Results for ' Nash Equilibria and ESS ‐ in the True‐Belief Signaling Game'

965 found
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  1. (1 other version)The value of knowledge and the pursuit of survival.Sherrilyn Roush - 2010 - Metaphilosophy 41 (3):255-278.
    Abstract: Knowledge requires more than mere true belief, and we also tend to think it is more valuable. I explain the added value that knowledge contributes if its extra ingredient beyond true belief is tracking . I show that the tracking conditions are the unique conditions on knowledge that achieve for those who fulfill them a strict Nash Equilibrium and an Evolutionarily Stable Strategy in what I call the True Belief Game. The added value of these properties, intuitively, (...)
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  2. Probe and Adjust in Information Transfer Games.Simon M. Huttegger, Brian Skyrms & Kevin J. S. Zollman - 2014 - Erkenntnis 79 (S4):1-19.
    We study a low-rationality learning dynamics called probe and adjust. Our emphasis is on its properties in games of information transfer such as the Lewis signaling game or the Bala-Goyal network game. These games fall into the class of weakly better reply games, in which, starting from any action profile, there is a weakly better reply path to a strict Nash equilibrium. We prove that probe and adjust will be close to strict Nash equilibria (...)
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  3.  29
    Belief formation in a signaling game without common prior: an experiment.Alex Possajennikov - 2018 - Theory and Decision 84 (3):483-505.
    Using belief elicitation, the paper investigates the process of belief formation and evolution in a signaling game in which a common prior is not induced. Both prior and posterior beliefs of Receivers about Senders’ types are elicited, as well as beliefs of Senders about Receivers’ strategies. In the experiment, subjects often start with diffuse uniform beliefs and update them in view of observations. However, the speed of updating is influenced by the strength of initial beliefs. An interesting result (...)
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  4. Numerical simulations of the Lewis signaling game: Learning strategies, pooling equilibria, and the evolution of grammar.Jeffrey A. Barrett - unknown
    David Lewis (1969) introduced sender-receiver games as a way of investigating how meaningful language might evolve from initially random signals. In this report I investigate the conditions under which Lewis signaling games evolve to perfect signaling systems under various learning dynamics. While the 2-state/2- term Lewis signaling game with basic urn learning always approaches a signaling system, I will show that with more than two states suboptimal pooling equilibria can evolve. Inhomogeneous state distributions increase (...)
     
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  5.  79
    On Stalnaker's Notion of Strong Rationalizability and Nash Equilibrium in Perfect Information Games.Giacomo Bonanno & Klaus Nehring - 1998 - Theory and Decision 45 (3):291-295.
    Counterexamples to two results by Stalnaker (Theory and Decision, 1994) are given and a corrected version of one of the two results is proved. Stalnaker's proposed results are: (1) if at the true state of an epistemic model of a perfect information game there is common belief in the rationality of every player and common belief that no player has false beliefs (he calls this joint condition ‘strong rationalizability’), then the true (or actual) strategy profile is path equivalent to (...)
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  6.  77
    Joint beliefs in conflictual coordination games.Peter Vanderschraaf & Diana Richards - 1997 - Theory and Decision 42 (3):287-310.
    The traditional solution concept for noncooperative game theory is the Nash equilibrium, which contains an implicit assumption that players’ probability distributions satisfy t probabilistic independence. However, in games with more than two players, relaxing this assumption results in a more general equilibrium concept based on joint beliefs. This article explores the implications of this joint-beliefs equilibrium concept for two kinds of conflictual coordination games: crisis bargaining and public goods provision. We find that, using updating consistent with Bayes’ rule, (...)
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  7. Responsiveness and Robustness in the David Lewis Signaling Game.Carl Brusse & Justin Bruner - 2017 - Philosophy of Science 84 (5):1068-1079.
