Results for 'Superadditive game'

972 found
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  1.  19
    Demonstration of "superadditive" convergent association with the communicative association method.Richard Kammann - 1970 - Journal of Experimental Psychology 85 (2):229.
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  2. Coalitional Interval Games for Strategic Games in Which Players Cooperate.Luisa Carpente, Balbina Casas-Méndez, Ignacio García-Jurado & Anne van den Nouweland - 2008 - Theory and Decision 65 (3):253-269.
    We propose a method to associate a coalitional interval game with each strategic game. The method is based on the lower and upper values of finite two-person zero-sum games. Associating with a strategic game a coalitional interval game we avoid having to take either a pessimistic or an optimistic approach to the problem. The paper makes two contributions to the literature: It provides a theoretical foundation for the study of coalitional interval games and it also provides, (...)
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  3.  79
    Differential marginality, van den Brink fairness, and the Shapley value.André Casajus - 2011 - Theory and Decision 71 (2):163-174.
    We revisit the characterization of the Shapley value by van den Brink (Int J Game Theory, 2001, 30:309–319) via efficiency, the Null player axiom, and some fairness axiom. In particular, we show that this characterization also works within certain classes of TU games, including the classes of superadditive and of convex games. Further, we advocate some differential version of the marginality axiom (Young, Int J Game Theory, 1985, 14: 65–72), which turns out to be equivalent to the (...)
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  4.  30
    Equitable Distribution in a Three Players Problem.Marek Szopa - 2014 - Studies in Logic, Grammar and Rhetoric 37 (1):239-252.
    Jazz band is a 3 player superadditive game in characteristic function form. Three players have to divide the payoff they can get, while being in a grand coalition, provided their individual and duo coalitions payoffs are known. Assumptions of individual and collective rationality lead to the notion of the core of the game. We discuss offers that cannot readily be refused [OCRR] as the solutions of the game in case of an empty core, when duo coalitions (...)
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  5.  46
    Marginality, differential marginality, and the Banzhaf value.André Casajus - 2011 - Theory and Decision 71 (3):365-372.
    We revisit the Nowak (Int J Game Theory 26:137–141, 1997) characterization of the Banzhaf value via 2-efficiency, the Dummy player axiom, symmetry, and marginality. In particular, we provide a brief proof that also works within the classes of superadditive games and of simple games. Within the intersection of these classes, one even can drop marginality. Further, we show that marginality and symmetry can be replaced by van den Brink fairness/differential marginality. For this axiomatization, 2-efficiency can be relaxed into (...)
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  6.  11
    Timescale standard to discriminate between hyperbolic and exponential discounting and construction of a nonadditive discounting model.Yutaka Matsushita - 2022 - Theory and Decision 95 (1):33-54.
    Under the presupposition that human time perception is distorted in intertemporal choice, this study constructs a time scale in the framework of axiomatic measurement. First, the conditions (homogeneity of degree one or two) to identify the form of a time scale are proposed so that one can determine whether the hyperbolic or exponential is a more suitable function for modeling people’s discounting. Homogeneity of degree one implies that subjective time delay is measured by a power scale and its discount function (...)
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  7. Saṅgameśvarakrodam...Gummalūri Saṅgameśvarasāstri - 1933 - [Waltair],: Edited by Jagadīśatarkālaṅkāra.
     
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  8. Primary literature.Mike Game - 2007 - In Diarmuid Costello & Jonathan Vickery (eds.), Art: key contemporary thinkers. New York: Berg. pp. 159.
     
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  9. Gender at Work.Ann Game & Rosemary Pringle - 1984
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  10.  33
    RASMUSEN, ERIC, Folk Theorems for the Observable Implications of Repeated.Implications of Repeated Games - 1992 - Theory and Decision 32:147-164.
  11.  42
    Non-equilibrium thermodynamics and the brain.C. J. A. Game - 1994 - In Karl H. Pribram (ed.), Origins: Brain and Self Organization. Lawrence Erlbaum. pp. 196.
  12. Foreword vii Acknowledgements viii.Essays on Cooperative Games, in Honor of Guillermo Owen & Gianfranco Gambarelli - 2004 - Theory and Decision 56:405-408.
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  13.  40
    Riding: Embodying the Centaur.Ann Game - 2001 - Body and Society 7 (4):1-12.
