Abstract
BioShock begins simply with the text “1960 Mid‐Atlantic.” The player's horizon shifts to accommodate this fact, like not being so surprised that Jack can smoke in the airplane. What follows in BioShock is the development of a narrative where it is assumed that Jack is entering Rapture for the first time in his life. Later, it is revealed that he is not. When Andrew Ryan exposes Jack's real identity, Ryan is falsifying both the narrative of Jack coming to Rapture for the first time and the meta‐narrative of the player operating a free agent as an avatar. Understanding how BioShock effectively manipulates players will take us through a variety of territories: cognitive science, philosophy of mind, philosophical hermeneutics, philosophy of video gaming, and philosophy of free will. It's all a testament to the brilliance of BioShock and a demonstration of how video games can teach us‐ even change us.