Results for 'interactivity'

959 found
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  1. George L. Gerstein.Interactions Within Neuronal - 1990 - In J. McGaugh, Jerry Weinberger & G. Lynch (eds.), Brain Organization and Memory: Cells, Systems, and Circuits. Guilford Press.
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  2.  24
    Online Interactivity – A Shift towards E-textbook-based Medical Education.Aldona Dutkiewicz, Barbara Kołodziejczak, Piotr Leszczyński, Iwona Mokwa-Tarnowska, Paweł Topol, Barbara Kupczyk & Idzi Siatkowski - 2018 - Studies in Logic, Grammar and Rhetoric 56 (1):177-192.
    Textbooks have played the leading role in academic education for centuries and their form has evolved, adapting to the needs of students, teachers and technological possibilities. Advances in technology have caused educators to look for new sources of knowledge development, which students could use inside and outside the classroom. Today’s sophisticated learning tools range from virtual environments to interactive multimedia resources, which can be called e-textbooks. Different types of new educational materials that go beyond printed books are now used to (...)
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  3. Interactivity, Inhabitation and Pragmatist Aesthetics.Phillip Deen - 2011 - Game Studies 11 (2).
     
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  4. Hitman: Blood Money.[XBOX360].I. O. Interactive - forthcoming - Eidos: Revista de Filosofía de la Universidad Del Norte.
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  5.  23
    Inferring Interactivity From Gaze Patterns During Triadic Person-Object-Agent Interactions.Mathis Jording, Arne Hartz, Gary Bente, Martin Schulte-Rüther & Kai Vogeley - 2019 - Frontiers in Psychology 10.
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  6.  36
    The Myth of Media Interactivity.Kiyoshi Abe - 2009 - Theory, Culture and Society 26 (2-3):73-88.
    Since the 1980s, a number of discourses have celebrated the coming of the information society in Japan. In those discourses, enabling media interactivity has been emphasized as the objective of tec...
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  7.  19
    Vocal interactivity in-and-between humans, animals and robots.Mohamed Chetouani, Elodie F. Briefer, Angela Dassow, Ricard Marxer, Roger K. Moore, Nicolas Obin & Dan Stowell - 2023 - Interaction Studies 24 (1):1-4.
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  8. Impact of Perceived Influence, Virtual Interactivity on Consumer Purchase Intentions Through the Path of Brand Image and Brand Expected Value.Xinzhong Jia, Abdul Khaliq Alvi, Muhammad Aamir Nadeem, Nadeem Akhtar & Hafiz Muhammad Fakhar Zaman - 2022 - Frontiers in Psychology 13:947916.
    Many researchers are currently showing interest in researching consumers who are purchasing the products with the help of new tools, and new kinds of markets are emerging rapidly. M-commerce is a prevalent mode of marketing and is famous among young people of Pakistan. Current research is planned to check the status of consumer purchase intentions (PIs) using perceived influence, virtual interactivity, brand image, and brand expected value among customers who purchase their products with the help of m-commerce. Data was (...)
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  9.  29
    Metaphorizing as Embodied Interactivity: What Gesturing and Film Viewing Can Tell Us About an Ecological View on Metaphor.Cornelia Müller - 2019 - Metaphor and Symbol 34 (1):61-79.
    Ecological-cognition approaches share the overall assumption that cognition is enacted, extended, embedded, and embodied. In this article, these basic assumptions are illustrated and critically evaluated from the point of view of gesture and film studies. In a theoretical introduction, the idea of metaphorizing as embodied interactivity is developed and connected with these basic assumptions of an ecological cognition approach to metaphor. Four case studies illustrate how metaphoricity in face-to-face contexts and in film viewing is enacted, extended, embedded, and embodied. (...)
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  10.  16
    Journal of the International Association for Semiotic Studies/Revue de l'Association Internationale de Sémiotique.Meaning In Motion & Interaction In Cars - 2012 - Semiotica 2012 (191).