    We consider modifications to the standard David Lewis signaling game and relax a number of unrealistic implicit assumptions that are often built into the framework. In particular, we motivate and explore various asymmetries that exist between the sender and receiver roles. We find that endowing receivers with a more realistic set of responses significantly decreases the likelihood of signaling, while allowing for unequal selection pressure often has the opposite effect. We argue that the results of this article (...)
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  8.  67
    On interchangeability of Nash equilibria in multi-player strategic games.Pavel Naumov & Brittany Nicholls - 2013 - Synthese 190 (S1):1-22.
    The article studies properties of interchangeability of pure, mixed, strict, and strict mixed Nash equilibria. The main result is a sound and complete axiomatic system that describes properties of interchangeability in all four settings. It has been previously shown that the same axiomatic system also describes properties of independence in probability theory, nondeducibility in information flow, and non-interference in concurrency theory.
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  9. Common Knowledge of Rationality in Extensive Games.Boudewijn de Bruin - 2008 - Notre Dame Journal of Formal Logic 49 (3):261-280.
    We develop a logical system that captures two different interpretations of what extensive games model, and we apply this to a long-standing debate in game theory between those who defend the claim that common knowledge of rationality leads to backward induction or subgame perfect (Nash) equilibria and those who reject this claim. We show that a defense of the claim à la Aumann (1995) rests on a conception of extensive game playing as a one-shot event in (...)
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  10.  58
    The Intrinsic Quantum Nature of Nash Equilibrium Mixtures.Yohan Pelosse - 2016 - Journal of Philosophical Logic 45 (1):25-64.
    In classical game theory the idea that players randomize between their actions according to a particular optimal probability distribution has always been viewed as puzzling. In this paper, we establish a fundamental connection between n-person normal form games and quantum mechanics, which eliminates the conceptual problems of these random strategies. While the two theories have been regarded as distinct, our main theorem proves that if we do not give any other piece of information to a player in a (...), than the payoff matrix—the axiom of “no-supplementary data” holds—then the state of mind of a rational player is algebraically isomorphic to a pure quantum state. The “no supplementary data” axiom is captured in a Lukasiewicz’s three-valued Kripke semantics wherein statements about whether a strategy or a belief of a player is rational are initially indeterminate i.e. neither true, nor false. As a corollary, we show that in a mixed Nash equilibrium, the knowledge structure of a player implies that probabilities must verify the standard “Born rule” postulate of QM. The puzzling “indifference condition” wherein each player must be rationally indifferent between all the pure actions of the support of his equilibrium strategy is resolved by his state of mind being described by a “quantum superposition” prior a player is asked to make a definite choice in a “measurement”. Finally, these results demonstrate that there is an intrinsic limitation to the predictions of game theory, on a par with the “irreducible randomness” of quantum physics. (shrink)
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  11.  51
    Strategic games with security and potential level players.Alexander Zimper - 2007 - Theory and Decision 63 (1):53-78.
    This paper examines the existence of strategic solutions to finite normal form games under the assumption that strategy choices can be described as choices among lotteries where players have security- and potential level preferences over lotteries (e.g., Cohen, Theory and Decision, 33, 101–104, 1992, Gilboa, Journal of Mathematical Psychology, 32, 405–420, 1988, Jaffray, Theory and Decision, 24, 169–200, 1988). Since security- and potential level preferences require discontinuous utility representations, standard existence results for Nash equilibria in mixed strategies ( (...), Proceedings of the National Academy of Sciences, 36, 48–49, 1950a, Non-Cooperative Games, Ph.D. Dissertation, Princeton University Press, 1950b) or for equilibria in beliefs (Crawford, Journal of Economic Theory, 50, 127–154, 1990) do not apply. As a key insight this paper proves that non-existence of equilibria in beliefs, and therefore non-existence of Nash equilibria in mixed strategies, is possible in finite games with security- and potential level players. But, as this paper also shows, rationalizable strategies (Bernheim, Econometrica, 52, 1007–1028, 1984, Moulin, Mathematical Social Sciences, 7, 83–102, 1984, Pearce, Econometrica, 52, 1029–1050, 1984) exist for such games. Rationalizability rather than equilibrium in beliefs therefore appears to be a more favorable solution concept for games with security- and potential level players. (shrink)
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  12. A glass half-full: Brian Skyrms's signals.Kim Sterelny - 2012 - Economics and Philosophy 28 (1):73-86.
