Results for ' computer simsulation'

965 found
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  1.  23
    (2 other versions)Synthetic Neuroethology.Pete Mandik - 2002 - Metaphilosophy 33 (1‐2):11-29.
    Computation and philosophy intersect three times in this essay. Computation is considered as an object, as a method, and as a model used in a certain line of philosophical inquiry concerning the relation of mind to matter. As object, the question considered is whether computation and related notions of mental representation constitute the best ways to conceive of how physical systems give rise to mental properties. As method and model, the computational techniques of artificial life and embodied evolutionary connectionism are (...)
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  2.  6
    A Model for Proustian Decay.Computer Lars - 2024 - Nordic Journal of Aesthetics 33 (67).
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  3. Randomness and Recursive Enumerability.Siam J. Comput - unknown
    One recursively enumerable real α dominates another one β if there are nondecreasing recursive sequences of rational numbers (a[n] : n ∈ ω) approximating α and (b[n] : n ∈ ω) approximating β and a positive constant C such that for all n, C(α − a[n]) ≥ (β − b[n]). See [R. M. Solovay, Draft of a Paper (or Series of Papers) on Chaitin’s Work, manuscript, IBM Thomas J. Watson Research Center, Yorktown Heights, NY, 1974, p. 215] and [G. J. (...)
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  4.  10
    Computer Science Logic: 11th International Workshop, CSL'97, Annual Conference of the EACSL, Aarhus, Denmark, August 23-29, 1997, Selected Papers.M. Nielsen, Wolfgang Thomas & European Association for Computer Science Logic - 1998 - Springer Verlag.
    This book constitutes the strictly refereed post-workshop proceedings of the 11th International Workshop on Computer Science Logic, CSL '97, held as the 1997 Annual Conference of the European Association on Computer Science Logic, EACSL, in Aarhus, Denmark, in August 1997. The volume presents 26 revised full papers selected after two rounds of refereeing from initially 92 submissions; also included are four invited papers. The book addresses all current aspects of computer science logics and its applications and thus (...)
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  5. The fortieth annual lecture series 1999-2000.Brain Computations & an Inevitable Conflict - 2000 - Journal for General Philosophy of Science / Zeitschrift für Allgemeine Wissenschaftstheorie 31:199-200.
  6. The philosophical novelty of computer simulation methods.Paul Humphreys - 2009 - Synthese 169 (3):615 - 626.
    Reasons are given to justify the claim that computer simulations and computational science constitute a distinctively new set of scientific methods and that these methods introduce new issues in the philosophy of science. These issues are both epistemological and methodological in kind.
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  7. Computer Models On Mind: Computational Approaches In Theoretical Psychology.Margaret A. Boden - 1988 - Cambridge University Press.
    What is the mind? How does it work? How does it influence behavior? Some psychologists hope to answer such questions in terms of concepts drawn from computer science and artificial intelligence. They test their theories by modeling mental processes in computers. This book shows how computer models are used to study many psychological phenomena--including vision, language, reasoning, and learning. It also shows that computer modeling involves differing theoretical approaches. Computational psychologists disagree about some basic questions. For instance, (...)
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  8. Disclosive computer ethics.Philip Brey - 2000 - Acm Sigcas Computers and Society 30 (4):10-16.
    This essay provides a critique of mainstream computer ethics and argues for the importance of a complementary approach called disclosive computer ethics, which is concerned with the moral deciphering of embedded values and norms in computer systems, applications and practices. Also, four key values are proposed as starting points for disclosive studies in computer ethics: justice, autonomy, democracy and privacy. Finally, it is argued that research in disclosive computer ethics should be multi-level and interdisciplinary, distinguishing (...)
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  9.  18
    Philosophy and Computer Science.Timothy Colburn - 2015 - Routledge.
    Colburn (computer science, U. of Minnesota-Duluth) has a doctorate in philosophy and an advanced degree in computer science; he's worked as a philosophy professor, a computer programmer, and a research scientist in artificial intelligence. Here he discusses the philosophical foundations of artificial intelligence; the new encounter of science and philosophy (logic, models of the mind and of reasoning, epistemology); and the philosophy of computer science (touching on math, abstraction, software, and ontology).
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  10. How can computer simulations produce new knowledge?Claus Beisbart - 2012 - European Journal for Philosophy of Science 2 (3):395-434.
