Results for 'User interfaces (Computer systems). '

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  1. User interface tools for telerobotic systems for handling hazardous waste.Edward Angel, Forrest Thompson, Anthony Ferrara & Jeff VanDyke - 1991 - Ai 1991 Frontiers in Innovative Computing for the Nuclear Industry Topical Meeting, Jackson Lake, Wy, Sept. 15-18, 1991 1.
     
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  2. Designing user interfaces for problem solving, with application to hypertext and creative writing.Harold Thimbleby - 1994 - AI and Society 8 (1):29-44.
    Interactive computer systems can support their users in problem solving, both in Performing their work tasks and in using the systems themselves. Not only is direct support for heuristics beneficial, but to do so modifies the form of computer support provided. This Paper defines and explores the use of problem solving heuristics in user interface design.
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  3. The role of cognitive modeling for user interface design representations: An epistemological analysis of knowledge engineering in the context of human-computer interaction. [REVIEW]Markus F. Peschl & Chris Stary - 1998 - Minds and Machines 8 (2):203-236.
    In this paper we review some problems with traditional approaches for acquiring and representing knowledge in the context of developing user interfaces. Methodological implications for knowledge engineering and for human-computer interaction are studied. It turns out that in order to achieve the goal of developing human-oriented (in contrast to technology-oriented) human-computer interfaces developers have to develop sound knowledge of the structure and the representational dynamics of the cognitive system which is interacting with the computer.We (...)
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  4. Computer systems and responsibility: A normative look at technological complexity.Deborah G. Johnson & Thomas M. Powers - 2005 - Ethics and Information Technology 7 (2):99-107.
    In this paper, we focus attention on the role of computer system complexity in ascribing responsibility. We begin by introducing the notion of technological moral action (TMA). TMA is carried out by the combination of a computer system user, a system designer (developers, programmers, and testers), and a computer system (hardware and software). We discuss three sometimes overlapping types of responsibility: causal responsibility, moral responsibility, and role responsibility. Our analysis is informed by the well-known accounts provided (...)
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  5.  47
    Expert systems as extensions of the human mind: A user oriented, holistic approach to the design of multiple reasoning system environments and interfaces[REVIEW]Barbara Gorayska & Kevin Cox - 1992 - AI and Society 6 (3):245-262.
    Expert systems have had little impact as computing artifacts. In this paper we argue that the reason for this stems from the underlying assumption of most builders of expert systems that an expert system needs to acquire information and to control the interaction between the human user and itself. We show that this assumption has serious linguistic and usability flaws which diminish the likelihood of producing socially acceptable expert systems. We propose a reversal of this paradigm, (...)
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  6.  19
    The interface envelope: gaming, technology, power.James Ash - 2015 - New York: Bloomsbury Academic, an imprint of Bloomsbury Publishing.
    In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players. Drawing upon examples from videogame design and work from post-phenomenology, speculative realism, new materialism and media theory, Ash argues that interfaces create envelopes, or localised foldings of space time, around which bodily and perceptual capacities are organised for the explicit production of economic profit. Modifying and developing Bernard Stiegler's account of psychopower and (...)
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  7. Did I Do That? Brain–Computer Interfacing and the Sense of Agency.Pim Haselager - 2013 - Minds and Machines 23 (3):405-418.
    Brain–computer interfacing (BCI) aims at directly capturing brain activity in order to enable a user to drive an application such as a wheelchair without using peripheral neural or motor systems. Low signal to noise ratio’s, low processing speed, and huge intra- and inter-subject variability currently call for the addition of intelligence to the applications, in order to compensate for errors in the production and/or the decoding of brain signals. However, the combination of minds and machines through BCI’s (...)
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  8. Ghost in the Machine: A Philosophical Analysis of the Relationship Between Brain-Computer Interface Applications and their Users.Richard Heersmink - 2009 - Dissertation, University of Twente.
    This Master’s thesis explores the relationship between Brain-Computer Interfaces (BCIs) and their human users from a functional, epistemological and phenomenological perspective. The analysis has four steps. I start out with a technical description of BCI systems in which I conceptually analyze different types of BCI applications. This results in the development of a taxonomy of applications which is the point of departure for further philosophical analysis. Thereafter, I explore the functional relationship between BCI applications and their users. (...)