    ExtractBrian Skyrms's Signals has the virtues familiar from his Evolution of the Social Contract and The Stag Hunt. He begins with a very simple model of agents in interaction, and in a series of brief and beautifully clear chapters, this model and its successors are explored, elaborated, connected and illustrated through biological theory and the social sciences. Signals borrows its core model from David Lewis: it is Lewis's signalling game. In this game, two agents interact. One agent can (...)
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  13.  77
    Maximin play in completely mixed strategic games.Vitaly Pruzhansky - 2013 - Theory and Decision 75 (4):543-561.
    Since the seminal paper of Nash (Proc Natl Acad Sci USA 36:48–49, 1950) game theoretic literature has focused mostly on equilibrium and not on maximin (minimax) strategies. In a recent paper of Pruzhansky (Int J Game Theory 40:351–365, 2011) it was shown that under fairy general conditions maximin strategies in completely mixed games can guarantee the same expected payoff as completely mixed Nash equilibrium strategies. Based on this finding, the current paper argues that maximin strategies have (...)
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  14. Deterministic Chaos and the Evolution of Meaning.Elliott O. Wagner - 2012 - British Journal for the Philosophy of Science 63 (3):547-575.
    Common wisdom holds that communication is impossible when messages are costless and communicators have totally opposed interests. This article demonstrates that such wisdom is false. Non-convergent dynamics can sustain partial information transfer even in a zero-sum signalling game. In particular, I investigate a signalling game in which messages are free, the state-act payoffs resemble rock–paper–scissors, and senders and receivers adjust their strategies according to the replicator dynamic. This system exhibits Hamiltonian chaos and trajectories do not converge to (...). This persistent out-of-equilibrium behaviour results in messages that do not perfectly reveal the sender's private information, but do transfer information as quantified by the Kullback–Leibler divergence. This finding shows that adaptive dynamics can enable information transmission even though messages at equilibria are meaningless. This suggests a new explanation for the evolution or spontaneous emergence of meaning: non-convergent adaptive dynamics. (shrink)
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  15. A stag hunt with signalling and mutual beliefs.Jelle de Boer - 2013 - Biology and Philosophy 28 (4):559-576.
    The problem of cooperation for rational actors comprises two sub problems: the problem of the intentional object (under what description does each actor perceive the situation?) and the problem of common knowledge for finite minds (how much belief iteration is required?). I will argue that subdoxastic signalling can solve the problem of the intentional object as long as this is confined to a simple coordination problem. In a more complex environment like an assurance game signals may become unreliable. Mutual (...)
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  16. Stable Games.Josef Hofbauer - unknown
    We introduce a new class of population games called stable games. These games are characterized by self-defeating externalities: when agents revise their strategies, the improvements in the payoffs of strategies to which revising players are switching are always exceeded by the improvements in the payoffs of strategies which revising players are abandoning. We show that stable games subsume many well-known classes of examples, including zero-sum games, games with an interior ESS, wars of attrition, and concave potential games. We prove that (...)
     
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  17.  32
    A syntactic framework with probabilistic beliefs and conditionals for the analysis of strategic form games.Thorsten Clausing - 2002 - Journal of Logic, Language and Information 11 (3):335-348.
    In this paper, I develop a syntactic framework for the analysis ofstrategic form games that is based on a straightforward combination ofstandard systems of doxastic, probabilistic and conditionalpropositional logic. In particular, for the probabilistic part I makeuse of the axiomatization provided in Fagin and Halpern (1994). The use ofconditionals allows to represent a strategic form game by a logicalformula in a very natural way. Also expected utility maximization can benaturally captured. I use this framework to prove a version of (...)
