Results for 'Gaming tournament'

969 found
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  1. Endogenous Timing in a Gaming Tournament.Jason F. Shogren, Stephan Kroll, Todd L. Cherry & Kyung Hwan Baik - 1999 - Theory and Decision 47 (1):1-21.
    This paper examines the theoretical background and actual behavior in a gaming tournament with endogenous timing where a person has more incentive, structure, and time to form a strategy. The baseline treatment suggests that subgame perfection is a reasonable predictor of behavior –- subjects made 170 of 208 theoretically predicted choices of best actions, with the majority of mistakes made in timing choices by the players who did not survive the cut to the second round. Four sensitivity treatments (...)
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  2.  15
    Endogenous Timing in a Gaming Tournament.Kyung Hwan Baik, Todd Cherry, Stephan Kroll & Jason Shogren - 1999 - Theory and Decision 47 (1):1-21.
    This paper examines the theoretical background and actual behavior in a gaming tournament with endogenous timing where a person has more incentive, structure, and time to form a strategy. The baseline treatment suggests that subgame perfection is a reasonable predictor of behavior –- subjects made 170 of 208 theoretically predicted choices of best actions, with the majority of mistakes made in timing choices by the players who did not survive the cut to the second round. Four sensitivity treatments (...)
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  3.  47
    Winning at a Losing Game? Side-Effects of Perceived Tournament Promotion Incentives in Audit Firms.Jorien L. Pruijssers, Pursey P. M. A. R. Heugens & J. Van Oosterhout - 2020 - Journal of Business Ethics 162 (1):149-167.
    Tournament-like promotion systems are the default in audit firms, which are generally internally owned professional partnerships. While awarding promotions in a contest-like fashion stimulates contestants’ motivation and productivity, it may also upset an organizations’ ethical climate and trigger ethically adverse behaviors. Since nearly all research on promotion tournaments in management has been conducted in public firms, little is known about how these incentive systems operate in professional partnerships. In this study, we analyze how the perception of the two controllable (...)
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  4.  38
    Sports Tournaments and Social Choice Theory.Rory Smead - 2019 - Philosophies 4 (2):28.
    Sports tournaments provide a procedure for producing a champion and ranking the contestants based on game results. As such, tournaments mirror aggregation methods in social choice theory, where diverse individual preferences are put together to form an overall social preference. This connection allows us a novel way of conceptualizing sports tournaments, their results, and significance. I argue that there are genuine intransitive dominance relationships in sports, that social choice theory provides a framework for understanding rankings in such situations and that (...)
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  5.  20
    Correction to: Winning at a Losing Game? Side-Effects of Perceived Tournament Promotion Incentives in Audit Firms.Jorien L. Pruijssers, Pursey P. M. A. R. Heugens & J. Van Oosterhout - 2020 - Journal of Business Ethics 162 (1):169-169.
    The name of the third author was incorrect in the initial online publication. The original article has been corrected.
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  6.  19
    Wheelchair Basketball Competition Heart Rate Profile According to Players’ Functional Classification, Tournament Level, Game Type, Game Quarter and Playing Time.Jolanta Marszałek, Karol Gryko, Andrzej Kosmol, Natalia Morgulec-Adamowicz, Anna Mróz & Bartosz Molik - 2019 - Frontiers in Psychology 10.
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  7. Oyun: A New, Free Program for Iterated Prisoner’s Dilemma Tournaments in the Classroom.Charles H. Pence & Lara Buchak - 2012 - Evolution Education and Outreach 5 (3):467-476.
    Evolutionary applications of game theory present one of the most pedagogically accessible varieties of genuine, contemporary theoretical biology. We present here Oyun (OY-oon, http://charlespence.net/oyun), a program designed to run iterated prisoner’s dilemma tournaments, competitions between prisoner’s dilemma strategies developed by the students themselves. Using this software, students are able to readily design and tweak their own strategies, and to see how they fare both in round-robin tournaments and in “evolutionary” tournaments, where the scores in a given “generation” directly determine contribution (...)