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  9.  19
    A Hybrid Brain-Computer Interface Based on Visual Evoked Potential and Pupillary Response.Lu Jiang, Xiaoyang Li, Weihua Pei, Xiaorong Gao & Yijun Wang - 2022 - Frontiers in Human Neuroscience 16.
    Brain-computer interface based on steady-state visual evoked potential has been widely studied due to the high information transfer rate, little user training, and wide subject applicability. However, there are also disadvantages such as visual discomfort and “BCI illiteracy.” To address these problems, this study proposes to use low-frequency stimulations, which can simultaneously elicit visual evoked potential and pupillary response to construct a hybrid BCI system. Classification accuracy was calculated using supervised and unsupervised methods, respectively, and the hybrid accuracy (...)
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  10.  18
    A systematic review of research on augmentative and alternative communication brain-computer interface systems for individuals with disabilities.Betts Peters, Brandon Eddy, Deirdre Galvin-McLaughlin, Gail Betz, Barry Oken & Melanie Fried-Oken - 2022 - Frontiers in Human Neuroscience 16.
    Augmentative and alternative communication brain-computer interface systems are intended to offer communication access to people with severe speech and physical impairment without requiring volitional movement. As the field moves toward clinical implementation of AAC-BCI systems, research involving participants with SSPI is essential. Research has demonstrated variability in AAC-BCI system performance across users, and mixed results for comparisons of performance for users with and without disabilities. The aims of this systematic review were to describe study, system, and participant (...)
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  11.  31
    An Experience of Machine-Based Images by the Autonomy of Computing System.Jae-Joon Lee - 2008 - Proceedings of the Xxii World Congress of Philosophy 12:47-54.
    Contemporary production of machine-based images relay gradually on the autonomy of computing machines. Autonomous computing machines require the interaction with users like Human-Computer-Interaction technology and other interface technologies, especially computing machine-based images must also ask for viewer as an inter-actor, viewer’s participations. Whether this interaction of viewer-user is with machines or with images, if it is an interaction with each individual that have autonomy or self-organization, its interaction will be the interaction of each ecosystem. And the forms of (...)
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  12.  28
    Students' Performances in Computer Programming of Higher Education for Sustainable Development: The Effects of a Peer-Evaluation System.Tsung-Chih Hsiao, Ya-Hsueh Chuang, Tzer-Long Chen, Chien-Yun Chang & Chih-Cheng Chen - 2022 - Frontiers in Psychology 13.
    Modern education attaches great importance to interdisciplinary skills, among which computational thinking is a core element, and heralds a new era. IT application has shaped education in the 21st century. Computational thinking has provided further impetus for building an all-encompassing social network and fostering a DIY culture enabled by digital technologies. One empirical study used four apps to test children's development in computational thinking and fluency. The article will help students overcome their fears of coding. Peer reviews provide students with (...)
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  13. Embodied tools, cognitive tools and brain-computer interfaces.Richard Heersmink - 2011 - Neuroethics 6 (1):207-219.
    In this paper I explore systematically the relationship between Brain-Computer Interfaces (BCIs) and their human users from a phenomenological and cognitive perspective. First, I functionally decompose BCI systems and develop a typology in which I categorize BCI applications with similar functional properties into three categories, those with (1) motor, (2) virtual, and (3) linguistic applications. Second, developing and building on the notions of an embodied tool and cognitive tool, I analyze whether these distinct BCI applications can be (...)
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  14.  32
    A Survey on Deep Learning-Based Short/Zero-Calibration Approaches for EEG-Based Brain–Computer Interfaces.Wonjun Ko, Eunjin Jeon, Seungwoo Jeong, Jaeun Phyo & Heung-Il Suk - 2021 - Frontiers in Human Neuroscience 15:643386.
    Brain–computer interfaces (BCIs) utilizing machine learning techniques are an emerging technology that enables a communication pathway between a user and an external system, such as a computer. Owing to its practicality, electroencephalography (EEG) is one of the most widely used measurements for BCI. However, EEG has complex patterns and EEG-based BCIs mostly involve a cost/time-consuming calibration phase; thus, acquiring sufficient EEG data is rarely possible. Recently, deep learning (DL) has had a theoretical/practical impact on BCI research (...)
