation) by ascribing a ‘virtuality’ to computation. This underpins, in part, (...)
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  18.  50
    Examining the impacts of artificial intelligence technology and computing on digital art: a case study of Edmond de Belamy and its aesthetic values and techniques.Sunanda Rani, Dong Jining, Dhaneshwar Shah, Siyanda Xaba & Khadija Shoukat - forthcoming - AI and Society:1-19.
    Artificial intelligence (AI) is rapidly changing the way that art is created and consumed, allowing artists to create unique, engaging works with high computing power that can supplement their creative process. This manuscript explores the creative process of using AI technology in digital art to create paintings and evaluates creativity based on the aesthetic value and components of works created by AI. This research seeks to understand how AI technology influences the art world through a practice-led methodology with a descriptive (...)
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  19.  67
    Knowledge Discovery in Chess Using an Aesthetics Approach.Azlan Iqbal - 2012 - Journal of Aesthetic Education 46 (1):73-90.
    Computational aesthetics is a relatively new subfield of artificial intelligence (AI). It includes research that enables computers to "recognize" (and evaluate) beauty in various domains such as visual art, music, and games. Aside from the benefit this gives to humans in terms of creating and appreciating art in these domains, there are perhaps also philosophical implications about the nature and "mechanics" of aesthetic perception in humans. We can, potentially, learn more about ourselves as we replicate or simulate this (...)
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  20.  43
    The Aesthetic Preference for Nature Sounds Depends on Sound Object Recognition.Stephen C. Van Hedger, Howard C. Nusbaum, Shannon L. M. Heald, Alex Huang, Hiroki P. Kotabe & Marc G. Berman - 2019 - Cognitive Science 43 (5):e12734.
    People across the world seek out beautiful sounds in nature, such as a babbling brook or a nightingale song, for positive human experiences. However, it is unclear whether this positive aesthetic response is driven by a preference for the perceptual features typical of nature sounds versus a higher‐order association of nature with beauty. To test these hypotheses, participants provided aesthetic judgments for nature and urban soundscapes that varied on ease of recognition. Results demonstrated that the aesthetic preference for nature soundscapes (...)
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  21.  99
    Machines That Create: Contingent Computation and Generative AI.M. Beatrice Fazi - 2024 - Media Theory 8 (2):1-12.
    In this article, M. Beatrice Fazi takes up Media Theory’s invitation to engage with Alan Díaz Alva’s analysis of her philosophical work on contingency in computation. The central argument of Fazi’s Contingent Computation: Abstraction, Experience, and Indeterminacy in Computational Aesthetics is that computation can be productive of ontological novelty. This piece revisits that argument in the light of the technological developments that have occurred since 2018, when the book was published. Focusing on generative artificial intelligence (generative AI), the (...)
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  22. What's Wrong with Computer-Generated Images of Perfection in Advertising?Earl W. Spurgin - 2003 - Journal of Business Ethics 45 (3):257 - 268.
    Advertisers often use computers to create fantastic images. Generally, these are perfectly harmless images that are used for comic or dramatic effect. Sometimes, however, they are problematic human images that I call computer-generated images of perfection. Advertisers create these images by using computer technology to remove unwanted traits from models or to generate entire human bodies. They are images that portray ideal human beauty, bodies, or looks. In this paper, I argue that the use of such images is unethical. I (...)
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  23. Aesthetics and Material Beauty: Aesthetics Naturalized.Jennifer A. McMahon - 2007 - New York: Routledge. Edited by Michael Beaney.
    In _Aesthetics and Material Beauty_, Jennifer A. McMahon develops a new aesthetic theory she terms Critical Aesthetic Realism - taking Kantian aesthetics as a starting point and drawing upon contemporary theories of mind from philosophy, psychology, and cognitive science. The creative process does not proceed by a set of rules. Yet the fact that its objects can be understood or appreciated by others suggests that the creative process is constrained by principles to which others have access. According to her (...)
  24. Between Art and Gameness: Critical Theory and Computer Game Aesthetics.Graeme Kirkpatrick - 2007 - Thesis Eleven 89 (1):74-93.
    This article argues that the computer game can be a locus of aesthetic form in contemporary culture. The context for understanding this claim is the decline of the artwork as bearer of form in the late 20th century, as this was understood by Adorno. Form is the enigmatic other of instrumental reason that emerges spontaneously in creative works and, in the modern era, is defined as that which makes them captivating and enigmatic yet resistant to analytic understanding. Clarification of the (...)
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  25.  88
    Computer Art, Technology, and the Medium.Christopher Bartel - 2022 - Being and Value in Technology.
