Abstract
In this article I will use Husserlian tools in order to elaborate a phenomenology of ludic experience. Following Fink, my aim here is to present what Husserl could have elaborated in a more systematic manner concerning the specificity of what he calls the ludic praxis (Spielpraxis) and the ludic construct (Spielgebilde). Firstly, I analyze the temporality of ludic experience. Play has a dilative temporal structure: it involves a momentary captivation in the present and a momentary suspension of the architectonic goals of the agent. Secondly, play has its own artifacts. I begin by analyzing what I call the impermanent construct, i.e., the object whose elaboration is motivated by a self-referential interest of the poietic subject. Thirdly, play does not only erect singular entities, but also ludic worlds as a whole. My objective is to scrutinize the mode of being of these normative spaces. I conclude with a description of the ludic object par excellence, namely the toy (Spielzeug).