    It is often claimed that scientists can obtain new knowledge about nature by running computer simulations. How is this possible? I answer this question by arguing that computer simulations are arguments. This view parallels Norton’s argument view about thought experiments. I show that computer simulations can be reconstructed as arguments that fully capture the epistemic power of the simulations. Assuming the extended mind hypothesis, I furthermore argue that running the computer simulation is to execute the reconstructing (...)
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  11. Learning Computer Networks Using Intelligent Tutoring System.Mones M. Al-Hanjori, Mohammed Z. Shaath & Samy S. Abu Naser - 2017 - International Journal of Advanced Research and Development 2 (1).
    Intelligent Tutoring Systems (ITS) has a wide influence on the exchange rate, education, health, training, and educational programs. In this paper we describe an intelligent tutoring system that helps student study computer networks. The current ITS provides intelligent presentation of educational content appropriate for students, such as the degree of knowledge, the desired level of detail, assessment, student level, and familiarity with the subject. Our Intelligent tutoring system was developed using ITSB authoring tool for building ITS. A preliminary evaluation (...)
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  12.  98
    Evidence and Knowledge from Computer Simulation.Wendy S. Parker - 2020 - Erkenntnis 87 (4):1521-1538.
    Can computer simulation results be evidence for hypotheses about real-world systems and phenomena? If so, what sort of evidence? Can we gain genuinely new knowledge of the world via simulation? I argue that evidence from computer simulation is aptly characterized as higher-order evidence: it is evidence that other evidence regarding a hypothesis about the world has been collected. Insofar as particular epistemic agents do not have this other evidence, it is possible that they will gain genuinely new knowledge (...)
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  13. The computer revolution and the problem of global ethics.Krystyna Gorniak-Kocikowska - 1996 - Science and Engineering Ethics 2 (2):177-190.
    The author agrees with James Moor that computer technology, because it is ‘logically malleable’, is bringing about a genuine social revolution. Moor compares the computer revolution to the ‘industrial revolution’ of the late 18th and the 19th centuries; but it is argued here that a better comparison is with the ‘printing press revolution’ that occurred two centuries before that. Just as the major ethical theories of Bentham and Kant were developed in response to the printing press revolution, so (...)
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  14. Computer Simulation, Measurement, and Data Assimilation.Wendy S. Parker - 2017 - British Journal for the Philosophy of Science 68 (1):273-304.
    This article explores some of the roles of computer simulation in measurement. A model-based view of measurement is adopted and three types of measurement—direct, derived, and complex—are distinguished. It is argued that while computer simulations on their own are not measurement processes, in principle they can be embedded in direct, derived, and complex measurement practices in such a way that simulation results constitute measurement outcomes. Atmospheric data assimilation is then considered as a case study. This practice, which involves (...)
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  15. Computer Simulations, Machine Learning and the Laplacean Demon: Opacity in the Case of High Energy Physics.Florian J. Boge & Paul Grünke - forthcoming - In Andreas Kaminski, Michael Resch & Petra Gehring (eds.), The Science and Art of Simulation II.
    In this paper, we pursue three general aims: (I) We will define a notion of fundamental opacity and ask whether it can be found in High Energy Physics (HEP), given the involvement of machine learning (ML) and computer simulations (CS) therein. (II) We identify two kinds of non-fundamental, contingent opacity associated with CS and ML in HEP respectively, and ask whether, and if so how, they may be overcome. (III) We address the question of whether any kind of opacity, (...)
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  16.  90
    Ethical aspects of brain computer interfaces: a scoping review.Sasha Burwell, Matthew Sample & Eric Racine - 2017 - BMC Medical Ethics 18 (1):60.
    Brain-Computer Interface is a set of technologies that are of increasing interest to researchers. BCI has been proposed as assistive technology for individuals who are non-communicative or paralyzed, such as those with amyotrophic lateral sclerosis or spinal cord injury. The technology has also been suggested for enhancement and entertainment uses, and there are companies currently marketing BCI devices for those purposes as well as health-related purposes. The unprecedented direct connection created by BCI between human brains and computer hardware (...)
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  17. No computer program required: Even pencil-and-paper argument mapping improves critical thinking skills.Mara Harrell - 2008 - Teaching Philosophy 31 (4):351-374.