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  8.  49
    Effective choice in the single-shot Prisoner's Dilemma tournament.Doede Nauta & Jeljer Hoekstra - 1995 - Theory and Decision 39 (1):1-30.
  9. Effective choice in all the symmetric 2 × 2 games.David Goforth & David Robinson - 2012 - Synthese 187 (2):579-605.
    Solution concepts for game play implicitly assume what information is relevant for choosing moves. Maximin and Eliminating Dominated Strategies use payoff order; mixed strategies and Harsanyi's risk dominance use payoff values. "Cooperative" strategies use previous choices, ignoring payoffs altogether. We first define the 12 symmetric 2 × 2 games as a continuous payoff space then use this space to evaluate strategies based on different types of information. Strategic success is shown to be sensitive to actual payoffs and seldom consistent for (...)
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  10.  13
    The Sportification of Amateur-level Competitive Computer Gaming: The Case of a Student Esports Club.N. S. Aleinikov - 2020 - Sociology of Power 32 (3):91-113.
    This article presents the results of an empirical study of the “sportification” of amateur-level competitive computer gaming. How do amateur players, who are unlikely to become professional esports players, turn what is considered to be enjoyable entertainment into a collective activity that demonstrates traits traditionally associated with professional sports, such as self-discipline, a focus on achieving results and overcoming personal limitations? Ethnographic research, consisting of in-depth interviews and participant observations, was conducted in the last quarter of 2019 based on (...)
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  11.  24
    Artificial Morality: Virtuous Robots for Virtual Games.Peter Danielson - 1992 - London: Routledge.
    This book explores the role of artificial intelligence in the development of a claim that morality is person-made and rational. Professor Danielson builds moral robots that do better than amoral competitors in a tournament of games like the Prisoners Dilemma and Chicken. The book thus engages in current controversies over the adequacy of the received theory of rational choice. It sides with Gauthier and McClennan, who extend the devices of rational choice to include moral constraint. Artificial Morality goes further, (...)
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  12.  44
    Hold or roll: reaching the goal in jeopardy race games. [REVIEW]Darryl A. Seale, William E. Stein & Amnon Rapoport - 2014 - Theory and Decision 76 (3):419-450.
    We consider a class of dynamic tournaments in which two contestants are faced with a choice between two courses of action. The first is a riskless option (“hold”) of maintaining the resources the contestant already has accumulated in her turn and ceding the initiative to her rival. The second is the bolder option (“roll”) of taking the initiative of accumulating additional resources, and thereby moving ahead of her rival, while at the same time sustaining a risk of temporary setback. We (...)
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  13. In Defense of Moderate Envy.Bernd Lahno - 2000 - Analyse & Kritik 22 (1):98-113.
    In contrast to Axelrod’s advice “don’t be envious” it is argued that the emotion of envy may enhance cooperation. TIT FOR TAT does exhibit a certain degree of envy. But, it does so in inconsistent ways. Two variants of TIT FOR TAT are introduced and their strategic properties are analyzed. Both generate the very same actual play as TIT FOR TAT in a computer tournament without noise. However, if noise is introduced they display some greater degree of stability. This (...)
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  14. Thinking about Thinking about Thinking about Thinking (about Poker).Jonathan Ellis - 2006 - In Eric Bronson (ed.), Poker and Philosophy: Pocket Rockets and Philosopher Kings. Open Court Press.
    Remember that childhood game “Odds or Evens” you used to play in order to settle important disputes such as who gets the last slice of pizza? There was only one element of skill to that game: trying to figure out what the other person would throw. But that wasn’t easy. If your opponent was savvy, that meant trying to figure out what he thought you were going to throw. And that sometimes meant figuring out what he thought you thought he (...)
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  15. Steroid Hormone Reactivity in Fathers Watching Their Children Compete.Louis Calistro Alvarado, Martin N. Muller, Melissa A. Eaton & Melissa Emery Thompson - 2018 - Human Nature 29 (3):268-282.
