Results for 'Perfect information game'

983 found
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  1.  79
    On Stalnaker's Notion of Strong Rationalizability and Nash Equilibrium in Perfect Information Games.Giacomo Bonanno & Klaus Nehring - 1998 - Theory and Decision 45 (3):291-295.
    Counterexamples to two results by Stalnaker (Theory and Decision, 1994) are given and a corrected version of one of the two results is proved. Stalnaker's proposed results are: (1) if at the true state of an epistemic model of a perfect information game there is common belief in the rationality of every player and common belief that no player has false beliefs (he calls this joint condition ‘strong rationalizability’), then the true (or actual) strategy profile is path (...)
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  2.  68
    Branching time, perfect information games and backward induction.Giacomo Bonanno - 2001 - Games and Economic Behavior 36 (1):57-73.
    The logical foundations of game-theoretic solution concepts have so far been explored within the con¯nes of epistemic logic. In this paper we turn to a di®erent branch of modal logic, namely temporal logic, and propose to view the solution of a game as a complete prediction about future play. The branching time framework is extended by adding agents and by de¯ning the notion of prediction. A syntactic characterization of backward induction in terms of the property of internal consistency (...)
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  3.  65
    Belief revision in games of perfect information.Thorsten Clausing - 2004 - Economics and Philosophy 20 (1):89-115.
    A syntactic formalism for the modeling of belief revision in perfect information games is presented that allows to define the rationality of a player's choice of moves relative to the beliefs he holds as his respective decision nodes have been reached. In this setting, true common belief in the structure of the game and rationality held before the start of the game does not imply that backward induction will be played. To derive backward induction, a “forward (...)
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  4.  29
    "Games of Perfect Information": Computers and the Metanarratives of Emancipation and Progress.Kevin J. Porter - 1996 - Substance 25 (1):24.
  5. The Logic of Rational Play in Games of Perfect Information.Giacomo Bonanno - 1991 - Economics and Philosophy 7 (1):37-65.
    For the past 20 years or so the literature on noncooperative games has been centered on the search for an equilibrium concept that expresses the notion of rational behavior in interactive situations. A basic tenet in this literature is that if a “rational solution” exists, it must be a Nash equilibrium. The consensus view, however, is that not all Nash equilibria can be accepted as rational solutions. Consider, for example, the game of Figure 1.
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  6. Knowing and supposing in games of perfect information.Horacio Arló-Costa & Cristina Bicchieri - 2007 - Studia Logica 86 (3):353 - 373.
    The paper provides a framework for representing belief-contravening hypotheses in games of perfect information. The resulting t-extended information structures are used to encode the notion that a player has the disposition to behave rationally at a node. We show that there are models where the condition of all players possessing this disposition at all nodes (under their control) is both a necessary and a sufficient for them to play the backward induction solution in centipede games. To obtain (...)
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  7.  55
    Players' information in extensive games.Giacomo Bonanno - 1992 - Mathematical Social Sciences 24 (1):35-48.
    This paper suggests a way of formalizing the amount of information that can be conveyed to each player along every possible play of an extensive game. The information given to each player i when the play of the game reaches node x is expressed as a subset of the set of terminal nodes. Two definitions are put forward, one expressing the minimum amount of information and the other the maximum amount of information that can (...)
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  8.  59
    Synchronic information, knowledge and common knowledge in extensive games.Giacomo Bonanno - 1999 - Research in Economics 53 (1):77-99.
    Restricting attention to the class of extensive games defined by von Neumann and Morgenstern with the added assumption of perfect recall, we specify the information of each player at each node of the game-tree in a way which is coherent with the original information structure of the extensive form. We show that this approach provides a framework for a formal and rigorous treatment of questions of knowledge and common knowledge at every node of the tree. We (...)
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  9.  59
    Disclosure and Information Transfer in Signaling Games.Justin P. Bruner - 2015 - Philosophy of Science 82 (4):649-666.
    One of the major puzzles in evolutionary theory is how communication and information transfer are possible when the interests of those involved conflict. Perfect information transfer seems inevitable if there are physical constraints, which limit the signal repertoire of an individual, effectively making bluffing an impossibility. This, I argue, is incorrect. Unfakeable signals by no means guarantee information transfer. I demonstrate the existence of a so-called pooling equilibrium and discuss why the traditional argument for perfect (...)
