Results for 'Game of power'

977 found
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  1.  57
    Game of Power Within the French Urban Landscape: A Socio-legal Semiotic Analysis of Communication, Vision and Space. [REVIEW]Anne Wagner - 2014 - International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique 27 (1):161-182.
    This paper explores the role and impact of advertising in the French urban planning on citizens’ perception with a close examination of the implications and connections between citizens and outdoor advertising. Significant changes in quantity and form of outdoor advertising have been defined under French regulations. Our knowledge is now mass mediated in public spaces. More and more visible and gargantuan advertising signs surround and even invade our environment for strict commercial benefits. The ‘invasion’ of commercial signs can be compared (...)
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  2.  65
    Ordinal equivalence of power notions in voting games.Lawrence Diffo Lambo & Joël Moulen - 2002 - Theory and Decision 53 (4):313-325.
    In this paper, we are concerned with the preorderings (SS) and (BC) induced in the set of players of a simple game by the Shapley–Shubik and the Banzhaf–Coleman's indices, respectively. Our main result is a generalization of Tomiyama's 1987 result on ordinal power equivalence in simple games; more precisely, we obtain a characterization of the simple games for which the (SS) and the (BC) preorderings coincide with the desirability preordering (T), a concept introduced by Isbell (1958), and recently (...)
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  3.  9
    In the blink of an eye: Games of power in y2k.Peter Swirski - 2000 - Dialogue and Universalism 10:17.
  4.  63
    Monotonicity of power in games with a priori unions.J. M. Alonso-Meijide, C. Bowles, M. J. Holler & S. Napel - 2009 - Theory and Decision 66 (1):17-37.
    Power indices are commonly required to assign at least as much power to a player endowed with some given voting weight as to any player of the same game with smaller weight. This local monotonicity and a related global property however are frequently and for good reasons violated when indices take account of a priori unions amongst subsets of players (reflecting, e.g., ideological proximity). This paper introduces adaptations of the conventional monotonicity notions that are suitable for voting (...)
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  5.  19
    The interface envelope: gaming, technology, power.James Ash - 2015 - New York: Bloomsbury Academic, an imprint of Bloomsbury Publishing.
    In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players. Drawing upon examples from videogame design and work from post-phenomenology, speculative realism, new materialism and media theory, Ash argues that interfaces create envelopes, or localised foldings of space time, around which bodily and perceptual capacities are organised for the explicit production of economic profit. Modifying and developing Bernard Stiegler's account of psychopower and Warren Neidich's (...)
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  6.  17
    Comments on "A power comparison of the F and L tests: I.".Paul A. Games - 1966 - Psychological Review 73 (4):372-375.
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  7.  27
    The Shape of Power and of Pain in Game of Thrones.Patricia McManus - 2023 - Utopian Studies 34 (2):319-334.
    Abstractabstract:To obliterate history from any narrative model, you must flatten that model so that no temporal change is possible. One way to do this is to remove instances of conflict, another is to render conflict perpetual. The latter is the move made by Game of Thrones, a television drama treated here as an antiutopian text, a model of twenty-first century epic fantasy in its surrender not of morality but of historicity.
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  8.  99
    Return of the Grasshopper: Games, Leisure, and the Good Life in the Third Millennium.Taliah L. Powers - 2023 - Sport, Ethics and Philosophy:1-5.
  9.  42
    O “jogo de espelhos”: religião, poder e sacralidade no romance “Memorial do Convento” (The "game of mirrors": religion, power and sacredness in novel "Memorial do Convento").Thiago Maerki Oliveira - 2012 - Horizonte 10 (25):278-297.
    Quando olha atentamente para os detalhes de uma obra literária, o leitor mais perspicaz toma consciência de mecanismos que regem e organizam o texto com objetivos específicos para a economia da narrativa. No romance Memorial do Convento , de José Saramago (1994), a relação entre Literatura e Religião é um desses mecanismos, algo que se torna visível no confronto entre sagrado e profano, na inversão de seus valores e na afinidade entre “poder espiritual” e “poder temporal”, o que se assemelha (...)
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  10.  28
    A note on the ordinal equivalence of power indices in games with coalition structure.Sébastien Courtin & Bertrand Tchantcho - 2015 - Theory and Decision 78 (4):617-628.
