On Virtual Transparency

Journal of Aesthetics and Art Criticism 77 (2):145-156 (2019)
  Copy   BIBTEX

Abstract

This article has no associated abstract. (fix it)

Other Versions

No versions found

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 101,394

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

The Art of Videogames by tavinor, grant.Luke Cuddy - 2011 - Journal of Aesthetics and Art Criticism 69 (4):430-433.
Aesthetics of Virtual Reality.Nele van de Mosselaer - 2022 - Journal of Aesthetics and Art Criticism 80 (4):513-516.
Transparency and twist in narrative fiction film.George Wilson - 2006 - Journal of Aesthetics and Art Criticism 64 (1):81–95.
The Transparency of Evil: Essays on Extreme Phenomena.Jean Baudrillard - 1994 - Journal of Aesthetics and Art Criticism 52 (4):487-488.
The Virtual Window: From Alberti to Microsoft.Hunter Vaughan - 2009 - Journal of Aesthetics and Art Criticism 67 (3):351-353.
Aesthetics of Virtual Reality.Nicholas Whittaker - 2023 - British Journal of Aesthetics 63 (2):293-297.
Speech, song, and the transparency of medium: A note on operatic metaphysics.Peter Kivy - 1994 - Journal of Aesthetics and Art Criticism 52 (1):63-68.
Virtual People: Fictional Characters through the Frames of Reality.Ira Newman - 2009 - Journal of Aesthetics and Art Criticism 67 (1):73-82.

Analytics

Added to PP
2019-04-25

Downloads
70 (#300,634)

6 months
12 (#298,890)

Historical graph of downloads
How can I increase my downloads?

Author's Profile

Grant Tavinor
Lincoln University

References found in this work

Mimesis as Make-Believe: On the Foundations of the Representational Arts.Kendall L. Walton - 1990 - Journal of Aesthetics and Art Criticism 49 (2):161-166.
Representation and make-believe.Alan H. Goldman - 1990 - Inquiry: Critical Thinking Across the Disciplines 36 (3):335 – 350.
Video Games as Self‐Involving Interactive Fictions.Jon Robson & Aaron Meskin - 2012 - Journal of Aesthetics and Art Criticism 74 (2):165-177.
Video Games as Self-Involving Interactive Fictions.Jon Robson & Aaron Meskin - 2016 - Journal of Aesthetics and Art Criticism 74 (2):165-177.

View all 6 references / Add more references