    Technological advancements often lead to revolutions in the creation of art; but, what is unclear is whether such advancements always correspond to revolutions regarding the artistic medium. The notion of an artistic medium is central to our thinking about, engagement with, and appreciation of art. Accounts of the interpretation, understanding, and experience of art must at some point grapple with the role of the artistic medium against such endeavors. Moreover, artists do not choose their medium by accident, but presumably do (...)
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  26. Aesthetics, Cognition, and Creativity.Jennifer A. McMahon - 1996 - Dissertation, Australian National University
    This thesis constructs an Interactive Theory of Beauty to change the way we think about beauty and aesthetic form, in order to resolve the conceptual discrepancies between the features that characterize the traditional concept of beauty and the features of the phenomenology of beauty. The assumptions that underlie these discrepancies are identified. I hypothesize an alternative assumption that would need to be the case to resolve the tensions between the traditional concept and the phenomenology. This involves rejecting the idea that (...)
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  27.  15
    Explorations in the Indeterminacy of Computation: An Interview with M. Beatrice Fazi.David Beer & M. Beatrice Fazi - 2021 - Theory, Culture and Society 38 (7-8):289-308.
    This interview with M. Beatrice Fazi explores in detail her work on computation. Focusing in particular upon her recent publications, it covers the themes of contingency and indeterminacy. The questions explore Fazi’s perspectives on computational aesthetics, abstraction and experience. Through an interrogation of the conceptual insights that Fazi’s recent work offers, the interview outlines an agenda for future work in the philosophy of computation and sets forward a series of conceptual policies for seeing the digital, software and data (...)
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  28. Aims and scope communication & cognition is an interdixiplinary journal the objective is the study of the mterrelations between communication &. cognition as realized in the etelds of linguisticx, logic, psychology, scientific mcthodology, amfïcial intelligence, information sciences, anthropology, aesthetics, computer sciences.Brunschvicg et Derrida - 1990 - Revue Internationale de Philosophie 44:141.
  29.  45
    Computer-generated Music, Authorship, and Work Identity.Maria Elisabeth Reicher - 2015 - Grazer Philosophische Studien 91:107-130.
    In a paper entitled “Computer Composition and Works of Music: Variation on a Theme of Ingarden” (1988), Peter Simons explores some ontological problems that ensue from the use of certain forms of composition software, where the final outcome (the score) is the product of random processes within the computer. Such a method of composition raises, among others, the following questions: What kind of work (if any) has been created? Is it a work of music in the first place? Who is (...)
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  30.  17
    Computer Versus Microscope: Visual Activity Fields of Instruments in the Information Age.Mauro Turrini - 2013 - Spontaneous Generations 7 (1):81-93.
    The increasing concern about visual representation in science has been usually converged on representations – photographs, diagrams, graphs, maps –, while instruments of visualization have been usually neglected, even because of the concrete difficulty to grasp their effects on visualization. In this regard, the questions and concepts formulated in the debate on digital visualization deserve here as a starting point to analyze the change in instrumental mediation triggered by the introduction of computer-assisted imaging technologies in those laboratories that traditionally have (...)
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  31.  53
    Incomputable Aesthetics: Open Axioms of Contingency.M. Beatrice Fazi - 2016 - Computational Culture 2016 (5).
    In 1931, Kurt Gödel determined the incompleteness of formal axiomatic systems by demonstrating that there are propositions that cannot be proved or disproved within the system in question. In 1936, Alan Turing showed that some functions cannot be computed, and thereby described the limits of computing machines before any such machine was built. In this essay I will turn to these logical discoveries in order to argue that incompleteness and incomputability can be employed as conceptual tools to re-engage with the (...)
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  32.  73
    Melanie Swalwell and Jason Wilson, eds. (2008) The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics.John Finlay Kerr - 2009 - Film-Philosophy 13 (1):165-175.
  33.  21
    Aesthetic Evaluation of Digitally Reproduced Art Images.Claire Reymond, Matthew Pelowski, Klaus Opwis, Tapio Takala & Elisa D. Mekler - 2020 - Frontiers in Psychology 11.
    Most people encounter art images as digital reproductions on a computer screen instead of as originals in a museum or gallery. With the development of digital technologies, high-resolution artworks can be accessed anywhere and anytime by a large number of viewers. Since these digital images depict the same content and are attributed to the same artist as the original, it is often implicitly assumed that their aesthetic evaluation will be similar. When it comes to the digital reproductions of art, however, (...)
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  34.  15
    Computation and Interpretation in Literary Studies.John Mulligan - 2021 - Critical Inquiry 48 (1):126-143.