    This study examines steroid production in fathers watching their children compete, extending previous research of vicarious success or failure on men’s hormone levels. Salivary testosterone and cortisol levels were measured in 18 fathers watching their children play in a soccer tournament. Participants completed a survey about the game and provided demographic information. Fathers with higher pregame testosterone levels were more likely to report that referees were biased against their children’s teams, and pre- to postgame testosterone elevation was predicted by (...)
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  16. Colonel Blotto's Top Secret Files.Ariel Rubinstein - unknown
    Colonel Blotto “secret files” are opened and Information about the way that people play the game is revealed. The files rely on web-based experiments, which involve a tournament version of the Colonel Blotto Game. A total of 6,500 subjects from two diverse populations participated in the tournaments. The results are analyzed in light of a novel procedure of multi-dimensional iterative reasoning. According to the procedure, a player decides separately about different features of his strategy using iterative reasoning. Measuring the (...)
     
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  17.  13
    Success Factors in the FIFA 2018 World Cup in Russia and FIFA 2014 World Cup in Brazil.Hannes Lepschy, Alexander Woll & Hagen Wäsche - 2021 - Frontiers in Psychology 12.
    Research on success factors in football focusing on national teams is sparse. The current study examines the success factors during the World Cup 2018 in Russia and the World Cup 2014 in Brazil. A total of 128 matches were analyzed using a generalized order logit approach. Twenty-nine variables were identified from previous research. The results showed that defensive errors, goal efficiency, duel success, tackles success, shots from counterattacks, clearances, and crosses have a significant influence on winning a match during those (...)
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  18.  92
    On the philosophical dimensions of chess.Arto Siitonen - 1998 - Inquiry: An Interdisciplinary Journal of Philosophy 41 (4):455 – 475.
    The paper discusses the relation between chess and philosophy, examining, among other things, how far chess might reveal important features of philosophical problemanalysis and argumentation. There is a plurality of scientific, philosophical, and other perspectives from which chess can be viewed. Some attention must be drawn to these various ways of conceptualizing the game, but the main emphasis of the paper lies in uncovering certain philosophically- and metaphilosophically- relevant basic assumptions of chess. It is argued that the thought patterns and (...)
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  19.  33
    A defence of tanking in sports.L. A. Landgraf - 2024 - Journal of the Philosophy of Sport 51 (1):89-101.
    The sports world has historically rejected the practice of tanking. I argue that this attitude is unwarranted. To do so, I introduce a concept called strategic suboptimal play (SSP), which is the practice of incurring the risk of a short-term competitive disadvantage to increase the chances of gaining a longer-term competitive advantage. Tanking is just an instance of SSP employed in higher-order games, i.e. games that are at least partially played by other games, like tournaments or seasons. Since SSP is (...)
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  20. Anthony Holden Bigger Deal: A Year on the New Poker Circuit 337pp. Little Brown, London. £17.99.David Papineau - unknown
    Who would have thought it? Poker has become a mass-audience spectator sport. Names like Chris ‘Jesus’ Ferguson, Phil ‘Unabomber’ Laak, and Dave ‘The Devilfish’ Ulliott may not be familiar to all readers of the TLS, but on any normal night you can see these top poker professionals on the nether reaches of the satellite channels, as they bluff and bully their way to pots worth hundreds of thousands of dollars. Like their counterparts in tennis and golf, they tour the world, (...)
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  21.  15
    Christian Ethics in the Context of Social Evolution.Cheng-Chih Tsai - 2022 - Theology and Science 20 (2):179-192.
    In this paper, we claim that Jesus’ command “Love your enemies” is compatible with the fact that (1) for a group of Cooperators and Defectors repeatedly playing the Prisoner’s Dilemma game with each other, Defection will be the dominant strategy, and (2) the Tit-For-Tat strategy, a variant of the Eye-For-Eye principle that Jesus refuted in his Sermon on the Mount, had won Robert Axelrod’s tournaments of Iterated Prisoner’s Dilemma game in the 1980s. By incorporating relevant biblical commands into an informed (...)
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  22.  24
    A Multi-Block Multivariate Analysis to Explore the Influence of the Somatic Maturation in Youth Basketball.Jorge Arede, Irene Oliveira, Miguel-Angel Ángel Gomez & Nuno Leite - 2021 - Frontiers in Psychology 12.