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  11.  19
    Cognitive Networks: Interactivity, Intersubjectivity, and Synergy.Helena Knyazeva - 2017 - Філософія Освіти 20 (1):52-78.
    Some properties of cognitive networks are discussed in the article in the context of the modern achievements of the network science. It is the study in network structures and their surprising properties that gives a new impetus to the development of the theory of complex systems. The analysis of cognitive processes from the point of view of the network structures that arise in them not only fits with such concepts already existing in cognitive science and epistemology, as cognitive niches, cognitive (...)
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  12.  24
    Vox populi, vox neminis: Crowds, Interactivity and the Fate of Communication.Bernardo Ferro - 2022 - Critical Horizons 23 (4):330-345.
    Philosophy’s engagement with mass media has often been ambiguous: many critical theorists, from Benjamin to Bourdieu, recognised the emancipatory potential of modern communication technologies, but they also denounced the economic, political and ideological forces at work in the creation and dissemination of public opinion. Looking at different media, these authors emphasised the dialectical tension between the plurality of the public sphere and different forms of control and manipulation. In the present paper, I argue that this line of criticism, albeit important, (...)
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  13. What Is at Stake in the Disagreement Between Interactivity and Enaction?N. F. Barrett - 2016 - Constructivist Foundations 11 (2):249-251.
    Open peer commentary on the article “Interactivity and Enaction in Human Cognition” by Matthew Isaac Harvey, Rasmus Gahrn-Andersen & Sune Vork Steffensen. Upshot: To sort out their differences with enactive theory, interactivity theorists would do better to focus on operational closure only insofar as it constitutes a condition of intrinsic normativity or self-regulated coupling.
     
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  14. The Role of Allostasis in Sense-Making: A Better Fit for Interactivity than Cybernetic-Enactivism?R. Lowe - 2016 - Constructivist Foundations 11 (2):251-254.
    Open peer commentary on the article “Interactivity and Enaction in Human Cognition” by Matthew Isaac Harvey, Rasmus Gahrn-Andersen & Sune Vork Steffensen. Upshot: In contrasting an interactivity account alternative to variants on the enactive approach, the authors discuss the role of sense-making. They claim that their interactivity perspective, unlike enactive approaches, accounts for a dependency on “non-local” resources characteristic of many organisms. I draw attention to the cybernetic-enactivist perspective on homeostatic sense-making, which may fundamentally fail to explain (...)
     
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  15. Virtual reality and metastable interactivity.Nebojsa Kujundzic - 2001 - Ends and Means 5 (1):25.
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  16.  53
    Introduction to the Special Issue: “Expertise, Semiotics and Interactivity”.Charles Lassiter & Sarah Bro Trasmundi - 2024 - Social Epistemology 38 (1):1-12.
    In this article, we offer an overview of the philosophical and psychological literatures on expertise. Work so far has failed to engage with recent work in embodied and encultured cognition--in particular the notions of interactivity and semiosis. We suggest how bringing these concepts on board reveals new areas of research concerning the philosophy and psychology of expertise. We conclude with a brief synopsis of each paper.
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  17.  31
    Undesirable Difficulty Effects in the Learning of High-Element Interactivity Materials.Ouhao Chen, Juan C. Castro-Alonso, Fred Paas & John Sweller - 2018 - Frontiers in Psychology 9:375102.
    According to the concept of desirable difficulties, introducing difficulties in learning may sacrifice short-term performance in order to benefit long-term retention of learning. We describe three types of desirable difficulty effects: testing, generation, and varied conditions of practice. The empirical literature indicates that desirable difficulty effects are not always obtained and we suggest that cognitive load theory may be used to explain many of these contradictory results. Many failures to obtain desirable difficulty effects may occur under conditions where working memory (...)
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  18.  25
    Discreteness and interactivity in spoken word production.Brenda Rapp & Matthew Goldrick - 2000 - Psychological Review 107 (3):460-499.
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  19.  42
    Art games: Interactivity and the embodied gaze.Graham Coulter-Smith & Elizabeth Coulter-Smith - 2006 - Technoetic Arts 4 (3):169-182.
