Results for 'games'

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  1. Saṅgameśvarakrodam...Gummalūri Saṅgameśvarasāstri - 1933 - [Waltair],: Edited by Jagadīśatarkālaṅkāra.
     
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  2. Primary literature.Mike Game - 2007 - In Diarmuid Costello & Jonathan Vickery (eds.), Art: key contemporary thinkers. New York: Berg. pp. 159.
     
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  3.  40
    Riding: Embodying the Centaur.Ann Game - 2001 - Body and Society 7 (4):1-12.
    Through a phenomenological study of horse-human relations, this article explores the ways in which, as embodied beings, we live relationally, rather than as separate human identities. Conceptually this challenges oppositional logic and humanist assumptions, but where poststructuralist treatments of these issues tend to remain abstract, this article is concerned with an embodied demonstration of the ways in which we experience a relational or in-between logic in our everyday lives.
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  4.  42
    Non-equilibrium thermodynamics and the brain.C. J. A. Game - 1994 - In Karl H. Pribram (ed.), Origins: Brain and Self Organization. Lawrence Erlbaum. pp. 196.
  5.  58
    The Teacher’s Vocation: Ontology of Response.Ann Game & Andrew Metcalfe - 2008 - Studies in Philosophy and Education 27 (6):461-473.
    We argue that pedagogic authority relies on love, which is misunderstood if seen as a matter of actions and subjects. Love is based not on finite subjects and objects existing in Euclidean space and linear time, but, rather, on the non-finite ontology, space and time of relations. Loving authority is a matter of calling and vocation, arising from the spontaneous and simultaneous call-and-response of a lively relation. We make this argument through a reading of Buber’s I–You relation and Murdoch’ s (...)
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  6.  37
    Do brokers act in the best interests of their clients? New evidence from electronic trading systems.Annilee M. Game & Andros Gregoriou - 2014 - Business Ethics: A European Review 25 (2):187-197.
    Prior research suggests brokers do not always act in the best interests of clients, although morally obligated to do so. We empirically investigated this issue focusing on trades executed at best execution price, before and after the introduction of electronic limit-order trading, on the London Stock Exchange. As a result of limit-order trading, the proportion of trades executed at the best execution price for the customer significantly increased. We attribute this to a sustained increase in the liquidity of stocks as (...)
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  7. Gender at Work.Ann Game & Rosemary Pringle - 1984
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  8.  25
    A Question of Fit: Cultural and Individual Differences in Interpersonal Justice Perceptions.Annilee M. Game & Jonathan R. Crawshaw - 2017 - Journal of Business Ethics 144 (2):279-291.
    This study examined the link between employees’ adult attachment orientations and perceptions of line managers’ interpersonal justice behaviors, and the moderating effect of national culture. Participants from countries categorized as low collectivistic and high collectivistic completed an online survey. Attachment anxiety and avoidance were negatively related to interpersonal justice perceptions. Cultural differences did not moderate the effects of avoidance. However, the relationship between attachment anxiety and interpersonal justice was non-significant in the Southern Asia cultural cluster. Our findings indicate the importance (...)
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  9.  16
    Comments on "A power comparison of the F and L tests: I.".Paul A. Games - 1966 - Psychological Review 73 (4):372-375.
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  10. Foreword vii Acknowledgements viii.Essays on Cooperative Games, in Honor of Guillermo Owen & Gianfranco Gambarelli - 2004 - Theory and Decision 56:405-408.
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  11.  33
    RASMUSEN, ERIC, Folk Theorems for the Observable Implications of Repeated.Implications of Repeated Games - 1992 - Theory and Decision 32:147-164.
  12.  29
    A factorial analysis of verbal learning tasks.Paul A. Games - 1962 - Journal of Experimental Psychology 63 (1):1.