    The article suggests that the best examples of textual work in the computational humanities are best understood as motivated by aesthetic concerns with the constraints placed on literature by computation’s cultural hegemony. To draw these concerns out, I adopt a middle-distant depth of field, examining the strange epistemology and unexpected aesthetic dimension of numerical culture’s encounters with literature. The middle-distant forms of reading I examine register problematically as literary scholarship not because they lack rigor or evidence but because their (...)
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  35. "Computer creativity is a matter of agency".Dustin Stokes & Elliot Samuel Paul - 2021 - Institute of Arts and Ideas.
    Computer programs are generating artworks of astonishing novelty and aesthetic value. By the standard definition of creativity, these programs would count as being creative. But if you still hesitate to call a program creative, that's for good reason, we argue. It's because real creativity requires AGENTS who are responsible for what they make, and it's not at all clear that these programs are agents. -/- (The title was imposed by the editor. It was supposed to be called, "ARE COMPUTERS CREATIVE?").
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  36. Aesthetics Naturalized: Cognitivist Reflections on a Traditional Problem in the Philosophy of Art.Diana Raffman - 1986 - Dissertation, Yale University
    The thesis develops a cognitivist account of the supposed ineffability of musical experience. It is contended that, when the ineffability is viewed as adhering to a certain kind of perceptual knowledge of a musical signal, its nature can be illuminated by the adoption of a recent cognitivist theory of perception in conjunction with a generative grammar for tonal music . On this two-headed view, music perception consists in a rule-governed process of computing a series of increasingly abstract mental representations of (...)
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  37.  37
    The aesthetic approach of hyperspaces.Dimitrios Traperas & Nikolaos Kanellopoulos - 2018 - Technoetic Arts 16 (3):363-375.
    We investigate the Fourth Spatial Dimension, also known as ‘hyperspace’, by researching the capabilities of the human senses from the perspective of art and technology. The geometric approach of the fourth spatial dimension is studied through mathematical logic and the properties of simple geometric hyper-solids are examined. Focusing on the different ways that scientists and artists approached the Hyperspatial cognitive perception, we propose new aesthetic approaches by researching the capabilities of the human senses/bio-sensors and the brain. We present an interactive (...)
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  38. The Computer Revolution in Philosophy: Philosophy, Science, and Models of Mind.Aaron Sloman - 1978 - Hassocks UK: Harvester Press.
    Extract from Hofstadter's revew in Bulletin of American Mathematical Society : http://www.ams.org/journals/bull/1980-02-02/S0273-0979-1980-14752-7/S0273-0979-1980-14752-7.pdf -/- "Aaron Sloman is a man who is convinced that most philosophers and many other students of mind are in dire need of being convinced that there has been a revolution in that field happening right under their noses, and that they had better quickly inform themselves. The revolution is called "Artificial Intelligence" (Al)-and Sloman attempts to impart to others the "enlighten- ment" which he clearly regrets not having (...)
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  39.  23
    Darwin Puzzled? A Computer-assisted Analysis of Language in the Origin of Species.Bárbara Jiménez-Pazos - 2022 - Topoi 41 (3):561-571.
    The aesthetically optimistic view of life in the last paragraph of Darwin’s On the Origin of Species contrasts with the evidence in his autobiography of a supposed perceptive colour blindness to the magnificence of nature. Accepting the theory of evolution as one of the scientific theories that has contributed to disenchantment, my aim is to delve into the Darwinian perception of natural beauty and solve this contrast of perceptions within the framework of the Weberian concept of “disenchantment of the world.” (...)
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  40.  27
    Democratizing Visual Stylometry: Analysis of Artistic Style through Computational Workflows.William Seeley, Catherine A. Buell & Rickey J. Sethi - manuscript
    Visual stylometry is a new interdisciplinary research field that sits at the junction of digital humanities, empirical aesthetics, and computer science. Research in this field employs image analysis algorithms to study key aspects of artistic style. The nature of artistic style is the subject of ongoing debate within art history and philosophy of art. Computational and statistical methods in visual stylometry allow researchers to quantify and compare aspects of artistic style over the course of the career of an (...)
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  41.  20
    Augmented Aesthetics in the Representation of Spatial Atmosphere.Fatma İpek Ek - 2022 - Environment, Space, Place 14 (2):83-103.
    Abstract:Atmosphere in architecture acts as a communication tool between the space and its experiencers. This tool has the potential of being detached from the physical environment and conveyed by memories and imagination, which may augment the physical environment in a poetic way. This paper aims to demonstrate this potential by utilizing the technique of comparative reading using unmanipulated photographs of physical space, computer- generated film/images of the same space, and a spatial narration/text, all in the context of Japanese architecture. By (...)
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  42.  36
    The Foundations of aesthetics, art & art education.Frank Farley & Ronald Neperud (eds.) - 1988 - New York: Praeger.
