Real-Time Animation Complexity of Interactive Clothing Design Based on Computer Simulation

Complexity 2021:1-11 (2021)
  Copy   BIBTEX

Abstract

With the innovation of computer, virtual clothing has also emerged. This research mainly discusses the real-time animation complex of interactive clothing design based on computer simulation. In the process of realizing virtual clothing, the sample interpolation synthesis method is used, and the human body sample library is constructed using the above two methods first, and then, the human body model is obtained by interpolation calculation according to the personalized parameters. Building a clothing model is particularly important for the effect of trying on. The clothing that needs to be displayed can be scanned and then input into the computer to build the model. The model can be directly built in 3DMAX and other software and then its surface texture can be mapped, or the clothing model can be directly built. The 3D model in the 3ds file is loaded by the loop body nested switch branch selection structure. Correspondingly, the write-back operation of 3ds files is similar. Just follow the general structure of the 3ds file and write the root block, version information block, edit information block, key frame information block, etc. to a brand new file in sequence. The main reason for this article to perform the 3ds file write-back operation is that, after the clothing model is dynamically simulated through the dynamic principle, the deformed key animation frame needs to be saved as a 3ds file so that it can be further imported into the 3DSMAX software and generated by the renderer, form high-quality picture information, and finally get high-definition animation video. In the CPU-GPU hybrid method, modules such as force calculation, collision processing, and position update use the GPU method, while overstretching is processed by the CPU method, making the overall performance 10 times higher than the pure CPU method. This research helps to promote the development of 3D virtual clothing design.

Other Versions

No versions found

Links

PhilArchive

    This entry is not archived by us. If you are the author and have permission from the publisher, we recommend that you archive it. Many publishers automatically grant permission to authors to archive pre-prints. By uploading a copy of your work, you will enable us to better index it, making it easier to find.

    Upload a copy of this work     Papers currently archived: 103,108

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

Building an E-Commerce Clothing Classifier Model with Kkeras.Bindushree M. Nanapu Shirisha - 2025 - International Journal of Multidisciplinary Research in Science, Engineering, Technology and Management 12 (2):476-480.

Analytics

Added to PP
2021-05-12

Downloads
11 (#1,456,994)

6 months
3 (#1,066,589)

Historical graph of downloads
How can I increase my downloads?

Citations of this work

No citations found.

Add more citations