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  10. Game-theoretic axioms for local rationality and bounded knowledge.Gian Aldo Antonelli & Cristina Bicchieri - 1995 - Journal of Logic, Language and Information 4 (2):145-167.
    We present an axiomatic approach for a class of finite, extensive form games of perfect information that makes use of notions like “rationality at a node” and “knowledge at a node.” We distinguish between the game theorist's and the players' own “theory of the game.” The latter is a theory that is sufficient for each player to infer a certain sequence of moves, whereas the former is intended as a justification of such a sequence of moves. (...)
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  11. Games in Dynamic-Epistemic Logic.Johan van Benthem - unknown
    We discuss games of both perfect and imperfect information at two levels of structural detail: players’ local actions, and their global powers for determining outcomes of the game. We propose matching logical languages for both. In particular, at the ‘action level’, imperfect information games naturally model a combined ‘dynamic-epistemic language’ – and we find correspondences between special axioms and particular modes of playing games with their information dynamics. At the ‘outcome level’, we present suitable notions (...)
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  12.  71
    Belief system foundations of backward induction.Antonio Quesada - 2002 - Theory and Decision 53 (4):393-403.
    Two justifications of backward induction (BI) in generic perfect information games are formulated using Bonanno's (1992; Theory and Decision 33, 153) belief systems. The first justification concerns the BI strategy profile and is based on selecting a set of rational belief systems from which players have to choose their belief functions. The second justification concerns the BI path of play and is based on a sequential deletion of nodes that are inconsistent with the choice of rational belief functions.
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  13.  37
    The stationary set splitting game.Paul B. Larson & Saharon Shelah - 2008 - Mathematical Logic Quarterly 54 (2):187-193.
    The stationary set splitting game is a game of perfect information of length ω1 between two players, unsplit and split, in which unsplit chooses stationarily many countable ordinals and split tries to continuously divide them into two stationary pieces. We show that it is possible in ZFC to force a winning strategy for either player, or for neither. This gives a new counterexample to Σ22 maximality with a predicate for the nonstationary ideal on ω1, and an (...)
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  14.  78
    Introduction to Game Theory.Martin J. Osborne - 2004 - Oxford University Press USA.
    Game-theoretic reasoning pervades economic theory and is used widely in other social and behavioural sciences. An Introduction to Game Theory International Edition, by Martin J. Osborne, presents the main principles of game theory and shows how they can be used to understand economics, social, political, and biological phenomena. The book introduces in an accessible manner the main ideas behind the theory rather than their mathematical expression. All concepts are defined precisely, and logical reasoning is used throughout. The (...)
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  15. Banach games.Chris Freiling - 1984 - Journal of Symbolic Logic 49 (2):343-375.
    Banach introduced the following two-person, perfect information, infinite game on the real numbers and asked the question: For which sets $A \subseteq \mathbf{R}$ is the game determined????? Rules: The two players alternate moves starting with player I. Each move a n is legal iff it is a real number and $0 , and for $n > 1, a_n . The first player to make an illegal move loses. Otherwise all moves are legal and I wins iff (...)
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  16.  35
    The virtue of error: Solved games and ethical deliberation.David N. McNeill - 2020 - European Journal of Philosophy 28 (3):639-656.
    In this paper, I argue that genuine ethical deliberation, and hence ethical agency, is incompatible in principle with the possession of determinate practical prescriptions concerning how best to act in a concrete ethical situation. I make this argument principally by way of an analogy between gameplay and ethical deliberation. I argue that trivially solved games of perfect information (the example I use is tic‐tac‐toe) are, or become, in some sense unplayable for the individual for whom the game (...)
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  17.  35
    On the semantics of informational independence.Jouko Väänänen - 2002 - Logic Journal of the IGPL 10 (3):339-352.
    The semantics of the independence friendly logic of Hintikka and Sandu is usually defined via a game of imperfect information. We give a definition in terms of a game of perfect information. We also give an Ehrenfeucht-Fraïssé game adequate for this logic and use it to define a Distributive Normal Form for independence friendly logic.