    The desirability relation was introduced by Isbell to qualitatively compare the a priori influence of voters in a simple game. In this paper, we extend this desirability relation to simple games with coalition structure. In these games, players organize themselves into a priori disjoint coalitions. It appears that the desirability relation defined in this paper is a complete preorder in the class of swap-robust games. We also compare our desirability relation with the preorders induced by the generalizations to games (...)
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  11.  5
    Ego: the game of life.Frank Schirrmacher - 2015 - Malden, MA: Polity Press.
    Twenty-five years after the end of the Cold War, a new Cold War is being waged in our societies. During the Cold War a theoretical model of man was developed by economists and the military, an egotistical being interested only in his own benefit and in duping his opponents to achieve his ends: a modern homo oeconomicus. After his career in the Cold War ended, he was not scrapped but adapted to the needs of the twenty-first century. He became the (...)
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  12. Reviewing Games of Empire: Global Capitalism and Video Games.Simon Ferrari & Ian Bogost - 2013 - Continent 3 (1):50-52.
    Nick Dyer-Witheford and Greig de Peuter. Games of Empire: Global Capitalism and Video Games . Minneapolis: University of Minnesota Press. 2009. 320pp. pbk. $19.95 ISBN-13: 978-0816666119. In Games of Empire , Nick Dyer-Witheford and Greig de Peuter expand an earlier study of “the video game industry as an aspect of an emerging postindustrial, post-Fordist capitalism” (xxix) to argue that videogames are “exemplary media of Empire” (xxix). Their notion of “Empire” is based on Michael Hardt and Antonio Negri’s Empire (2000), (...)
     
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  13.  18
    Games of Truth in the Age of Transparency: International Organisations and the Construction of Corruption.Roan Alexander Snyman - 2021 - Journal of Business Ethics 181 (1):83-96.
    AbstractCorruption is one of the most intractable problems that the world is faced with and its reported impact is widespread and pervasive. Since the mid-1990s, international efforts to combat this problem expanded significantly, driven by the involvement governments, international financial institutions and non-governmental organisations. The objective of this article is to use Michel Foucault’s work in a critical analysis of the international fight against corruption. This analysis is centred on Foucault’s concept of governmentality, as well as his notions of knowledge, (...)
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  14.  33
    Buzkashi. Game and Power in Afghanistan.Ashraf Ghani & G. Whitney Azoy - 1985 - Journal of the American Oriental Society 105 (1):167.
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  15.  58
    Language and the game of life.Stevan Harnad - 2005 - Behavioral and Brain Sciences 28 (4):497-498.
    Steels & Belpaeme's (S&B's) simulations contain all the right components, but they are put together wrongly. Color categories are unrepresentative of categories in general and language is not merely naming. Language evolved because it provided a powerful new way to acquire categories (through instruction, rather than just the old way of other species, through trial-and-error experience). It did not evolve so that multiple agents looking at the same objects could let one another know which of the objects they had in (...)
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  16.  21
    Classical and effective descriptive complexities of ω -powers.Olivier Finkel & Dominique Lecomte - 2009 - Annals of Pure and Applied Logic 160 (2):163-191.
    We prove that, for each countable ordinal ξ≥1, there exist some -complete ω-powers, and some -complete ω-powers, extending previous works on the topological complexity of ω-powers [O. Finkel, Topological properties of omega context free languages, Theoretical Computer Science 262 669–697; O. Finkel, Borel hierarchy and omega context free languages, Theoretical Computer Science 290 1385–1405; O. Finkel, An omega-power of a finitary language which is a borel set of infinite rank, Fundamenta informaticae 62 333–342; D. Lecomte, Sur les ensembles de (...)
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  17.  70
    Stubbornness, Power, and Equilibrium Selection in Repeated Games with Multiple Equilibria.Kjell Hausken - 2007 - Theory and Decision 62 (2):135-160.
    Axelord’s [(1970), Conflict of Interest, Markham Publishers, Chicago] index of conflict in 2 × 2 games with two pure strategy equilibria has the property that a reduction in the cost of holding out corresponds to an increase in conflict. This article takes the opposite view, arguing that if losing becomes less costly, a player is less likely to gamble to win, which means that conflict will be less frequent. This approach leads to a new power index and a new (...)
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  18.  70
    Power-collapsing games.Miloš S. Kurilić & Boris Šobot - 2008 - Journal of Symbolic Logic 73 (4):1433-1457.