    Argument-mapping software abounds, and one of the reasons is that using the software has been shown to teach/promote/improve critical thinking skills. These positive results are very encouraging, but they also raise the question of whether the computer tutorial environment is producing these results, or whether learning argument mapping, even with just paper and pencil, is sufficient. Based on the results of two empirical studies, I argue that the basic skill of being able to represent an argument diagrammatically plays an (...)
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  18.  45
    Phase change: the computer revolution in science and mathematics.Douglas S. Robertson - 2003 - New York: Oxford University Press.
    Robertson's earlier work, The New Renaissance projected the likely future impact of computers in changing our culture. Phase Change builds on and deepens his assessment of the role of the computer as a tool driving profound change by examining the role of computers in changing the face of the sciences and mathematics. He shows that paradigm shifts in understanding in science have generally been triggered by the availability of new tools, allowing the investigator a new way of seeing into (...)
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  19. A Philosophy of Computer Art.Dominic Lopes - 2009 - New York: Routledge.
    What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art? _A Philosophy of Computer Art_ is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and (...)
  20.  95
    About the warrants of computer-based empirical knowledge.Anouk Barberousse & Marion Vorms - 2014 - Synthese 191 (15):3595-3620.
    Computer simulations are widely used in current scientific practice, as a tool to obtain information about various phenomena. Scientists accordingly rely on the outputs of computer simulations to make statements about the empirical world. In that sense, simulations seem to enable scientists to acquire empirical knowledge. The aim of this paper is to assess whether computer simulations actually allow for the production of empirical knowledge, and how. It provides an epistemological analysis of present-day empirical science, to which (...)
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  21. Computer simulations and the trading zone.Peter Galison - 1996 - In Peter Louis Galison & David J. Stump (eds.), The Disunity of science: boundaries, contexts, and power. Stanford, Calif.: Stanford University Press. pp. 118--157.
     
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  22. Computer verification for historians of philosophy.Landon D. C. Elkind - 2022 - Synthese 200 (3):1-28.
    Interactive theorem provers might seem particularly impractical in the history of philosophy. Journal articles in this discipline are generally not formalized. Interactive theorem provers involve a learning curve for which the payoffs might seem minimal. In this article I argue that interactive theorem provers have already demonstrated their potential as a useful tool for historians of philosophy; I do this by highlighting examples of work where this has already been done. Further, I argue that interactive theorem provers can continue to (...)
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  23. Computer Simulations in Science.Eric Winsberg - forthcoming - Stanford Encyclopedia of Philosophy.
  24.  86
    Computer-mediated colonization, the renaissance, and educational imperatives for an intercultural global village.Charles Ess - 2002 - Ethics and Information Technology 4 (1):11-22.
    ``The diversity of cultures in this world isreally important. It's the richness that wehave which, in fact, will save us from beingcaught up in one big idea''.Tim Berners-Lee (inventor of the Web)addressing the 10th International World WideWeb Conference, Hong Kong.
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  25. The GOOGLE and XPRIZE award for how to use quantum computers practically: The problem of the “P” versus “NP” outputs of any quantum computer and the pathway for its resolving.Vasil Penchev - forthcoming - Philosophy of Science eJournal (Elsevier:SSRN).
    The GOOGLE and XPRIZE $5,000,000 for the practical and socially useful utilization of the quantum computer is the starting point for ontomathematical reflections for what it can really serve. Its “output by measurement” is opposed to the conjecture for a coherent ray able alternatively to deliver the ultimate result of any quantum calculation immediately as a Dirac -function therefore accomplishing the transition of the sequence of increasingly narrow probability density distributions to their limit. The GOOGLE and XPRIZE problem’s solution (...)
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  26.  63
    Computer Simulation, Experiment, and Novelty.Julie Jebeile - 2017 - International Studies in the Philosophy of Science 31 (4):379-395.
    It is often said that computer simulations generate new knowledge about the empirical world in the same way experiments do. My aim is to make sense of such a claim. I first show that the similarities between computer simulations and experiments do not allow them to generate new knowledge but invite the simulationist to interact with simulations in an experimental manner. I contend that, nevertheless, computer simulations and experiments yield new knowledge under the same epistemic circumstances, independently (...)
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  27. Computer simulation and the philosophy of science.Eric Winsberg - 2009 - Philosophy Compass 4 (5):835-845.
