Results for ' modern videogames ‐ virtual props presenting visuospatial fictional worlds'

980 found
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  1.  11
    Videogames and Fiction.Grant Tavinor - 2009-09-21 - In Dominic McIver Lopes (ed.), The Art of Videogames. Wiley‐Blackwell. pp. 34–60.
    This chapter contains sections titled: From Tennis for Two to Worlds of Warcraft Imaginary Worlds and Works of Fiction Fictional or Virtual? Interactive Fiction.
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  2. Videogames and interactive fiction.Grant Tavinor - 2005 - Philosophy and Literature 29 (1):24-40.
    In lieu of an abstract, here is a brief excerpt of the content:Videogames and Interactive FictionGrant TavinorIIn the third-person crime simulator Grand Theft Auto 3, the fictional performing of all sorts of criminal nuisance is a possibility. (Squeamish readers, or those that are adamant videogames are playing a decisive role in the moral degeneration of modern society might want to turn away now!) Here is one possibility for players of the game: while driving around in the (...)
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  3.  9
    Surviving the Age of Virtual Reality.Thomas Langan - 2000 - University of Missouri.
    As the technological phenomenon known as the worldwide web permeates civilization, it creates some cultures and destroys others. In this pioneering book, philosopher Thomas Langan explores "virtual reality"Can inherently contradictory phrase"and the effects of technology on our very being. In our present-day high- technology environment, making simple, everyday decisions is difficult because the virtual world we've created doesn't necessarily operate according to the old "common sense." To retain our intellectual fitness, we must, Langan argues, consider these essential questions: (...)
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  4.  47
    (1 other version)Fictional Worlds and the Moral Imagination.Garry L. Hagberg (ed.) - 2021 - Palgrave-Macmillan.
    This edited collection investigates the kinds of moral reflection we can undertake within the imaginative worlds of literature. In philosophical contexts of ethical inquiry we can too easily forget that literary experience can play an important role in the cultivation of our ethical sensibilities. Because our ethical lives are conducted in the real world, fictional representations of this world can appear removed from ethical contemplation. However, as this stimulating volume shows, the dichotomy between fact and fiction cannot be (...)
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  5.  16
    Stepping into Fictional Worlds.Grant Tavinor - 2009-09-21 - In Dominic McIver Lopes (ed.), The Art of Videogames. Wiley‐Blackwell. pp. 61–85.
    This chapter contains sections titled: Welcome to Rapture Meet Niko Bellic Experiencing Game Worlds Acting in Game Worlds.
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  6. Fact, Fiction and Virtual Worlds.Alexandre Declos - 2020 - In R. Pouivet & V. Granata (eds.), Epistemology of Aesthetics. Rennes, France: Presses Universitaires de Rennes. pp. 195-219.
    This paper considers the medium of videogames from a goodmanian standpoint. After some preliminary clarifications and definitions, I examine the ontological status of videogames. Against several existing accounts, I hold that what grounds their identity qua work types is code. The rest of the paper is dedicated to the epistemology of videogaming. Drawing on Nelson Goodman and Catherine Elgin's works, I suggest that the best model to defend videogame cognitivism appeals to the notion of understanding.
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  7. The art of videogames.Grant Tavinor - 2009 - Malden, MA: Wiley-Blackwell.
    The new art of videogames -- What are videogames anyway? -- On definition -- Theories of gaming -- A definition of videogames -- Videogames and fiction -- From tennis for two to worlds of warcraft -- Imaginary worlds and works of fiction -- Fictional or virtual? -- Interactive fiction -- Stepping into fictional worlds -- Welcome to rapture -- Meet niko bellic -- Experiencing game worlds -- Acting in game (...)
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  8.  11
    Echoes of Other Worlds: Sound in Virtual Reality: Past, Present and Future.Tom A. Garner - 2017 - Springer Verlag.