    One of the most salient differences between fine art and new media art lies in the possibility for interactivity. Interactivity is not simply an inherent quality of new media, it also relates to a crucial ethico-aesthetic premise informing deconstructive art from Dada and Surrealism through radical art of the 1960s and 1970s and into the present. The ethico-aesthetic premise in question concerns breaking down the barrier between the viewer and the work of art and bringing art into life. (...)
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  20.  45
    Empathy beyond the human: Interactivity and kinetic art in the context of a global crisis.Quanta Gauld - 2014 - Technoetic Arts 12 (2):389-398.
    This article explores the use of interactive and kinetic technologies in contemporary art practice as a means by which artists engage with conditions of social and ecological crisis. In a context in which the perpetual exploitation of human and natural resources threatens the sustainability of the planet and all earthy life, the language of interactivity provides perspective into the interconnectivity of organisms and the interdependence of biological, social, economic and political systems. The interactive, kinetic work affords a distilled set (...)
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  21.  60
    Immersion Versus Interactivity.Marie-Laure Ryan - 1994 - Semiotics:392-401.
  22.  14
    The Internet and Public Participation: State Legislature Web Sites and the Many Definitions of Interactivity.Rudy Pugliese, Franz Foltz & Paul Ferber - 2005 - Bulletin of Science, Technology and Society 25 (1):85-93.
    The interactive nature of the Internet is seen by some as a technological innovation that might boost participation in politics and civic affairs. That potential, however, is clouded by imprecise definitions of interactivity found among scholars and practitioners alike. Evaluation of state legislature Web sites found them to not be very interactive under most definitions of the term. Chief technology officers of the legislatures appear to differ as to which site features promote interactivity. The current state of these (...)
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  23.  15
    The similarity of characteristics between cybernetics and interactivity: How to identify interactive systems/artworks using cybernetic thinking.Jun Li - 2020 - Technoetic Arts 18 (1):31-40.
    Cybernetic theory and interactivity have much in common, including human interrelationships between modern technology and how they define and reveal the whole interactive process. Most of the key notions in both can be described as the system in conversation about the system, talking to each other through the information passed back and forth between the particular relationship in audiences and artworks. These similar languages are feedback, control, conversation and system thinking in the field of cybernetic theory and interactive artworks. (...)
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  24.  14
    Studying the interpretive and physical aspects of interactivity: Revisiting interactivity as a situated interplay of structure and agencies.CarrieLynn D. Reinhard - 2011 - Communications 36 (3):353-374.
    The concept of “interactivity” has routinely been used to differentiate older analogue media and newer digital media. In this usage, interactivity has come to be defined as primarily a physical behavior from the person, as dictated by the media product, which has technological and/or content features that enable, promote, and require specific types and amounts of such activity. However, physical behaviors are only part of the processes involved in engaging with a media product. These also involve cognitive, affective (...)
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  25. The art of interaction: Interactivity, performativity, and computers.David Z. Saltz - 1997 - Journal of Aesthetics and Art Criticism 55 (2):117-127.
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  26. Phenomenological Teleology and Human Interactivity.R. Gahrn-Andersen & M. I. Harvey - 2016 - Constructivist Foundations 11 (2):224-226.
    Open peer commentary on the article “Lived Experience and Cognitive Science Reappraising Enactivism’s Jonasian Turn” by Mario Villalobos & Dave Ward. Upshot: We argue that Villalobos and Ward’s criticism misses two crucial aspects of Varelian enactivism. These are, first, that enactivism attempts to offer a rigorous scientific justification for its teleological claims, and second, that enactivism in fact pays too little attention to the nature of human phenomenology and intentionality, rather than anthropomorphically over-valuing it.
     
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  27.  18
    Cyberdemocracy and Online Politics: A New Model of Interactivity.Rudy Pugliese, Franz Foltz & Paul Ferber - 2007 - Bulletin of Science, Technology and Society 27 (5):391-400.
