Abstract
Second Life is a free, three-dimensional, multi-user, online virtual world program created in 2003 by Linden Research Inc. In this paper, I recount the Introduction to Philosophy course I taught in Second Life for the University of Wisconsin-Whitewater and address five areas of interest: (1) traditional vs. non-traditional learning environments, (2) communication, (3) illustrative props, (4) student feedback, and (5) and potential concerns. My conclusion is that philosophy courses can be taught online in Second Life effectively and that philosophy instructors need to be more aware of the educational possibilities of Second Life as education becomes increasingly more digital.