    This book explores the nature and importance of sound in virtual reality. Approaching the subject from a holistic perspective, the book delivers an emergent framework of VR sound. This framework brings together numerous elements that collectively determine the nature of sound in VR; from various aspects of VR technology, to the physiological and psychological complexities of the user, to the wider technological, historical and sociocultural issues. Garner asks, amongst other things: what is the meaning of sound? How have (...) visions of VR shaped our expectations for present technology? How can VR sound hope to evoke the desired responses for such an infinitely heterogeneous user base? This book if for those with an interest in sound and VR, who wish to learn more about the great complexities of the subject and discover the contemporary issues from which future VR will surely advance. (shrink)
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  9.  92
    Reality+: Virtual Worlds and the Problems of Philosophy by David J. Chalmers (review).Anand Jayprakash Vaidya - 2023 - Philosophy East and West 73 (1):1-6.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Reality+: Virtual Worlds and the Problems of Philosophy by David J. ChalmersAnand Jayprakash Vaidya (bio)Reality+: Virtual Worlds and the Problems of Philosophy. By David J. Chalmers. New York, NY: W.W Norton & Company, 2022. Pp. xi + 520. Hardcover $22.49, isbn 978-0-393635-80-5.It isn't uncommon to think that virtual worlds, the worlds we engage with in video games, for example, are not (...)
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  10.  34
    Leibniz, Calvino, Possible Worlds and Possible Cities, Philosophy and Fiction.Ohad Nachtomy - 2016 - Journal of Early Modern Studies 5 (2):53-79.
    Italo Calvino’s Invisible Cities presents a wide array of possible cities—cities whose composition turns on a productive ambiguity of their being described or invented by Marco Polo in his conversations with Kublai Khan. Implicit in this book is also a theory about how all possible cities are composed. The method turns on decomposing a city down to its basic elements and recomposing it in different ways through the imagination. I argue that there is a close affinity between Calvino’s theory of (...)
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  11.  49
    How Can We Be Moved to Shoot Zombies? A Paradox of Fictional Emotions and Actions in Interactive Fiction.Nele Van de Mosselaer - 2018 - Journal of Literary Theory 12 (2):279-299.
    How can we be moved by the fate of Anna Karenina? By asking this question, Colin Radford introduced the paradox of fiction, or the problem that we are often emotionally moved by characters and events which we know don’t really exist (1975). A puzzling element of these emotions that always resurfaced within discussions on the paradox is the fact that, although these emotions feel real to the people who have them, their difference from ›real‹ emotions is that they cannot motivate (...)
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  12.  36
    Incomplete Worlds, Ritual Emotions.Thomas G. Pavel - 1983 - Philosophy and Literature 7 (1):48-58.
    In lieu of an abstract, here is a brief excerpt of the content:Thomas G. Pavel INCOMPLETE WORLDS, RITUAL EMOTIONS' IN recent years, the notion of "fictional world" has enjoyed a considerable rise in fortune. The expression, however, is not entirely new. To refer to the world of a literary work, of a novel or of a play, has always been a favorite way of speaking for literary critics and aestheticians. In most cases, these were informal worlds. A (...)
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  13.  74
    Modern Hard Times: Chaplin and the Cinema of Self-Reflection.Garrett Stewart - 1976 - Critical Inquiry 3 (2):295-314.
    Charles Chaplin, like Charles Dickens, knew the deep allegiance between theme and visual symbol, and the greatest popular genius of our century, when he began a film called Modern Times with a nondescript clockface upon which the second hand inexorably spins, negotiated this alliance between satiric narrative and its props with the bold assurance of the nineteenth-century master. To have seen Modern Times again for the first time in nearly a decade, as I did recently, after in (...)
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  14. De-Roling from Experiences and Identities in Virtual Worlds.Stefano Gualeni - 2017 - Journal of Virtual Worlds Research 10 (2).
    Within dramatherapy and psychodrama, the term ‘de-roling’ indicates a set of activities that assist the subjects of therapy in ‘disrobing’ themselves from their fictional characters. Starting from the psychological needs and the therapeutic goals that ‘de-roling’ techniques address in dramatherapy and psychodrama, this text provides a broader understanding of procedures and exercises that define and ease transitional experiences across cultural practices such as religious rituals and spatial design. After this introductory section, we propose a tentative answer as to why (...)
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  15.  42
    Science fiction and the moral imagination: visions, minds, ethics.Russell Blackford - 2017 - Cham: Springer.
    In this highly original book, Russell Blackford discusses the intersection of science fiction and humanity’s moral imagination. With the rise of science and technology in the 19th century, and our continually improving understanding of the cosmos, writers and thinkers soon began to imagine futures greatly different from the present. Science fiction was born out of the realization that future technoscientific advances could dramatically change the world. Along with the developments described in modern science fiction - space societies, conscious machines, (...)