    The aim of this study was to examine the influence of somatic maturation in anthropometric, physical, and game-related variables in youth basketball age groups under-13 and under-15. One-hundred and eighty-five basketball players performed anthropometrical and physical tests during a non-official youth basketball tournament. Predicted maturity offset and game-related variables were also analyzed. Cluster analysis was used to analyze the between-maturation status differences in all parameters in each age group. Also, regularized generalized canonical correlation analysis was used to assess relative (...)
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  23.  31
    Issues around the FIFA World Cup 2018 in Russia: A showcase of how sports and politics mix: Wie die FIFA Fußball-Weltmeisterschaft 2018 in Russland exemplarisch belegt, dass Sport und Politik nicht voneinander zu trennen sind. [REVIEW]Danyel Reiche - 2018 - Sport Und Gesellschaft 15 (2-3):283-296.
    Summery The 2018 FIFA World Cup in Russia was another demonstration in how sports and politics mix. In protest of Russian politics, few leaders from Western countries attended. For this World Cup, public resources were misused in that half of the stadiums built in Russia were left as “white elephants” with no longterm use. The tournament in Russia marked a shift from the West to the East with sponsors from authoritarian countries having saved the business model of FIFA. The (...)
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  24.  18
    Incentive schemes and peer effects on risk behaviour: an experiment.Francesca Gioia - 2019 - Theory and Decision 87 (4):473-495.
    This paper studies whether incentivizing performance with competition and cooperation-based incentive schemes, rather than individual compensation, affects peer effects on subsequent risk behaviour. We run a laboratory experiment in which we introduce three different compensation schemes—piece rate, the equal-split-sharing-rule and a tournament—associated with a real effort task and we measure risk behaviour both before and after the effort task. We find that competition more than halves peer influence on risk behaviour compared with piece-rate compensation and in some specifications produces (...)
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  25. Desire, Drive and the Melancholy of English Football: 'It's (not) Coming Home'.Jack Black - 2023 - In Will Roberts, Stuart Whigham, Alex Culvin & Daniel Parnell (eds.), Critical Issues in Football: A Sociological Analysis of the Beautiful Game. Taylor & Francis. pp. 53--65.
    In 2021, the men’s English national football team reached their first final at a major international tournament since winning the World Cup in 1966. This success followed their previous achievement of reaching the semi-finals (knocked-out by Croatia) at the 2018 World Cup. True to form, the defeats proved unfalteringly English; with the 2021 final echoing previous tournament defeats, as England lost to Italy on penalties. However, what resonated with the predictability of an English defeat, was the accompanying chant, (...)
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  26. Saṅgameśvarakrodam...Gummalūri Saṅgameśvarasāstri - 1933 - [Waltair],: Edited by Jagadīśatarkālaṅkāra.
     
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  27.  40
    Riding: Embodying the Centaur.Ann Game - 2001 - Body and Society 7 (4):1-12.
    Through a phenomenological study of horse-human relations, this article explores the ways in which, as embodied beings, we live relationally, rather than as separate human identities. Conceptually this challenges oppositional logic and humanist assumptions, but where poststructuralist treatments of these issues tend to remain abstract, this article is concerned with an embodied demonstration of the ways in which we experience a relational or in-between logic in our everyday lives.
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  28.  28
    A factorial analysis of verbal learning tasks.Paul A. Games - 1962 - Journal of Experimental Psychology 63 (1):1.
  29.  37
    Do brokers act in the best interests of their clients? New evidence from electronic trading systems.Annilee M. Game & Andros Gregoriou - 2014 - Business Ethics: A European Review 25 (2):187-197.
    Prior research suggests brokers do not always act in the best interests of clients, although morally obligated to do so. We empirically investigated this issue focusing on trades executed at best execution price, before and after the introduction of electronic limit-order trading, on the London Stock Exchange. As a result of limit-order trading, the proportion of trades executed at the best execution price for the customer significantly increased. We attribute this to a sustained increase in the liquidity of stocks as (...)