    Building on McMillan's two-way model of interactivity, this study presents a three-way model of interactive communication, which is used to assess political Web sites' progress toward the ideals of cyberdemocracy and the fostering of public deliberation. Results of a 3-year study of state legislature Web sites, an analysis of the community networks, and a review of purely political sites such as MoveOn.org, RNC.org, and DNC.org are reported. Little deliberation was found on the legislature sites, but opportunities for such were (...)
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  28. Immersion vs. Interactivity: Virtual Reality and Literary Theory.Marie-Laure Ryan - 1999 - Substance 28 (2):110-137.
  29.  17
    Accident and agency: a mixed methods study contrasting luck and interactivity in problem solving.Wendy Ross & Frédéric Vallée-Tourangeau - 2022 - Thinking and Reasoning 28 (4):487-528.
    Problem solving in a materially rich environment requires interacting with chance. Sixty-four participants were invited to solve 5-letter anagrams presented as movable tiles in conditions that either allowed the participants to move the tiles as they wished or only allowed random shuffling (without rearranging the tiles post shuffling) thus contrasting pure luck with an interactive model. We hypothesised that shuffling would break unhelpful mental sets and introduce beneficial unplanned problem-solving trajectories. However, participants performed significantly worse when shuffling, which suggests luck (...)
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  30.  34
    Medicalization of the Post-Museum: Interactivity and Diagnosis at the Brain and Cognition Exhibit.David R. Gruber - 2016 - Journal of Medical Humanities 37 (1):65-80.
    The introduction of digital games and simulations into science museums has prompted excitement about a new "post-museum" pedagogy emphasizing egalitarianism, interactivity, and personalized approaches to learning. However, many post-museums of science, this article aims to show, enact rhetorical performances that lead visitors to narrowly targeted answers and hide the authority of the expert in a play of tactile and affective activities, thus operating in opposition to many of the basic ideals of the post-museum. The Brain and Cognition Exhibit at (...)
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  31.  11
    The same but different: A social semiotic analysis of website interactivity as discourse.Søren Vigild Poulsen - 2022 - Discourse and Communication 16 (2):249-268.
    The aim of this article is to explore website interactivity as discourse. Whereas the use of writing, images and layout in web design has been explored extensively, interactivity, that is, interactions between a web user and the website system, remains an underdeveloped area of discourse studies. To analyze interactivity as discourse, the article uses data from a research project on offline and online shopping for electronics, viewing the offline-online relationship as recontextualization in the sense that webshop (...) represents and transforms in-store shopping actions. Using a methodology that combines analytical framework for interactive sites and approach to discourse analysis, the article maps cursor resources and interactive webshop features as actions and compares them to the actions that constitute in-store shopping. On this basis, the article offers reflections on how interactivity plays a defining role in the digital resemiotization of social practices. (shrink)
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  32.  20
    Literary criticism and interactive advertising: Bakhtinian perspective on interactivity.Gulnara Z. Karimova - 2011 - Communications 36 (4):463-482.
    This article examines interactivity using the concept of dialogic relationships introduced by Russian philosopher Mikhail Bakhtin and the concept of transtextuality, proposed by French literary theorist Gérard Genette. These concepts help to reveal two parallel strata of interactivity: the stratum of interactivity between the viewer and the message and the stratum of interactivity that exists inside the message and its surrounding. It concludes that interactivity can be conceived as a relation and that the message is (...)
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  33.  35
    Face to Face (II): Semiotics of Interactivity[REVIEW]Jan M. Broekman - 2010 - International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique 23 (1):41-48.
    Faces challenge the sender-receiver model as the major scheme of thought for appropriately understanding interaction between human individuals. The openness and indeterminacy of faces lead to establish a semiotically relevant distinction between interaction and interactivity. The latter is our proposed articulation of the dynamic energy that thrives through the existence of signs and the uses of a semiotics. Facial expressions sustain and express the vital dynamism of making meaning in life. This often occurs at a bewildering distance to legal (...)