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  18. (1 other version)An Extensive Game as a Guide for Solving a Normal Game.Jacob Glazer & Ariel Rubinstein - unknown
    We show that for solvable games, the calculation of the strategies which survive iterative elimination of dominated strategies in normal games is equivalent to the calculation of the backward induction outcome of some extensive game. However, whereas the normal game form does not provide information on how to carry out the elimination, the corresponding extensive game does. As a by-product, we conclude that implementation using a subgame perfect equilibrium of an extensive game with (...) information is equivalent to implementation through a solution concept which we call guided iteratively elimination of dominated strategies which requires a uniform order of elimination. Journal of Economic Literature Classification Number: C72. (shrink)
     
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  19.  60
    Variations on a game of Gale (I): Coding strategies.Marion Scheepers - 1993 - Journal of Symbolic Logic 58 (3):1035-1043.
    We consider an infinite two-person game. The second player has a winning perfect information strategy; we show that this player has a winning strategy which depends on substantially less information. The game studied here is a variation on a game of Gale.
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  20.  9
    Backward induction in games: an attempt at logical reconstruction.Wlodek Rabinowicz - 2000 - In Value and Choice Some Common Themes in Decision Theory and Moral Philosophy. Lund Universitetstrycheriet. pp. 243-256.
    Backward induction has been the standard method of solving finite extensive-form games with perfect information, notwithstanding the fact that this procedure leads to counter-intuitive results in various games. However, beginning in the late eighties, the method of backward induction became an object of criticism. It is claimed that the assumptions needed for its defence are quite implausible, if not incoherent. It is therefore natural to ask for the justification of backward induction: Can one show that rational players who (...)
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  21.  35
    Backward induction in games: an attempt at logical reconstruction.Wlodek Rabinowicz - 2000 - In Value and Choice Some Common Themes in Decision Theory and Moral Philosophy. Lund Universitetstrycheriet. pp. 243-256.
    Backward induction has been the standard method of solving finite extensive-form games with perfect information, notwithstanding the fact that this procedure leads to counter-intuitive results in various games. However, beginning in the late eighties, the method of backward induction became an object of criticism. It is claimed that the assumptions needed for its defence are quite implausible, if not incoherent. It is therefore natural to ask for the justification of backward induction: Can one show that rational players who (...)
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  22. Game Theory.Giacomo Bonanno - 2018 - North Charleston, SC, USA: CreateSpace Independent Publishing Platform.
    This is a two-volume set that provides an introduction to non-cooperative Game Theory. Volume 1 covers the basic concepts, while Volume 2 is devoted to advanced topics. The book is richly illustrated with approximately 400 figures. It is suitable for both self-study and as the basis for an undergraduate course in game theory as well as a first-year graduate-level class. It is written to be accessible to anybody with high-school level knowledge of mathematics. At the end of each (...)
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  23.  49
    Inconsistencies in extensive games.Martin Dufwenberg & Johan Lindén - 1996 - Erkenntnis 45 (1):103 - 114.
    In certain finite extensive games with perfect information, Cristina Bicchieri (1989) derives a logical contradiction from the assumptions that players are rational and that they have common knowledge of the theory of the game. She argues that this may account for play outside the Nash equilibrium. She also claims that no inconsistency arises if the players have the minimal beliefs necessary to perform backward induction. We here show that another contradiction can be derived even with minimal beliefs, (...)
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  24.  43
    The Category of Node-and-Choice Preforms for Extensive-Form Games.Peter A. Streufert - 2018 - Studia Logica 106 (5):1001-1064.
    It would be useful to have a category of extensive-form games whose isomorphisms specify equivalences between games. Since working with entire games is too large a project for a single paper, I begin here with preforms, where a “preform” is a rooted tree together with choices and information sets. In particular, this paper first defines the category \, whose objects are “functioned trees”, which are specially designed to be incorporated into preforms. I show that \ is isomorphic to the (...)
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  25. Gaming Prediction Markets: Equilibrium Strategies with a Market Maker.Yiling Chen, Rahul Sami & Daniel M. Reeves - unknown
    We study the equilibrium behavior of informed traders interacting with market scoring rule (MSR) market makers. One attractive feature of MSR is that it is myopically incentive compatible: it is optimal for traders to report their true beliefs about the likelihood of an event outcome provided that they ignore the impact of their reports on the profit they might garner from future trades. In this paper, we analyze non-myopic strategies and examine what information structures lead to truthful betting by (...)
