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  1.  23
    Need, frames, and time constraints in risky decision-making.Adele Diederich, Marc Wyszynski & Stefan Traub - 2020 - Theory and Decision 89 (1):1-37.
    In two experiments, participants had to choose between a sure and a risky option. The sure option was presented either in a gain or a loss frame. Need was defined as a minimum score the participants had to reach. Moreover, choices were made under two different time constraints and with three different levels of induced need to be reached within a fixed number of trials. The two experiments differed with respect to the specific amounts to win and the need levels. (...)
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  2. Give What You Can, Take What You Need – The Effect of Framing on Rule-Breaking Behavior in Social Dilemmas.Marc Wyszynski & Alexander Max Bauer - manuscript
    To investigate the impact of framing on rule-breaking behavior in social dilemmas, we incorporated a rule in a one-shot resource game with two framing-treatments: One frame was a give-some dilemma (i.e., a variant of a public goods game) and the other frame a take-some dilemma (i.e., a variant of a commons dilemma game). In each frame, all participants were part of one single collective sharing a common good. Each participant was initially equipped with one of five different endowments of points (...)
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    Give What’s Required and Take Only What You Need! The Effect of Framing on Rule-Breaking in Social Dilemmas.Marc Wyszynski & Alexander Max Bauer - 2023 - Judgment and Decision Making 18:e17.
    To investigate the impact of framing on rule-breaking in social dilemmas, we incorporated a rule in a 1-shot resource game with 2 framing treatments: in one frame, we offered a give-some dilemma (i.e., a variant of a public goods game), and in the other frame, a take-some dilemma (i.e., a variant of a commons dilemma game). In each frame, all participants were part of 1 single collective sharing a common good. Each participant was initially equipped with 1 of 5 different (...)
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