    Through a phenomenological study of horse-human relations, this article explores the ways in which, as embodied beings, we live relationally, rather than as separate human identities. Conceptually this challenges oppositional logic and humanist assumptions, but where poststructuralist treatments of these issues tend to remain abstract, this article is concerned with an embodied demonstration of the ways in which we experience a relational or in-between logic in our everyday lives.
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  14.  58
    The Teacher’s Vocation: Ontology of Response.Ann Game & Andrew Metcalfe - 2008 - Studies in Philosophy and Education 27 (6):461-473.
    We argue that pedagogic authority relies on love, which is misunderstood if seen as a matter of actions and subjects. Love is based not on finite subjects and objects existing in Euclidean space and linear time, but, rather, on the non-finite ontology, space and time of relations. Loving authority is a matter of calling and vocation, arising from the spontaneous and simultaneous call-and-response of a lively relation. We make this argument through a reading of Buber’s I–You relation and Murdoch’ s (...)
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  15.  25
    A Question of Fit: Cultural and Individual Differences in Interpersonal Justice Perceptions.Annilee M. Game & Jonathan R. Crawshaw - 2017 - Journal of Business Ethics 144 (2):279-291.
    This study examined the link between employees’ adult attachment orientations and perceptions of line managers’ interpersonal justice behaviors, and the moderating effect of national culture. Participants from countries categorized as low collectivistic and high collectivistic completed an online survey. Attachment anxiety and avoidance were negatively related to interpersonal justice perceptions. Cultural differences did not moderate the effects of avoidance. However, the relationship between attachment anxiety and interpersonal justice was non-significant in the Southern Asia cultural cluster. Our findings indicate the importance (...)
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  16.  37
    Do brokers act in the best interests of their clients? New evidence from electronic trading systems.Annilee M. Game & Andros Gregoriou - 2014 - Business Ethics: A European Review 25 (2):187-197.
    Prior research suggests brokers do not always act in the best interests of clients, although morally obligated to do so. We empirically investigated this issue focusing on trades executed at best execution price, before and after the introduction of electronic limit-order trading, on the London Stock Exchange. As a result of limit-order trading, the proportion of trades executed at the best execution price for the customer significantly increased. We attribute this to a sustained increase in the liquidity of stocks as (...)
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  17.  28
    A factorial analysis of verbal learning tasks.Paul A. Games - 1962 - Journal of Experimental Psychology 63 (1):1.
  18.  16
    Comments on "A power comparison of the F and L tests: I.".Paul A. Games - 1966 - Psychological Review 73 (4):372-375.
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  19. (2 other versions)The explanation game: a formal framework for interpretable machine learning.David S. Watson & Luciano Floridi - 2020 - Synthese 198 (10):1–⁠32.
    We propose a formal framework for interpretable machine learning. Combining elements from statistical learning, causal interventionism, and decision theory, we design an idealised explanation game in which players collaborate to find the best explanation for a given algorithmic prediction. Through an iterative procedure of questions and answers, the players establish a three-dimensional Pareto frontier that describes the optimal trade-offs between explanatory accuracy, simplicity, and relevance. Multiple rounds are played at different levels of abstraction, allowing the players to explore overlapping (...)
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  20.  62
    Independence-friendly logic: a game-theoretic approach.Allen L. Mann - 2011 - New York: Cambridge University Press. Edited by Gabriel Sandu & Merlijn Sevenster.
    A systematic introduction suitable for readers who have little familiarity with logic. Provides numerous examples and complete proofs.
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  21. Revealed preference, belief, and game theory.Daniel M. Hausman - 2000 - Economics and Philosophy 16 (1):99-115.
    The notion of ‘revealed preference’ is unclear and should be abandoned. Defenders of the theory of revealed preference have misinterpreted legitimate concerns about the testability of economics as the demand that economists eschew reference to (unobservable) subjective states. As attempts to apply revealed-preference theory to game theory illustrate with particular vividness, this demand is mistaken.
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  22. Theory and decison.Richard G. Brody, John M. Coulter, Alireza Daneshfar, Auditor Probability Judgments, Discounting Unspecified Possibilities, Paula Corcho, José Luis Ferreira & Generalized Externality Games - 2003 - Theory and Decision 54:375-376.
     
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  23. The Game of Belief.Barry Maguire & Jack Woods - 2020 - Philosophical Review 129 (2):211-249.
