A Computationally Motivated Approach to Cognition Studies in Improvisation

In George E. Lewis & Benjamin Piekut, The Oxford Handbook of Critical Improvisation Studies, Volume 2. Oxford University Press USA (2016)
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Abstract

This chapter presents the guiding design rationale for the Georgia Institute of Technology’s Digital Improv Project, which studies human cognition as a means of informing the creation of interactive narrative experiences. This work serves as an example of studying human co-creativity with the end goal of developing computer/human systems that have similar control, knowledge, and status in a creative task. The chapter describes the novel iterative design and development model used in the project and its relevance to practices in the broader interactive narrative community.

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