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  16. The End Times of Philosophy.François Laruelle - 2012 - Continent 2 (3):160-166.
    Translated by Drew S. Burk and Anthony Paul Smith. Excerpted from Struggle and Utopia at the End Times of Philosophy , (Minneapolis: Univocal Publishing, 2012). THE END TIMES OF PHILOSOPHY The phrase “end times of philosophy” is not a new version of the “end of philosophy” or the “end of history,” themes which have become quite vulgar and nourish all hopes of revenge and powerlessness. Moreover, philosophy itself does not stop proclaiming its own death, admitting itself to be half dead (...)
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  17. Meillassoux’s Virtual Future.Graham Harman - 2011 - Continent 1 (2):78-91.
    continent. 1.2 (2011): 78-91. This article consists of three parts. First, I will review the major themes of Quentin Meillassoux’s After Finitude . Since some of my readers will have read this book and others not, I will try to strike a balance between clear summary and fresh critique. Second, I discuss an unpublished book by Meillassoux unfamiliar to all readers of this article, except those scant few that may have gone digging in the microfilm archives of the École normale (...)
     
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  18.  31
    Virtual Witnessing and the Role of the Reader in a New Natural Philosophy.Richard Cunningham - 2001 - Philosophy and Rhetoric 34 (3):207 - 224.
    In lieu of an abstract, here is a brief excerpt of the content:Philosophy and Rhetoric 34.3 (2001) 207-224 [Access article in PDF] Virtual Witnessing and the Role of the Reader in a New Natural Philosophy Richard Cunningham [Figures]How did the self-described new natural philosophies of the early modern period displace other philosophic (moral, ethical, legal), and specifically religious, discourses as the locus of truth in our culture? Natural philosophy's rejection of disputation and of revelation as means of producing (...)
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  19.  11
    Cognitive Approaches to Early Modern Spanish Literature.Isabel Jaén & Julien Jacques Simon (eds.) - 2016 - Oxford University Press USA.
    Cognitive Approaches to Early Modern Spanish Literature is the first anthology exploring human cognition and literature in the context of early modern Spanish culture. It includes the leading voices in the field, along with the main themes and directions that this important area of study has been producing. The book begins with an overview of the cognitive literary studies research that has been taking place within early modern Spanish studies over the last fifteen years. Next, it traces (...)
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  20.  20
    Human Virtuality and Digital Life: Philosophical and Psychoanalytic Investigations.Richard Frankel & Victor J. Krebs - 2021 - Routledge.
    This book is a psychoanalytic and philosophical exploration of how the digital is transforming our perception of the world and our understanding of ourselves. Drawing on examples from everyday life, myth, and popular culture, this book argues that virtual reality is only the latest instantiation of the phenomenon of the virtual, which is intrinsic to human being. It illuminates what is at stake in our understanding of the relationship between the virtual and the real, showing how our (...)
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  21.  19
    Book Review: The Sacred Game: The Role of the Sacred in the Genesis of Modern Literary Fiction. [REVIEW]Andrew J. McKenna - 1995 - Philosophy and Literature 19 (1):189-191.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:The Sacred Game: The Role of the Sacred in the Genesis of Modern Literary FictionAndrew J. McKennaThe Sacred Game: The Role of the Sacred in the Genesis of Modern Literary Fiction, by Cesareo Bandera; 318 pp. University Park: Pennsylvania State University Press, 1994, $16.50.When we consider the early relations of philosophy and literature, we most often think of Republic X and about degrees of separation between (...)
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  22.  16
    “Nonsensical” Caring in Ali Smith’s Fiction and Its Kierkegaardian Defence.Joanna Klara Teske - 2023 - Roczniki Filozoficzne 71 (2):261-288.
    The present paper considers the possible sense of “nonsensical” caring—caring (1) which for various reasons apparently cannot help the cared-for, and (2) in which the carer, though convinced that it will not be effective, whole-heartedly engages. The project is inspired by the fiction of Ali Smith, which offers varied, vivid and memorable examples of such caring: worried that her dead sister misses life experience, Clare in Hotel World makes sure her sensations are doubly intense and rich though she knows her (...)