  13. Deception in Sender–Receiver Games.Manolo Martínez - 2015 - Erkenntnis 80 (1):215-227.
    Godfrey-Smith advocates for linking deception in sender-receiver games to the existence of undermining signals. I present games in which deceptive signals can be arbitrarily frequent, without this undermining information transfer between sender and receiver.
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  14.  66
    Bernard Suits on capacities: games, perfectionism, and Utopia.Christopher C. Yorke - 2018 - Journal of the Philosophy of Sport 45 (2):177-188.
    ABSTRACTAn essential and yet often neglected motivation of Bernard Suits’ elevation of gameplay to the ideal of human existence is his account of capacities along perfectionist lines and the function of games in eliciting them. In his work Suits treats the expression of these capacities as implicitly good and the purest expression of the human telos. Although it is a possible interpretation to take Suits’ utopian vision to mean that gameplay in his future utopia must consist of the logically (...)
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  15.  63
    Fun and (striving) games: playfulness and agential fluidity.Michael Ridge - 2021 - Journal of the Philosophy of Sport 48 (3):403-413.
    Games: Agency as Art is wonderful, and in my opinion the most important book in the philosophy of games since Bernard Suits’ The Grasshopper. In effect, Nguyen takes Suits’ idea of ‘reverse English...
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  16. Belief revision in games: forward and backward induction.Robert Stalnaker - 1998 - Mathematical Social Sciences 36 (1):31 - 56.
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  17. (1 other version)The Grasshopper: Games, Life and Utopia.Bernard Suits & Thomas Hurka - 1978 - Peterborough, CA: Broadview Press.
    In the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. "Nonsense," says the sensible Bernard Suits: "playing a game is a voluntary attempt to overcome unnecessary obstacles." The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Suits not only argues that games can be meaningfully defined; he also suggests that playing games (...)
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  18. Assertion, Norms, and Games.Ishani Maitra - 2011 - In Jessica Brown & Herman Cappelen (eds.), Assertion: New Philosophical Essays. Oxford, GB: Oxford University Press. pp. 277-296.
    This chapter focuses on a widely held package of views, according to which: (i) assertions are governed by some alethic or epistemic norm, (ii) such a norm is intimately connected to assertion, in the sense that it individuates or characterizes the speech act, and (iii) this sense of intimate connection can be explained with the help of an analogy between language use and games. It is argued that this package of views must be rejected. More specifically, by considering some (...)
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  19. The Ethics of Computer Games.Miguel Sicart - 2011 - MIT Press.
    Despite the emergence of computer games as a dominant cultural industry, we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of (...)
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  20. Nikil Mukerji.Christoph Schumacher, Economics Order Ethics & Game Theory - 2016 - In Christoph Luetge & Nikil Mukerji (eds.), Order Ethics: An Ethical Framework for the Social Market Economy. Cham: Springer.
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  21. LIVING IN CYBERSPACE Video Games, Facebook, and the Image of God.Noreen Herzfeld - 2011 - Journal of Dharma 36 (2):149-156.
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  22. Self-assembling Games.Jeffrey A. Barrett & Brian Skyrms - 2017 - British Journal for the Philosophy of Science 68 (2):329-353.
    We consider how cue-reading, sensory-manipulation, and signaling games may initially evolve from ritualized decisions and how more complex games may evolve from simpler games by polymerization, template transfer, and modular composition. Modular composition is a process that combines simpler games into more complex games. Template transfer, a process by which a game is appropriated to a context other than the one in which it initially evolved, is one mechanism for modular composition. And polymerization is a (...)
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  23. Play and games: An opinionated introduction.Michael Ridge - 2019 - Philosophy Compass 14 (4):e12573.
    Philosophy has a schizophrenic relationship with games. On the one hand, philosophers love using games as model, arguing that phenomena as diverse as linguistic meaning, meta‐ethics, normative ethics, applied ethics, law, and aesthetics can be illuminated via an analogy with games. On the other hand, there is scant focused discussion of the concept of a game as such. This is problematic; the appeal to games as a model to clarify philosophically puzzling questions has limited utility if (...)