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  34.  26
    Phantasm of Subjectivity in the Key of Interactivity. The Case of Computer Screen.Hajrudin Hromadžić - 2007 - Filozofska Istrazivanja 27 (1):127-142.
    Simboličko ishodište za tekst predstavlja Malevičev »Crni kvadrat«, odnosno epistemološki prijelaz u teorijskom razumijevanju spomenutog umjetničkog djela: iz fenomenološko-ontološke perspektive ka psihoanalitičkoj interpretaciji istog. Putem aplikacije Lacanovog koncepta pogleda, povlačimo paralelu između simbolike Malevičevog kvadrata i primjera ekrana kroz opozicijsko sučeljavanje televizijskog i kompjutorskog ekrana. Definiranjem razlika između televizijskog i kompjutorskog ekrana reaktualiziramo i spomenuti Lacanov koncept, te ga u redefiniranoj verziji apliciramo na primjere kompjutorskog virtualnog prostora i identitet tzv. virtualnog subjekta. Tako uspostavljen problemski motiv obrađujemo i preko razmatranja (...)
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  35.  16
    Reply to reviewers: Reuse, embodied interactivity, and the emerging paradigm shift in the human neurosciences.Michael L. Anderson - 2016 - Behavioral and Brain Sciences 39.
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  36. Self-enforceable paths in games in extensive form: a behavior approach based on interactivity.J. P. Ponssard - 1990 - Theory and Decision 19.
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  37.  31
    Talking to each other and talking together: Joint language tasks and degrees of interactivity.Chiara Gambi & Martin J. Pickering - 2013 - Behavioral and Brain Sciences 36 (4):423-424.
    A second-person perspective in neuroscience is particularly appropriate for the study of communication. We describe how the investigation of joint language tasks can contribute to our understanding of the mechanisms underlying interaction.
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  38.  46
    The importance of chance and interactivity in creativity.David Kirsh - 2014 - Pragmatics and Cognition 22 (1):5-26.
    Individual creativity is standardly treated as an ‘internalist’ process occurring solely in the head. An alternative, more interactionist view is presented here, where working with objects, media and other external things is seen as a fundamental component of creative thought. The value of chance interaction and chance cueing — practices widely used in the creative arts — is explored briefly in an account of the creative method of choreographer Wayne McGregor and then more narrowly in an experimental study that compared (...)
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  39.  37
    “Well, that's one way”: Interactivity in parsing and production.Christine Howes, Patrick Gt Healey, Arash Eshghi & Julian Hough - 2013 - Behavioral and Brain Sciences 36 (4):359-359.
    We present empirical evidence from dialogue that challenges some of the key assumptions in the Pickering & Garrod (P&G) model of speaker-hearer coordination in dialogue. The P&G model also invokes an unnecessarily complex set of mechanisms. We show that a computational implementation, currently in development and based on a simpler model, can account for more of this type of dialogue data.
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  40. The Millennial's Museum: 21st century Interactivity at Smithsonian National Museums.Caitlyn Young - forthcoming - Quaestio.
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  41.  74
    GeoPartitura: Collective concert with music, image, technology and interactivity.Suzete Venturelli, Claudia Loch, Francisco de Paula Barretto, Gustavo Soares, Juliana Hilário de Sousa, Leonardo Guilherme de Freitas, Ronaldo Ribeiro & Victor Valentim - 2012 - Technoetic Arts 9 (2-3):225-231.
    The text describes the research Geopartitura executed by the team MidiaLab Computer art research laboratory, that raises the thought about social artists and urban space. As a work of art it can be considered activist action. As a system, it is composed by software, database, locative media and mobile devices. The work was created to be performed as urban interactive cyberintervention, in order to interact with passers-by, a bias of social inclusion, transforming the urban landscape and its noises, at a (...)
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  42.  17
    The Problem of the Task. Pseudo-Interactivity as an Experimental Paradigm of Phenomenological Psychology.Alexander Nicolai Wendt - 2020 - Frontiers in Psychology 11.