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  23.  41
    Truthful Fiction: New Questons to Old Answers on Philostratus' Life of Apollonius.James A. Francis - 1998 - American Journal of Philology 119 (3):419-441.
    In lieu of an abstract, here is a brief excerpt of the content:Truthful Fiction: New Questions to Old Answers on Philostratus’ Life of ApolloniusJames A. FrancisWithin the past twenty years four extensive works have appeared treating Philostratus’ Life of Apollonius of Tyana (VA) from various literary, historical, and cultural perspectives. These include E. L. Bowie’s “Apollonius of Tyana: Tradition and Reality,” Maria Dzielska’s Apollo-nius of Tyana in Legend and History, Graham Anderson’s Philostratus: Biography and Belles Lettres in the Third Century (...)
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  24.  44
    Specific features of young adult anti-utopia as a genre of fiction.I. V. Ignatova - 2015 - Liberal Arts in Russia 4 (6):440.
    Anti-utopia as a genre of literature has always attracted scientific interest. The result of this interest is a number of definitions of the term ‘anti-utopia‘, none of which is universally accepted, and singling out of peculiar characteristics of such literature. The term ‘young adult anti-utopia‘ and specific features of such novels present a scientific lacuna. Having studied the language means creating the fictional world picture in modern anti-utopian young adult trilogies, the author identifies 15 main features typical of (...)
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  25.  27
    About Time: Narrative, Fiction and the Philosophy of Time.Mark Currie - 2007 - Edinburgh University Press.
    Why have theorists approached narrative primarily as a form of retrospect? Mark Currie argues that anticipation and other forms of projection into the future are vital for an understanding of narrative and its effects in the world. In a series of arguments and readings, he offers an account of narrative as both anticipation and retrospection, linking fictional time experiments (in Ali Smith, Ian McEwan, Martin Amis and Graham Swift) to exhilarating philosophical themes about presence and futurity. This is an (...)
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  26. Psychoanalysis and Detective Fiction: a tale of Freud and criminal storytelling.Amy Yang - 2010 - Perspectives in Biology and Medicine 53 (4):596-604.
    Both psychoanalysis and modern detective fiction evolved into their modern form around the turn of 20th century. In several ways, their development reflected the turbulent time period: an era that saw increasing doubt over logic and reason as ways to govern the world and that questioned humanity's ability to redeem itself through progress and knowledge. Detective fiction was an attempt to solve the unexpected through logic and reasoning, while psychoanalysis was a way to make coherence out of a (...)
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  27.  35
    Aesthetics of Virtual Reality.Nele van de Mosselaer - 2022 - Journal of Aesthetics and Art Criticism 80 (4):513-516.
    In this book, Grant Tavinor, well known for his influential work on the aesthetics of videogames, offers the first focused study of the aesthetics of virtual reality media. When reading the first pages, one cannot help but notice Tavinor’s enthusiasm about virtual reality (VR) in the vivid descriptions of his explorations of virtual haunted houses, distant planets, and ancient Rome. These descriptions also reveal Tavinor’s refreshing aim to focus on present uses of VR media, instead of (...)
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  28. Fiction and Fictional Worlds in Videogames.Aaron Meskin & Jon Robson - 2012 - In J. R. Sageng, T. M. Larsen & H. Fossheim (eds.), The Philosophy of Computer Games. Springer. pp. 201-18.
  29.  31
    Personal identity in the space of virtual culture: on the example of geek and glam subcultures.L. V. Osadcha - 2022 - Anthropological Measurements of Philosophical Research 22:90-98.
    _Purpose._ The article presents exploring the cultural and anthropological traits of consumers and producers of cultural services and products in the digital epoch. There have been singled out two types of cultural subjectivity according to the aim of a person’s activity in the virtual net: either production of things, services, and technologies or the consumption and creative use of all mentioned innovations. So these sociocultural formations are called "geek" and "chic" subcultures. _Theoretical basis._ The historical genealogy of the definitions (...)