    There are a variety of topics in the philosophy of science that need to be rethought, in varying degrees, after one pays careful attention to the ways in which computer simulations are used in the sciences. There are a number of conceptual issues internal to the practice of computer simulation that can benefit from the attention of philosophers. This essay surveys some of the recent literature on simulation from the perspective of the philosophy of science and argues that (...)
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  28.  22
    Bibliometric mapping of computer and information ethics.Richard Heersmink, Jeroen den Hoven, Nees Eck & Jan den Berg - 2011 - Ethics and Information Technology 13 (3):241-249.
    This paper presents the first bibliometric mapping analysis of the field of computer and information ethics (C&IE). It provides a map of the relations between 400 key terms in the field. This term map can be used to get an overview of concepts and topics in the field and to identify relations between information and communication technology concepts on the one hand and ethical concepts on the other hand. To produce the term map, a data set of over thousand (...)
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  29. Computer-Aided Argument Mapping and the Teaching of Critical Thinking (Part 1).Martin Davies - 2012 - Inquiry: Critical Thinking Across the Disciplines 27 (2):15-30.
    This paper is in two parts. Part I outlines three traditional approaches to the teaching of critical thinking: the normative, cognitive psychology, and educational approaches. Each of these approaches is discussed in relation to the influences of various methods of critical thinking instruction. The paper contrasts these approaches with what I call the “visualisation” approach. This approach is explained with reference to computer-aided argument mapping (CAAM) which uses dedicated computer software to represent inferences between premise and conclusions. The (...)
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  30. (1 other version)Computer Science as Empirical Inquiry: Symbols and Search.Allen Newell & H. A. Simon - 1976 - Communications of the Acm 19:113-126.
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  31.  98
    Why computer simulations are not inferences, and in what sense they are experiments.Florian J. Boge - 2018 - European Journal for Philosophy of Science 9 (1):1-30.
    The question of where, between theory and experiment, computer simulations (CSs) locate on the methodological map is one of the central questions in the epistemology of simulation (cf. Saam Journal for General Philosophy of Science, 48, 293–309, 2017). The two extremes on the map have them either be a kind of experiment in their own right (e.g. Barberousse et al. Synthese, 169, 557–574, 2009; Morgan 2002, 2003, Journal of Economic Methodology, 12(2), 317–329, 2005; Morrison Philosophical Studies, 143, 33–57, 2009; (...)
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  32.  74
    The Effectiveness of Computer Assisted Instruction in Critical Thinking.David Hitchcock - 2004 - Informal Logic 24 (3):183-217.
    278 non-freshman university students taking a l2-week critical thinking course in a large single-section class, with computer-assisted guided practice as a replacement for small-group discussion, and all testing in machine-scored multiple-choice format, improved their critical thinking skills, as measured by the California Critical Thinking Skills Test, by half a standard deviation, a moderate improvement. The improvement was more than that reported with a traditional format without computer-assisted instruction, but less than that reported with a format using both (...)-assisted instruction and essay-type assignments. Further studies are needed to test hypotheses suggested by these results. (shrink)
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  33. Computer simulation through an error-statistical lens.Wendy S. Parker - 2008 - Synthese 163 (3):371-384.
    After showing how Deborah Mayo’s error-statistical philosophy of science might be applied to address important questions about the evidential status of computer simulation results, I argue that an error-statistical perspective offers an interesting new way of thinking about computer simulation models and has the potential to significantly improve the practice of simulation model evaluation. Though intended primarily as a contribution to the epistemology of simulation, the analysis also serves to fill in details of Mayo’s epistemology of experiment.
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  34.  72
    The Philosophical Computer: Exploratory Essays in Philosophical Computer Modeling.Patrick Grim, Horace Paul St, Gary Mar, Paul St Denis & Paul Saint Denis - 1998 - Cambridge, MA: MIT Press.
    This book is an introduction, entirely by example, to the possibilities of using computer models as tools in phosophical research in general and in philosophical logic in particular. Topics include chaos, fractals, and the semantics of paradox; epistemic dynamics; fractal images of formal systems; the evolution of generosity; real-valued game theory; and computation and undecidability in the spatialized Prisoner's Dilemma.