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  24.  22
    Frame-validity Games and Lower Bounds on the Complexity of Modal Axioms.Philippe Balbiani, David Fernández-Duque, Andreas Herzig & Petar Iliev - 2022 - Logic Journal of the IGPL 30 (1):155-185.
    We introduce frame-equivalence games tailored for reasoning about the size, modal depth, number of occurrences of symbols and number of different propositional variables of modal formulae defining a given frame property. Using these games, we prove lower bounds on the above measures for a number of well-known modal axioms; what is more, for some of the axioms, we show that they are optimal among the formulae defining the respective class of frames.
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  25.  26
    Fights, Games, and Debates.Anatol Rapoport - 1961 - Philosophy and Phenomenological Research 22 (2):271-272.
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  26.  58
    Self-Assembling Games and the Evolution of Salience.Jeffrey A. Barrett - 2023 - British Journal for the Philosophy of Science 74 (1):75-89.
    This article considers how a generalized signalling game may self-assemble as the saliences of the agents evolve by reinforcement on those sources of information that in fact lead to successful action. On the present account, generalized signalling games self-assemble even as the agents co-evolve meaningful representations and successful dispositions for using those representations. We will see how reinforcement on successful information sources also provides a mechanism whereby simpler games might compose to form more complex games. Along the (...)
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  27.  62
    ‘In the Beginning is Relation’: Martin Buber’s Alternative to Binary Oppositions. [REVIEW]Andrew Metcalfe & Ann Game - 2012 - Sophia 51 (3):351-363.
    Abstract In this article we develop a relational understanding of sociality, that is, an account of social life that takes relation as primary. This stands in contrast to the common assumption that relations arise when subjects interact, an account that gives logical priority to separation. We will develop this relational understanding through a reading of the work of Martin Buber, a social philosopher primarily interested in dialogue, meeting, relationship, and the irreducibility and incomparability of reality. In particular, the article contrasts (...)
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  28. Logics for Analyzing Games.Johan Van Benthem & Dominik Klein - 2019 - Stanford Encyclopedia of Philosophy.
     
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  29. (1 other version)Relation Algebras by Games.Robin Hirsch & Ian Hodkinson - 2003 - Bulletin of Symbolic Logic 9 (4):515-520.
     
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  30.  14
    Coalitional games induced by matching problems: Complexity and islands of tractability for the Shapley value.Gianluigi Greco, Francesco Lupia & Francesco Scarcello - 2020 - Artificial Intelligence 278 (C):103180.
  31. Games, Beliefs and Credences.Brian Weatherson - 2014 - Philosophy and Phenomenological Research 92 (2):209-236.
    In previous work I’ve defended an interest-relative theory of belief. This paper continues the defence. It has four aims. -/- 1. To offer a new kind of reason for being unsatis ed with the simple Lockean reduction of belief to credence. 2. To defend the legitimacy of appealing to credences in a theory of belief. 3. To illustrate the importance of theoretical, as well as practical, interests in an interest-relative account of belief. 4. To revise my account to cover propositions (...)
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  32.  71
    (1 other version)Theory of Games as a Tool for the Moral Philosopher.R. B. Braithwaite - 1955 - Cambridge University Press.
    It is a common complaint against moral philosophers that their abstract theorising bears little relation to the practical problems of everyday life. Professor Braithwaite believes that this criticism need not be inevitable. With the help of the Theory of Games he shows how arbitration is possible between two neighbours, a jazz trumpeter and a classical pianist, whose performances are a source of mutual discord. The solution of the problem in the lecture is geometrical, and is based on the formal (...)
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  33.  26
    Partiality and games: propositional logic.G. Sandu & A. Pietarinen - 2001 - Logic Journal of the IGPL 9 (1):101-121.
