Results for ' photogrammetry'

12 found
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  1.  14
    vegetal/digital: Photogrammetry point-clouds of Australian flowers.Alison Bennett - 2024 - Philosophy of Photography 15 (1):61-77.
    Arising out of the heightened sensory perceptions of extended lockdown, this creative investigation began with contemplation of flowering street-trees. Through 262 days of lock down, residents of Melbourne retreated to the hyper-local, often reinforced by a 5-km travel bubble and a one-hour daily time limit outdoors. The sublime ephemeral springtime flowers of street-trees were amplified by the extreme sensory and social constraints of social distancing. Drawing us into a suspended moment of slow encounter, we attuned to the contained glowing pulse (...)
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  2.  15
    Excerpts from Everything Is a Projection (2020–present): Digital photography and 3D photogrammetry.Sheung Yiu - 2021 - Philosophy of Photography 12 (1):149-160.
    In three-dimensional (3D) computer graphics, photography is treated not as the final product but as data to be extracted, information to be mapped onto and raw material to augment 3D models. Texture maps, normal maps and bump maps, created from photographic data, describe the reflectance properties of an object in a virtual scene. They give instructions to the render engine to calculate the correct pixel value, generating a near imperceptibly natural scene for the human eye. Computer graphics utilizes a network (...)
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  3.  29
    Sensitivity of clinical assessments of sagittal head posture.Inae Caroline Gadotti & Daniela Aparecida Biasotto-Gonzalez - 2010 - Journal of Evaluation in Clinical Practice 16 (1):141-144.
  4. Chapter 10: Preserving Authenticity in Virtual Heritage, Virtual Heritage: A Guide.Erik M. Champion - 2021 - In Erik Malcolm Champion (ed.), Virtual Heritage: A Guide. London:
    Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. -/- Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they (...)
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  5.  21
    Applied Modernism.Paul K. Saint-Amour - 2011 - Theory, Culture and Society 28 (7-8):241-269.
    This article is about a period of technology transfer – the late 1910s and 1920s – when wartime aerial reconnaissance techniques and operations were being adapted to a range of civilian uses, including urban planning, land use analysis, traffic control, tax equalization, and even archaeology. At the center of the discussion is the ‘photomosaic’: a patchwork of overlapping aerial photographs that have been rectified and fit together so as to form a continuous survey of a territory. Initially developed during the (...)
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  6. From Past to Present: A study of AI-driven gamification in heritage education.Sepehr Vaez Afshar, Sarvin Eshaghi, Mahyar Hadighi & Guzden Varinlioglu - 2024 - 42Nd Conference on Education and Research in Computer Aided Architectural Design in Europe: Data-Driven Intelligence 2:249-258.
    The use of Artificial Intelligence (AI) in educational gamification marks a significant advancement, transforming traditional learning methods by offering interactive, adaptive, and personalized content. This approach makes historical content more relatable and promotes active learning and exploration. This research presents an innovative approach to heritage education, combining AI and gamification, explicitly targeting the Silk Roads. It represents a significant progression in a series of research, transitioning from basic 2D textual interactions to a 3D environment using photogrammetry, combining historical authenticity (...)
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  7.  20
    El conjunto religioso de Bāb Dukkāla: Levantamiento y análisis.Iñigo Almela Legorburu - 2017 - Al-Qantara 38 (2):333-386.
    The present research studies with depth the mosque of Bāb Dukkāla at Marrakech, an architectural masterpiece created under the Saadian dynasty during the sixteenth century. The main aim of this study is to complete an accurate survey, by photogrammetry process, of the main building, but also of the related and adjoining buildings. These documentation and global analysis allow us to recognize a clearly religious complex designed to be well integrated in its urban context. In addition, spatial, constructive and ornamental (...)
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  8.  21
    How to accommodate grief in your life.Louisa Minkin & Francis Summers - 2016 - Philosophy of Photography 7 (1):83-113.
    This artists’ text examines the relationship between photographic images and Massively Multiplayer Online (MMO) environments. We note that such scripted image worlds necessitate a fundamental reconsideration of the capacities of image, its formation, reproduction, storage and circulation. As an archaeologist would document an excavation, extending conventional methods through 3D visualization technology to work in new ways with the archaeological record, we chose to document a world built and razed digitally by a now dormant group of anonymous gamers called the Yung (...)
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  9.  22
    Manfred Klinkott, Die Stadtmauern. Die byzantinischen Befestigungsanlagen von Pergamon mit ihrer Wehr- und Baugeschichte.Clive Foss - 2004 - Byzantinische Zeitschrift 97 (2):594-597.
    In many ways, this is an exemplary publication, with detailed description and analysis of an important Byzantine fortification, based on twenty five years meticulous work. Using photogrammetry, the survey produced a plan at 1:50, reproduced here at half scale, in clearly readable foldouts (Tafel 31–46) that enable the phases of building and reconstruction to be easily distinguished. These plates also include detailed drawings of sections and of varying styles of masonry. There are in addition five useful sketch plans (pp.104–108) (...)
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  10.  13
    The uncanniness of interactive photography: Exploring spatial perception in virtual tours and structure from motion.Doron Altaratz - 2024 - Philosophy of Photography 15 (1):47-60.
    Photography has always been associated with the physical activity of the human body: capturing, editing and viewing photos are all activities that involve the user’s spatial interaction with the technology used. With conventional photography, one aspect of spatial relation with technology is the viewer’s ability to recognize the camera’s location in the photographic scene through visual indications, such as the relative location of objects in the frame to the camera’s point of view, combined with a basic familiarity with the functionality (...)
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  11.  44
    Hugo Brandenburg/József Pál (eds.), Santo Stefano Rotondo in Roma: archeologia, storia dell'arte, restauro. Atti del convegno internazionale, Roma 10–13 ottobre 1996. [REVIEW]Thomas Steppan - 2005 - Byzantinische Zeitschrift 97 (1):189-194.
    Das in Zusammenarbeit der Westfälischen Wilhelms-Universität Münster und der Ungarischen Akademie in Rom im Oktober 1996 durchgeführte internationale Symposium war den Forschungen der letzten Jahrzehnte zu S. Stefano Rotondo in Rom gewidmet. Der daraufhin publizierte Tagungsband präsentiert neben den Ergebnissen der Bauuntersuchung der frühchristlichen Kirche Beobachtungen zu Materialverwendung und Bautechnik, Beiträge zur Ausstattung des Baus und deren Restaurierung, sowie kunsthistorische Studien zur neuzeitlichen Malerei und Plastik und historische Abhandlungen zur spätmittelalterlichen und neuzeitlichen Nutzungsgeschichte und zum spezifischen Verhältnis der Ungarn zu (...)
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  12.  15
    Análisis de dos técnicas para la digitalización de colecciones históricas de modelos anatómicos.Óscar Hernández-Muñoz, Emanuel Sterp Moga & Alicia Sánchez-Ortiz - 2023 - Human Review. International Humanities Review / Revista Internacional de Humanidades 12 (4):1-10.
    En este trabajo, exponemos una experiencia de digitalización de modelos anatómicos pertenecientes a colecciones históricas mediante fotogrametría a partir de ráfagas de fotografías, y también de videogrametría, con el fin de agilizar el proceso de toma de datos.Los resultados mostraron una clara disminución del tiempo requerido para la captura de imágenes con ambos métodos sin una pérdida de calidad significativa empleando la fotogrametría basada en ráfagas y una pérdida más evidente en el caso de la videogrametría.La principal conclusión de este (...)
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