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  26.  71
    AGM Belief Revision in Dynamic Games.Giacomo Bonanno - 2011 - In K. Apt, Proceeding of the 13th Conference on Theoretical Aspects of Rationality and Knowledge. ACM.
    Within the context of extensive-form (or dynamic) games, we use choice frames to represent the initial beliefs of a player as well as her disposition to change those beliefs when she learns that an information set of hers has been reached. As shown in [5], in order for the revision operation to be consistent with the AGM postulates [1], the player’s choice frame must be rationalizable in terms of a total pre-order on the set of histories. We consider four (...)
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  27.  22
    A dynamic game analysis of Internet services with network externalities.Tatsuhiro Shichijo & Emiko Fukuda - 2019 - Theory and Decision 86 (3-4):361-388.
    Internet services, such as review sites, FAQ sites, online auction sites, online flea markets, and social networking services, are essential to our daily lives. Each Internet service aims to promote information exchange among people who share common interests, activities, or goods. Internet service providers aim to have users of their services actively communicate through their services. Without active interaction, the service falls into disuse. In this study, we consider that an Internet service has a network externality as its main (...)
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  28. Large Cardinals, Inner Models, and Determinacy: An Introductory Overview.P. D. Welch - 2015 - Notre Dame Journal of Formal Logic 56 (1):213-242.
    The interaction between large cardinals, determinacy of two-person perfect information games, and inner model theory has been a singularly powerful driving force in modern set theory during the last three decades. For the outsider the intellectual excitement is often tempered by the somewhat daunting technicalities, and the seeming length of study needed to understand the flow of ideas. The purpose of this article is to try and give a short, albeit rather rough, guide to the broad lines of (...)
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  29.  96
    Markov interactions in a class of dynamic games.Charles Figuières - 2009 - Theory and Decision 66 (1):39-68.
    This paper contributes to the understanding of economic strategic behaviors in inter-temporal settings. Comparing the MPE and the OLNE of a widely used class of differential games it is shown: (i) what qualifications on behaviors a markov (dynamic) information structure brings about compared with an open-loop (static) information structure, (ii) what is the reason leading to intensified or reduced competition between the agents in the long run. It depends on whether agents’ interactions are characterized by markov substitutability or (...)
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  30. The Logic of Joint Ability in Two-Player Tacit Games.Peter Hawke - 2017 - Review of Symbolic Logic 10 (3):481-508.
    Logics of joint strategic ability have recently received attention, with arguably the most influential being those in a family that includes Coalition Logic (CL) and Alternating-time Temporal Logic (ATL). Notably, both CL and ATL bypass the epistemic issues that underpin Schelling-type coordination problems, by apparently relying on the meta-level assumption of (perfectly reliable) communication between cooperating rational agents. Yet such epistemic issues arise naturally in settings relevant to ATL and CL: these logics are standardly interpreted on structures where agents move (...)
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  31.  94
    Rational beliefs in extensive games.Giacomo Bonanno - 1992 - Theory and Decision 33 (2):153-176.
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  32.  68
    An alternating-time temporal logic with knowledge, perfect recall and past: axiomatisation and model-checking.Dimitar P. Guelev, Catalin Dima & Constantin Enea - 2011 - Journal of Applied Non-Classical Logics 21 (1):93-131.
    We present a variant of ATL with incomplete information which includes the distributed knowledge operators corresponding to synchronous action and perfect recall. The cooperation modalities assume the use the distributed knowledge of coalitions and accordingly refer to perfect recall incomplete information strategies. We propose a model-checking algorithm for the logic. It is based on techniques for games with imperfect information and partially observable objectives, and involves deciding emptiness for automata on infinite trees. We also propose (...)
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  33.  27
    Third party sanctions in games with communication.Jan Obłój & Katarzyna Abramczuk - 2017 - Studies in Logic, Grammar and Rhetoric 50 (1):109-138.
    This paper discusses the relation between communication and preservation of social norms guarded by third-party sanctions. In 2001 Jonathan Bendor and Piotr Swistak derived deductively the existence of such norms from a simple boundedly rational choice model. Their analysis was based on a perfect public information case. We take into account communication and analyse at the micro level the process of production and interpretation of information on which decisions are based. We show that when information is (...)
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  34.  34
    Ungrounded Payoffs: A Tale of Perfect Love and Hate.Eleonora Cresto - 2022 - Journal of Philosophy 119 (6):293-323.