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  30.  23
    Modern Biblical Criticism as a Tool of Statecraft (1700–1900) by Scott W. Hahn and Jeffrey L. Morrow.Steven C. Smith - 2022 - Nova et Vetera 20 (3):985-989.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Modern Biblical Criticism as a Tool of Statecraft (1700–1900) by Scott W. Hahn and Jeffrey L. MorrowSteven C. SmithModern Biblical Criticism as a Tool of Statecraft (1700–1900) by Scott W. Hahn and Jeffrey L. Morrow (Steubenville, OH: Emmaus Academic, 2020), 312 pp.Almost anyone who has suffered through a course in biblical studies at a secular (or, increasingly so, Christian) university, read a book, or heard a lecture (...)
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  31.  15
    Fictional world and videoscenic poiesis.Gustavo Montes - 2022 - Alpha (Osorno) 55:169-191.
    Resumen: La obra videoescénica es un producto híbrido que presenta un mundo posible significado por medios teatrales y audiovisuales procedentes de dos modos de representación diferentes, el narrativo de enunciación audiovisual y el dramático. Esta investigación tiene como objetivo descubrir su funcionamiento. Para ello utiliza una metodología que pone en relación el campo interno de referencia del texto y el campo externo de referencia. Se señala a la pantalla de proyección, soporte material de la representación audiovisual, como interfaz entre medios (...)
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  32.  26
    Preface: Virtual Entities in Science.Robert Harlander, Jean-Philippe Martinez, Friedrich Steinle & Adrian Wüthrich - 2024 - Perspectives on Science 32 (3):263-268.
    In lieu of an abstract, here is a brief excerpt of the content:Preface: Virtual Entities in ScienceRobert Harlander, Jean-Philippe Martinez, Friedrich Steinle, and Adrian WüthrichIt is not only since the sudden increase of online communication due to the COVID-19 situation that the concept of the “virtual” has made its way into everyday language. In this context, it mostly denotes a digital substitute for a real object or process. Virtual reality is perhaps the best-known term in this respect. (...)
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  33. Persons, Virtual Persons, and Radical Interpretation.Michael Bourke - 2015 - Modern Horizons:1-24.
    A dramatic problem facing the concept of the self is whether there is anything to make sense of. Despite the speculative view that there is an essential role for the perceiver in measurement, a physicalist view of reality currently seems to be ruling out the conditions of subjectivity required to keep the concept of the self. Eliminative materialism states this position explicitly. The doctrine holds that we have no objective grounds for attributing personhood to anyone, and can therefore dispense with (...)
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  34.  28
    Enlightenment and Political Fiction: The Everyday Intellectual.Cecilia Miller - 2016 - New York: Routledge.
    ENLIGHTENMENT AND POLITICAL FICTION: -/- THE EVERYDAY INTELLECTUAL -/- (New York/London: Routledge, 2016). -/- Abstract -/- Advanced, theoretical ideas can be found in the most unlikely books. A handful of books—sometimes surprising ones—not only entertain the reader but also contribute to new ways of seeing the world. Indeed, some theorists explicitly cite literature. Adam Smith, for example, makes repeated references to Voltaire, and Marx later claims numerous literary sources, including Don Quixote. Why, though, should an historian of ideas direct sustained (...)
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  35.  17
    Educative justice in viral modernity. A Badiouan reading.Torill Strand - 2022 - Ethics and Education 17 (2):240-253.
    ABSTRACT The metaphor of ‘viral modernity’ denotes an era characterized by communal experiences of how viruses, be they in the shape of physical, virtual or symbolic forms, permeate and shape social and cultural life. To think educative justice in viral modernity thus require a radical move beyond the surfaces of conventional paradigms in order to reach at a deep-seated understanding of the phenomena of education and justice itself. Motivated by this ambition, I here present a Badiouan reading of educative (...)
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  36.  31
    Technical filmmaking and scientific narratives: Has science overtaken fiction in recent science fiction? An analysis of Gravity, Interstellar, and The Martian.Justin Sands - 2018 - South African Journal of Philosophy 37 (1):53-65.
    One can view the recent science fiction films Gravity, Interstellar, and The Martian as a three-part dialogue concerning the existential relationship between humanity, technology, and the science employed to create said technologies. Pitched into the deep of space, each film’s protagonist must seek to find technological answers to save their own existence. Each film’s exploration of these themes essentially questions the importance of technology as a product of scientific-calculative thinking and the validity of this thinking as the primary mode of (...)