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  15.  40
    From participatory design to participating problem solving: Enhancing system adaptability through user modelling. [REVIEW]Zhengxin Chen - 1993 - AI and Society 7 (3):238-247.
    The issue on the role of users in knowledge-based systems can be investigated from two aspects: the design aspect and the functionality aspect. Participatory design is an important approach for the first aspect while system adaptability supported by user modelling is crucial to the second aspect. In the article, we discuss the second aspect. We view a knowledge-based computer system as the partner of users' problem-solving process, and we argue that the system functionality can be enhanced by (...)
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  16. Epistemological and phenomenological issues in the use of brain-computer interfaces.Richard Heersmink - 2011 - In C. Ess & R. Hagengruber (eds.), Proceedings of the International Association for Computing and Philosophy 2011 (pp. 98-102). MV-Wissenschaft.
    Brain-computer interfaces (BCIs) are an emerging and converging technology that translates the brain activity of its user into command signals for external devices, ranging from motorized wheelchairs, robotic hands, environmental control systems, and computer applications. In this paper I functionally decompose BCI systems and categorize BCI applications with similar functional properties into three categories, those with (1) motor, (2) virtual, and (3) linguistic applications. I then analyse the relationship between these distinct BCI applications and (...)
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  17.  54
    Vividness of Visual Imagery and Personality Impact Motor-Imagery Brain Computer Interfaces.Nikki Leeuwis, Alissa Paas & Maryam Alimardani - 2021 - Frontiers in Human Neuroscience 15.
    Brain-computer interfaces are communication bridges between a human brain and external world, enabling humans to interact with their environment without muscle intervention. Their functionality, therefore, depends on both the BCI system and the cognitive capacities of the user. Motor-imagery BCIs rely on the users’ mental imagination of body movements. However, not all users have the ability to sufficiently modulate their brain activity for control of a MI-BCI; a problem known as BCI illiteracy or inefficiency. The underlying mechanism (...)
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  18. Ethics in e-trust and e-trustworthiness: the case of direct computer-patient interfaces.Philip J. Nickel - 2011 - Ethics and Information Technology 13 (2):355-363.
    In this paper, I examine the ethics of e - trust and e - trustworthiness in the context of health care, looking at direct computer-patient interfaces (DCPIs), information systems that provide medical information, diagnosis, advice, consenting and/or treatment directly to patients without clinicians as intermediaries. Designers, manufacturers and deployers of such systems have an ethical obligation to provide evidence of their trustworthiness to users. My argument for this claim is based on evidentialism about trust and trustworthiness: (...)
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  19. An Intelligent Tutoring System for Health Problems Related To Addiction of Video Game Playing.Mohran H. Al-Bayed & Samy S. Abu Naser - 2017 - International Journal of Advanced Scientific Research 2 (1):4-10.
    Lately in the past couple of years, there are an increasing in the normal rate of playing computer games or video games compared to the E-learning content that are introduced for the safety of our children, and the impact of the video game addictiveness that ranges from (Musculoskeletal issues, Vision problems and Obesity). Furthermore, this paper introduce an intelligent tutoring system for both parent and their children for enhancement the experience of gaming and tell us about the health problems (...)
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  20.  61
    Refining the ethics of computer-made decisions: a classification of moral mediation by ubiquitous machines.Marlies Van de Voort, Wolter Pieters & Luca Consoli - 2015 - Ethics and Information Technology 17 (1):41-56.
    In the past decades, computers have become more and more involved in society by the rise of ubiquitous systems, increasing the number of interactions between humans and IT systems. At the same time, the technology itself is getting more complex, enabling devices to act in a way that previously only humans could, based on developments in the fields of both robotics and artificial intelligence. This results in a situation in which many autonomous, intelligent and context-aware systems are (...)
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  21.  53
    Computational Uses of Philosophical Dialogue Theories.David Moore & Dave Hobbes - 1996 - Informal Logic 18 (2).
    The research discussed in this paper concerns an investigation of logical dialogue games as a vehicle for enhanced human-computer communication. The need for a dialogue capability in computer systems is argued, and a prima facie case made for dialogue games, in particular Mackenzie's "DC", as a suitable dialogue model. Empirical work concerning DC is outlined, and strategies for adoption by the computer are presented. A user interface, software architecture and conceptualised example are discussed. The hope (...)
