Games and full completeness for multiplicative linear logic

Journal of Symbolic Logic 59 (2):543-574 (1994)
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Abstract

We present a game semantics for Linear Logic, in which formulas denote games and proofs denote winning strategies. We show that our semantics yields a categorical model of Linear Logic and prove full completeness for Multiplicative Linear Logic with the MIX rule: every winning strategy is the denotation of a unique cut-free proof net. A key role is played by the notion of history-free strategy; strong connections are made between history-free strategies and the Geometry of Interaction. Our semantics incorporates a natural notion of polarity, leading to a refined treatment of the additives. We make comparisons with related work by Joyal, Blass, et al

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Citations of this work

Merging frameworks for interaction.Johan van Benthem, Jelle Gerbrandy, Tomohiro Hoshi & Eric Pacuit - 2009 - Journal of Philosophical Logic 38 (5):491-526.
Logic and games.Wilfrid Hodges - 2008 - Stanford Encyclopedia of Philosophy.
Introduction to computability logic.Giorgi Japaridze - 2003 - Annals of Pure and Applied Logic 123 (1-3):1-99.
Linear Läuchli semantics.R. F. Blute & P. J. Scott - 1996 - Annals of Pure and Applied Logic 77 (2):101-142.

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References found in this work

A game semantics for linear logic.Andreas Blass - 1992 - Annals of Pure and Applied Logic 56 (1-3):183-220.
The structure of multiplicatives.Vincent Danos & Laurent Regnier - 1989 - Archive for Mathematical Logic 28 (3):181-203.

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