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  37.  11
    The Observer(s) System and the Semiotics of Virtuality in Westworld's Characters.Patricia Trapero-Llobera - 2018 - In James B. South & Kimberly S. Engels (eds.), Westworld and Philosophy. Wiley-Blackwell. pp. 162–172.
    Westworld portrays a world where humans and human‐like machines coexist. When systems of observation are referred, Nolan's predilection is considered for adding computational science subjects to his storylines. According to the theorist Katherine Hayles, they present a geometrical pattern of the relationship between the observer and the observed worlds. Westworld is a posthuman narrative that develops essential characteristic from Nolan's productions, which is the bidirectional line between science and fiction. The storytelling mythologies result in the design of the backstories (...)
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  38.  17
    A Dash of Virtual Milk: Altering Product Color in Virtual Reality Influences Flavor Perception of Cold-Brew Coffee.Qian Janice Wang, Rachel Meyer, Stuart Waters & David Zendle - 2020 - Frontiers in Psychology 11.
    It is well known that the appearance of food, particularly its color, can influence flavor perception and identification. However, food studies involving the manipulation of product color face inevitable limitations, from extrinsic flavors introduced by food coloring to the cost in development time and resources in order to produce different product variants. One solution lies in modern virtual reality technology, which has become increasingly accessible, sophisticated, and widespread over the past years. In the present study, we investigated whether (...)
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  39.  33
    Am I present in imaginary worlds? Intentions, actions, and flow in mediated experiences and fiction.Federico Pianzola, Giuseppe Riva, Karin Kukkonen & Fabrizia Mantovani - 2022 - Behavioral and Brain Sciences 45:e293.
    We support the idea of applying cultural evolution theory to the study of storytelling, and fiction in particular. However, we suggest that a more plausible link between real and imaginary worlds is the feeling of “presence” we can experience in both of them: we feel present when we are able to correctly and intuitively enact our embodied predictions.
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  40.  10
    Curious kin in fictions of posthuman care.Amelia DeFalco - 2023 - Oxford: Oxford University Press.
    Over the past decade cultural theory has seen a number of 'turns' - the materialist turn, the animal turn, the affective turn - that address the human as an affective, embodied, and ultimately vulnerable animal embedded in dense webs of more-than-human relations, in short as a posthuman phenomenon. Care philosophy shares this focus on embodiment and vulnerability in its insistence on interdependence as the defining condition of human life, making it well positioned for a posthuman turn. To this end, Curious (...)
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  41.  19
    Martial: The World of the Epigram (review).Sven Lorenz - 2008 - American Journal of Philology 129 (3):439-442.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Martial: The World of the EpigramSven LorenzWilliam Fitzgerald. Martial: The World of the Epigram. Chicago, Ill.: University of Chicago Press, 2007. x + 258 pp.At the beginning of The World of the Epigram, Fitzgerald asks, “How does one read an epigrammatist?” (1). It is the question of how to come to terms with “the paradox of a book that is at the same time a random collection of (...)
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  42.  11
    Dispersion of meaning: the fading out of the doctrinaire world?Matko Meštrović - 2008 - Newcastle, UK: Cambridge Scholars Press.
    This book present interdisciplinary research in the social sciences and humanities by connecting seemingly disparate sources through a sensitivity to endangered human values. It links reflections on the contemporary relationship between art and technology in a post-modern context, seeing art in terms of crossing boundaries and exploring virtuality. It deals with the consequences of economics colonising other disciplines, in terms of the processes by which the social becomes the economic. Using Jantsch''s evolutionary paradigm, the concept of self-transcendence is seen (...)
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  43.  23
    Science With a Difference: Parody and Paradise in Margaret Cavendish's The Blazing World.P. D. Martina Mittag - 2018 - Berichte Zur Wissenschaftsgeschichte 41 (2):134-145.
    Wissenschaft mit Unterschieden: Parodie und Paradies in Margaret Cavendishs The Blazing World (1666). Mit ihrer utopischen Erzählung The Blazing World (1666) ist Margaret Cavendish, Duchess of Newcastle, eine der wenigen Autorinnen der Frühen Neuzeit, die sich sowohl im Feld der Literatur als auch der Naturphilosophie betätigten. Auf den ersten Blick scheint die Welt jenseits des Nordpols, in die die Protagonistin nach gewaltsamer Entführung und Schiffbruch gerät, ein weibliches Wissenschaftsparadies: Nach eilig erfolgter Vermählung mit dem Kaiser regiert sie eigenverantwortlich über die (...)