    We study partiality in propositional logics containing formulas with either undefined or over-defined truth-values. Undefined values are created by adding a four-place connective W termed transjunction to complete models which, together with the usual Boolean connectives is shown to be functionally complete for all partial functions. Transjunction is seen to be motivated from a game-theoretic perspective, emerging from a two-stage extensive form semantic game of imperfect information between two players. This game-theoretic approach yields an interpretation where partiality is generated as (...)
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  34.  68
    Are there really games in Utopia? A reinterpretation of Suits’s The Grasshopper.Melanie Erspamer & Michael Ridge - 2021 - Analysis 81 (3):405-410.
    In this essay we argue that there is a contradiction lurking at the heart of Bernard Suits's seminal book on the philosophy of games, The Grasshopper, which has oddly gone unnoticed for 43 years. Suits argues that games need inefficiency and defines inefficiency such that it wouldn't exist in Utopia. This trivially entails that there could be no games in Utopia, yet the whole normative point of The Grasshopper is that games would be the only worthwhileactivity (...)
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  35. Preference logic, conditionals and solution concepts in games.Johan van Benthem - unknown
    Preference is a basic notion in human behaviour, underlying such varied phenomena as individual rationality in the philosophy of action and game theory, obligations in deontic logic (we should aim for the best of all possible worlds), or collective decisions in social choice theory. Also, in a more abstract sense, preference orderings are used in conditional logic or non-monotonic reasoning as a way of arranging worlds into more or less plausible ones. The field of preference logic (cf. Hansson [10]) studies (...)
     
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  36. Paleolithic public goods games: Why human culture and cooperation did not evolve in one step.Benoît Dubreuil - 2010 - Biology and Philosophy 25 (1):53-73.
    It is widely agreed that humans have specific abilities for cooperation and culture that evolved since their split with their last common ancestor with chimpanzees. Many uncertainties remain, however, about the exact moment in the human lineage when these abilities evolved. This article argues that cooperation and culture did not evolve in one step in the human lineage and that the capacity to stick to long-term and risky cooperative arrangements evolved before properly modern culture. I present evidence that Homo heidelbergensis (...)
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  37.  87
    Propositions as games as types.Aarne Ranta - 1988 - Synthese 76 (3):377 - 395.
    Without violating the spirit of Game-Theoretical semantics, its results can be re-worked in Martin-Löf''s Constructive Type Theory by interpreting games as types of Myself''s winning strategies. The philosophical ideas behind Game-Theoretical Semantics in fact highly recommend restricting strategies to effective ones, which is the only controversial step in our interpretation. What is gained, then, is a direct connection between linguistic semantics and computer programming.
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  38.  69
    First-Order Dialogical Games and Tableaux.Nicolas Clerbout - 2014 - Journal of Philosophical Logic 43 (4):785-801.
    We present a new proof of soundness/completeness of tableaux with respect to dialogical games in Classical First-Order Logic. As far as we know it is the first thorough result for dialogical games where finiteness of plays is guaranteed by means of what we call repetition ranks.
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  39.  93
    A method for the computational modelling of dialectical argument with dialogue games.T. J. M. Bench-Capon, T. Geldard & P. H. Leng - 2000 - Artificial Intelligence and Law 8 (2-3):233-254.
    In this paper we describe a method for the specification of computationalmodels of argument using dialogue games. The method, which consists ofsupplying a set of semantic definitions for the performatives making upthe game, together with a state transition diagram, is described in full.Its use is illustrated by some examples of varying complexity, includingtwo complete specifications of particular dialogue games, Mackenzie's DC,and the authors' own TDG. The latter is also illustrated by a fully workedexample illustrating all the features of (...)
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  40.  79
    Rules and Games.Bartosz Kaluziński - 2019 - Philosophia 47 (4):1165-1176.