    The game Gls(κ) is played on a complete Boolean algebra B, by two players. White and Black, in κ-many moves (where κ is an infinite cardinal). At the beginning White chooses a non-zero element p ∈ B. In the α-th move White chooses pα ∈ (0.p)p and Black responds choosing iα ∈ {0.1}. White wins the play iff $\bigwedge _{\beta \in \kappa}\bigvee _{\alpha \geq \beta }p_{\alpha}^{i\alpha}=0$ , where $p_{\alpha}^{0}=p_{\alpha}$ and $p_{\alpha}^{1}=p\ p_{\alpha}$ . The corresponding game theoretic properties of (...)
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  19.  15
    Power distribution in the Basque Parliament using games with externalities.G. Arévalo-Iglesias & M. Álvarez-Mozos - 2020 - Theory and Decision 89 (2):157-178.
    In this paper we study the distribution of power in the Basque Parliament since the restoration of the Spanish democracy. The classic simple games do not fit with the particular voting rule that it is used to invest the president of the regional government. In order to model this voting mechanism we incorporate coalitional externalities to the game. We use the extensions of the most popular power indices to games with externalities that have been proposed in the (...)
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  20.  35
    Characterizations of the β- and the Degree Network Power Measure.René Brink, Peter Borm, Ruud Hendrickx & Guillermo Owen - 2008 - Theory and Decision 64 (4):519-536.
    A symmetric network consists of a set of positions and a set of bilateral links between these positions. For every symmetric network we define a cooperative transferable utility game that measures the “power” of each coalition of positions in the network. Applying the Shapley value to this game yields a network power measure, the β-measure, which reflects the power of the individual positions in the network. Applying this power distribution method iteratively yields a limit (...)
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  21.  63
    Social niche construction and evolutionary transitions in individuality.P. A. Ryan, S. T. Powers & R. A. Watson - 2016 - Biology and Philosophy 31 (1):59-79.
    Social evolution theory conventionally takes an externalist explanatory stance, treating observed cooperation as explanandum and the positive assortment of cooperative behaviour as explanans. We ask how the circumstances bringing about this positive assortment arose in the first place. Rather than merely push the explanatory problem back a step, we move from an externalist to an interactionist explanatory stance, in the spirit of Lewontin and the Niche Construction theorists. We develop a theory of ‘social niche construction’ in which we consider biological (...)
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  22.  37
    Game Theory, Abduction, and the Economy of Research: C. S. Peirce's Conception of Humanity's Most Economic Resource.James R. Wible - 2018 - Transactions of the Charles S. Peirce Society 54 (2):134.
    Our power of guessing corresponds to a bird's musical and aeronautical powers.There still remains one more economic consideration in reference to a hypothesis; namely, that it may give a good "leave," as the billiard players say.There is a game called "Twenty Questions," in which one party thinks of something well known to the other, who may then ask at most twenty questions answerable by yes or no, after which he has a right to make three guesses. … The (...)
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  23.  52
    Measures of Powerlessness in Simple Games.Thomas Quint - 2001 - Theory and Decision 50 (4):367-382.
    Consider a simple game with n players. Let ψi be the Shapley–Shubik power index for player i. Then 1-ψi measures his powerlessness. We break down this powerlessness into two components – a `quixote index' Q i (which measures how much of a `quixote' i is), and a `follower index' F i (which measures how much of a `follower' he is). Formulae, properties, and axiomatizations for Q and F are given. Examples are also supplied.
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  24.  7
    Beyond zero-sum environmentalism.Sarah Powers Krakoff, Melissa Ann Powers & Jonathan D. Rosenbloom (eds.) - 2019 - Washington, D.C.: Environmental Law Institute.
    Environmental law and environmental protection have long been portrayed as requiring tradeoffs between incompatible ends: "jobs versus environment;" "markets versus regulation;" "enforcement versus incentives." Behind these views are a variety of concerns, including resistance to government regulation, skepticism about the importance or extent of environmental harms, and sometimes even pro-environmental views about the limits of Earth's carrying capacity. This framework is perhaps best illustrated by the Trump Administration, whose rationales for a host of environmental and natural resources policies have embraced (...)
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  25. Powerplay — Power, violence and gender in video games.Gitte Jantzen & Jans F. Jensen - 1993 - AI and Society 7 (4):368-385.
    Unlike the bulk of electronic media the computer game or video game is a distinctly gendered medium. All investigations confirm that we are dealing with a medium which almost exclusively appeals to and is used by, boys and young men. Therefore, the video games and computer games are very suited for investigating the form of entertainment, the pleasure, that appeals to men, i.e. the specific ‘masculine pleasure’.The paper deals with questions such as: What do computer games mean? What (...)