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  22. Method in computer ethics: Towards a multi-level interdisciplinary approach. [REVIEW]Philip Brey - 2000 - Ethics and Information Technology 2 (2):125-129.
    This essay considers methodological aspects ofcomputer ethics and argues for a multi-levelinterdisciplinary approach with a central role forwhat is called disclosive computer ethics. Disclosivecomputer ethics is concerned with the moraldeciphering of embedded values and norms in computersystems, applications and practices. In themethodology for computer ethics research proposed inthe essay, research takes place at three levels: thedisclosure level, in which ideally philosophers,computer scientists and social scientists collaborateto disclose embedded normativity in computer systemsand practices, the theoretical level, in (...)
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  23.  50
    Conceptualizations of user autonomy within the normative evaluation of dark patterns.Jyoti Kumar & Sanju Ahuja - 2022 - Ethics and Information Technology 24 (4):1-18.
    Dark patterns have received significant attention in literature as interface design practices which undermine users’ autonomy by coercing, misleading or manipulating their decision making and behavior. Individual autonomy has been argued to be one of the normative lenses for the evaluation of dark patterns. However, theoretical perspectives on autonomy have not been sufficiently adapted in literature to identify the ethical concerns raised by dark patterns. The aim of this paper is to conceptualize user autonomy within the context of dark (...)
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  24.  4
    Ontologies in human–computer interaction: A systematic literature review.Simone Dornelas Costa, Monalessa Perini Barcellos & Ricardo de Almeida Falbo - 2021 - Applied ontology 16 (4):421-452.
    Human–Computer Interaction (HCI) is a multidisciplinary area that involves a diverse body of knowledge and a complex landscape of concepts, which can lead to semantic problems, hampering communication and knowledge transfer. Ontologies have been successfully used to solve semantics and knowledge-related problems in several domains. This paper presents a systematic literature review that investigated the use of ontologies in the HCI domain. The main goal was to find out how HCI ontologies have been used and developed. 35 ontologies were (...)
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  25.  55
    Against the moral Turing test: accountable design and the moral reasoning of autonomous systems.Thomas Arnold & Matthias Scheutz - 2016 - Ethics and Information Technology 18 (2):103-115.
    This paper argues against the moral Turing test as a framework for evaluating the moral performance of autonomous systems. Though the term has been carefully introduced, considered, and cautioned about in previous discussions :251–261, 2000; Allen and Wallach 2009), it has lingered on as a touchstone for developing computational approaches to moral reasoning :98–109, 2015). While these efforts have not led to the detailed development of an MTT, they nonetheless retain the idea to discuss what kinds of action and (...)
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  26.  22
    Bibliometric mapping of computer and information ethics.Richard Heersmink, Jeroen den Hoven, Nees Eck & Jan den Berg - 2011 - Ethics and Information Technology 13 (3):241-249.
    This paper presents the first bibliometric mapping analysis of the field of computer and information ethics (C&IE). It provides a map of the relations between 400 key terms in the field. This term map can be used to get an overview of concepts and topics in the field and to identify relations between information and communication technology concepts on the one hand and ethical concepts on the other hand. To produce the term map, a data set of over thousand (...)
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  27. Psychosocial and Ethical Aspects in Non-Invasive EEG-Based BCI Research—A Survey Among BCI Users and BCI Professionals.Gerd Grübler, Abdul Al-Khodairy, Robert Leeb, Iolanda Pisotta, Angela Riccio, Martin Rohm & Elisabeth Hildt - 2013 - Neuroethics 7 (1):29-41.
    In this paper, the results of a pilot interview study with 19 subjects participating in an EEG-based non-invasive brain–computer interface (BCI) research study on stroke rehabilitation and assistive technology and of a survey among 17 BCI professionals are presented and discussed in the light of ethical, legal, and social issues in research with human subjects. Most of the users were content with study participation and felt well informed. Negative aspects reported include the long and cumbersome preparation procedure, discomfort with (...)
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  28. Just consequentialism and computing.James H. Moor - 1999 - Ethics and Information Technology 1 (1):61-65.