    The foundations of aesthetics, the arts, and art education have been re-examined in recent years in light of the resurgence of scientific aesthetics as a research discipline; the development of contemporary cognitive science encompassing aspects of computer science, psychology, philosphy, linguistics, and so on; and the advances of neuroscience.
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  43.  14
    Entrepreneurship education-infiltrated computer-aided instruction system for college Music Majors using convolutional neural network.Hong Cao - 2022 - Frontiers in Psychology 13.
    The purpose is to improve the teaching and learning efficiency of college Innovation and Entrepreneurship Education. Firstly, from the perspective of aesthetic education, this work designs the teacher and student sides of the Computer-aided Instruction system. Secondly, the CAI model is implemented based on the weight sharing and local perception of the Convolutional Neural Network. Finally, the performance of the CNN-based CAI model is tested. Meanwhile, it analyses students’ IEE experience under the proposed CAI model through a case study of (...)
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  44.  88
    Virtual Reality and Aesthetic Experience.Roberto Diodato - 2022 - Philosophies 7 (2):29.
    The problem of aesthetic experience in a virtual environment could be reformulated as: what can we learn about aesthetics from the perspective of ‘aesthetic experience in virtual environments’, given the specific nature of such an environment? The discourse goes in circles, because it is always from theories elaborated in the field of the so-called ‘real’ that we develop the difference, but it is a process typically philosophical, that, on the other hand, can make sense only if it can be (...)
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  45.  1
    Imagination and skil vs computer algorithms for artistic creativity.Olga Uymina - forthcoming - Sotsium I Vlast.
    Aesthetic theory distinguishes different approaches to understanding the sensory and logical. The author agrees with I. Kant’s theory that sensory perception is subjective and the imagination is given the opportunity to invent fictional characters that do not exist in real life. Digital technologies make it possible to revive and introduce such characters into an artistic performance. This process becomes possible with the help of computer algorithms that are used to create art practices. There are many contradictory publications where there is (...)
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  46. Toward an Aesthetics of New-Media Environments.Eran Guter - 2016 - Proceedings of the European Society for Aesthetics.
    In this paper I suggest that, over and above the need to explore and understand the technological newness of computer art works, there is a need to address the aesthetic significance of the changes and effects that such technological newness brings about, considering the whole environmental transaction pertaining to new media, including what they can or do offer and what users do or can do with such offerings, and how this whole package is integrated into our living spaces and activities. (...)
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  47.  73
    Can you make a computer understand and produce art?Roberto Maiocchi - 1991 - AI and Society 5 (3):183-201.
    Although artificial intelligence techniques have been successfully applied to reproduce many rational features of human behaviour, a great barrier has been encountered in simulating human activities where intuition and emotion are involved. Art making and viewing are processes where typically rational and mechanical aspects interact with aesthetic and cognitive criteria. Can you make a computer understand and autonomously produce art?The main purpose of this paper is to present the most relevant approaches in the study of art perception and creation via (...)
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  48.  40
    Aesthetics of the radically enhanced human.Natasha Vita-More - 2010 - Technoetic Arts 8 (2):207-214.
    Every artistic practice implies, either explicitly or implicitly, a metaphysical framework within which its specialized activity can be understood. In furthering communication and sensorial connections, telematic arts interface with computer systems, biotechnological arts interface with biological systems, and sculpted prims interface with metaverse systems. In this article, I review artistic practices that engage preliminary aspects of human enhancement and, in some instances, begin to extend personal existence over space and time. Specifically, this article asks: what is the perception of human (...)
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  49.  20
    The Computations Underlying Religious Conversion: A Bayesian Decision Model.Francesco Rigoli - 2023 - Journal of Cognition and Culture 23 (1-2):241-257.
    Inspired by recent Bayesian interpretations about the psychology underlying religion, the paper introduces a theory proposing that religious conversion is shaped by three factors: (i) novel relevant information, experienced in perceptual or in social form (e.g., following interaction with missionaries); (ii) changes in the utility (e.g., expressed in an opportunity to raise in social rank) associated with accepting a new religious creed; and (iii) prior beliefs, favouring religious faiths that, although new, still remain consistent with entrenched cultural views (resulting in (...)
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  50.  59
    On complexism: Pulsion and computation.Yvan Tina - 2016 - Technoetic Arts 14 (1-2):61-70.
    This article discusses a concept introduced by art theorist Philip Galanter in several publications over the past decade: complexism is a notion that looks at both past and future while aiming to reconcile (post) modern aesthetics with the cybernetic and biological paradigms. This article focuses on the re-evaluation of the performance arts within the framework of this theory, favouring the idea that every artwork necessarily resists attempts of subordination through language and scientific discourses. By referring to the dispositive, a (...)
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