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  26.  56
    Comparing the power of games on graphs.Ronald Fagin - 1997 - Mathematical Logic Quarterly 43 (4):431-455.
    The descriptive complexity of a problem is the complexity of describing the problem in some logical formalism. One of the few techniques for proving separation results in descriptive complexity is to make use of games on graphs played between two players, called the spoiler and the duplicator. There are two types of these games, which differ in the order in which the spoiler and duplicator make various moves. In one of these games, the rules seem to be tilted towards favoring (...)
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  27.  49
    Fictional Games and Utopia: The Case of Azad.Stefano Gualeni - 2021 - Science Fiction Film and Television 14 (2):187-207.
    ‘Fictional games’ are playful activities and ludic artefacts that were conceptualised to be part of fictional worlds. These games cannot – or at least were not originally meant to – be actually played. This interdisciplinary article discusses fictional games, focusing on those appearing in works of sf. Its objective is that of exploring how fictional games can function as utopian devices. Drawing on game studies, utopian studies, and sf studies, the first half of the article introduces the notion of (...)
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  28.  22
    Frank Ramsey: A Sheer Excess of Powers.Cheryl J. Misak - 2020 - Oxford: Oxford University Press.
    Frank Ramsey was a brilliant Cambridge philosopher, mathematician, and economist who died in 1930 at 26 having made landmark contributions to decision theory, game theory, mathematics, logic, semantics, philosophy of science, and the theory of truth. This rich biography tells the story of his extraordinary life and intellectual achievement.
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  29.  51
    Emergence of Public Meaning from a Teleosemantic and Game Theoretical Perspective.Karim Baraghith - 2019 - Kriterion - Journal of Philosophy 33 (1):23-52.
    The generalized theory of evolution suggests that evolutionary algorithms apply to biological and cultural processes like language alike. Variation, selection and reproduction constitute abstract and formal traits of complex, open and often self-regulating systems. Accepting this basic assumption provides us with a powerful background methodology for this investigation: explaining the emergence and proliferation of semantic patterns, that become conventional. A teleosemantic theory of public (conventional) meaning (Millikan 1984; 2005) grounded in a generalized theory of evolution explains the proliferation of public (...)
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  30.  24
    Individual and couple decision behavior under risk: evidence on the dynamics of power balance.André Palma, Nathalie Picard & Anthony Ziegelmeyer - 2011 - Theory and Decision 70 (1):45-64.
    This article reports results of an experiment designed to analyze the link between risky decisions made by couples and risky decisions made separately by each spouse. We estimate both the spouses and the couples’ degrees of risk aversion, we assess how the risk preferences of the two spouses aggregate when they make risky decisions, and we shed light on the dynamics of the decision process that takes place when couples make risky decisions. We find that, far from being fixed, the (...)
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  31.  6
    Gamization of human existence or absolute power of game praxis.Oksana Novikova - 2019 - Sotsium I Vlast 2:18-26.
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  32.  27
    Games, civil war and mutiny: metaphors of conflict for the nurse–doctor relationship in medical television programmes.Roslyn Weaver - 2013 - Nursing Inquiry 20 (4):280-292.
    Metaphors of medicine are common, such as war, which is evident in much of our language about health‐care where patients and healthcare professionals fight disease, or the game, which is one way to frame the nurse–doctor professional relationship. This study analyses six pilot episodes of American (Grey's Anatomy, Hawthorne, Mercy, Nurse Jackie) and Australian (All Saints, RAN) medical television programmes premiering between 1998 and 2009 to assess one way that our contemporary culture understands and constructs professional relationships between nurses (...)
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  33.  34
    A Simple Logic of the Hide and Seek Game.Dazhu Li, Sujata Ghosh, Fenrong Liu & Yaxin Tu - 2023 - Studia Logica 111 (5):821-853.
    We discuss a simple logic to describe one of our favourite games from childhood, hide and seek, and show how a simple addition of an equality constant to describe the winning condition of the seeker makes our logic undecidable. There are certain decidable fragments of first-order logic which behave in a similar fashion with respect to such a language extension, and we add a new modal variant to that class. We discuss the relative expressive power of the proposed logic (...)
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  34. Characterizations of the β- and the Degree Network Power Measure.René Van Den Brink, Peter Borm, Ruud Hendrickx & Guillermo Owen - 2008 - Theory and Decision 64 (4):519-536.
