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Daniel Bothell [3]Dan Bothell [1]
  1.  50
    An Integrated Theory of the Mind.John R. Anderson, Daniel Bothell, Michael D. Byrne, Scott Douglass, Christian Lebiere & Yulin Qin - 2004 - Psychological Review 111 (4):1036-1060.
  2.  34
    An Integrated Model of Collaborative Skill Acquisition: Anticipation, Control Tuning, and Role Adoption.Cvetomir M. Dimov, John R. Anderson, Shawn A. Betts & Dan Bothell - 2023 - Cognitive Science 47 (7):e13303.
    We studied collaborative skill acquisition in a dynamic setting with the game Co-op Space Fortress. While gaining expertise, the majority of subjects became increasingly consistent in the role they adopted without being able to communicate. Moreover, they acted in anticipation of the future task state. We constructed a collaborative skill acquisition model in the cognitive architecture ACT-R that reproduced subject skill acquisition trajectory. It modeled role adoption through reinforcement learning and predictive processes through motion extrapolation and learned relevant control parameters (...)
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  3.  33
    Learning rapid and precise skills.John R. Anderson, Shawn Betts, Daniel Bothell, Ryan Hope & Christian Lebiere - 2019 - Psychological Review 126 (5):727-760.
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  4.  14
    Tracking the Cognitive Band in an Open‐Ended Task.John R. Anderson, Shawn Betts, Daniel Bothell, Cvetomir M. Dimov & Jon M. Fincham - 2024 - Cognitive Science 48 (5):e13454.
    Open‐ended tasks can be decomposed into the three levels of Newell's Cognitive Band: the Unit‐Task level, the Operation level, and the Deliberate‐Act level. We analyzed the video game Co‐op Space Fortress at these levels, reporting both the match of a cognitive model to subject behavior and the use of electroencephalogram (EEG) to track subject cognition. The Unit Task level in this game involves coordinating with a partner to kill a fortress. At this highest level of the Cognitive Band, there is (...)
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