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  35.  13
    Human–Computer Interaction-Oriented African Literature and African Philosophy Appreciation.Jianlan Wen & Yuming Piao - 2022 - Frontiers in Psychology 12.
    African literature has played a major role in changing and shaping perceptions about African people and their way of life for the longest time. Unlike western cultures that are associated with advanced forms of writing, African literature is oral in nature, meaning it has to be recited and even performed. Although Africa has an old tribal culture, African philosophy is a new and strange idea among us. Although the problem of “universality” of African philosophy actually refers to the question of (...)
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  36. The Ethics of Computer Games.Miguel Sicart - 2011 - MIT Press.
    Despite the emergence of computer games as a dominant cultural industry, we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. (...)
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  37.  20
    The Future of Brain-Computer Interfaces: Blockchaining Your Way into a Cloudmind.Melanie Swan - 2016 - Journal of Evolution and Technology 26 (2):60-81.
    The aim of this paper is to explore the development of brain-computer interfacing and cloudminds as possible future scenarios. I describe potential applications such as selling unused brain processing cycles and the blockchaining of personality functions. The possibility of ubiquitous brain-computer interfaces that are continuously connected to the Internet suggests interesting options for our future selves. Questions about what it is to be human; the nature of our current existence and interaction with reality; and how things might be (...)
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  38. Computer systems: Moral entities but not moral agents. [REVIEW]Deborah G. Johnson - 2006 - Ethics and Information Technology 8 (4):195-204.
    After discussing the distinction between artifacts and natural entities, and the distinction between artifacts and technology, the conditions of the traditional account of moral agency are identified. While computer system behavior meets four of the five conditions, it does not and cannot meet a key condition. Computer systems do not have mental states, and even if they could be construed as having mental states, they do not have intendings to act, which arise from an agent’s freedom. On the (...)
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  39. What's Wrong with Computer-Generated Images of Perfection in Advertising?Earl W. Spurgin - 2003 - Journal of Business Ethics 45 (3):257 - 268.
    Advertisers often use computers to create fantastic images. Generally, these are perfectly harmless images that are used for comic or dramatic effect. Sometimes, however, they are problematic human images that I call computer-generated images of perfection. Advertisers create these images by using computer technology to remove unwanted traits from models or to generate entire human bodies. They are images that portray ideal human beauty, bodies, or looks. In this paper, I argue that the use of such images is (...)
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  40.  24
    Computer-Assisted Analysis of the Anderson–Hájek Ontological Controversy.C. Benzmüller, L. Weber & B. Woltzenlogel Paleo - 2017 - Logica Universalis 11 (1):139-151.
    A universal reasoning approach based on shallow semantical embeddings of higher-order modal logics into classical higher-order logic is exemplarily employed to analyze several modern variants of the ontological argument on the computer. Several novel findings are reported which contribute to the clarification of a long-standing dispute between Anderson and Hájek. The technology employed in this work, which to some degree realizes Leibniz’s dream of a characteristica universalis and a calculus ratiocinator for solving philosophical controversies, is ready to be fruitfully (...)
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  41. The teaching of computer ethics on computer science and related degree programmes. a European survey.Ioannis Stavrakakis, Damian Gordon, Brendan Tierney, Anna Becevel, Emma Murphy, Gordana Dodig-Crnkovic, Radu Dobrin, Viola Schiaffonati, Cristina Pereira, Svetlana Tikhonenko, J. Paul Gibson, Stephane Maag, Francesco Agresta, Andrea Curley, Michael Collins & Dympna O’Sullivan - 2021 - International Journal of Ethics Education 7 (1):101-129.
    Within the Computer Science community, many ethical issues have emerged as significant and critical concerns. Computer ethics is an academic field in its own right and there are unique ethical issues associated with information technology. It encompasses a range of issues and concerns including privacy and agency around personal information, Artificial Intelligence and pervasive technology, the Internet of Things and surveillance applications. As computing technology impacts society at an ever growing pace, there are growing calls for more (...) ethics content to be included in Computer Science curricula. In this paper we present the results of a survey that polled faculty from Computer Science and related disciplines about teaching practices for computer ethics at their institutions. The survey was completed by respondents from 61 universities across 23 European countries. Participants were surveyed on whether or not computer ethics is taught to Computer Science students at each institution, the reasons why computer ethics is or is not taught, how computer ethics is taught, the background of staff who teach computer ethics and the scope of computer ethics curricula. This paper presents and discusses the results of the survey. (shrink)
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  42.  23
    Productive Organizations: The Human-Computer Interaction in Black Mirror.Georgia de Souza Assumpção, Carolina Maia dos Santos, Raquel Figueira Lopes Cançado Andrade, Mayara Vieira Henriques & Alexandre de Carvalho Castro - 2023 - Bakhtiniana 18 (4):e61969e.