    I explore a game-theoretic analysis of social interactions in which each agent’s well-being depends crucially on the well-being of another agent. As a result of this, payoffs are interdependent and cannot be fixed, and hence the overall assessment of strategies becomes ungrounded. A paradigmatic example of this general phenomenon occurs when both players are ‘reflective altruists’, in a sense to be explained. I argue that ungroundedness cannot be captured by standard games with incomplete information, but that it requires (...)
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  35.  50
    Backward induction: Merits and flaws.Marek M. Kamiński - 2017 - Studies in Logic, Grammar and Rhetoric 50 (1):9-24.
    Backward induction was one of the earliest methods developed for solving finite sequential games with perfect information. It proved to be especially useful in the context of Tom Schelling’s ideas of credible versus incredible threats. BI can be also extended to solve complex games that include an infinite number of actions or an infinite number of periods. However, some more complex empirical or experimental predictions remain dramatically at odds with theoretical predictions obtained by BI. The primary example of (...)
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  36.  93
    The role of memory and concepts in learning.Susan L. Epstein - 1992 - Minds and Machines 2 (3):239-265.
    The extent to which concepts, memory, and planning are necessary to the simulation of intelligent behavior is a fundamental philosophical issue in Artificial Intelligence. An active and productive segement of the AI community has taken the position that multiple low-level agents, properly organized, can account for high-level behavior. Empirical research on these questions with fully operational systems has been restricted to mobile robots that do simple tasks. This paper recounts experiments with Hoyle, a system in a cerebral, rather than a (...)
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  37.  56
    Social norms as choreography.Herbert Gintis - 2010 - Politics, Philosophy and Economics 9 (3):251-264.
    This article shows that social norms are better explained as correlating devices for a correlated equilibrium of the underlying stage game, rather than Nash equilibria. Whereas the epistemological requirements for rational agents playing Nash equilibria are very stringent and usually implausible, the requirements for a correlated equilibrium amount to the existence of common priors, which we interpret as induced by the cultural system of the society in question. When the correlating device has perfect information, we need in (...)
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  38. How to Lewis a Kripke–Hintikka.Alessandro Torza - 2013 - Synthese 190 (4):743-779.
    It has been argued that a combination of game-theoretic semantics and independence-friendly (IF) languages can provide a novel approach to the conceptual foundations of mathematics and the sciences. I introduce and motivate an IF first-order modal language endowed with a game-theoretic semantics of perfect information. The resulting interpretive independence-friendly logic (IIF) allows to formulate some basic model-theoretic notions that are inexpressible in the ordinary quantified modal logic. Moreover, I argue that some key concepts of Kripke’s new (...)
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  39. HOD L(ℝ) is a Core Model Below Θ.John R. Steel - 1995 - Bulletin of Symbolic Logic 1 (1):75-84.
    In this paper we shall answer some questions in the set theory of L, the universe of all sets constructible from the reals. In order to do so, we shall assume ADL, the hypothesis that all 2-person games of perfect information on ω whose payoff set is in L are determined. This is by now standard practice. ZFC itself decides few questions in the set theory of L, and for reasons we cannot discuss here, ZFC + ADL yields (...)
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  40. Artificial Intelligence Is Stupid and Causal Reasoning Will Not Fix It.J. Mark Bishop - 2021 - Frontiers in Psychology 11:513474.
    Artificial Neural Networks have reached “grandmaster” and even “super-human” performance across a variety of games, from those involving perfect information, such as Go, to those involving imperfect information, such as “Starcraft”. Such technological developments from artificial intelligence (AI) labs have ushered concomitant applications across the world of business, where an “AI” brand-tag is quickly becoming ubiquitous. A corollary of such widespread commercial deployment is that when AI gets things wrong—an autonomous vehicle crashes, a chatbot exhibits “racist” behavior, (...)
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  41.  55
    Backward Induction without Common Knowledge.Cristina Bicchieri - 1988 - PSA: Proceedings of the Biennial Meeting of the Philosophy of Science Association 1988:329 - 343.
    A large class of games is that of non-cooperative, extensive form games of perfect information. When the length of these games is finite, the method used to reach a solution is that of a backward induction. Working from the terminal nodes, dominated strategies are successively deleted and what remains is a unique equilibrium. Game theorists have generally assumed that the informational requirement needed to solve these games is that the players have common knowledge of rationality. This assumption, (...)