    Computer and information ethics, as well as other fields of applied ethics, need ethical theories which coherently unify deontological and consequentialist aspects of ethical analysis. The proposed theory of just consequentialism emphasizes consequences of policies within the constraints of justice. This makes just consequentialism a practical and theoretically sound approach to ethical problems of computer and information ethics.
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  29.  87
    Computer ethics in the post-september 11 world.Herman T. Tavani, Frances S. Grodzinsky & Richard A. Spinello - 2003 - Ethics and Information Technology 5 (4):181-182.
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  30.  23
    日常言語コンピューティング (第2報)―日常言語に基づく計算機資源の管理・実行環境を目指して―.小林 一郎 岩爪 道昭 - 2003 - Transactions of the Japanese Society for Artificial Intelligence 18:45-56.
    The a Everyday language computing is a new computational paradigm that all people, from small children to aged persons, can access and use computing systems with his/her own everyday language. As a way to realize ELC, we proposed a framework of language-based operating system, and we are now working intensively to develop the fundamental part of it. In this paper, we report our status of research on LOS. One of the main components of LOS is the semiotic base, which (...)
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  31. Patiency is not a virtue: the design of intelligent systems and systems of ethics.Joanna J. Bryson - 2018 - Ethics and Information Technology 20 (1):15-26.
    The question of whether AI systems such as robots can or should be afforded moral agency or patiency is not one amenable either to discovery or simple reasoning, because we as societies constantly reconstruct our artefacts, including our ethical systems. Consequently, the place of AI systems in society is a matter of normative, not descriptive ethics. Here I start from a functionalist assumption, that ethics is the set of behaviour that maintains a society. This assumption allows me (...)
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  32. Common morality and computing.Bernard Gert - 1999 - Ethics and Information Technology 1 (1):53-60.
    This article shows how common morality can be helpful in clarifying the discussion of ethical issues that arise in computing. Since common morality does not always provide unique answers to moral questions, not all such issues can be resolved, however common morality does provide a clear answer to the question whether one can illegally copy software for a friend.
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  33.  78
    Computers in control: Rational transfer of authority or irresponsible abdication of autonomy? [REVIEW]Arthur Kuflik - 1999 - Ethics and Information Technology 1 (3):173-184.
    To what extent should humans transfer, or abdicate, responsibility to computers? In this paper, I distinguish six different senses of responsible and then consider in which of these senses computers can, and in which they cannot, be said to be responsible for deciding various outcomes. I sort out and explore two different kinds of complaint against putting computers in greater control of our lives: (i) as finite and fallible human beings, there is a limit to how far we can acheive (...)
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  34.  16
    Exploration of micro-video teaching mode of college students using deep learning and human–computer interaction.Yao Liu, Na Cai, Zizai Zhang & Hai Fu - 2022 - Frontiers in Psychology 13.
    In order to improve the efficiency of teaching and learning in Colleges and Universities, this work combines the Browser/Server framework with Model View Presenter technology to build a college student–oriented micro-video teaching system based on Deep Learning and Human–Computer Interaction technology. Firstly, it makes an in-depth analysis of the problems in the classroom teaching of Chinese CAUs. Three functional modules are designed for the micro-video online teaching platform: video management, user learning, and system management. Then, it uses MVP (...)
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  35. (1 other version)Information ethics: on the philosophical foundation of computer ethics.Luciano Floridi - 1999 - Ethics and Information Technology 1 (1):33–52.
    The essential difficulty about Computer Ethics' (CE) philosophical status is a methodological problem: standard ethical theories cannot easily be adapted to deal with CE-problems, which appear to strain their conceptual resources, and CE requires a conceptual foundation as an ethical theory. Information Ethics (IE), the philosophical foundational counterpart of CE, can be seen as a particular case of environmental ethics or ethics of the infosphere. What is good for an information entity and the infosphere in general? This is the (...)
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  36.  16
    Publishing computational research - a review of infrastructures for reproducible and transparent scholarly communication. [REVIEW]Laura Goulier, Daniel Nüst & Markus Konkol - 2020 - Research Integrity and Peer Review 5 (1).
    BackgroundThe trend toward open science increases the pressure on authors to provide access to the source code and data they used to compute the results reported in their scientific papers. Since sharing materials reproducibly is challenging, several projects have developed solutions to support the release of executable analyses alongside articles.MethodsWe reviewed 11 applications that can assist researchers in adhering to reproducibility principles. The applications were found through a literature search and interactions with the reproducible research community. An application was included (...)
