Abstract
The basic ideas of game-theoretical semantics are implicit in logicians' and mathematicians' folklore but used only sporadically (e.g., game quantifiers, back-and-forth methods, partly ordered quantifiers). the general suggestions of this approach for natural languages are emphasized: the univocity of "is," the failure of compositionality, a reconstruction of aristotelian categories, limitations of generative grammars, unity of sentence and discourse semantics, a new treatment of tenses and other temporal notions, etc