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  44. Virtual Reality: Digital or Fictional?Neil McDonnell & Nathan Wildman - 2019 - Disputatio 11 (55):371-397.
    Are the objects and events that take place in Virtual Reality genuinely real? Those who answer this question in the affirmative are realists, and those who answer in the negative are irrealists. In this paper we argue against the realist position, as given by Chalmers (2017), and present our own preferred irrealist account of the virtual. We start by disambiguating two potential versions of the realist position—weak and strong— and then go on to argue that neither is plausible. (...)
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  45.  40
    What Belongs in a Fictional World?Deena Skolnick Weisberg & Joshua Goodstein - 2009 - Journal of Cognition and Culture 9 (1-2):69-78.
    How do readers create representations of fictional worlds from texts? We hypothesize that readers use the real world as a starting point and investigate how much and which types of real-world information is imported into a given fictional world. We presented subjects with three stories and asked them to judge whether real world facts held true in the story world. Subjects' responses indicated that they imported many facts into fiction, though what exactly is imported depends on two (...)
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  46.  13
    Personhood in Science Fiction: Religious and Philosophical Considerations.Juli L. Gittinger - 2019 - Springer Verlag.
    This book addresses the topic of personhood—who is a “person” or “human,” and what rights or dignities does that include—as it has been addressed through the lens of science fiction. Chapters include discussions of consciousness and the soul, artificial intelligence, dehumanization and othering, and free will. Classic and modern sci-fi texts are engaged, as well as film and television. This book argues that science fiction allows us to examine the profound question of personhood through its speculative and imaginative nature, (...)
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  47.  47
    The Future Present Tense.Justin Leiber - 1985 - Philosophy and Literature 9 (2):203-211.
    In lieu of an abstract, here is a brief excerpt of the content:Notes and Fragments THE FUTURE PRESENT TENSE by Justin Leiber Perhaps the simplest, most general, and oldest claim about fiction is that it should instruct and entertain. A logical positivist might draw a sharp line between the factual content of a discourse and the pleasurable emotional release available to the auditor. Aristotle straddles this distinction in seeing (dramatic) fiction as imitation of, principally, human action, an imitation which is, (...)
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    Buñuel's World, or the World and Buñuel.Elliot Rubinstein - 1978 - Philosophy and Literature 2 (2):237-248.
    In lieu of an abstract, here is a brief excerpt of the content:Elliot Rubinstein BUÑUEL'S WORLD, OR THE WORLD AND BUNUEL* THE line OF descent from Surrealist cinema to chosiste fiction—the line which all the remarks that follow are meant at least to trace—is, if not direct, surely collateral. But the genealogy is so complex as to resist detailing in a brief paper. What I offer may be taken for preliminaries, observations on the cinema of Bunuel prompted in large part (...)
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    A modern esztétika feltalálása: Megjegyzések a brit esztétika kora modern történetéhez [Inventing Modern Aesthetics: Remarks on the Early Modern History of British Aesthetics].Endre Szécsényi - 2024 - Budapest: Gondolat Kiadó.
    This e-book written in Hungarian seeks to reconstruct “the aesthetic” in the modern sense of the word, from the mid-17th century to the 1730s, through the texts of mainly British authors such as John Dennis, Lord Shaftesbury, Joseph Addison, Richard Steele, Francis Hutcheson, George Berkeley, sometimes using their Spanish and French predecessors for contextualization. It assumes that “the aesthetic” is an unprecedented type of experience that had to be discovered, or rather invented; it is therefore more than a discussion (...)
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  50.  47
    Boundaries and Otherness in Science Fiction: We Cannot Escape the Human Condition.Isabella Hermann - 2018 - Text Matters - a Journal of Literature, Theory and Culture 8 (8):212-226.
    The article explores the construction of boundaries, alterity and otherness in modern science-fiction films. Boundaries, understood as real state borders, territoriality and sovereignty, as well as the construction of the other beyond an imagined border and delimited space, have a significant meaning in the dystopian settings of SF. Even though SF topics are not bound to the contemporary environment, be it of a historical, technical or ethical nature, they do relate to the present-day world and transcend our well-known problems. (...)
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