    A symmetric network consists of a set of positions and a set of bilateral links between these positions. For every symmetric network we define a cooperative transferable utility game that measures the “power” of each coalition of positions in the network. Applying the Shapley value to this game yields a network power measure, the β-measure, which reflects the power of the individual positions in the network. Applying this power distribution method iteratively yields a limit (...)
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  35.  57
    Potential and 'Power of a Collectivity to Act'.Annick Laruelle & Federico Valenciano - 2005 - Theory and Decision 58 (2):187-194.
    This paper connects two notions: Hart and Mas-Colell’s ‘potential’, related to the value of coalitional games, and Coleman’s earlier notion of ‘power of a collectivity to act’, related to the easiness to make decisions by means of a voting rule.
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  36.  10
    The significance of Prayer and its healing power. Or, playing Go with God.Tudor-Cosmin Ciocan - 2021 - Dialogo 7 (2):75-85.
    All the religious traditions raise endless prayers for living aids, those spread all over human lives. Without the hope that in all our needs and trials we have ‘someone’ to second us, so powerful that can help us overcome anything that stands in our path (more accurate 'against our wish'), most religious traditions would not be given any consideration, for humans become religious mostly when falling into a trial of life. By this hope religiousness flourishes and religious offer develops. Still, (...)
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  37.  22
    Consensus and Power in Tabletop Role-playing Games.M. A. Podvalnyi - 2020 - Sociology of Power 32 (3):53-73.
    This article is dedicated to the issue of achieving consensus in tabletop role-playing games and also addresses the question of how exactly play­ers gain power over the interpretation of events within a tabletop RPG. A tabletop role-playing game presupposes that its participants constantly articulate statements which shift the current configuration of in-game elements and also play the role of being artistic descriptions of said shifts. The alternation and interplay of performative and descriptive statements, their convolution and also (...)
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  38.  19
    Power Control Algorithm Based on a Cooperative Game in User-Centric Unmanned Aerial Vehicle Group.Yuexia Zhang & Pengfei Zhang - 2021 - Complexity 2021:1-6.
    The quality of service of a user in user-centric unmanned aerial vehicle group is degraded by complex cochannel interference; hence, a cooperative game power control algorithm in UUAVG is proposed. The algorithm helps to establish a downlink power control model of the UUAVG, construct a product of the signal to interference noise ratio function of each user as a utility function of the cooperative game, and deduce the optimal power control scheme using the Lagrange function. (...)
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  39.  42
    Game between Arch-enemies: An Interpretation of the Free and Harmonious Play of Faculties.Hin-Fung Fung - 2019 - Kant Yearbook 11 (1):1-16.
    The aim of this paper is to give an interpretation of the free and harmonious play of faculties. The dominant interpretations focus on how the imagination is free from the determination of understanding, but say little about the harmony that can exist between imagination and understanding; thus, in this paper an attempt is made to account for the free and harmonious relationship between these two faculties. Some of Kant’s lectures are reviewed to show the inclinations of the power of (...)
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  40.  24
    Are Language Games Also Confidence Tricks? Technology as Embodied Power and Collective Disempowerment.Christopher John Müller - 2021 - Foundations of Science 27 (3):875-880.
    Mark Coeckelbergh’s mobilisation of Wittgensteinian language games makes an important contribution to exposing the social dimension of machine use. This commentary asks to what extent this social dimension of meaning and the wider imaginary that forms around technological objects on account of the transparency of language is also part of a technological “confidence trick”. It suggests that philosophical anthropology, especially the perspectives developed by Günther Anders and Helmut Plessner, can offer additional resources to trace and critique the wider ownership structures (...)
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  41.  34
    Video Game Journalism and the Ideology of Anxiety: Implications for Effective Reporting in Niche Industries and Oligopolies.Howard D. Fisher & Sufyan Mohammed-Baksh - 2020 - Journal of Media Ethics 35 (1):45-59.
    Video games are a $20-billion-a-year industry, but it is still treated as a niche market. The video game corporations hold considerable power over the articles that journalists write. Through in-de...
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  42.  13
    Power Control for Full-Duplex Device-to-Device Underlaid Cellular Networks: A Stackelberg Game Approach.Zhen Yang, Titi Liu & Guobin Chen - 2020 - Complexity 2020:1-12.