    We have taken a look at the rules of games in order to acquire some knowledge concerning constitutive rules and, probably, institutional phenomena in general. In this paper we tried to elaborate a system account of constitutive rules. We claim that all accounts that put emphasis on the form of rules are vulnerable. It appears that constitutive rules are interconnected and always form a system that can be internally differentiated. Thanks to adopting certain qualitative criterion we were able to (...)
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  41.  86
    Games as Pastimes in Suits’s Utopia: Meaningful Living and the “Metaphysics of Leisure”.M. Andrew Holowchak - 2007 - Journal of the Philosophy of Sport 34 (1):88-96.
  42.  71
    Logic in Games.Johan Van Benthem - 2014 - MIT Press.
    A comprehensive examination of the interfaces of logic, computer science, and game theory, drawing on twenty years of research on logic and games.
  43. Games, justice and the general will.W. G. Runciman & Amartya K. Sen - 1965 - Mind 74 (296):554-562.
  44.  49
    Video games as tools to achieve insight into cognitive processes.Walter R. Boot - 2015 - Frontiers in Psychology 6.
  45. Concepts and primitive language-games.Eva Picardi - 2008 - In Edoardo Zamuner & David Kennedy Levy (eds.), Wittgenstein’s Enduring Arguments. Routledge.
     
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  46. A unified approach to restricted games.E. Algaba, J. M. Bilbao & J. J. López - 2001 - Theory and Decision 50 (4):333-345.
    There have been two main lines in the literature on restricted games: the first line was started by Myerson (1977) that studied graph-restricted games an the second one was initiated by Faigle (1989). The present paper provides a unified way to look on the literature and establishes connections between the two different lines on restricted games. The strength and advantages of this unified approach becomes clear in the study of the inheritance of the convexity from the game (...)
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  47. Interests, evidence and games.Brian Weatherson - 2018 - Episteme 15 (3):329-344.
    Pragmatic encroachment theories have a problem with evidence. On the one hand, the arguments that knowledge is interest-relative look like they will generalise to show that evidence too is interest-relative. On the other hand, our best story of how interests affect knowledge presupposes an interest-invariant notion of evidence. -/- The aim of this paper is to sketch a theory of evidence that is interest-relative, but which allows that ‘best story’ to go through with minimal changes. The core idea is that (...)
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  48. Rationalizations and Promises in Games.Johan van Benthem - unknown
    Understanding human behaviour involves "why"'s as well as "how"'s. Rational people have good reasons for acting, but it can be hard to find out what these were and how they worked. In this Note, we discuss a few ways in which actions, preferences, and expectations are intermingled. This mixture is especially clear with the well-known solution procedure for extensive games called 'Backward Induction'. In particular, we discuss three scenarios for analyzing behaviour in a game. One can rationalize given moves (...)
     
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  49.  43
    Games without frontiers? Democratic engagement, agonistic pluralism and the question of exclusion.Robert W. Glover - 2012 - Philosophy and Social Criticism 38 (1):81-104.
    In recent years a growing number of democratic theorists have proposed ways to increase citizen engagement, while channeling those democratic energies in positive directions and away from systematic marginalization, exclusion and intolerance. One novel answer is provided by a strain of democratic theory known as agonistic pluralism, which valorizes adversarial engagement and recognizes the marginalizing tendencies implicit in drives to consensus and stability. However, the divergences between competing variants of agonistic pluralism remain largely underdeveloped or unrecognized. In this article, I (...)
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  50.  34
    Message Exchange Games in Strategic Contexts.Nicholas Asher, Soumya Paul & Antoine Venant - 2017 - Journal of Philosophical Logic 46 (4):355-404.
    When two people engage in a conversation, knowingly or unknowingly, they are playing a game. Players of such games have diverse objectives, or winning conditions: an applicant trying to convince her potential employer of her eligibility over that of a competitor, a prosecutor trying to convict a defendant, a politician trying to convince an electorate in a political debate, and so on. We argue that infinitary games offer a natural model for many structural characteristics of such conversations. We (...)
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