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  18. On Loss Aversion in Bimatrix Games.Bram Driesen, Andrés Perea & Hans Peters - 2010 - Theory and Decision 68 (4):367-391.
    In this article three different types of loss aversion equilibria in bimatrix games are studied. Loss aversion equilibria are Nash equilibria of games where players are loss averse and where the reference points—points below which they consider payoffs to be losses—are endogenous to the equilibrium calculation. The first type is the fixed point loss aversion equilibrium, introduced in Shalev (2000; Int. J. Game Theory 29(2):269) under the name of ‘myopic loss aversion equilibrium.’ There, the players’ (...)
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  19. Overmathematisation in game theory: pitting the Nash Equilibrium Refinement Programme against the Epistemic Programme.Boudewijn de Bruin - 2009 - Studies in History and Philosophy of Science Part A 40 (3):290-300.
    The paper argues that the Nash Equilibrium Refinement Programme was less successful than its competitor, the Epistemic Programme. The prime criterion of success is the extent to which the programmes were able to reach the key objective guiding non-cooperative game theory for much of the twentieth century, namely, to develop a complete characterisation of the strategic rationality of economic agents in the form of the ultimate solution concept for any normal form and extensive game. The paper explains (...)
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  20. On salience and signaling in sender–receiver games: partial pooling, learning, and focal points.Travis LaCroix - 2020 - Synthese 197 (4):1725-1747.
    I introduce an extension of the Lewis-Skyrms signaling game, analysed from a dynamical perspective via simple reinforcement learning. In Lewis’ (Convention, Blackwell, Oxford, 1969) conception of a signaling game, salience is offered as an explanation for how individuals may come to agree upon a linguistic convention. Skyrms (Signals: evolution, learning & information, Oxford University Press, Oxford, 2010a) offers a dynamic explanation of how signaling conventions might arise presupposing no salience whatsoever. The extension of the atomic (...)
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  21.  11
    "And Her Substance Would Be Mine": Envy, Hate, and Ontological Evacuation in Josephine Hart's Sin.A. Samuel Kimball - 2005 - Contagion: Journal of Violence, Mimesis, and Culture 12 (1):239-258.
    In lieu of an abstract, here is a brief excerpt of the content:"And Her Substance Would Be Mine":Envy, Hate, and Ontological Evacuation in Josephine Hart's SinA. Samuel Kimball (bio)Envy involuntarily testifies to a lack of being that puts the envious to shame.—René Girard, A Theatre of EnvySin, offspring of snt-ya, "that which is," in Germanic sun(d)jo, "it is true," "the sin is real," and ultimately from es-, "to be," source of am, is, sooth, soothe; of the Sanskrit roots sat- and (...)
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  22.  7
    Skin in the game: hidden asymmetries in daily life.Nassim Nicholas Taleb - 2018 - New York: Random House.
    #1 NEW YORK TIMES BESTSELLER • A bold work from the author of The Black Swan that challenges many of our long-held beliefs about risk and reward, politics and religion, finance and personal responsibility In his most provocative and practical book yet, one of the foremost thinkers of our time redefines what it means to understand the world, succeed in a profession, contribute to a fair and just society, detect nonsense, and influence others. Citing examples ranging from Hammurabi to Seneca, (...)
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  23.  66
    On the Effect of Risk Aversion in Bimatrix Games.Caroline Berden & Hans Peters - 2006 - Theory and Decision 60 (4):359-370.
    Nash equilibria with identical supports are compared for bimatrix games that are different with respect to the risk aversion of player 2. For equilibria in 2× 2-bimatrix games and for equilibria with efficient supports in coordination games it is established for which cases increased risk aversion of player 2 benefits or hurts player 2.
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  24. What is rational about Nash equilibria?Mathias Risse - 2000 - Synthese 124 (3):361 - 384.
