Abstract
In this article, we will firstly explore the concept of connected design; secondly, we will explain how environments can be understood as interfaces for knowledge; and thirdly, we will expose the characteristics and objectives of the project Wired Book & Electronic Margin, which is part of a larger project called Universal Margin, as an example of connective design. Lastly, we will show the benefits of contextualizing information and transforming the world into a connected and lively real-time library, to underline how connected design can facilitate a bottom-up construction of knowledge.