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  1. GIS-Based Educational Game Through Low-Cost Virtual Tour Experience-Khan Game.Guzden Varinlioğlu, Sepehr Vaez Afshar, Sarvin Eshaghi, Ozgun Balaban & Takehiko Nagakura - 2022 - In Guzden Varinlioğlu, Sepehr Vaez Afshar, Sarvin Eshaghi, Ozgun Balaban & Takehiko Nagakura, 27th International Conference of the Association for Computer-Aided Architectural Design Research in Asia: Post Carbon, CAADRIA 2022. Sydney: The Association for Computer-Aided Architectural Design Research in Asia. pp. 69-78.
    The pandemic brought new norms and techniques of pedagogical strategies in formal education. The synchronous/ asynchronous video streaming brought an emphasis on virtual and augmented realities, which are rapidly replacing textbooks as the main medium for learning and teaching. This transformation requires more extensive online and interactive content with simpler user interfaces. The aim of this study is to report on the design, implementation, and testing of a game based on low-cost and user-friendly content for digital cultural heritage. In this (...)
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  2.  27
    Evaluation of Learning Rate in Serious Game: Based on Anatolian Cultural Heritage.Sepehr Vaez Afshar, Sarvin Eshaghi, Guzden Varinlioglu & Ozgun Balaban - 2021 - In Sepehr Vaez Afshar, Sarvin Eshaghi, Guzden Varinlioglu & Ozgun Balaban, 39th International Conference of Education and Research in Computer Aided Architectural Design in Europe: Towards a new, configurable architecture. Novisad: Education and Research in Computer Aided Architectural Design in Europe. pp. 273-280.
    Cultural heritage conservation has two aspects, tangible and intangible, both of which contribute greatly to the understanding of ancient inheritances. Due to the role of education in the preservation process, and the strength of the new media in the current era, serious games can play a key role in conservancy by transmitting the target culture. There is a gap in the serious game field in relation to Turkey's cultural heritage on the Silk Roads, underlining the motivation of this research. Hence, (...)
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  3. From Past to Present: A study of AI-driven gamification in heritage education.Sepehr Vaez Afshar, Sarvin Eshaghi, Mahyar Hadighi & Guzden Varinlioglu - 2024 - 42Nd Conference on Education and Research in Computer Aided Architectural Design in Europe: Data-Driven Intelligence 2:249-258.
    The use of Artificial Intelligence (AI) in educational gamification marks a significant advancement, transforming traditional learning methods by offering interactive, adaptive, and personalized content. This approach makes historical content more relatable and promotes active learning and exploration. This research presents an innovative approach to heritage education, combining AI and gamification, explicitly targeting the Silk Roads. It represents a significant progression in a series of research, transitioning from basic 2D textual interactions to a 3D environment using photogrammetry, combining historical authenticity and (...)
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  4.  38
    THE SERICUM VIA: A Serious Game for Preserving Tangible and Intangible Heritage of Iran.Sarvin Eshaghi, Sepehr Vaez Afshar & Guzden Varinlioğlu - 2021 - In Sarvin Eshaghi, Sepehr Vaez Afshar & Guzden Varinlioğlu, 9th International Conference of the Arab Society for Computer-Aided Architectural Design: Architecture in the Age of Disruptive Technologies. Cairo: Arab Society for Computer-Aided Architectural Design. pp. 306-316.
    Efforts to preserve cultural heritage have continuedthroughout history, and currently use game technology. Seriousgames, with their audio-visual features make it possible for players toabsorb and retain the often rather arid data of heritage. Furthermore,such technology facilitates the transmission of heritage globallyamongst remote people, without the need to commute personally.Exploring the literature, we noted a lack of local game culture in Iran,and in the Middle East more broadly. This region is limited in terms ofthe existing global game industry, and the introduction (...)
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  5. 9th International Conference of the Arab Society for Computer-Aided Architectural Design: Architecture in the Age of Disruptive Technologies.Sarvin Eshaghi, Sepehr Vaez Afshar & Guzden Varinlioğlu (eds.) - 2021 - Cairo: Arab Society for Computer-Aided Architectural Design.
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  6. 39th International Conference of Education and Research in Computer Aided Architectural Design in Europe: Towards a new, configurable architecture.Sepehr Vaez Afshar, Sarvin Eshaghi, Guzden Varinlioglu & Ozgun Balaban (eds.) - 2021 - Novisad: Education and Research in Computer Aided Architectural Design in Europe.
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  7. 27th International Conference of the Association for Computer-Aided Architectural Design Research in Asia: Post Carbon, CAADRIA 2022.Guzden Varinlioğlu, Sepehr Vaez Afshar, Sarvin Eshaghi, Ozgun Balaban & Takehiko Nagakura (eds.) - 2022 - Sydney: The Association for Computer-Aided Architectural Design Research in Asia.
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