    Nash Equilibrium is a central concept ingame theory. It has been argued that playing NashEquilibrium strategies is rational advice for agentsinvolved in one-time strategic interactions capturedby non-cooperative game theory. This essaydiscusses arguments for that position: vonNeumann–Morgenstern's argument for their minimaxsolution, the argument from self-enforcingagreements, the argument from the absence ofprobabilities, the transparency-of-reasons argument,the argument from regret, and the argument fromcorrelated equilibrium. All of these argumentseither fail entirely or have a very limited scope.Whatever the use of Nash Equilibrium (...)
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  25.  25
    Self-Supporting Strategies and Equilibria in Games.Paul Weirich - 1999 - American Philosophical Quarterly 36 (4):323 - 336.
    A strategic equilibrium is a profile of strategies that are each self-supporting given the profile. Strategic equilibria exist in games without Nash equilibria.
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  26.  14
    Game Theory, Experience, Rationality: Foundations of Social Sciences, Economics and Ethics in honor of John C. Harsanyi.John C. Harsanyi, Werner Leinfellner & Eckehart Köhler - 1998 - Springer Verlag.
    When von Neumann's and Morgenstern's Theory of Games and Economic Behavior appeared in 1944, one thought that a complete theory of strategic social behavior had appeared out of nowhere. However, game theory has, to this very day, remained a fast-growing assemblage of models which have gradually been united in a new social theory - a theory that is far from being completed even after recent advances in game theory, as evidenced by the work of the three Nobel Prize (...)
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  27.  44
    The Dynamics of Rational Deliberation.Brian Skyrms - 1990 - Harvard University Press.
    Brian Skyrms constructs a theory of "dynamic deliberation" and uses it to investigate rational decision-making in cases of strategic interaction. This illuminating book will be of great interest to all those in many disciplines who use decision theory and game theory to study human behavior and thought. Skyrms begins by discussing the Bayesian theory of individual rational decision and the classical theory of games, which at first glance seem antithetical in the criteria used for determining action. In his effort (...)
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  28. Credibilistic Loss Aversion Nash Equilibrium for Bimatrix Games with Triangular Fuzzy Payoffs.Chunsheng Cui, Zhongwei Feng & Chunqiao Tan - 2018 - Complexity 2018:1-16.
    Inspired by Shalev’s model of loss aversion, we investigate the effect of loss aversion on a bimatrix game where the payoffs in the bimatrix game are characterized by triangular fuzzy variables. First, we define three solution concepts of credibilistic loss aversion Nash equilibria, and their existence theorems are presented. Then, three sufficient and necessary conditions are given to find the credibilistic loss aversion Nash equilibria. Moreover, the relationship among the three credibilistic loss aversion (...) equilibria is discussed in detail. Finally, for2×2bimatix game with triangular fuzzy payoffs, we investigate the effect of loss aversion coefficients and confidence levels on the three credibilistic loss aversion Nash equilibria. It is found that an increase of loss aversion levels of a player leads to a decrease of his/her own payoff. We also find that the equilibrium utilities of players are decreasing as their own confidence levels when players employ the optimistic value criterion. (shrink)
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  29.  30
    Orchestrations of consciousness in the universe: Consciousness and electronic music applied to Xenolinguistics and Adnyamathanha aboriginal songs.Willard G. Van De Bogart - 2018 - Technoetic Arts 16 (1):113-131.
    This article deals with the reframing of the concept of universal mediated communication on a global scale. Subjects include the following: the universe has a conscious force field at all its scales, requiring continuous inter-scale communication of information; the field exhibits distinct electromagnetic frequencies associated with the building blocks of life; and advances in the technology of sound production with electronic synthesizers can be applied to study mechanisms of such universal communication. The question being addressed is how electronic synthesizers can (...)