    In spectrum sharing cognitive radio networks, unauthorized users are allowed to use the spectrum of authorized users to improve spectrum utilization. Due to limited spectrum resources, how to formulate a reasonable spectrum allocation scheme is very important. As a mathematical analysis tool, game theory can solve the problem of resource allocation well. In recent years, it has been applied to the research of resource allocation in spectrum sharing networks by some literatures. In a cellular network consisting of multiple cellular (...)
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  43.  95
    The Land of Competition: Observations On the Sociology of Games in Finland.Jaakko Ahokas - 1959 - Diogenes 7 (26):97-106.
    Although I am by no means a specialist in this field, I was struck with the ideas presented in Roger Caillois's work, Les feux et les hommes. In it he has attempted to classify games according to their basic character and the principles from which they stem. He has also tried to demonstrate that a certain kind of society corresponds to a certain category of games. In chapter viii of his book we encounter the transition from primitive societies, where games (...)
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  44.  54
    Game cultures: computer games as new media.Jon Dovey - 2006 - New York, NY: Open University Press. Edited by Helen W. Kennedy.
    This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book: Argues for the centrality of play in redefining reading, consuming and creating culture Offers detailed research into the political economy of games to generate a model of new media production Examines the dynamics of (...)
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  45.  36
    Effort Games and the Price of Myopia.Yoram Bachrach, Michael Zuckerman & Jeffrey S. Rosenschein - 2009 - Mathematical Logic Quarterly 55 (4):377-396.
    We consider Effort Games, a game-theoretic model of cooperation in open environments, which is a variant of the principal-agent problem from economic theory. In our multiagent domain, a common project depends on various tasks; carrying out certain subsets of the tasks completes the project successfully, while carrying out other subsets does not. The probability of carrying out a task is higher when the agent in charge of it exerts effort, at a certain cost for that agent. A central authority, (...)
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  46.  37
    Game‐XP: Action Games as Experimental Paradigms for Cognitive Science.Wayne D. Gray - 2017 - Topics in Cognitive Science 9 (2):289-307.
    Why games? How could anyone consider action games an experimental paradigm for Cognitive Science? In 1973, as one of three strategies he proposed for advancing Cognitive Science, Allen Newell exhorted us to “accept a single complex task and do all of it.” More specifically, he told us that rather than taking an “experimental psychology as usual approach,” we should “focus on a series of experimental and theoretical studies around a single complex task” so as to demonstrate that our theories of (...)
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  47. Games in Dynamic-Epistemic Logic.Johan van Benthem - unknown
    We discuss games of both perfect and imperfect information at two levels of structural detail: players’ local actions, and their global powers for determining outcomes of the game. We propose matching logical languages for both. In particular, at the ‘action level’, imperfect information games naturally model a combined ‘dynamic-epistemic language’ – and we find correspondences between special axioms and particular modes of playing games with their information dynamics. At the ‘outcome level’, we present suitable notions of game equivalence, (...)
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  48. Game Theoretic Analysis of Voting in Committees.Bezalel Peleg - 2008 - Cambridge University Press.
    This book is a theoretical and completely rigorous analysis of voting in committees that provides mathematical proof of the existence of democratic voting systems, which are immune to the manipulation of preferences of coalitions of voters. The author begins by determining the power distribution among voters that is induced by a voting rule, giving particular consideration to choice by plurality voting and Borda's rule. He then constructs, for all possible committees, well-behaved representative voting procedures which are not distorted by (...)
     
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  49.  95
    Game logic is strong enough for parity games.Dietmar Berwanger - 2003 - Studia Logica 75 (2):205 - 219.
    We investigate the expressive power of Parikh's Game Logic interpreted in Kripke structures, and show that the syntactical alternation hierarchy of this logic is strict. This is done by encoding the winning condition for parity games of rank n. It follows that Game Logic is not captured by any finite level of the modal -calculus alternation hierarchy. Moreover, we can conclude that model checking for the -calculus is efficiently solvable iff this is possible for Game Logic.
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  50. Classical Game Theory, Socialization and the Rationalization of Conventions.Don Ross - 2008 - Topoi 27 (1):57-72.
    The paper begins by providing a game-theoretic reconstruction of Gilbert’s (1989) philosophical critique of Lewis (1969) on the role of salience in selecting conventions. Gilbert’s insight is reformulated thus: Nash equilibrium is insufficiently powerful as a solution concept to rationalize conventions for unboundedly rational agents if conventions are solutions to the kinds of games Lewis supposes. Both refinements to NE and appeals to bounded rationality can plug this gap, but lack generality. As Binmore (this issue) argues, evolutive game (...)
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