Abstract
The richness of humanity is the diversity of its cultures, but now as never before the destructive power of modern technology and threatening ecological disasters make it necessary that we all recognize we are many peoples of one world. Complementing the diversity of our different cultures, the growth of a common, scientific knowledge inspires the hope that we may achieve and share a secondary culture of ideas. Computers, which can help represent explicitly the best ideas of modern science, can aid in the diffusion of such powerful ideas to create a popular, secondary, scientific culture.We propose that a primary objective of learning environment design should be the development of thinkable models in the minds of students; further, since thinkable models represent a level of knowledge deeper than superficial terminology and specific graphical forms, such may be an objective suitable for various people in different cultures. To pursue these notions in some detail, a taxonomy of models is developed and the issue of how representations relate to human modes of perception and action is raised. The notions are explored first through the contrasting of a half-dozen approaches to the Pythagorean Theorem; then through describing polylingual word worlds and the Rosetta disk project.Common experiences produce common models —not only public models but the cognitive structures built from those shared experiences; and shared models will permit enhanced communication and understanding. If sharing experiences through play with computer based learning environments in different languages permits children to develop common models of the world, this will ultimately enhance mutual understanding between people in different places. This objective is now within reach