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  30. The role of forgetting in the evolution and learning of language.Jeffrey Barrett & Kevin J. S. Zollman - unknown
    Lewis signaling games illustrate how language might evolve from random behavior. The probability of evolving an optimal signaling language is, in part, a function of what learning strategy the agents use. Here we investigate three learning strategies, each of which allows agents to forget old experience. In each case, we find that forgetting increases the probability of evolving an optimal language. It does this by making it less likely that past partial success will continue to reinforce suboptimal practice. (...)
     
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  31. Knowledge, Belief and Counterfactual Reasoning in Games.Robert Stalnaker - 1996 - Economics and Philosophy 12 (2):133.
    Deliberation about what to do in any context requires reasoning about what will or would happen in various alternative situations, including situations that the agent knows will never in fact be realized. In contexts that involve two or more agents who have to take account of each others' deliberation, the counterfactual reasoning may become quite complex. When I deliberate, I have to consider not only what the causal effects would be of alternative choices that I might make, but also what (...)
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  32.  25
    On the existence and stability of equilibria in N-firm Cournot–Bertrand oligopolies.Anne-Christine Barthel & Eric Hoffmann - 2020 - Theory and Decision 88 (4):471-491.
    This paper takes a novel approach to studying the existence and stability of Nash equilibria in N-firm Cournot–Bertrand oligopolies. First, we show that such games can be monotonically embedded into a game of strategic heterogeneity, so that each firm best responds to the choices of all other firms in a monotonic way. We then show that this monotonicity can be exploited to derive conditions which guarantee the existence of a unique, dominance solvable Nash equilibrium which is (...)
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  33.  47
    Games with Zero-knowledge Signaling.Edward Epsen - 2007 - Studia Logica 86 (3):403-414.
    We observe that in certain two-player repeated games of incomplete information, where information may be incomplete on both sides, it is possible for an informed player to signal his status as an informed player to the other without revealing any information about the choice of chance. The key to obtaining such a class of games is to relax the assumption that the players’ moves are observable. We show that in such cases players can achieve a kind of signaling that (...)
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  34.  59
    Multistage Game Models and Delay Supergames.Reinhard Selten - 1998 - Theory and Decision 44 (1):1-36.
    The order of stages in a multistage game is often interpreted by looking at earlier stages as involving more long term decisions. For the purpose of making this interpretation precise, the notion of a delay supergame of a bounded multistage game is introduced. A multistage game is bounded if the length of play has an upper bound. A delay supergame is played over many periods. Decisions on all stages are made simultaneously, but with different delays until they (...)
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  35.  99
    Ellsberg games.Frank Riedel & Linda Sass - 2014 - Theory and Decision 76 (4):469-509.
    In the standard formulation of game theory, agents use mixed strategies in the form of objective and probabilistically precise devices to conceal their actions. We introduce the larger set of probabilistically imprecise devices and study the consequences for the basic results on normal form games. While Nash equilibria remain equilibria in the extended game, there arise new Ellsberg equilibria with distinct outcomes, as we illustrate by negotiation games with three players. We characterize Ellsberg (...) in two-person conflict and coordination games. These equilibria turn out to be related to experimental deviations from Nash equilibrium play. (shrink)
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  36. Equilibria in social belief removal.Richard Booth & Thomas Meyer - 2010 - Synthese 177 (1):97 - 123.
    In studies of multi-agent interaction, especially in game theory, the notion of equilibrium often plays a prominent role. A typical scenario for the belief merging problem is one in which several agents pool their beliefs together to form a consistent "group" picture of the world. The aim of this paper is to define and study new notions of equilibria in belief merging. To do so, we assume the agents arrive at consistency via the use of a social belief (...)
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  37.  92
    Game theory and rational decision.Julius Sensat - 1997 - Erkenntnis 47 (3):379-410.