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  43.  62
    Cognition Beyond the Brain: Computation, Interactivity, and Human Artifice.Charles Lassiter - 2015 - Philosophical Psychology 28 (8):1245-1249.
  44.  27
    Feedback by Any Other Name Is Still Interactivity: A Reply to Roelofs (2004).Brenda Rapp & Matthew Goldrick - 2004 - Psychological Review 111 (2):573-578.
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  45.  66
    The Collapse and Reconstitution of the Cinematic Narrative: Interactivity vs. Immersion in Game Worlds.Otto Lehto - 2009 - Ec - Rivista Dell'associazione Italiana Studi Semiotici:21-28.
    This article analyses the phenomenology and ontology of videogames through the lens of semiotics. The difference between games and more traditional narrative models (such as those found in books and movies) lies on the structural level. The game narrative needs to be ‘written’ (played) before it can be ‘read’ (interpreted). Games provide fluidity of interactive immersion: the interface as the place of the merger between the player and the game. A connection, without delay, is established between the movement of the (...)
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  46.  18
    Is YouTube being used to its full potential? Proposal for an indicator of interactivity for the top YouTuber content in Spanish.María-José González-Río & Victoria Tur-Viñes - 2021 - Communications 46 (4):469-491.
    The objective of this study is to analyze the relationship between views and social interaction generated by YouTuber videos in Spanish. A quali-quantitative analysis is conducted on a sample of 100 videos, 10 YouTube channels, 997 minutes of video, with 116,934,321 views, 12,297,021 likes/dislikes, and 1,041,191 comments on YT, 306,000 retweets/favorites on TW and 140,852 comments, shares, and reactions on FB. The existence of social media tools on YouTube does not in itself guarantee interaction by users who prefer to watch (...)
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  47.  18
    From text to culture through corpus: Interactivity as an argumentative keyword of contemporary cyberculture.Márcio Wariss Monteiro - 2014 - Semiotica 2014 (198):359-377.
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  48. Diversity in feminist economics research methods: trends from the Global South.U. T. Salt Lake City, Annandale-On-Hudson USAb Levy Economics Institute of Bard College, C. O. Fort Collins, Markets Including Care Work, History of Economic Thought Public Policy, Labor Economics Currently Development, Macroeconomic Implications of Social Reproduction Her Research Focuses on the Micro-, Finance She is A. Labor Associate Editor for the African Review of Economics, Research Interests Related to the Division Feminist Economist, Definition of Both Paid Quality, How Households Unpaid Work, Formed Around These Types of Work Families Are Structured, Households How the State Interacts, Development The Editor of Feminist Economics She Was Recently Senior Economist at the United Nations Conference on Trade, Including the International Labour Organization Has Done Consulting Work for A. Number of International Development Institutions, the United Nations Research Institute on Social Development the World Bank & Macroeconomic Asp U. N. Women Her Work Focuses on the International - forthcoming - Journal of Economic Methodology:1-25.
  49. Interaction and bio-cognitive order.C. A. Hooker - 2009 - Synthese 166 (3):513-546.
    The role of interaction in learning is essential and profound: it must provide the means to solve open problems (those only vaguely specified in advance), but cannot be captured using our familiar formal cognitive tools. This presents an impasse to those confined to present formalisms; but interaction is fundamentally dynamical, not formal, and with its importance thus underlined it invites the development of a distinctively interactivist account of life and mind. This account is provided, from its roots in the interactivist (...)
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  50. Interactive Team Cognition.Nancy J. Cooke, Jamie C. Gorman, Christopher W. Myers & Jasmine L. Duran - 2013 - Cognitive Science 37 (2):255-285.
    Cognition in work teams has been predominantly understood and explained in terms of shared cognition with a focus on the similarity of static knowledge structures across individual team members. Inspired by the current zeitgeist in cognitive science, as well as by empirical data and pragmatic concerns, we offer an alternative theory of team cognition. Interactive Team Cognition (ITC) theory posits that (1) team cognition is an activity, not a property or a product; (2) team cognition should be measured and studied (...)
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