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  42.  72
    Ambiguity in Cooperative Signaling.Carlos Santana - 2014 - Philosophy of Science 81 (3):398-422.
    In game-theoretic signaling models, evolution tends to favor perfectly precise signaling systems, but in the natural world communication is almost always imprecise. I argue that standard explanations for this discrepancy are only partially sufficient, and I show that communication is often ambiguous because signal senders take advantage of context sensitivity. As evidence, I make two additions to the signaling model: a cost for more complex signaling strategies and the ability to combine information in signals with independent information. (...)
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  43. Interpreting Knowledge in the Backward Induction Problem.Ken Binmore - 2011 - Episteme 8 (3):248-261.
    Robert Aumann argues that common knowledge of rationality implies backward induction in finite games of perfect information. I have argued that it does not. A literature now exists in which various formal arguments are offered in support of both positions. This paper argues that Aumann's claim can be justified if knowledge is suitably reinterpreted.
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  44.  81
    Doxastic Conditions for Backward Induction.Thorsten Clausing - 2003 - Theory and Decision 54 (4):315-336.
    The problem of finding sufficient doxastic conditions for backward induction in games of perfect information is analyzed in a syntactic framework with subjunctive conditionals. This allows to describe the structure of the game by a logical formula and consequently to treat beliefs about this structure in the same way as beliefs about rationality. A backward induction and a non-Nash equilibrium result based on higher level belief in rationality and the structure of the game are derived.
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  45.  26
    Computational Agents, Design and Innovative Behaviour: Hetero Economicus.Timon Scheuer - 2018 - Economic Thought 7 (2):82.
    For too long, a majority of economic stories speak of perfectly informed, fully rational optimisation within a purely materialistic world – leaving a lack of evidence and explanation regarding human decision makers and entrepreneurs revolutionising the decision space. Strands like game theory and institutional economics have already adopted a more practical view. Evolutionary and behavioural economics were finally able to establish the necessary links to other disciplines – like psychology and informational science. This paper recaps selected parts of the (...)
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  46.  38
    (1 other version)Agent connectedness and backward induction.Christian W. Bach & Conrad Heilmann - unknown
    We analyze the sequential structure of dynamic games with perfect information. A three-stage account is proposed, that species setup, reasoning and play stages. Accordingly, we define a player as a set of agents corresponding to these three stages. The notion of agent connectedness is introduced into a type-based epistemic model. Agent connectedness measures the extent to which agents' choices are sequentially stable. Thus describing dynamic games allows to more fully understand strategic interaction over time. In particular, we provide (...)
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  47. Knowing and supposing in.Cristina Bicchieri - unknown
    The paper provides a framework for representing belief-contravening hypotheses in games of perfect information. The resulting t-extended information structures are used to encode the notion that a player has the disposition to behave rationally at a node. We show that there are models where the condition of all players possessing this disposition at all nodes (under their control) is both a necessary and a su cient for them to play the backward induction solution in centipede games. To (...)
     
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  48. The Informal Game Theory in Hume's Account of Convention.Peter Vanderschraaf - 1998 - Economics and Philosophy 14 (2):215.
    Hume is rightly credited with giving a brilliant, and perhaps the best, account of justice as convention. Hume's importance as a forerunner of modern economics has also long been recognized. However, most of Hume's readers have not fully appreciated how closely Hume's analysis of convention foreshadows a particular branch of economic theory, namely, game theory. Starting with the work of Barry, Runciman and Sen and Lewis, there has been a flowering of literature on the informal game-theoretic insights to (...)
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  49.  11
    Strategic Interaction and Markets.Jean J. Gabszewicz - 1998 - Oxford University Press UK.
    Perfect competition provides the model of a frictionless economy, in which price-setting economic agents behave independently of each other, abandoning to the market the coordination of their individual decisions. The implications of this model are extensively presented in the traditional price theory textbooks. Imperfect competition is the paradigm that develops as soon as economic agents interact in a conscious manner, which is the rule when competition takes place amongst a restricted number of agents. In this system, agents act strategically, (...)
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  50. The Information Game. Ethical Issues in a Microchip World.Geoffrey Brown - 1992 - Tijdschrift Voor Filosofie 54 (1):163-163.
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