    In its classical conception, game theory aspires to be a determinate decision theory for games, understood as elements of a structurally specified domain. Its aim is to determine for each game in the domain a complete solution to each player's decision problem, a solution valid for all real-world instantiations, regardless of context. "Permissiveness" would constrain the theory to designate as admissible for a player any conjecture consistent with the function's designation of admissible strategies for the other players. Given (...)
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  38.  25
    Similarity as an extension of symmetry and its application to superrationality.Carlos Maximiliano Senci & Fernando Abel Tohmé - 2020 - Manuscrito 44 (2):128-156.
    In this paper we present a concept of similarity in games, on which to ground alternative solution concepts, some of which differ from the classical notions in the field. In order to do this we impose a constraint on players’ beliefs that amounts to a variant of the well-known symmetry principle in classical bargaining theory. We show how this similarity relation helps to identify different Nash equilibria in games, and how these “similar Nash equilibria” can be (...)
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  39.  59
    Two-Speed Evolution of Strategies and Preferences In Symmetric Games.Alex Possajennikov - 2004 - Theory and Decision 57 (3):227-263.
    Agents in a large population are randomly matched to play a certain game, payoffs in which represent fitness. Agents may have preferences that are different from fitness. They learn strategies according to their preferences, and evolution changes the preference distribution in the population according to fitness. When agents know the preferences of the opponent in a match, only efficient symmetric strategy profiles of the fitness game can be stable. When agents do not know the preferences of the opponent, (...)
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  40.  43
    Solution concepts for games with ambiguous payoffs.Dorian Beauchêne - 2016 - Theory and Decision 80 (2):245-269.
    I consider games with ambiguous payoffs played by non-Expected Utility decision makers. Three equilibrium solutions are studied. Nash equilibrium in which equilibrium mixed strategies must be best responses, Crawford equilibrium in beliefs and pure equilibrium in beliefs in which equilibrium strategies are mixtures of best responses, with the latter restricting best responses to pure actions. I study the interactions between ambiguity preferences on one side and equilibrium properties on the other. I show how the equilibrium concepts differ, computing necessary (...)
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  41. The Game of Belief.Barry Maguire & Jack Woods - 2020 - Philosophical Review 129 (2):211-249.
    It is plausible that there are epistemic reasons bearing on a distinctively epistemic standard of correctness for belief. It is also plausible that there are a range of practical reasons bearing on what to believe. These theses are often thought to be in tension with each other. Most significantly for our purposes, it is obscure how epistemic reasons and practical reasons might interact in the explanation of what one ought to believe. We draw an analogy with a similar distinction between (...)
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  42.  37
    Risk-neutral equilibria of noncooperative games.Robert Nau - 2015 - Theory and Decision 78 (2):171-188.
    Game-theoretic solution concepts such as Nash and Bayesian equilibrium start from an assumption that the players’ sets of possible payoffs, measured in units of von Neumann–Morgenstern utility, are common knowledge, and they go on to define rational behavior in terms of equilibrium strategy profiles that are either pure or independently randomized and which, in applications, are often taken to be uniquely determined or at least tightly constrained. A mechanism through which to obtain a common knowledge of payoff functions (...)
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  43.  52
    Games of Incomplete Information Without Common Knowledge Priors.József Sákovics - 2001 - Theory and Decision 50 (4):347-366.
    We relax the assumption that priors are common knowledge, in the standard model of games of incomplete information. We make the realistic assumption that the players are boundedly rational: they base their actions on finite-order belief hierarchies. When the different layers of beliefs are independent of each other, we can retain Harsányi's type-space, and we can define straightforward generalizations of Bayesian Nash Equilibrium and Rationalizability in our context. Since neither of these concepts is quite satisfactory, we propose a hybrid (...)
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  44.  65
    Belief revision in games of perfect information.Thorsten Clausing - 2004 - Economics and Philosophy 20 (1):89-115.