    It is plausible that there are epistemic reasons bearing on a distinctively epistemic standard of correctness for belief. It is also plausible that there are a range of practical reasons bearing on what to believe. These theses are often thought to be in tension with each other. Most significantly for our purposes, it is obscure how epistemic reasons and practical reasons might interact in the explanation of what one ought to believe. We draw an analogy with a similar distinction between (...)
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  24.  49
    Moritz Schlick's Evolutionary Game Theory.Andreas Vrahimis - 2023 - History of Philosophy Quarterly 40 (4):317-337.
    The early Schlick developed an evolutionary biological account of play. He contrasted play with work. Where work encompasses all activity that is undertaken for the sake of some practical outcome, play renders what was previously a mere means into an end enjoyable in itself. Schlick thus distinguished between aesthetic, religious, scientific, and ethical game types. This paper shows that this typology underlies his later attempts to naturalize these fields, and allows us to clarify the relation between object-games and their (...)
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  25.  88
    Epistemic logic meets epistemic game theory: a comparison between multi-agent Kripke models and type spaces.Paolo Galeazzi & Emiliano Lorini - 2016 - Synthese 193 (7):2097-2127.
    In the literature there are at least two main formal structures to deal with situations of interactive epistemology: Kripke models and type spaces. As shown in many papers :149–225, 1999; Battigalli and Siniscalchi in J Econ Theory 106:356–391, 2002; Klein and Pacuit in Stud Log 102:297–319, 2014; Lorini in J Philos Log 42:863–904, 2013), both these frameworks can be used to express epistemic conditions for solution concepts in game theory. The main result of this paper is a formal comparison (...)
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  26. Nikil Mukerji.Christoph Schumacher, Economics Order Ethics & Game Theory - 2016 - In Christoph Luetge & Nikil Mukerji (eds.), Order Ethics: An Ethical Framework for the Social Market Economy. Cham: Springer.
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  27. A dynamic logic of agency II: Deterministic dla {\mathcal{dla}} , coalition logic, and game theory.Emiliano Lorini - 2010 - Journal of Logic, Language and Information 19 (3):327-351.
    We continue the work initiated in Herzig and Lorini (J Logic Lang Inform, in press) whose aim is to provide a minimalistic logical framework combining the expressiveness of dynamic logic in which actions are first-class citizens in the object language, with the expressiveness of logics of agency such as STIT and logics of group capabilities such as CL and ATL. We present a logic called ( Deterministic Dynamic logic of Agency ) which supports reasoning about actions and joint actions of (...)
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  28.  95
    The pleadings game.Thomas F. Gordon - 1993 - Artificial Intelligence and Law 2 (4):239-292.
    The Pleadings Game is a normative formalization and computational model of civil pleading, founded in Roberty Alexy''s discourse theory of legal argumentation. The consequences of arguments and counterarguments are modelled using Geffner and Pearl''s nonmonotonic logic,conditional entailment. Discourse in focussed using the concepts of issue and relevance. Conflicts between arguments can be resolved by arguing about the validity and priority of rules, at any level. The computational model is fully implemented and has been tested using examples from Article Nine (...)
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  29. Cooperation, psychological game theory, and limitations of rationality in social interaction.Andrew M. Colman - 2003 - Behavioral and Brain Sciences 26 (2):139-153.
    Rational choice theory enjoys unprecedented popularity and influence in the behavioral and social sciences, but it generates intractable problems when applied to socially interactive decisions. In individual decisions, instrumental rationality is defined in terms of expected utility maximization. This becomes problematic in interactive decisions, when individuals have only partial control over the outcomes, because expected utility maximization is undefined in the absence of assumptions about how the other participants will behave. Game theory therefore incorporates not only rationality but also (...)
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  30.  89
    Hume's Game-Theoretic Business Ethics.Peter Vanderschraaf - 1999 - Business Ethics Quarterly 9 (1):47-67.
    In recent years, a number of authors have used gametheoretic reasoning to explain why purely self-interested agentswould ever conform their economic activities with the requirements of justice, when by doing so they forego opportunities to reapunilateral net gains by exploiting others. In this paper, I argue that Hume's justification of honest economic exchanges between self-interested agents in the Treatise foreshadows this contemporary literature. Hume analyzes the problem of explaining justice in self-interested economic exchange as a problem of agents coordinating on (...)
