“A Games” and Their Relationship to T and E Games

Sport, Ethics and Philosophy 9 (1):47-57 (2015)
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Abstract

In this essay, I revisit my claims about game structures and amend them by adding achievement-regulated games to previously analyzed time- and event-structured activities. In describing achievement formats, I discuss their heavy reliance on the world of work, their strong dependency on Suits’ lusory attitude, and their relative independence from constitutive rules. I argue that achievement-structured games carry disadvantages not shared by time- and event-regulated activities. I speculate that achievement gaming came first in our evolutionary history, but show that it still holds value for modern players and spectators

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References found in this work

The Grasshopper: Games, Life and Utopia.Bernard Suits & Thomas Hurka - 1978 - Peterborough, CA: Broadview Press.
Game Flaws.R. Scott Kretchmar - 2005 - Journal of the Philosophy of Sport 32 (1):36-48.
The Normative Heights and Depths of Play.R. Scott Kretchmar - 2007 - Journal of the Philosophy of Sport 34 (1):1-12.
Game Strengths.Paul Davis - 2006 - Journal of the Philosophy of Sport 33 (1):50-66.
Finding Wilderness through Games.Adam Berg - 2015 - Journal of the Philosophy of Sport 42 (1):137-151.

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