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  30.  58
    The Teacher’s Vocation: Ontology of Response.Ann Game & Andrew Metcalfe - 2008 - Studies in Philosophy and Education 27 (6):461-473.
    We argue that pedagogic authority relies on love, which is misunderstood if seen as a matter of actions and subjects. Love is based not on finite subjects and objects existing in Euclidean space and linear time, but, rather, on the non-finite ontology, space and time of relations. Loving authority is a matter of calling and vocation, arising from the spontaneous and simultaneous call-and-response of a lively relation. We make this argument through a reading of Buber’s I–You relation and Murdoch’ s (...)
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  31.  16
    Comments on "A power comparison of the F and L tests: I.".Paul A. Games - 1966 - Psychological Review 73 (4):372-375.
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  32. Primary literature.Mike Game - 2007 - In Diarmuid Costello & Jonathan Vickery (eds.), Art: key contemporary thinkers. New York: Berg. pp. 159.
     
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  33.  33
    RASMUSEN, ERIC, Folk Theorems for the Observable Implications of Repeated.Implications of Repeated Games - 1992 - Theory and Decision 32:147-164.
  34. Gender at Work.Ann Game & Rosemary Pringle - 1984
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  35. Foreword vii Acknowledgements viii.Essays on Cooperative Games, in Honor of Guillermo Owen & Gianfranco Gambarelli - 2004 - Theory and Decision 56:405-408.
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  36.  35
    Wanting More, Getting Less: Gaming Performance Measurement as a Form of Deviant Workplace Behavior.Isabell M. Welpe, Jutta Stumpf-Wollersheim, Wiebke S. Wendler & Laura Graf - 2019 - Journal of Business Ethics 157 (3):753-773.
    Investigating the causes of unethical behaviors in academia, such as scientific misconduct, has become a highly important research subject. The current performance measurement practices (e.g., equating research performance with the number of publications in top-tier journals) are frequently referred to as being responsible for scientists’ unethical behaviors. We conducted qualitative semi-structured interviews with different stakeholders of the higher education system (e.g., professors and policy makers; N = 43) to analyze the influence of performance measurement on scientists’ behavior. We followed a (...)
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  37.  25
    A Question of Fit: Cultural and Individual Differences in Interpersonal Justice Perceptions.Annilee M. Game & Jonathan R. Crawshaw - 2017 - Journal of Business Ethics 144 (2):279-291.
    This study examined the link between employees’ adult attachment orientations and perceptions of line managers’ interpersonal justice behaviors, and the moderating effect of national culture. Participants from countries categorized as low collectivistic and high collectivistic completed an online survey. Attachment anxiety and avoidance were negatively related to interpersonal justice perceptions. Cultural differences did not moderate the effects of avoidance. However, the relationship between attachment anxiety and interpersonal justice was non-significant in the Southern Asia cultural cluster. Our findings indicate the importance (...)
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  38.  42
    Non-equilibrium thermodynamics and the brain.C. J. A. Game - 1994 - In Karl H. Pribram (ed.), Origins: Brain and Self Organization. Lawrence Erlbaum. pp. 196.
  39.  12
    Just Gaming.Jean François Lyotard & Jean-Loup Thébaud - 1985 - Manchester University Press.
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  40. Gaming the Attention Economy.Daniel Estrada & Jon Lawhead - 2013 - In Pietro Michelucci (ed.), Handbook of Human Computation. Springer Verlag. pp. 961-978.
    The future of human computation benefits from examining tasks that agents already perform and designing environments to give those tasks computational significance. We call this natural human computation. We consider the possible future of NHC through the lens of Swarm!, an application under development for Google Glass. Swarm! motivates users to compute the solutions to a class of economic optimization problems by engaging the attention dynamics of crowds. We argue that anticipating and managing economies of attention provides one of the (...)
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  41.  74
    Merging Theoretical Models and Therapy Approaches in the Context of Internet Gaming Disorder: A Personal Perspective.Kimberly S. Young & Matthias Brand - 2017 - Frontiers in Psychology 8:289710.