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  31.  55
    Good Grasshopping and the Avoidance of Game-Spoiling.Deborah P. Vossen - 2008 - Journal of the Philosophy of Sport 35 (2):175-192.
    Traditionally, acts of sportsmanship have been upheld as worthy of praise. The purpose of this paper is to discern whether Bernard Suits’ Grasshopper -- in "The Grasshopper: Games, Life and Utopia" -- would share this approval. The paper begins with a conceptual analysis of good sportspersonship. From this, four action categories are identified including good sportspersonship in the forms of game desertion, changing the game, not trying, and lusory self-handicapping. A strategy for evaluation is derived from the Grasshopper’s (...)
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  32.  62
    ‘In the Beginning is Relation’: Martin Buber’s Alternative to Binary Oppositions. [REVIEW]Andrew Metcalfe & Ann Game - 2012 - Sophia 51 (3):351-363.
    Abstract In this article we develop a relational understanding of sociality, that is, an account of social life that takes relation as primary. This stands in contrast to the common assumption that relations arise when subjects interact, an account that gives logical priority to separation. We will develop this relational understanding through a reading of the work of Martin Buber, a social philosopher primarily interested in dialogue, meeting, relationship, and the irreducibility and incomparability of reality. In particular, the article contrasts (...)
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  33.  83
    Game-Playing Without Rule-Following.A. J. Kreider - 2011 - Journal of the Philosophy of Sport 38 (1):55-73.
  34.  31
    The Potential of the Imitation Game Method in Exploring Healthcare Professionals’ Understanding of the Lived Experiences and Practical Challenges of Chronically Ill Patients.Rik Wehrens - 2015 - Health Care Analysis 23 (3):253-271.
    This paper explores the potential and relevance of an innovative sociological research method known as the Imitation Game for research in health care. Whilst this method and its potential have until recently only been explored within sociology, there are many interesting and promising facets that may render this approach fruitful within the health care field, most notably to questions about the experiential knowledge or ‘expertise’ of chronically ill patients. The Imitation Game can be especially useful because it provides (...)
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  35.  56
    Prisoner's dilemma game on adaptive networks under limited foresight.Fengjie Xie, Wentian Cui & Jun Lin - 2013 - Complexity 18 (3):38-47.
  36. Comments On the Interpretation of Game Theory.Ariel Rubinstein - unknown
    The paper is a discussion of the interpretation of game theory. Game theory is viewed as an abstract inquiry into the concepts used in social reasoning when dealing with situations of conflict and not as an attempt to predict behavior. The first half of the paper..
     
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  37. Maximum Shannon Entropy, Minimum Fisher Information, and an Elementary Game.Shunlong Luo - 2002 - Foundations of Physics 32 (11):1757-1772.
    We formulate an elementary statistical game which captures the essence of some fundamental quantum experiments such as photon polarization and spin measurement. We explore and compare the significance of the principle of maximum Shannon entropy and the principle of minimum Fisher information in solving such a game. The solution based on the principle of minimum Fisher information coincides with the solution based on an invariance principle, and provides an informational explanation of Malus' law for photon polarization. There is (...)
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  38.  75
    Introduction to Game Theory.Martin J. Osborne - 2004 - Oxford University Press USA.
    Game-theoretic reasoning pervades economic theory and is used widely in other social and behavioural sciences. An Introduction to Game Theory International Edition, by Martin J. Osborne, presents the main principles of game theory and shows how they can be used to understand economics, social, political, and biological phenomena. The book introduces in an accessible manner the main ideas behind the theory rather than their mathematical expression. All concepts are defined precisely, and logical reasoning is used throughout. The (...)
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  39. Scorekeeping in a chess game.Bryan Pickel & Brian Rabern - 2022 - Semantics and Pragmatics 15 (12).
    There is an important analogy between languages and games. Just as a scoresheet records features of the evolution of a game to determine the effect of a move in that game, a conversational score records features of the evolution of a conversation to determine the effect of the linguistic moves that speakers make. Chess is particularly interesting for the study of conversational dynamics because it has language-like notations, and so serves as a simplified study in how the effect (...)
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  40. What is a game?Bernard Suits - 1967 - Philosophy of Science 34 (2):148-156.