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  37. Dirty data labeled dirt cheap: epistemic injustice in machine learning systems.Gordon Hull - 2023 - Ethics and Information Technology 25 (3):1-14.
    Artificial intelligence (AI) and machine learning (ML) systems increasingly purport to deliver knowledge about people and the world. Unfortunately, they also seem to frequently present results that repeat or magnify biased treatment of racial and other vulnerable minorities. This paper proposes that at least some of the problems with AI’s treatment of minorities can be captured by the concept of epistemic injustice. To substantiate this claim, I argue that (1) pretrial detention and physiognomic AI systems commit testimonial injustice (...)
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  38.  22
    The Hand: Perception, Cognition, Action.Nicola Di Stefano & Marta Bertolaso (eds.) - 2017 - Cham: Springer Verlag.
    Drawing on shared research experiences and collaborative projects, this book offers a broad and timely perspective on research on the hand and its current challenges. It especially emphasizes the interdisciplinary context in which researchers need to be trained in contemporary science. From language to psychology, from neurology to the social sciences, and from art to philosophy and religion, the chapters discuss various aspects involved in hand research and therapy. On the basis of concrete and validated case studies, they approach hand (...)
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  39.  90
    Autonomous weapon systems and responsibility gaps: a taxonomy.Nathan Gabriel Wood - 2023 - Ethics and Information Technology 25 (1):1-14.
    A classic objection to autonomous weapon systems (AWS) is that these could create so-called responsibility gaps, where it is unclear who should be held responsible in the event that an AWS were to violate some portion of the law of armed conflict (LOAC). However, those who raise this objection generally do so presenting it as a problem for AWS as a whole class of weapons. Yet there exists a rather wide range of systems that can be counted as (...)
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  40.  53
    Ethics, computing and medicine. Informatics and the transformation of health care. Kenneth W. Goodman, editor.Marian Verkerk - 1999 - Ethics and Information Technology 1 (4):303-304.
  41.  44
    Simulation Testing of Maritime Cyber-Physical Systems: Application of Model-View-ViewModel.Dong-Chul Lee, Kyung-Min Seo, Hee-Mun Park & Byeong Soo Kim - 2022 - Complexity 2022:1-14.
    From the perspective of the system of systems development, system-level functional testing is required for designing subsystems. This study utilizes modeling and simulation techniques to analyze the operational behaviors of the subsystems and confirm data communication between them. The targeted system in the study is a naval combat system, which is a typical type of defense cyber-physical system. Three types of models were designed for the simulation testing of the NCS: a combat-management model for simulating the overall computational activities, (...)
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  42. Autonomous weapons systems and the moral equality of combatants.Michael Skerker, Duncan Purves & Ryan Jenkins - 2020 - Ethics and Information Technology 22 (3):197-209.
    To many, the idea of autonomous weapons systems (AWS) killing human beings is grotesque. Yet critics have had difficulty explaining why it should make a significant moral difference if a human combatant is killed by an AWS as opposed to being killed by a human combatant. The purpose of this paper is to explore the roots of various deontological concerns with AWS and to consider whether these concerns are distinct from any concerns that also apply to long-distance, human-guided weaponry. (...)
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  43.  17
    A Collaborative Workflow for Computer-Aided Design in Ambient Assisted Living: The ASIM Project.Laurent Augu, Willy Allegre, Pascal Berruet & Nicolas Ferry - 2015 - Journal of Intelligent Systems 24 (3):343-360.
    In 2014, the worldwide context is that the population is increasingly both expanding and aging in industrial countries. In contrast, the personal health levels of individuals could decrease. Although retirement homes and health-care centers assume most of the demand, they will most probably overflow in the next few years. One of the current solutions is e-Health, which involves biomedical monitoring but also home automation functions to compensate for disabilities that tend to increase with age. In this context, several domains have (...)
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  44.  50
    Autonomous Military Systems: collective responsibility and distributed burdens.Niël Henk Conradie - 2023 - Ethics and Information Technology 25 (1):1-14.