    Although it is not yet officially recognized as a clinical entity which is diagnosable, Internet Gaming Disorder (IGD) has been included in section III for further study in the DSM-5 by the American Psychiatric Association (APA, 2013). This is important because there is increasing evidence that people of all ages, in particular teens and young adults, are facing very real and sometimes very severe consequences in daily life resulting from an addictive use of online games. This article summarizes general (...)
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  42.  5
    Online gaming communities as a resource for forming the civic identity of Russian youth.Alexander Korotyshev & Pavel Rykhtik - 2019 - Sotsium I Vlast 3:30-39.
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  43.  11
    Just Gaming.Jean-Francois Lyotard & Jean-Loup Thebaud - 1985 - Univ of Minnesota Press.
    This book considers the possibility of ethical political practice after deconstruction. Both authors probe the relationship of language to truth and the consequences, for ethics and politics, of any theoretical posture on this issue: 'Can we have a politics without the Idea of justice? and if so, can we do so on the basis of opinion?'.
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  44.  18
    Problematic Gaming and Internet Use but Not Gambling May Be Overrepresented in Sexual Minorities – A Pilot Population Web Survey Study.Niroshani Broman & Anders Hakansson - 2018 - Frontiers in Psychology 9.
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  45.  24
    Evaluating an Internet Gaming Disorder Scale Using Mokken Scaling Analysis.Turi Reiten Finserås, Ståle Pallesen, Rune Aune Mentzoni, Elfrid Krossbakken, Daniel L. King & Helge Molde - 2019 - Frontiers in Psychology 10.
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  46.  23
    Exploring the Ethical and Spiritual Dimensions of Artificial Intelligence in Virtual Gaming: A Philosophical Inquiry.Ni Chen, Ruzinoor B. Che Mat, Limin Duan, Pingyang Lu, Yunting Liu, Xueyan Xia & Yanhong Jin - 2024 - European Journal for Philosophy of Religion 16 (2):52-68.
    In the digital era, digital games, particularly those in virtual spaces, have become integral to daily life, offering users not only a blend of real and virtual world interactions but also an enhanced sense of happiness and fulfilment. However, traditional digital gaming modes often fall short in meeting the increasing demands for higher quality and more immersive experiences. This paper proposes a new model for the development of artificial intelligence-driven digital games based on virtual space, addressing the ethical and (...)
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  47. Gaming Futures Literacy : The Thing From The Future.Stuart Candy - 2018 - In Riel Miller (ed.), Transforming the future: anticipation in the 21st century. New York, NY: Routledge.
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  48.  10
    Identifying neural correlates of multidimensional, subjective gaming experiences during active gameplay.Uijong Ju - 2022 - Frontiers in Human Neuroscience 16:1013991.
    Studying how gaming experiences are encoded is important to understand the effects of gaming on the brain. Although studies have investigated neural correlates of gaming experiences, the brain patterns related to the full range of subjective experiences across different types of games are yet to be identified. The present study used three custom-made, immersive driving games with different input dynamics (controlling a car, a boat, or a spaceship) and different mechanics to assess subjective gaming experiences in (...)
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  49.  50
    Internet Gaming Disorder in Adolescents: Personality, Psychopathology and Evaluation of a Psychological Intervention Combined With Parent Psychoeducation.Vega González-Bueso, Juan J. Santamaría, Daniel Fernández, Laura Merino, Elena Montero, Susana Jiménez-Murcia, Amparo del Pino-Gutiérrez & Joan Ribas - 2018 - Frontiers in Psychology 9.
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  50.  66
    Master Maker: Understanding Gaming Skill Through Practice and Habit From Gameplay Behavior.Jeff Huang, Eddie Yan, Gifford Cheung, Nachiappan Nagappan & Thomas Zimmermann - 2017 - Topics in Cognitive Science 9 (2):437-466.
    The study of expertise is difficult to do in a laboratory environment due to the challenge of finding people at different skill levels and the lack of time for participants to acquire mastery. In this paper, we report on two studies that analyze naturalistic gameplay data using cohort analysis to better understand how skill relates to practice and habit. Two cohorts are analyzed, each from two different games. Our work follows skill progression through 7 months of Halo matches for a (...)
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