    By means of a critical examination of a number of theses as to the nature of game-playing, the following definition is advanced: To play a game is to engage in activity directed toward bringing about a specific state of affairs, using only means permitted by specific rules, where the means permitted by the rules are more limited in scope than they would be in the absence of the rules, and where the sole reason for accepting such limitation is (...)
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  41.  61
    Evolutionary game theory.Alexander J. McKenzie & Edward N. Zalta - forthcoming - Stanford Encyclopedia of Philosophy.
  42.  30
    Game description language and dynamic epistemic logic compared.Thorsten Engesser, Robert Mattmüller, Bernhard Nebel & Michael Thielscher - 2021 - Artificial Intelligence 292 (C):103433.
  43.  14
    Attention Does Not Affect the Speed of Subjective Time, but Whether Temporal Information Guides Performance: A Large‐Scale Study of Intrinsically Motivated Timers in a Real‐Time Strategy Game.Robbert Mijn & Hedderik Rijn - 2021 - Cognitive Science 45 (3):e12939.
    Many prepared actions have to be withheld for a certain amount of time in order to have the most beneficial outcome. Therefore, keeping track of time accurately is vital to using temporal regularities in our environment. Traditional theories assume that time is tracked by means of a clock and an “attentional gate” (AG) that modulates subjective time if not enough attentional resources are directed toward the temporal process. According to the AG theory, the moment of distraction does not have an (...)
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  44. Paradigmatic experiments: The ultimatum game from testing to measurement device.Francesco Guala - 2008 - Philosophy of Science 75 (5):658-669.
    The Ultimatum Game is one of the most successful experimental designs in the history of the social sciences. In this article I try to explain this success—what makes it a “paradigmatic experiment”—stressing in particular its versatility. Despite the intentions of its inventors, the Ultimatum Game was never a good design to test economic theory, and it is now mostly used as a heuristic tool for the observation of nonstandard preferences or as a “social thermometer” for the observation of (...)
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  45.  19
    Classical and team reasoning in the Centipede Game.David Sklar - 2024 - Theoria 90 (2):225-239.
    This study analyses behaviour in non-zero-sum finite multi-stage games, particularly the Centipede Game. The classical Nash Equilibrium fails to explain empirical behaviour and intuitive logic and has therefore been challenged. This paper introduces the ‘Pure Collective Equilibrium’, or PCE, which describes the equilibrium reached when agents assess their utility not by their own payoffs but by the mean collective payoff of the team, as outlined by some team-reasoning hypotheses. Classical behaviour and purely collective team reasoning then both represent special (...)
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  46.  43
    More game-theoretic properties of boolean algebras.Thomas J. Jech - 1984 - Annals of Pure and Applied Logic 26 (1):11-29.
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  47.  60
    Ideology Critique and Game Theory.Jacob Barrett - 2022 - Canadian Journal of Philosophy 52 (7):714-728.
    Ideology critics believe that many bad social practices persist because of ideology, and that critiquing ideology is an effective way to promote social reform. Skeptics draw on game theory to argue that the persistence of such practices is better explained by collective action problems, and that ideology critique is causally inefficacious. In this paper, I reconcile these camps. I show that while game theory can help us identify contexts where ideology critique makes no difference, it also reveals causal (...)
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  48. The Mating Game: How Gender Still Shapes How We Date.[author unknown] - 2020
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  49.  10
    Schelling's Game Theory: How to Make Decisions.Robert V. Dodge - 2012 - Oxford University Press USA.
    Thomas Schelling, who wrote the foreword for this book, won the Nobel Prize in economics for "having enhanced our understanding of conflict and cooperation through game-theory analysis." This came after he had taught a course in game theory and rational choice to advanced students and government officials for 45 years. In this book, Robert Dodge provides in language for a broad audience, the concepts that Schelling taught. Armed with Schelling's understanding of game theory methods and his approaches (...)
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  50.  89
    Computer simulations in game theory.Paul Weirich - manuscript
    A computer simulation runs a model generating a phenomenon under investigation. For the simulation to be explanatory, the model has to be explanatory. The model must be isomorphic to the natural system that realizes the phenomenon. This paper elaborates the method of assessing a simulation's explanatory power. Then it illustrates the method by applying it to two simulations in game theory. The first is Brian Skyrms's (1990) simulation of interactive deliberations. It is intended to explain the emergence of a (...)
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