    RESUMO A série Black Mirror, transmitida entre 2011 e 2023 pela Netflix, tornou-se um fenômeno de mídia e seus episódios mostraram formas de interação homem-máquina (terminologia também referida como humano-computador). O nome da série se refere ao fato de que, quando uma tela é desligada, ela se torna um espelho negro que reflete a imagem do usuário. Este artigo1 tem como objetivo analisar os efeitos da interação homem-máquina nas organizações produtivas apresentadas em Black Mirror. Esta pesquisa utilizou a análise do (...)
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  43. Human Computer Interaction Design of the LP-ITS: Linear Programming Intelligent Tutoring Systems.S. Abu Naser, A. Ahmed, N. Al-Masri & Y. Abu Sultan - 2011 - .
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  44.  30
    Reconstructor: a computer program that uses three-valued logics to represent lack of information in empirical scientific contexts.Ariel Jonathan Roffé - 2020 - Journal of Applied Non-Classical Logics 30 (1):68-91.
    In this article, I develop three conceptual innovations within the area of formal metatheory, and present a computer program, called Reconstructor, that implements those developments. The first development consists in a methodology for testing formal reconstructions of scientific theories, which involves checking both whether translations of paradigmatically successful applications into models satisfy the formalisation of the laws, and also whether unsuccessful applications do not. I show how Reconstructor can help carry this out, since it allows the end-user to specify (...)
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  45. Philosophy of Computer Science.William J. Rapaport - 2005 - Teaching Philosophy 28 (4):319-341.
    There are many branches of philosophy called “the philosophy of X,” where X = disciplines ranging from history to physics. The philosophy of artificial intelligence has a long history, and there are many courses and texts with that title. Surprisingly, the philosophy of computer science is not nearly as well-developed. This article proposes topics that might constitute the philosophy of computer science and describes a course covering those topics, along with suggested readings and assignments.
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  46.  66
    The Computer Revolution in Philosophy.Martin Atkinson & Aaron Sloman - 1980 - Philosophical Quarterly 30 (119):178.
  47. Using Computer-Assisted Argument Mapping to Teach Reasoning to Students.Martin Davies, Ashley Barnett & Tim van Gelder - 2021 - In J. Anthony Blair (ed.), The Critical Thinking Anthology. pp. 115-152.
    Argument mapping is a way of diagramming the logical structure of an argument to explicitly and concisely represent reasoning. The use of argument mapping in critical thinking instruction has increased dramatically in recent decades. This paper overviews the innovation and provides a procedural approach for new teaches wanting to use argument mapping in the classroom. A brief history of argument mapping is provided at the end of this paper.
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  48. What is computer science about?Oron Shagrir - 1999 - The Monist 82 (1):131-149.
    What is computer-science about? CS is obviously the science of computers. But what exactly are computers? We know that there are physical computers, and, perhaps, also abstract computers. Let us limit the discussion here to physical entities and ask: What are physical computers? What does it mean for a physical entity to be a computer? The answer, it seems, is that physical computers are physical dynamical systems that implement formal entities such as Turing-machines. I do not think that (...)
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  49. Paul M. kjeldergaard.Pittsburgh Computations Centers - 1968 - In T. Dixon & Deryck Horton (eds.), Verbal Behavior and General Behavior Theory. Prentice-Hall.
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  50. Did I Do That? Brain–Computer Interfacing and the Sense of Agency.Pim Haselager - 2013 - Minds and Machines 23 (3):405-418.
    Brain–computer interfacing (BCI) aims at directly capturing brain activity in order to enable a user to drive an application such as a wheelchair without using peripheral neural or motor systems. Low signal to noise ratio’s, low processing speed, and huge intra- and inter-subject variability currently call for the addition of intelligence to the applications, in order to compensate for errors in the production and/or the decoding of brain signals. However, the combination of minds and machines through BCI’s and intelligent (...)
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