    A syntactic formalism for the modeling of belief revision in perfect information games is presented that allows to define the rationality of a player's choice of moves relative to the beliefs he holds as his respective decision nodes have been reached. In this setting, true common belief in the structure of the game and rationality held before the start of the game does not imply that backward induction will be played. To derive backward induction, a “forward belief” condition (...)
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  45.  6
    Esse as the Target of Judgment in Rahner and Aquinas.John F. X. Knasas - 1987 - The Thomist 51 (2):222-245.
    In lieu of an abstract, here is a brief excerpt of the content:ESSE AS THE TARGET OF JUDGMENT IN RAHNER AND AQUINAS 0 NE OF THE commanding currents of thought in Catholic circles since the Second Vatican Council has been Transcendental Thomism. Though its proponents differ among themselves, it is safe to say that the common inspiration is that Thomistic metaphysical conclusions can be arrived at through a Kantian-style transcendental method. The emphasis is on the knower's conditions of knowing, not (...)
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  46. The Logic of Rational Play in Games of Perfect Information.Giacomo Bonanno - 1991 - Economics and Philosophy 7 (1):37-65.
    For the past 20 years or so the literature on noncooperative games has been centered on the search for an equilibrium concept that expresses the notion of rational behavior in interactive situations. A basic tenet in this literature is that if a “rational solution” exists, it must be a Nash equilibrium. The consensus view, however, is that not all Nash equilibria can be accepted as rational solutions. Consider, for example, the game of Figure 1.
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  47. Explaining Games: The Epistemic Programme in Game Theory.Boudewijn de Bruin - 2010 - Dordrecht, Netherland: Springer.
    Contents. Introduction. 1. Preliminaries. 2. Normal Form Games. 3. Extensive Games. 4. Applications of Game Theory. 5. The Methodology of Game Theory. Conclusion. Appendix. Bibliography. Index. Does game theory—the mathematical theory of strategic interaction—provide genuine explanations of human behaviour? Can game theory be used in economic consultancy or other normative contexts? Explaining Games: The Epistemic Programme in Game Theory—the first monograph on the philosophy of game theory—is an attempt to combine insights from epistemic logic (...)
  48.  84
    Dependency Equilibria and the Causal Structure of Decision and Game Situation.Wolfgang Spohn - unknown
    The paper attempts to rationalize cooperation in the one-shot prisoners' dilemma (PD). It starts by introducing (and preliminarily investigating) a new kind of equilibrium (differing from Aumann's correlated equilibria) according to which the players' actions may be correlated (sect. 2). In PD the Pareto-optimal among these equilibria is joint cooperation. Since these equilibria seem to contradict causal preconceptions, the paper continues with a standard analysis of the causal structure of decision situations (sect. 3). The analysis then raises (...)
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  49.  16
    The Evolution of Truth and Belief.Jeffrey Barrett - 2021 - In Wenceslao J. Gonzalez, Language and Scientific Research. Springer Verlag. pp. 171-198.
    Here we use generalized signaling games to model how one’s beliefs might coevolve with the language one uses to characterize those beliefs. We will start by considering how one might individuate pragmatic notions of truth and how such notions might coevolve with a descriptive language. We will then consider how agents might evolve a language that allows them to characterize their beliefs and degrees of belief. Finally, we will consider evolutionary conditions under which a principle of indifference that assigns (...)
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  50.  18
    Semantics modulo satisfiability with applications: function representation, probabilities and game theory.Sandro Márcio da Silva Preto - 2022 - Bulletin of Symbolic Logic 28 (2):264-265.
    In the context of propositional logics, we apply semantics modulo satisfiability—a restricted semantics which comprehends only valuations that satisfy some specific set of formulas—with the aim to efficiently solve some computational tasks. Three possible such applications are developed.We begin by studying the possibility of implicitly representing rational McNaughton functions in Łukasiewicz Infinitely-valued Logic through semantics modulo satisfiability. We theoretically investigate some approaches to such representation concept, called representation modulo satisfiability, and describe a polynomial algorithm that builds representations in the newly (...)
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