    The introduction of Autonomous Military Systems (AMS) onto contemporary battlefields raises concerns that they will bring with them the possibility of a techno-responsibility gap, leaving insecurity about how to attribute responsibility in scenarios involving these systems. In this work I approach this problem in the domain of applied ethics with foundational conceptual work on autonomy and responsibility. I argue that concerns over the use of AMS can be assuaged by recognising the richly interrelated context in which these (...) will most likely be deployed. This will allow us to move beyond the solely individualist understandings of responsibility at work in most treatments of these cases, toward one that includes collective responsibility. This allows us to attribute collective responsibility to the collectives of which the AMS form a part, and to account for the distribution of burdens that follows from this attribution. I argue that this expansion of our responsibility practices will close at least some otherwise intractable techno-responsibility gaps. (shrink)
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  45.  36
    Beyond transparency and explainability: on the need for adequate and contextualized user guidelines for LLM use.Kristian González Barman, Nathan Wood & Pawel Pawlowski - 2024 - Ethics and Information Technology 26 (3):1-12.
    Large language models (LLMs) such as ChatGPT present immense opportunities, but without proper training for users (and potentially oversight), they carry risks of misuse as well. We argue that current approaches focusing predominantly on transparency and explainability fall short in addressing the diverse needs and concerns of various user groups. We highlight the limitations of existing methodologies and propose a framework anchored on user-centric guidelines. In particular, we argue that LLM users should be given guidelines on what tasks (...)
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  46.  41
    Post-september 11: Computers, ethics and war.Richard T. De George - 2003 - Ethics and Information Technology 5 (4):183-190.
    This paper considers the moralresponsibility of computer scientists withrespect to weapons development in post-911America. It does so by looking at the doctrineof jus in bello as exemplified in fourscenarios. It argues that the traditionaldoctrine should be augmented by a number ofprinciples, including the Principle of aMorally Obligatory Smart Arms Race, thePrinciple of Assistance to One's Enemies, thePrinciple of Public Debate on Weapons of MassDisruption, and the Principle of the MoralUnjustifiability of Private Wars.
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  47.  73
    The relationship between the uniqueness of computer ethics and its independence as a discipline in applied ethics.Kenneth Einar Himma - 2003 - Ethics and Information Technology 5 (4):225-237.
    A number of different uniquenessclaims have been made about computer ethics inorder to justify characterizing it as adistinct subdiscipline of applied ethics. Iconsider several different interpretations ofthese claims and argue, first, that none areplausible and, second, that none provideadequate justification for characterizingcomputer ethics as a distinct subdiscipline ofapplied ethics. Even so, I argue that computerethics shares certain important characteristicswith medical ethics that justifies treatingboth as separate subdisciplines of appliedethics.
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  48.  29
    Measuring perceived empathy in dialogue systems.Shauna Concannon & Marcus Tomalin - 2024 - AI and Society 39 (5):2233-2247.
    Dialogue systems, from Virtual Personal Assistants such as Siri, Cortana, and Alexa to state-of-the-art systems such as BlenderBot3 and ChatGPT, are already widely available, used in a variety of applications, and are increasingly part of many people’s lives. However, the task of enabling them to use empathetic language more convincingly is still an emerging research topic. Such systems generally make use of complex neural networks to learn the patterns of typical human language use, and the interactions in (...)
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  49.  47
    Transparency for AI systems: a value-based approach.Stefan Buijsman - 2024 - Ethics and Information Technology 26 (2):1-11.
    With the widespread use of artificial intelligence, it becomes crucial to provide information about these systems and how they are used. Governments aim to disclose their use of algorithms to establish legitimacy and the EU AI Act mandates forms of transparency for all high-risk and limited-risk systems. Yet, what should the standards for transparency be? What information is needed to show to a wide public that a certain system can be used legitimately and responsibly? I argue that process-based (...)
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    Human-computer interaction emotional design and innovative cultural and creative product design.Zhimin Gao & Jiaxi Huang - 2022 - Frontiers in Psychology 13.
    To make the interface design of computer application system better, meet the psychological and emotional needs of users, and be more humanized, the emotional factor is increasingly valued by interface designers. In the design of human-computer interaction graphical interfaces, the designer attaches great importance to the emotional design of the interface, and enhances the humanized design of the interface, which cannot only improve the comfort of the interface, but also improve the fun of the interface, to ensure (...)
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